VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

KGP

Career matches6,345
Career win rate56.5%
Round win rate65.9%
Peak rank40
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky402,2981,2231,07553.2%
Jean1,45580565055.3%
Kage85448736757.0%
Wolf3743026316761.2%
Lion29317911461.1%
El Blaze3523913510456.5%
Lau2281379160.1%
Dural123804365.0%
Goh35111704163.1%
Pai35105693665.7%
Taka100643664.0%
Brad99663366.7%
Shun3373442.9%
Jeffry33330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Vanessa440100.0%+26.5
Lion32166.7%-3.6
Sarah32166.7%-12.0
Shun32166.7%-18.9
Akira2020.0%-87.9
Goh220100.0%+26.7
Brad110100.0%+24.2
Eileen110100.0%+24.1
Jacky110100.0%+26.8
Kage110100.0%+26.8
Lei Fei110100.0%+17.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43175.0%-6.9
Half Fence43175.0%-1.7
Low Fence32166.7%-3.6
Open330100.0%+26.6
Breakable Half Fence220100.0%+18.7
Octagon220100.0%+26.7
Full Fence110100.0%+24.1
Rectangle1010.0%-80.6
Single Wall1010.0%-86.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1478.6%78.5%+0.0
No walls771.4%74.8%-3.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Takii (Rank 36)2026/09/15110100.0%
FoooooL (Rank 36)2026/09/15110100.0%
spimer-man (Rank 36)2026/09/1521150.0%
papermoon_7 (Rank 36)2026/06/15110100.0%
外神田 (Rank 37)2026/06/1532166.7%
fixed-star_61 (Rank 33)2026/06/15110100.0%
xu.simon29 (Rank 34)2026/06/15110100.0%
Shinnpon (Rank 35)2026/06/15110100.0%
Uecchi-Ver53 (Rank 32)2026/06/151010.0%
kantoku0219 (Rank 34)2026/06/151010.0%
Ka2 (Rank 37)2026/06/15110100.0%
アドリブ使い (Rank 33)2026/06/15110100.0%
panda_kage0 (Rank 37)2026/06/1521150.0%
るりじゃいき (Rank 34)2026/06/15110100.0%
けいすけ新宿 (Rank 32)2026/05/19440100.0%

Round openings

Every character

forward movement into punchP1314.8%
backdash into evade down1112.5%
backdash into evade up78.0%
backdash33.4%
backdash into throwP+G33.4%
throwP+G33.4%
backdash into Batousatsu3KP22.3%
backdash into Full Swing Double Hammer41236P+K22.3%
backdash into Karura4P+K22.3%
backdash into Maegeri3K22.3%
backdash into Ni'oudaoshi3K+G22.3%
backdash into Quick Shoulder66P+K22.3%
crouch into Low Spin Kick1K+G22.3%
punchP into crouch dash forward22.3%
Arrow Knuckle3P into guardG11.1%

31 further openings account for the other 31 rounds.

Goh

backdash into evade down311.1%
backdash into Batousatsu3KP27.4%
backdash into Karura4P+K27.4%
backdash into Maegeri3K27.4%
backdash into Ni'oudaoshi3K+G27.4%
backdash into evade up27.4%
backdash into throwP+G27.4%
Ni'oudaoshi3K+G13.7%
Shouzuka Okuri1P+K into forward movement13.7%
backdash13.7%
backdash into Hiji'ate6P13.7%
backdash into Kirin33P13.7%
backdash into Kokuryusatsu Ni46P+KP13.7%
backdash into Kurogane Kudaki66P13.7%
backdash into Kyousengeri46K13.7%

4 further openings account for the other 4 rounds.

Wolf

forward movement into punchP738.9%
backdash into Quick Shoulder66P+K211.1%
Arrow Knuckle3P into guardG15.6%
Body Blow6P into crouch15.6%
backdash into Heavy Middle Kick3K+G15.6%
backdash into evade down15.6%
backdash into evade up15.6%
backdash into throwP+G15.6%
crouch into Low Hammer2P15.6%
forward movement into One Two UpperPPP15.6%
punchP into forward movement15.6%

Jeffry

forward movement into punchP426.7%
backdash into Full Swing Double Hammer41236P+K213.3%
backdash into evade down213.3%
Elbow Butt6P into forward movement16.7%
backdash into Head Attack46P+K16.7%
crouch into Low Knuckle2P16.7%
forward dash into Middle Hell Stab6P+K16.7%
forward dash into backward movement16.7%
punchP into crouch dash forward16.7%
throwP+G16.7%

Jacky

backdash into evade down321.4%
crouch into Low Spin Kick1K+G214.3%
Groin Kick6K+G17.1%
backdash17.1%
backdash into Beat Spin KickP+KK17.1%
backdash into Middle Smash Back Knuckle6PP17.1%
backdash into evade up17.1%
evade up into Standing Knee Kick Combo: Spark4KKK17.1%
forward movement into Jab StraightPP17.1%
forward movement into punchP17.1%
throwP+G17.1%

El Blaze

backdash into evade up342.9%
backdash into ElbowP+K114.3%
backdash into backward movement114.3%
crouch dash back114.3%
punchP into forward dash114.3%

Pai

backdash into evade down250.0%
backdash125.0%
crouch into Souchuken2P125.0%

Shun

Rensai Gakushu46PP into Rengeki Gakushu46PPP133.3%
backdash into Rensai Gakushu46PP133.3%
punchP into crouch dash forward133.3%