VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

old_wheelwind_barbarian

Career matches623
Career win rate76.2%
Round win rate64.5%
Peak rank30
Distinct opponents141
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira301611263578.3%
Lau271261062084.1%
Jeffry2889662374.2%
Goh2587523559.8%
Jacky2658461279.3%
Lion2553381571.7%
Wolf264941883.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira55391670.9%-1.0
Wolf49292059.2%-11.5
Jacky3429585.3%+13.9
Shun30201066.7%-14.3
Sarah2617965.4%-0.8
Kage2520580.0%+6.3
Lion2522388.0%+7.2
Aoi2116576.2%+8.4
Pai2015575.0%+5.4
Vanessa1914573.7%+0.7
Goh1711664.7%-17.9
Jeffry1512380.0%+13.6
Lau1510566.7%-8.6
El Blaze116554.5%-26.1
Jean117463.6%-7.7
Brad990100.0%+24.5
Eileen97277.8%+16.2
Lei Fei770100.0%+15.6
Taka64266.7%+8.1

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle5345884.9%+10.4
Breakable Full Fence4738980.8%+4.8
Single Wall47301763.8%-6.1
Open46311567.4%-3.5
Low Fence39281171.8%+0.8
Half Fence37271073.0%-6.9
Full Fence35201557.1%-10.1
Octagon3428682.3%+12.9
Breakable Half Fence33221166.7%-7.7
Full Fence and Open1912763.2%-16.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23975.3%74.1%+1.2
No walls13267.4%70.2%-2.8

Walls against open: +4.0 points (95% range -6.6 to +14.7), p 0.458 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

lapislazuli (Rank 26)2091145.0%
くろさき (Rank 21)1110190.9%
BANANA (Rank 30)105550.0%
Sinabro (Rank 29)94544.4%
ER_higante (Rank 29)87187.5%
GWO (Rank 24)85362.5%
j-kubo55 (Rank 21)880100.0%
HayanieMozu (Rank 22)770100.0%
Someonetrytowin (Rank 27)74357.1%
zxyzguy (Rank 25)76185.7%
かっつん! (Rank 21)76185.7%
Y-F8 (Rank 25)63350.0%
※ZERO※ (Rank 23)660100.0%
パパ (Rank 25)660100.0%
堕天使ヨハネ (Rank 25)660100.0%
HIGE (Rank 30)53260.0%
NORESPECT (Rank 30)53260.0%
Shurkn-_-pap03 (Rank 26)54180.0%
mitorakujo (Rank 26)54180.0%
omuretukun (Rank 23)53260.0%
ts10072 (Rank 24)550100.0%
ぽの (Rank 27)53260.0%
インドラー (Rank 26)51420.0%
가즈아!!! (Rank 26)550100.0%
ありがとナス (Rank 27)43175.0%

Most played opponents, most recent first

BANANA (Rank 30)2026/09/18105550.0%
HIGE (Rank 30)2026/09/1853260.0%
lapislazuli (Rank 26)2026/09/182091145.0%
Sinabro (Rank 29)2026/09/1894544.4%
※ZERO※ (Rank 23)2026/09/18660100.0%
omuretukun (Rank 23)2026/09/1853260.0%
かっつん! (Rank 21)2026/09/1876185.7%
GWO (Rank 24)2026/09/1885362.5%
HayanieMozu (Rank 22)2026/09/14770100.0%
ts10072 (Rank 24)2026/09/14550100.0%
パパ (Rank 25)2026/09/05660100.0%
j-kubo55 (Rank 21)2026/09/05880100.0%
zxyzguy (Rank 25)2026/09/0576185.7%
ER_higante (Rank 29)2026/09/0587187.5%
NORESPECT (Rank 30)2026/09/0253260.0%
堕天使ヨハネ (Rank 25)2026/08/28660100.0%
インドラー (Rank 26)2026/08/2851420.0%
ぽの (Rank 27)2026/08/2853260.0%
가즈아!!! (Rank 26)2026/08/27550100.0%
Y-F8 (Rank 25)2026/08/2763350.0%
Someonetrytowin (Rank 27)2026/08/2774357.1%
Shurkn-_-pap03 (Rank 26)2026/08/2654180.0%
mitorakujo (Rank 26)2026/08/2554180.0%
ありがとナス (Rank 27)2026/08/2243175.0%
くろさき (Rank 21)2026/08/181110190.9%

Round openings

Every character

guardG into throwP+G714.6%
backdash into evade up634.1%
guardG into evade down573.7%
crouch dash forward into throwP+G543.5%
throwP+G533.4%
guardG into evade up442.8%
crouch dash forward into evade down362.3%
backdash into Kosoushou46P241.6%
crouch into guardG231.5%
backdash into Karura4P+K221.4%
backdash into back kick+guard4K+G221.4%
crouch into throwP+G211.4%
evade down into guardG211.4%
Chouyoushu1P into guardG191.2%
Jab StraightPP into Jab Double StraightPPP181.2%

378 further openings account for the other 999 rounds.

Counted from 402 of the 404 matches played. The rest were not pulled for openings.

Jeffry

guardG into throwP+G205.9%
guardG into evade down195.6%
guardG into evade up195.6%
throwP+G195.6%
Hammer Slide1P164.7%
Middle Hell Stab6P+K123.5%
crouch dash back into kickK123.5%
crouch into Low Knuckle2P113.2%
Hammer Slide1P into punchP103.0%
backdash into Rising Hammer43PP103.0%
backdash into Double Hammer Down43P92.7%
backdash into Kenka Hook46P92.7%
Double KnucklePP into Double Knuckle~UpperPPP72.1%
backdash into evade up72.1%
punchP into throwP+G72.1%

84 further openings account for the other 151 rounds.

Akira

Chouyoushu1P into guardG195.9%
guardG into throwP+G185.6%
backdash into evade up175.3%
crouch dash forward into evade down175.3%
crouch dash forward into throwP+G175.3%
backdash into Jouho Senshou46P144.3%
crouch dash forward into Youhou33P134.0%
forward dash into Jouho Touken6P113.4%
guardG into evade down103.1%
guardG into Souka Housui3P+K82.5%
Chouyoushu1P72.2%
Chouyoushu1P into evade down72.2%
crouch dash forward into forward dash72.2%
crouch dash forward into guardG72.2%
crouch dash back into Koboku214P61.9%

74 further openings account for the other 145 rounds.

Lau

backdash into Kosoushou46P249.8%
backdash into evade up156.1%
crouch dash forward into throwP+G156.1%
crouch dash back into Kosoushou46P145.7%
throwP+G124.9%
guardG into evade down114.5%
backdash into Kensou4P104.1%
guardG into throwP+G104.1%
guardG into evade up93.7%
Fukko Kensou1P into evade down72.9%
evade down into crouch dash forward72.9%
crouch into throwP+G62.5%
punchP into RenshouPP62.5%
crouch into Souchuken2P52.0%
Fukko Kensou1P41.6%

58 further openings account for the other 90 rounds.

Goh

backdash into Karura4P+K2210.4%
backdash into Soukyu46P136.2%
crouch into Sune'uchi2P136.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G115.2%
backdash into evade up104.7%
guardG into throwP+G94.3%
backdash into Sune Kudaki43P83.8%
crouch into guardG83.8%
guardG into evade up62.8%
crouch dash forward into evade down52.4%
guardG into evade down52.4%
backdash into Shouzuka Okuri1P+K41.9%
crouch dash forward into throwP+G41.9%
crouch into Sune Kudaki43P41.9%
Kumite Harai (Deflect)4P+K+G31.4%

67 further openings account for the other 86 rounds.

Counted from 56 of the 58 matches played. The rest were not pulled for openings.

Lion

backdash into back kick+guard4K+G2211.2%
backdash into Sentai4K189.1%
Juchou Senshou8P+K126.1%
punchP into Koushu RensuiPP84.1%
crouch dash forward into throwP+G73.5%
Koushu RensuiPP into Renkan SenshouPPP63.0%
crouch into guardG63.0%
guardG into evade down63.0%
backdash into evade up42.0%
crouch into Katousui2P42.0%
Banchu6P into Banchu Renkanshu6PP31.5%
backdash into Taizan Soukoushu4P+K31.5%
backdash into backward movement31.5%
evade down into guardG31.5%
evade down into throwP+G31.5%

68 further openings account for the other 89 rounds.

Jacky

Jab StraightPP into Jab Double StraightPPP1814.4%
backdash into evade up75.6%
throwP+G75.6%
crouch dash forward into throwP+G54.0%
backdash into Long Stride Back Knuckle4P+K43.2%
guardG into throwP+G43.2%
crouch dash forward into evade down32.4%
crouch dash forward into guardG32.4%
crouch into Squat Straight2P32.4%
evade down into crouch dash forward32.4%
evade down into guardG32.4%
guardG into evade up32.4%
punchP into Jab StraightPP32.4%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K21.6%
backdash21.6%

51 further openings account for the other 55 rounds.

Wolf

Low Drop Kick62K1715.7%
guardG into throwP+G87.4%
backdash into Short Shoulder46P+K76.5%
crouch into Low Hammer2P65.6%
throwP+G54.6%
Jab StraightPP into One Two UpperPPP43.7%
guardG into evade down43.7%
backdash into evade up32.8%
crouch dash forward into throwP+G32.8%
Quick Shoulder66P+K21.9%
backdash into forward dash21.9%
backdash into guardG21.9%
crouch into throwP+G21.9%
forward movement into Low Drop Kick62K21.9%
guardG into Low Drop Kick62K21.9%

36 further openings account for the other 39 rounds.