Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1616 #1,243 of 3,686 on the Elo list →
Akira165086 matches
Jeffry161084 matches
Lau165063 matches
Goh159759 matches
Lion162858 matches
Jacky161933 matches
Wolf162432 matches
Kage161510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 30 | 161 | 126 | 35 | 78.3% |
|---|---|---|---|---|---|
| Lau | 27 | 126 | 106 | 20 | 84.1% |
| Goh | 25 | 101 | 61 | 40 | 60.4% |
| Jeffry | 28 | 89 | 66 | 23 | 74.2% |
| Lion | 27 | 69 | 54 | 15 | 78.3% |
| Wolf | 27 | 63 | 50 | 13 | 79.4% |
| Jacky | 26 | 59 | 47 | 12 | 79.7% |
| Kage | 22 | 12 | 10 | 2 | 83.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,643 of 1,643 rounds counted6.9 inputs a second (412 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.7 | 460 | 323 |
|---|---|---|---|
| Jeffry | 6.0 | 362 | 338 |
| Lau | 7.1 | 427 | 245 |
| Goh | 6.7 | 403 | 223 |
| Lion | 7.2 | 433 | 220 |
| Jacky | 7.1 | 426 | 128 |
| Wolf | 6.0 | 360 | 126 |
| Kage | 6.6 | 397 | 40 |
By opponent's character
| Akira | 7.0 | 422 | 241 |
|---|---|---|---|
| Wolf | 6.8 | 410 | 208 |
| Jacky | 6.9 | 412 | 143 |
| Shun | 6.8 | 408 | 114 |
| Kage | 6.7 | 404 | 103 |
| Sarah | 6.4 | 386 | 104 |
| Lion | 6.7 | 401 | 89 |
| Pai | 7.2 | 430 | 88 |
| Aoi | 6.7 | 402 | 84 |
| Vanessa | 7.0 | 422 | 70 |
| Goh | 6.9 | 416 | 67 |
| Jeffry | 7.3 | 436 | 60 |
| Lau | 7.0 | 420 | 57 |
| Jean | 6.5 | 390 | 48 |
| El Blaze | 6.9 | 412 | 41 |
| Brad | 7.0 | 420 | 36 |
| Eileen | 6.5 | 390 | 35 |
| Lei Fei | 6.9 | 417 | 27 |
| Taka | 6.8 | 408 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 63 | 45 | 18 | 71.4% | -0.1 |
|---|---|---|---|---|---|
| Wolf | 51 | 31 | 20 | 60.8% | -11.8 |
| Jacky | 35 | 30 | 5 | 85.7% | +12.7 |
| Shun | 30 | 20 | 10 | 66.7% | -15.2 |
| Kage | 29 | 24 | 5 | 82.8% | +9.1 |
| Sarah | 26 | 17 | 9 | 65.4% | -2.2 |
| Lion | 25 | 22 | 3 | 88.0% | +6.3 |
| Pai | 22 | 17 | 5 | 77.3% | +5.8 |
| Aoi | 21 | 16 | 5 | 76.2% | +7.4 |
| Vanessa | 19 | 14 | 5 | 73.7% | -0.3 |
| Goh | 17 | 11 | 6 | 64.7% | -18.7 |
| Jeffry | 17 | 14 | 3 | 82.3% | +12.2 |
| Lau | 15 | 10 | 5 | 66.7% | -9.2 |
| Jean | 12 | 8 | 4 | 66.7% | -5.3 |
| El Blaze | 11 | 6 | 5 | 54.5% | -26.9 |
| Brad | 10 | 10 | 0 | 100.0% | +23.6 |
| Eileen | 9 | 7 | 2 | 77.8% | +15.3 |
| Lei Fei | 8 | 8 | 0 | 100.0% | +16.9 |
| Taka | 6 | 4 | 2 | 66.7% | +6.4 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 56 | 48 | 8 | 85.7% | +10.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 49 | 40 | 9 | 81.6% | +5.1 |
| Open | 48 | 33 | 15 | 68.8% | -3.7 |
| Single Wall | 48 | 31 | 17 | 64.6% | -6.4 |
| Low Fence | 45 | 33 | 12 | 73.3% | +0.9 |
| Half Fence | 38 | 28 | 10 | 73.7% | -7.2 |
| Octagon | 38 | 31 | 7 | 81.6% | +12.2 |
| Full Fence | 36 | 21 | 15 | 58.3% | -10.5 |
| Breakable Half Fence | 34 | 23 | 11 | 67.7% | -7.8 |
| Full Fence and Open | 20 | 13 | 7 | 65.0% | -15.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 251 | 76.1% | 74.8% | +1.3 |
| No walls | 141 | 68.8% | 71.6% | -2.8 |
Walls against open: +4.1 points (95% range -6.1 to +14.3), p 0.427 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| lapislazuli (Rank 26) | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|
| くろさき (Rank 21) | 11 | 10 | 1 | 90.9% |
| BANANA (Rank 30) | 10 | 5 | 5 | 50.0% |
| Sinabro (Rank 29) | 10 | 5 | 5 | 50.0% |
| ER_higante (Rank 29) | 8 | 7 | 1 | 87.5% |
| GWO (Rank 24) | 8 | 5 | 3 | 62.5% |
| j-kubo55 (Rank 21) | 8 | 8 | 0 | 100.0% |
| omuretukun (Rank 24) | 8 | 5 | 3 | 62.5% |
| HayanieMozu (Rank 22) | 7 | 7 | 0 | 100.0% |
| Someonetrytowin (Rank 27) | 7 | 4 | 3 | 57.1% |
| zxyzguy (Rank 25) | 7 | 6 | 1 | 85.7% |
| かっつん! (Rank 21) | 7 | 6 | 1 | 85.7% |
| Y-F8 (Rank 25) | 6 | 3 | 3 | 50.0% |
| ※ZERO※ (Rank 23) | 6 | 6 | 0 | 100.0% |
| パパ (Rank 25) | 6 | 6 | 0 | 100.0% |
| 堕天使ヨハネ (Rank 25) | 6 | 6 | 0 | 100.0% |
| HIGE (Rank 30) | 5 | 3 | 2 | 60.0% |
| NORESPECT (Rank 30) | 5 | 3 | 2 | 60.0% |
| Shurkn-_-pap03 (Rank 26) | 5 | 4 | 1 | 80.0% |
| mitorakujo (Rank 26) | 5 | 4 | 1 | 80.0% |
| ts10072 (Rank 24) | 5 | 5 | 0 | 100.0% |
| ぽの (Rank 27) | 5 | 3 | 2 | 60.0% |
| インドラー (Rank 26) | 5 | 1 | 4 | 20.0% |
| 가즈아!!! (Rank 26) | 5 | 5 | 0 | 100.0% |
| ありがとナス (Rank 27) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| omuretukun (Rank 24) | 2026/09/29 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| Sinabro (Rank 29) | 2026/09/27 | 10 | 5 | 5 | 50.0% |
| BANANA (Rank 30) | 2026/09/18 | 10 | 5 | 5 | 50.0% |
| HIGE (Rank 30) | 2026/09/18 | 5 | 3 | 2 | 60.0% |
| lapislazuli (Rank 26) | 2026/09/18 | 20 | 9 | 11 | 45.0% |
| ※ZERO※ (Rank 23) | 2026/09/18 | 6 | 6 | 0 | 100.0% |
| かっつん! (Rank 21) | 2026/09/18 | 7 | 6 | 1 | 85.7% |
| GWO (Rank 24) | 2026/09/18 | 8 | 5 | 3 | 62.5% |
| HayanieMozu (Rank 22) | 2026/09/14 | 7 | 7 | 0 | 100.0% |
| ts10072 (Rank 24) | 2026/09/14 | 5 | 5 | 0 | 100.0% |
| パパ (Rank 25) | 2026/09/05 | 6 | 6 | 0 | 100.0% |
| j-kubo55 (Rank 21) | 2026/09/05 | 8 | 8 | 0 | 100.0% |
| zxyzguy (Rank 25) | 2026/09/05 | 7 | 6 | 1 | 85.7% |
| ER_higante (Rank 29) | 2026/09/05 | 8 | 7 | 1 | 87.5% |
| NORESPECT (Rank 30) | 2026/09/02 | 5 | 3 | 2 | 60.0% |
| 堕天使ヨハネ (Rank 25) | 2026/08/28 | 6 | 6 | 0 | 100.0% |
| インドラー (Rank 26) | 2026/08/28 | 5 | 1 | 4 | 20.0% |
| ぽの (Rank 27) | 2026/08/28 | 5 | 3 | 2 | 60.0% |
| 가즈아!!! (Rank 26) | 2026/08/27 | 5 | 5 | 0 | 100.0% |
| Y-F8 (Rank 25) | 2026/08/27 | 6 | 3 | 3 | 50.0% |
| Someonetrytowin (Rank 27) | 2026/08/27 | 7 | 4 | 3 | 57.1% |
| Shurkn-_-pap03 (Rank 26) | 2026/08/26 | 5 | 4 | 1 | 80.0% |
| mitorakujo (Rank 26) | 2026/08/25 | 5 | 4 | 1 | 80.0% |
| ありがとナス (Rank 27) | 2026/08/22 | 4 | 3 | 1 | 75.0% |
| くろさき (Rank 21) | 2026/08/18 | 11 | 10 | 1 | 90.9% |
Round openings
Every character
| guardG into throw escape | 67 | 4.1% |
|---|---|---|
| backdash into evade up | 61 | 3.7% |
| guardG into evade down | 59 | 3.6% |
| crouch dash forward into throw escape | 49 | 3.0% |
| throw escape | 49 | 3.0% |
| guardG into evade up | 47 | 2.9% |
| crouch dash forward into evade down | 38 | 2.3% |
| backdash into Kosoushou46P | 25 | 1.5% |
| backdash into back kick+guard4K+G | 25 | 1.5% |
| crouch into guardG | 23 | 1.4% |
| backdash into Karura4P+K | 22 | 1.3% |
| crouch into throw escape | 21 | 1.3% |
| evade down into guardG | 21 | 1.3% |
| backdash into Sentai4K | 20 | 1.2% |
| Chouyoushu1P into guardG | 19 | 1.2% |
419 further openings account for the other 1,097 rounds.
Jeffry
- Career
- 66–23 · 74.2%
- This season
- 84 matches · 71.4%
- Peak rank
- 28
First hit in 49.4% of 338 rounds. Won 67.7% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| guardG into evade down | 19 | 5.6% |
|---|---|---|
| guardG into evade up | 19 | 5.6% |
| guardG into throw escape | 19 | 5.6% |
| throw escape | 17 | 5.0% |
| Hammer Slide1P | 16 | 4.7% |
| Middle Hell Stab6P+K | 12 | 3.5% |
| crouch dash back into kickK | 12 | 3.5% |
| crouch into Low Knuckle2P | 11 | 3.2% |
| Hammer Slide1P into punchP | 10 | 3.0% |
| backdash into Rising Hammer43PP | 10 | 3.0% |
| backdash into Double Hammer Down43P | 9 | 2.7% |
| backdash into Kenka Hook46P | 9 | 2.7% |
| Double KnucklePP into Double Knuckle~UpperPPP | 7 | 2.1% |
| punchP into throwP+G | 7 | 2.1% |
| backdash into evade up | 6 | 1.8% |
87 further openings account for the other 155 rounds.
Akira
- Career
- 126–35 · 78.3%
- This season
- 86 matches · 79.1%
- Peak rank
- 30
First hit in 54.4% of 322 rounds. Won 76.0% of the rounds they struck first, 65.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Chouyoushu1P into guardG | 19 | 5.9% |
|---|---|---|
| crouch dash forward into evade down | 17 | 5.3% |
| guardG into throw escape | 17 | 5.3% |
| crouch dash forward into throw escape | 15 | 4.6% |
| backdash into Jouho Senshou46P | 14 | 4.3% |
| backdash into evade up | 14 | 4.3% |
| crouch dash forward into Youhou33P | 13 | 4.0% |
| forward dash into Jouho Touken6P | 11 | 3.4% |
| guardG into evade down | 10 | 3.1% |
| guardG into Souka Housui3P+K | 8 | 2.5% |
| Chouyoushu1P | 7 | 2.2% |
| Chouyoushu1P into evade down | 7 | 2.2% |
| crouch dash forward into forward dash | 7 | 2.2% |
| crouch dash forward into guardG | 7 | 2.2% |
| crouch dash back into Koboku214P | 6 | 1.9% |
78 further openings account for the other 151 rounds.
Lau
- Career
- 106–20 · 84.1%
- This season
- 64 matches · 81.2%
- Peak rank
- 27
First hit in 46.5% of 245 rounds. Won 76.3% of the rounds they struck first, 63.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kosoushou46P | 25 | 10.2% |
|---|---|---|
| crouch dash back into Kosoushou46P | 14 | 5.7% |
| backdash into evade up | 13 | 5.3% |
| crouch dash forward into throw escape | 13 | 5.3% |
| throw escape | 12 | 4.9% |
| backdash into Kensou4P | 11 | 4.5% |
| guardG into evade down | 11 | 4.5% |
| guardG into evade up | 9 | 3.7% |
| Fukko Kensou1P into evade down | 7 | 2.9% |
| evade down into crouch dash forward | 7 | 2.9% |
| guardG into throw escape | 7 | 2.9% |
| crouch into throw escape | 6 | 2.5% |
| punchP into RenshouPP | 6 | 2.5% |
| crouch into Souchuken2P | 5 | 2.0% |
| Fukko Kensou1P | 4 | 1.6% |
60 further openings account for the other 95 rounds.
Goh
- Career
- 61–40 · 60.4%
- This season
- 59 matches · 50.9%
- Peak rank
- 25
First hit in 44.8% of 223 rounds. Won 56.0% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 22 | 9.9% |
|---|---|---|
| backdash into Soukyu46P | 16 | 7.2% |
| crouch into Sune'uchi2P | 15 | 6.7% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 12 | 5.4% |
| backdash into Sune Kudaki43P | 11 | 4.9% |
| guardG into throw escape | 9 | 4.0% |
| backdash into evade up | 8 | 3.6% |
| crouch into guardG | 8 | 3.6% |
| crouch dash forward into evade down | 6 | 2.7% |
| guardG into evade up | 6 | 2.7% |
| guardG into evade down | 5 | 2.2% |
| backdash into Shouzuka Okuri1P+K | 4 | 1.8% |
| crouch dash forward into throw escape | 4 | 1.8% |
| crouch into Sune Kudaki43P | 4 | 1.8% |
| Kumite Harai (Deflect)4P+K+G | 3 | 1.4% |
71 further openings account for the other 90 rounds.
Lion
- Career
- 54–15 · 78.3%
- This season
- 58 matches · 74.1%
- Peak rank
- 27
First hit in 49.3% of 219 rounds. Won 69.4% of the rounds they struck first, 63.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into back kick+guard4K+G | 25 | 11.4% |
|---|---|---|
| backdash into Sentai4K | 20 | 9.1% |
| Juchou Senshou8P+K | 15 | 6.8% |
| crouch dash forward into throw escape | 8 | 3.6% |
| punchP into Koushu RensuiPP | 8 | 3.6% |
| Koushu RensuiPP into Renkan SenshouPPP | 6 | 2.7% |
| backdash into evade up | 6 | 2.7% |
| crouch into guardG | 6 | 2.7% |
| guardG into evade down | 6 | 2.7% |
| backdash into Taizan Soukoushu4P+K | 5 | 2.3% |
| crouch into Katousui2P | 4 | 1.8% |
| Banchu6P into Banchu Renkanshu6PP | 3 | 1.4% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 3 | 1.4% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 3 | 1.4% |
| backdash into backward movement | 3 | 1.4% |
75 further openings account for the other 99 rounds.
Jacky
- Career
- 47–12 · 79.7%
- This season
- 33 matches · 81.8%
- Peak rank
- 26
First hit in 49.2% of 128 rounds. Won 65.1% of the rounds they struck first, 69.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 18 | 14.1% |
|---|---|---|
| backdash into evade up | 7 | 5.5% |
| throw escape | 7 | 5.5% |
| guardG into throw escape | 5 | 3.9% |
| backdash into Long Stride Back Knuckle4P+K | 4 | 3.1% |
| crouch dash forward into throw escape | 4 | 3.1% |
| crouch dash forward into evade down | 3 | 2.3% |
| crouch dash forward into guardG | 3 | 2.3% |
| crouch into Squat Straight2P | 3 | 2.3% |
| evade down into crouch dash forward | 3 | 2.3% |
| evade down into guardG | 3 | 2.3% |
| guardG into evade up | 3 | 2.3% |
| punchP into Jab StraightPP | 3 | 2.3% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 2 | 1.6% |
| backdash into Bil Jee6P+K | 2 | 1.6% |
53 further openings account for the other 58 rounds.
Wolf
- Career
- 50–13 · 79.4%
- This season
- 32 matches · 81.2%
- Peak rank
- 27
First hit in 47.6% of 126 rounds. Won 66.7% of the rounds they struck first, 68.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 19 | 15.1% |
|---|---|---|
| backdash into Short Shoulder46P+K | 8 | 6.3% |
| guardG into throw escape | 7 | 5.6% |
| Jab StraightPP into One Two UpperPPP | 6 | 4.8% |
| crouch into Low Hammer2P | 6 | 4.8% |
| guardG into evade down | 5 | 4.0% |
| throw escape | 5 | 4.0% |
| backdash into evade up | 4 | 3.2% |
| crouch dash forward into throw escape | 3 | 2.4% |
| Quick Shoulder66P+K | 2 | 1.6% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 1.6% |
| backdash into Elbow Butt4P | 2 | 1.6% |
| backdash into Low Drop Kick62K | 2 | 1.6% |
| backdash into forward dash | 2 | 1.6% |
| backdash into guardG | 2 | 1.6% |
45 further openings account for the other 51 rounds.
Kage
- Career
- 10–2 · 83.3%
- This season
- 10 matches · 80.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| punchP into ResshouPP | 5 | 12.5% |
|---|---|---|
| backdash into evade up | 3 | 7.5% |
| guardG into evade up | 3 | 7.5% |
| backdash into Gen'you4K+G | 2 | 5.0% |
| punchP | 2 | 5.0% |
| punchP into SandangekiPPP | 2 | 5.0% |
| Rasen4P | 1 | 2.5% |
| backdash into Fujinkyaku46K+G | 1 | 2.5% |
| backdash into Furikakato OtoshiK+G | 1 | 2.5% |
| backdash into Ryubisen44K+G | 1 | 2.5% |
| backdash into crouch dash forward | 1 | 2.5% |
| backward movement into evade up | 1 | 2.5% |
| crouch dash back into Furikakato OtoshiK+G | 1 | 2.5% |
| crouch dash back into Fusen Renkyaku6K+G | 1 | 2.5% |
| crouch dash forward into evade down | 1 | 2.5% |
14 further openings account for the other 14 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: 0 of 7 tests hold up
- Akira: 0 of 7 tests hold up
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
