Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1445 #2,384 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 29 | 3,100 | 1,505 | 1,595 | 48.5% |
|---|---|---|---|---|---|
| Goh | 29 | 1,895 | 916 | 979 | 48.3% |
| Pai | 27 | 1,277 | 634 | 643 | 49.6% |
| Lion | 28 | 367 | 197 | 170 | 53.7% |
| Jean | 24 | 212 | 114 | 98 | 53.8% |
| Akira | 21 | 11 | 4 | 7 | 36.4% |
| Brad | 22 | 5 | 5 | 0 | 100.0% |
| Lei Fei | 21 | 2 | 0 | 2 | 0.0% |
| Sarah | 21 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,960 of 7,176 rounds counted7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 7.2 | 435 | 3,478 |
|---|---|---|---|
| Jacky | 7.7 | 459 | 1,291 |
| Lion | 7.5 | 452 | 940 |
| Jean | 7.1 | 426 | 184 |
| Pai | 7.2 | 433 | 25 |
| Brad | 7.1 | 423 | 25 |
| Akira | 8.8 | 525 | 5 |
| Lei Fei | 7.6 | 454 | 8 |
| Sarah | 7.2 | 435 | 4 |
By opponent's character
| Akira | 7.8 | 465 | 751 |
|---|---|---|---|
| Wolf | 7.3 | 438 | 691 |
| Jacky | 7.3 | 437 | 658 |
| Jeffry | 7.2 | 434 | 466 |
| Shun | 7.4 | 446 | 392 |
| Pai | 7.4 | 441 | 310 |
| Sarah | 7.3 | 440 | 312 |
| Aoi | 7.3 | 438 | 221 |
| Brad | 7.2 | 435 | 306 |
| Lau | 7.6 | 459 | 289 |
| Jean | 7.2 | 432 | 271 |
| Lion | 7.2 | 435 | 281 |
| Goh | 7.3 | 436 | 230 |
| Kage | 7.3 | 438 | 210 |
| Lei Fei | 8.0 | 482 | 151 |
| Taka | 7.3 | 439 | 144 |
| El Blaze | 7.1 | 426 | 107 |
| Vanessa | 7.2 | 434 | 121 |
| Eileen | 7.5 | 451 | 45 |
| Dural | 7.2 | 434 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 211 | 111 | 100 | 52.6% | -1.0 |
|---|---|---|---|---|---|
| Wolf | 198 | 110 | 88 | 55.6% | +4.4 |
| Jacky | 193 | 116 | 77 | 60.1% | +9.5 |
| Jeffry | 143 | 65 | 78 | 45.5% | -5.2 |
| Shun | 108 | 55 | 53 | 50.9% | -1.0 |
| Pai | 95 | 43 | 52 | 45.3% | -7.5 |
| Sarah | 92 | 53 | 39 | 57.6% | +6.9 |
| Aoi | 91 | 38 | 53 | 41.8% | -12.4 |
| Brad | 85 | 34 | 51 | 40.0% | -9.1 |
| Lau | 82 | 35 | 47 | 42.7% | -7.5 |
| Jean | 80 | 49 | 31 | 61.2% | +11.2 |
| Lion | 80 | 45 | 35 | 56.2% | +5.6 |
| Goh | 68 | 30 | 38 | 44.1% | -8.4 |
| Kage | 68 | 34 | 34 | 50.0% | +1.6 |
| Lei Fei | 52 | 25 | 27 | 48.1% | +1.5 |
| Taka | 39 | 23 | 16 | 59.0% | +7.1 |
| El Blaze | 37 | 21 | 16 | 56.8% | +2.2 |
| Vanessa | 37 | 18 | 19 | 48.6% | -3.5 |
| Eileen | 14 | 7 | 7 | 50.0% | -7.1 |
| Dural | 4 | 2 | 2 | 50.0% | -2.3 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 194 | 93 | 101 | 47.9% | -4.2 |
|---|---|---|---|---|---|
| Open | 190 | 98 | 92 | 51.6% | -1.4 |
| Breakable Half Fence | 184 | 105 | 79 | 57.1% | +4.5 |
| Full Fence | 184 | 97 | 87 | 52.7% | +0.8 |
| Octagon | 182 | 83 | 99 | 45.6% | -5.7 |
| Half Fence | 180 | 88 | 92 | 48.9% | -2.2 |
| Single Wall | 172 | 98 | 74 | 57.0% | +7.5 |
| Low Fence | 168 | 92 | 76 | 54.8% | +1.3 |
| Breakable Full Fence | 154 | 72 | 82 | 46.8% | -2.4 |
| Full Fence and Open | 66 | 30 | 36 | 45.5% | -2.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,078 | 49.9% | 51.3% | -1.4 |
| No walls | 530 | 54.3% | 52.2% | +2.1 |
Walls against open: -3.5 points (95% range -8.5 to +1.6), p 0.175 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| nihikibito (Rank 24) | 35 | 23 | 12 | 65.7% |
|---|---|---|---|---|
| koiketyan (Rank 27) | 20 | 13 | 7 | 65.0% |
| yuccin-Born_1973 (Rank 27) | 20 | 7 | 13 | 35.0% |
| CELIS (Rank 29) | 17 | 9 | 8 | 52.9% |
| Shurkn-_-pap03 (Rank 21) | 17 | 14 | 3 | 82.3% |
| ShieldHolder (Rank 28) | 14 | 5 | 9 | 35.7% |
| midori6127 (Rank 29) | 13 | 4 | 9 | 30.8% |
| 2month (Rank 26) | 12 | 7 | 5 | 58.3% |
| Varsity0326 (Rank 28) | 12 | 7 | 5 | 58.3% |
| inakastar (Rank 30) | 12 | 3 | 9 | 25.0% |
| BANANA (Rank 30) | 11 | 5 | 6 | 45.5% |
| MNDZ (Rank 30) | 11 | 5 | 6 | 45.5% |
| Hijima-J (Rank 28) | 10 | 1 | 9 | 10.0% |
| Zan0724 (Rank 30) | 10 | 6 | 4 | 60.0% |
| dalmax72 (Rank 24) | 10 | 7 | 3 | 70.0% |
| gamataka_7 (Rank 25) | 10 | 6 | 4 | 60.0% |
| haira_76 (Rank 30) | 10 | 3 | 7 | 30.0% |
| jyariten-1968 (Rank 27) | 10 | 5 | 5 | 50.0% |
| masabon734 (Rank 27) | 10 | 7 | 3 | 70.0% |
| pokkurl_7 (Rank 27) | 10 | 5 | 5 | 50.0% |
| WeeWeeW (Rank 26) | 9 | 5 | 4 | 55.6% |
| fazz00r (Rank 29) | 9 | 3 | 6 | 33.3% |
| nyu_necoginjo (Rank 26) | 9 | 6 | 3 | 66.7% |
| orz (Rank 28) | 9 | 3 | 6 | 33.3% |
| toothy-limb74 (Rank 22) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| fazz00r (Rank 29) | 2026/10/18 | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|---|
| koiketyan (Rank 27) | 2026/10/14 | 20 | 13 | 7 | 65.0% |
| nyu_necoginjo (Rank 26) | 2026/10/14 | 9 | 6 | 3 | 66.7% |
| masabon734 (Rank 27) | 2026/10/11 | 10 | 7 | 3 | 70.0% |
| nihikibito (Rank 24) | 2026/10/08 | 35 | 23 | 12 | 65.7% |
| Hijima-J (Rank 28) | 2026/10/07 | 10 | 1 | 9 | 10.0% |
| MNDZ (Rank 30) | 2026/10/07 | 11 | 5 | 6 | 45.5% |
| jyariten-1968 (Rank 27) | 2026/10/05 | 10 | 5 | 5 | 50.0% |
| midori6127 (Rank 29) | 2026/10/04 | 13 | 4 | 9 | 30.8% |
| orz (Rank 28) | 2026/10/04 | 9 | 3 | 6 | 33.3% |
| yuccin-Born_1973 (Rank 27) | 2026/10/03 | 20 | 7 | 13 | 35.0% |
| toothy-limb74 (Rank 22) | 2026/10/02 | 9 | 6 | 3 | 66.7% |
| Shurkn-_-pap03 (Rank 21) | 2026/09/30 | 17 | 14 | 3 | 82.3% |
| CELIS (Rank 29) | 2026/09/29 | 17 | 9 | 8 | 52.9% |
| pokkurl_7 (Rank 27) | 2026/09/24 | 10 | 5 | 5 | 50.0% |
| dalmax72 (Rank 24) | 2026/09/13 | 10 | 7 | 3 | 70.0% |
| 2month (Rank 26) | 2026/09/12 | 12 | 7 | 5 | 58.3% |
| ShieldHolder (Rank 28) | 2026/09/12 | 14 | 5 | 9 | 35.7% |
| BANANA (Rank 30) | 2026/09/10 | 11 | 5 | 6 | 45.5% |
| Zan0724 (Rank 30) | 2026/08/26 | 10 | 6 | 4 | 60.0% |
| Varsity0326 (Rank 28) | 2026/08/18 | 12 | 7 | 5 | 58.3% |
| haira_76 (Rank 30) | 2026/07/24 | 10 | 3 | 7 | 30.0% |
| gamataka_7 (Rank 25) | 2026/07/21 | 10 | 6 | 4 | 60.0% |
| inakastar (Rank 30) | 2026/07/20 | 12 | 3 | 9 | 25.0% |
| WeeWeeW (Rank 26) | 2026/07/10 | 9 | 5 | 4 | 55.6% |
Round openings
Every character
| forward movement into punchP | 1,508 | 22.2% |
|---|---|---|
| backdash into evade up | 398 | 5.8% |
| backdash into Shouzuka Okuri1P+K | 183 | 2.7% |
| Tsukikage6K | 161 | 2.4% |
| backdash into Soukyu46P | 159 | 2.3% |
| backdash into Karura4P+K | 147 | 2.2% |
| Ni'oudaoshi3K+G | 112 | 1.6% |
| backdash into throwP+G | 104 | 1.5% |
| kickK | 88 | 1.3% |
| guardG into crouch | 83 | 1.2% |
| guardG into throw escape | 82 | 1.2% |
| crouch dash back into Shouzuka Okuri1P+K | 75 | 1.1% |
| evade down into backdash | 74 | 1.1% |
| backdash into evade down | 68 | 1.0% |
| forward movement into Jab Double StraightPPP | 67 | 1.0% |
796 further openings account for the other 3,491 rounds.
Counted from 1,678 of the 1,777 matches played. The rest were not pulled for openings.
Goh
- Career
- 916–979 · 48.3%
- This season
- 1,040 matches · 50.1%
- Peak rank
- 29
First hit in 53.6% of 4,157 rounds. Won 52.6% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 8.9% of rounds, against 4.6% in their other rounds.
- Against Pai: waits first in 33.8% of rounds, against 5.3% against everyone else.
- After opening the round before by waiting: waits first in 18.8% of rounds, against 5.0% after anything else.
- In round 4 or later: opens with “forward movement into P punch” in 25.5% of rounds, against 19.5% in their other rounds.
- Against Akira: opens with “backdash into 46P Soukyu” in 8.5% of rounds, against 3.1% against everyone else.
- After opening the round before with “backdash into 46P Soukyu”: opens with “backdash into 1P+K Shouzuka Okuri” in 9.3% of rounds, against 4.5% after anything else.
- After winning a round: opens with “backdash into 1P+K Shouzuka Okuri” in 6.5% of rounds, against 2.8% after losing one.
- When ahead: opens with “backdash into 1P+K Shouzuka Okuri” in 6.1% of rounds, against 3.7% when level or behind.
| forward movement into punchP | 888 | 21.1% |
|---|---|---|
| backdash into evade up | 271 | 6.4% |
| backdash into Shouzuka Okuri1P+K | 183 | 4.3% |
| Tsukikage6K | 161 | 3.8% |
| backdash into Soukyu46P | 159 | 3.8% |
| backdash into Karura4P+K | 147 | 3.5% |
| Ni'oudaoshi3K+G | 112 | 2.7% |
| kickK | 85 | 2.0% |
| backdash into throwP+G | 75 | 1.8% |
| crouch dash back into Shouzuka Okuri1P+K | 75 | 1.8% |
| Soukyu46P into forward movement | 64 | 1.5% |
| backdash into Gohou Yuriori (Deflect)236P+K | 61 | 1.4% |
| guardG into crouch | 60 | 1.4% |
| backdash into Zukotsuwari9P+K | 54 | 1.3% |
| backdash into evade down | 51 | 1.2% |
341 further openings account for the other 1,769 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 54–33 · 62% | 17–19 · 47% | +11.5 |
| Akira | 40–37 · 52% | 18–19 · 49% | +2.6 |
| Jeffry | 25–37 · 40% | 11–13 · 46% | too few to test |
| Wolf | 42–31 · 58% | 13–10 · 57% | too few to test |
| Shun | 14–16 · 47% | 13–9 · 59% | too few to test |
| Sarah | 22–12 · 65% | 9–13 · 41% | too few to test |
| Aoi | 17–22 · 44% | 9–9 · 50% | too few to test |
| Lion | 21–21 · 50% | 7–5 · 58% | too few to test |
| Pai | 15–15 · 50% | 9–11 · 45% | too few to test |
| Brad | 12–26 · 32% | 2–9 · 18% | too few to test |
| Jean | 21–8 · 72% | 3–6 · 33% | too few to test |
| Kage | 10–7 · 59% | 6–8 · 43% | too few to test |
| Goh | 9–8 · 53% | 6–7 · 46% | too few to test |
| Lau | 7–8 · 47% | 6–5 · 55% | too few to test |
| El Blaze | 7–12 · 37% | 4–0 · 100% | too few to test |
| Lei Fei | 2–7 · 22% | 7–4 · 64% | too few to test |
| Taka | 4–8 · 33% | 4–0 · 100% | too few to test |
| Vanessa | 4–10 · 29% | 1–0 · 100% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 1,505–1,595 · 48.5%
- This season
- 422 matches · 49.0%
- Peak rank
- 29
First hit in 43.0% of 1,601 rounds. Won 54.9% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 13.7% of rounds, against 6.6% in their other rounds.
- Against Pai: waits first in 40.2% of rounds, against 5.6% against everyone else.
- After opening the round before by waiting: waits first in 20.0% of rounds, against 5.9% after anything else.
- In round 3: opens with “forward movement into P punch” in 24.1% of rounds, against 16.4% in their other rounds.
- Against Aoi: opens with “backdash into evade up” in 15.7% of rounds, against 5.0% against everyone else.
- After winning a round: opens with “backdash into 46K+G Middle Spin Kick” in 6.3% of rounds, against 2.5% after losing one.
| forward movement into punchP | 294 | 18.3% |
|---|---|---|
| backdash into evade up | 88 | 5.5% |
| forward movement into Jab Double StraightPPP | 67 | 4.2% |
| backdash into Middle Spin Kick46K+G | 60 | 3.7% |
| crouch dash back into Long Stride Back Knuckle4P+K | 49 | 3.0% |
| backdash into Spin Heel Sword4K+G | 36 | 2.2% |
| backdash into High Angle Upper Kick6K | 34 | 2.1% |
| backdash into Dash Hammer Kick66K | 27 | 1.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 25 | 1.6% |
| guardG into throw escape | 23 | 1.4% |
| backdash into throwP+G | 22 | 1.4% |
| Groin Kick6K+G | 21 | 1.3% |
| evade down into Long Stride Back Knuckle4P+K | 21 | 1.3% |
| evade down into backdash | 20 | 1.2% |
| Low Spin Kick1K+G | 19 | 1.2% |
251 further openings account for the other 798 rounds.
Counted from 395 of the 422 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 12–18 · 40% | 8–7 · 53% | too few to test |
| Akira | 13–13 · 50% | 6–4 · 60% | too few to test |
| Jacky | 11–11 · 50% | 9–2 · 82% | too few to test |
| Goh | 10–7 · 59% | 1–9 · 10% | too few to test |
| Shun | 7–9 · 44% | 5–5 · 50% | too few to test |
| Jeffry | 6–9 · 40% | 8–1 · 89% | too few to test |
| Pai | 7–8 · 47% | 1–3 · 25% | too few to test |
| Lau | 1–8 · 11% | 2–6 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 197–170 · 53.7%
- This season
- 231 matches · 58.0%
- Peak rank
- 28
First hit in 53.7% of 648 rounds. Won 55.2% of the rounds they struck first, 55.0% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 56.6% of rounds, against 41.3% in their other rounds.
- On Breakable Full Fence stages: evades first in 20.0% of rounds, against 6.2% on the other stages.
- In round 2: opens with “forward movement into P punch” in 49.1% of rounds, against 37.8% in their other rounds.
| forward movement into punchP | 263 | 40.6% |
|---|---|---|
| backdash into evade up | 21 | 3.2% |
| Juchou Senshou8P+K | 19 | 2.9% |
| backdash into Sentai4K | 15 | 2.3% |
| Banchu6P into Banchu Renkanshu6PP | 11 | 1.7% |
| Shicchi Soutai3K+G | 10 | 1.5% |
| crouch into Kousoutai2K+G | 9 | 1.4% |
| Senputai8K into forward movement | 7 | 1.1% |
| backdash into Tanhikyaku46K | 7 | 1.1% |
| evade down into backdash | 7 | 1.1% |
| guardG into crouch | 7 | 1.1% |
| guardG into throw escape | 7 | 1.1% |
| backdash into Koushutai44K | 6 | 0.9% |
| backdash into Senkyutai1K | 6 | 0.9% |
| evade down into crouch dash back | 6 | 0.9% |
151 further openings account for the other 247 rounds.
Counted from 159 of the 231 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 9–5 · 64% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
72 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 114–98 · 53.8%
- This season
- 60 matches · 65.0%
- Peak rank
- 24
First hit in 57.0% of 235 rounds. Won 58.2% of the rounds they struck first, 58.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 36 | 15.0% |
|---|---|---|
| backdash into evade up | 18 | 7.5% |
| Nozuchi1P+K | 16 | 6.7% |
| Gyaku Seikenzuki66P into forward dash | 9 | 3.8% |
| Hizageri4K into Kousenshu4KP | 8 | 3.3% |
| backdash into Nozuchi1P+K | 6 | 2.5% |
| backdash into Yamakuzushi6K | 6 | 2.5% |
| Gyaku Seikenzuki66P | 5 | 2.1% |
| backdash into Doumawashi Kaitengeri46K+G | 5 | 2.1% |
| forward movement into KounirenPP | 5 | 2.1% |
| Renge Karitsumi2K+G | 4 | 1.7% |
| Yoko'enpi6P into forward dash | 4 | 1.7% |
| backdash into Gyaku Seikenzuki66P | 4 | 1.7% |
| backdash into punchP | 4 | 1.7% |
| forward dash into Yoko'enpi6P | 4 | 1.7% |
72 further openings account for the other 106 rounds.
Pai
- Career
- 634–643 · 49.6%
- This season
- 13 matches · 46.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 22 | 43.1% |
|---|---|---|
| backdash into Enbikyaku3K+G | 2 | 3.9% |
| backdash into Honrakukyaku46K+G | 2 | 3.9% |
| backdash into throwP+G | 2 | 3.9% |
| Honshin Soukyaku1K+G | 1 | 2.0% |
| Honshin Soukyaku1K+G into forward dash | 1 | 2.0% |
| Meishouho4P+K+G | 1 | 2.0% |
| Rikensui1P | 1 | 2.0% |
| Senchuken6P | 1 | 2.0% |
| backdash into Bajou Kaikyuu236P | 1 | 2.0% |
| backdash into Shi'en Settai2K+G | 1 | 2.0% |
| backward movement into RaigekishouPPP | 1 | 2.0% |
| backward movement into Ryoushou6P+K | 1 | 2.0% |
| crouch dash back into Henshin Engeki44P | 1 | 2.0% |
| crouch dash back into Rikensui1P | 1 | 2.0% |
12 further openings account for the other 12 rounds.
Brad
- Career
- 5–0 · 100.0%
- This season
- 6 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 20.0% |
|---|---|---|
| backdash into Jaguar Tail2K+G | 2 | 8.0% |
| evade down into Sway Back4P+K+G | 2 | 8.0% |
| forward movement into Jab StraightPP | 2 | 8.0% |
| Jolt Upper3P | 1 | 4.0% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 4.0% |
| backdash into Combination LowPPK | 1 | 4.0% |
| backdash into Destruction Body3P+K | 1 | 4.0% |
| backdash into Dtee Sawk Dtrohng4P+K | 1 | 4.0% |
| backdash into Jolt Upper3P | 1 | 4.0% |
| backdash into Jumping Dtee Sawk Bon9P+K | 1 | 4.0% |
| crouch dash back into Dtee Sawk Dtrohng4P+K | 1 | 4.0% |
| crouch dash back into Middle Kick3K | 1 | 4.0% |
| crouch dash back into Sawk Klab6P+K | 1 | 4.0% |
| crouch dash back into backdash | 1 | 4.0% |
3 further openings account for the other 3 rounds.
Lei Fei
- Career
- 0–2 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Bunkyaku3K into guardG | 1 | 12.5% |
|---|---|---|
| Gaida Santen6P+KP into Rakuchi Souyoku6P+KPP | 1 | 12.5% |
| Kakushu Suigeki6P | 1 | 12.5% |
| guardG into Yushin Kengeki4P | 1 | 12.5% |
| offensive move | 1 | 12.5% |
| offensive move into Fujinkyaku2K | 1 | 12.5% |
| offensive move into crouch | 1 | 12.5% |
| offensive move into evade down | 1 | 12.5% |
Akira
- Career
- 4–7 · 36.4%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 1 | 20.0% |
|---|---|---|
| backdash into Jouho Touken6P | 1 | 20.0% |
| backdash into Satei3K+G | 1 | 20.0% |
| evade down into backdash | 1 | 20.0% |
| forward dash into Youhou33P | 1 | 20.0% |
Sarah
- Career
- 2–0 · 100.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Queen Bee Needle66K+G | 1 | 25.0% |
|---|---|---|
| backdash into Setup Combination3PK | 1 | 25.0% |
| crouch dash back into Feather Scarecrow8K | 1 | 25.0% |
| evade down into Low Kick2K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 8 of 18 tests hold up
- Jacky: 6 of 15 tests hold up
- Lion: 3 of 15 tests hold up
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
