VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

TERA

  • Goh
  • Lion
  • Jean
  • Pai
  • Brad
  • Akira
  • Lei Fei
  • Sarah
Career matches6,871
Career win rate49.1%
Round win rate50.5%
Peak rank29
Distinct opponents606
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1445 #2,384 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky293,1001,5051,59548.5%
Goh291,89591697948.3%
Pai271,27763464349.6%
Lion2836719717053.7%
Jean242121149853.8%
Akira21114736.4%
Brad22550100.0%
Lei Fei212020.0%
Sarah21220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,960 of 7,176 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.24353,478
Jacky7.74591,291
Lion7.5452940
Jean7.1426184
Pai7.243325
Brad7.142325
Akira8.85255
Lei Fei7.64548
Sarah7.24354

By opponent's character

Akira7.8465751
Wolf7.3438691
Jacky7.3437658
Jeffry7.2434466
Shun7.4446392
Pai7.4441310
Sarah7.3440312
Aoi7.3438221
Brad7.2435306
Lau7.6459289
Jean7.2432271
Lion7.2435281
Goh7.3436230
Kage7.3438210
Lei Fei8.0482151
Taka7.3439144
El Blaze7.1426107
Vanessa7.2434121
Eileen7.545145
Dural7.24344

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira21111110052.6%-1.0
Wolf1981108855.6%+4.4
Jacky1931167760.1%+9.5
Jeffry143657845.5%-5.2
Shun108555350.9%-1.0
Pai95435245.3%-7.5
Sarah92533957.6%+6.9
Aoi91385341.8%-12.4
Brad85345140.0%-9.1
Lau82354742.7%-7.5
Jean80493161.2%+11.2
Lion80453556.2%+5.6
Goh68303844.1%-8.4
Kage68343450.0%+1.6
Lei Fei52252748.1%+1.5
Taka39231659.0%+7.1
El Blaze37211656.8%+2.2
Vanessa37181948.6%-3.5
Eileen147750.0%-7.1
Dural42250.0%-2.3

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1949310147.9%-4.2
Open190989251.6%-1.4
Breakable Half Fence1841057957.1%+4.5
Full Fence184978752.7%+0.8
Octagon182839945.6%-5.7
Half Fence180889248.9%-2.2
Single Wall172987457.0%+7.5
Low Fence168927654.8%+1.3
Breakable Full Fence154728246.8%-2.4
Full Fence and Open66303645.5%-2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,07849.9%51.3%-1.4
No walls53054.3%52.2%+2.1

Walls against open: -3.5 points (95% range -8.5 to +1.6), p 0.175 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

fazz00r (Rank 29)2026/10/1893633.3%
koiketyan (Rank 27)2026/10/142013765.0%
nyu_necoginjo (Rank 26)2026/10/1496366.7%
masabon734 (Rank 27)2026/10/11107370.0%
nihikibito (Rank 24)2026/10/0835231265.7%
Hijima-J (Rank 28)2026/10/07101910.0%
MNDZ (Rank 30)2026/10/07115645.5%
jyariten-1968 (Rank 27)2026/10/05105550.0%
midori6127 (Rank 29)2026/10/04134930.8%
orz (Rank 28)2026/10/0493633.3%
yuccin-Born_1973 (Rank 27)2026/10/032071335.0%
toothy-limb74 (Rank 22)2026/10/0296366.7%
Shurkn-_-pap03 (Rank 21)2026/09/301714382.3%
CELIS (Rank 29)2026/09/29179852.9%
pokkurl_7 (Rank 27)2026/09/24105550.0%
dalmax72 (Rank 24)2026/09/13107370.0%
2month (Rank 26)2026/09/12127558.3%
ShieldHolder (Rank 28)2026/09/12145935.7%
BANANA (Rank 30)2026/09/10115645.5%
Zan0724 (Rank 30)2026/08/26106460.0%
Varsity0326 (Rank 28)2026/08/18127558.3%
haira_76 (Rank 30)2026/07/24103730.0%
gamataka_7 (Rank 25)2026/07/21106460.0%
inakastar (Rank 30)2026/07/20123925.0%
WeeWeeW (Rank 26)2026/07/1095455.6%

Round openings

Every character

forward movement into punchP1,50822.2%
backdash into evade up3985.8%
backdash into Shouzuka Okuri1P+K1832.7%
Tsukikage6K1612.4%
backdash into Soukyu46P1592.3%
backdash into Karura4P+K1472.2%
Ni'oudaoshi3K+G1121.6%
backdash into throwP+G1041.5%
kickK881.3%
guardG into crouch831.2%
guardG into throw escape821.2%
crouch dash back into Shouzuka Okuri1P+K751.1%
evade down into backdash741.1%
backdash into evade down681.0%
forward movement into Jab Double StraightPPP671.0%

796 further openings account for the other 3,491 rounds.

Counted from 1,678 of the 1,777 matches played. The rest were not pulled for openings.

Goh

Career
916–979 · 48.3%
This season
1,040 matches · 50.1%
Peak rank
29

First hit in 53.6% of 4,157 rounds. Won 52.6% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 8.9% of rounds, against 4.6% in their other rounds.
  • Against Pai: waits first in 33.8% of rounds, against 5.3% against everyone else.
  • After opening the round before by waiting: waits first in 18.8% of rounds, against 5.0% after anything else.
  • In round 4 or later: opens with “forward movement into P punch” in 25.5% of rounds, against 19.5% in their other rounds.
  • Against Akira: opens with “backdash into 46P Soukyu” in 8.5% of rounds, against 3.1% against everyone else.
  • After opening the round before with “backdash into 46P Soukyu”: opens with “backdash into 1P+K Shouzuka Okuri” in 9.3% of rounds, against 4.5% after anything else.
  • After winning a round: opens with “backdash into 1P+K Shouzuka Okuri” in 6.5% of rounds, against 2.8% after losing one.
  • When ahead: opens with “backdash into 1P+K Shouzuka Okuri” in 6.1% of rounds, against 3.7% when level or behind.

How is this tested?

forward movement into punchP88821.1%
backdash into evade up2716.4%
backdash into Shouzuka Okuri1P+K1834.3%
Tsukikage6K1613.8%
backdash into Soukyu46P1593.8%
backdash into Karura4P+K1473.5%
Ni'oudaoshi3K+G1122.7%
kickK852.0%
backdash into throwP+G751.8%
crouch dash back into Shouzuka Okuri1P+K751.8%
Soukyu46P into forward movement641.5%
backdash into Gohou Yuriori (Deflect)236P+K611.4%
guardG into crouch601.4%
backdash into Zukotsuwari9P+K541.3%
backdash into evade down511.2%

341 further openings account for the other 1,769 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky54–33 · 62%17–19 · 47%+11.5
Akira40–37 · 52%18–19 · 49%+2.6
Jeffry25–37 · 40%11–13 · 46%too few to test
Wolf42–31 · 58%13–10 · 57%too few to test
Shun14–16 · 47%13–9 · 59%too few to test
Sarah22–12 · 65%9–13 · 41%too few to test
Aoi17–22 · 44%9–9 · 50%too few to test
Lion21–21 · 50%7–5 · 58%too few to test
Pai15–15 · 50%9–11 · 45%too few to test
Brad12–26 · 32%2–9 · 18%too few to test
Jean21–8 · 72%3–6 · 33%too few to test
Kage10–7 · 59%6–8 · 43%too few to test
Goh9–8 · 53%6–7 · 46%too few to test
Lau7–8 · 47%6–5 · 55%too few to test
El Blaze7–12 · 37%4–0 · 100%too few to test
Lei Fei2–7 · 22%7–4 · 64%too few to test
Taka4–8 · 33%4–0 · 100%too few to test
Vanessa4–10 · 29%1–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
1,505–1,595 · 48.5%
This season
422 matches · 49.0%
Peak rank
29

First hit in 43.0% of 1,601 rounds. Won 54.9% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 13.7% of rounds, against 6.6% in their other rounds.
  • Against Pai: waits first in 40.2% of rounds, against 5.6% against everyone else.
  • After opening the round before by waiting: waits first in 20.0% of rounds, against 5.9% after anything else.
  • In round 3: opens with “forward movement into P punch” in 24.1% of rounds, against 16.4% in their other rounds.
  • Against Aoi: opens with “backdash into evade up” in 15.7% of rounds, against 5.0% against everyone else.
  • After winning a round: opens with “backdash into 46K+G Middle Spin Kick” in 6.3% of rounds, against 2.5% after losing one.

How is this tested?

forward movement into punchP29418.3%
backdash into evade up885.5%
forward movement into Jab Double StraightPPP674.2%
backdash into Middle Spin Kick46K+G603.7%
crouch dash back into Long Stride Back Knuckle4P+K493.0%
backdash into Spin Heel Sword4K+G362.2%
backdash into High Angle Upper Kick6K342.1%
backdash into Dash Hammer Kick66K271.7%
Slant Back Knuckle1P into Rage Kick1PK251.6%
guardG into throw escape231.4%
backdash into throwP+G221.4%
Groin Kick6K+G211.3%
evade down into Long Stride Back Knuckle4P+K211.3%
evade down into backdash201.2%
Low Spin Kick1K+G191.2%

251 further openings account for the other 798 rounds.

Counted from 395 of the 422 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf12–18 · 40%8–7 · 53%too few to test
Akira13–13 · 50%6–4 · 60%too few to test
Jacky11–11 · 50%9–2 · 82%too few to test
Goh10–7 · 59%1–9 · 10%too few to test
Shun7–9 · 44%5–5 · 50%too few to test
Jeffry6–9 · 40%8–1 · 89%too few to test
Pai7–8 · 47%1–3 · 25%too few to test
Lau1–8 · 11%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
197–170 · 53.7%
This season
231 matches · 58.0%
Peak rank
28

First hit in 53.7% of 648 rounds. Won 55.2% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 56.6% of rounds, against 41.3% in their other rounds.
  • On Breakable Full Fence stages: evades first in 20.0% of rounds, against 6.2% on the other stages.
  • In round 2: opens with “forward movement into P punch” in 49.1% of rounds, against 37.8% in their other rounds.

How is this tested?

forward movement into punchP26340.6%
backdash into evade up213.2%
Juchou Senshou8P+K192.9%
backdash into Sentai4K152.3%
Banchu6P into Banchu Renkanshu6PP111.7%
Shicchi Soutai3K+G101.5%
crouch into Kousoutai2K+G91.4%
Senputai8K into forward movement71.1%
backdash into Tanhikyaku46K71.1%
evade down into backdash71.1%
guardG into crouch71.1%
guardG into throw escape71.1%
backdash into Koushutai44K60.9%
backdash into Senkyutai1K60.9%
evade down into crouch dash back60.9%

151 further openings account for the other 247 rounds.

Counted from 159 of the 231 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–5 · 64%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

72 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
114–98 · 53.8%
This season
60 matches · 65.0%
Peak rank
24

First hit in 57.0% of 235 rounds. Won 58.2% of the rounds they struck first, 58.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3615.0%
backdash into evade up187.5%
Nozuchi1P+K166.7%
Gyaku Seikenzuki66P into forward dash93.8%
Hizageri4K into Kousenshu4KP83.3%
backdash into Nozuchi1P+K62.5%
backdash into Yamakuzushi6K62.5%
Gyaku Seikenzuki66P52.1%
backdash into Doumawashi Kaitengeri46K+G52.1%
forward movement into KounirenPP52.1%
Renge Karitsumi2K+G41.7%
Yoko'enpi6P into forward dash41.7%
backdash into Gyaku Seikenzuki66P41.7%
backdash into punchP41.7%
forward dash into Yoko'enpi6P41.7%

72 further openings account for the other 106 rounds.

Pai

Career
634–643 · 49.6%
This season
13 matches · 46.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2243.1%
backdash into Enbikyaku3K+G23.9%
backdash into Honrakukyaku46K+G23.9%
backdash into throwP+G23.9%
Honshin Soukyaku1K+G12.0%
Honshin Soukyaku1K+G into forward dash12.0%
Meishouho4P+K+G12.0%
Rikensui1P12.0%
Senchuken6P12.0%
backdash into Bajou Kaikyuu236P12.0%
backdash into Shi'en Settai2K+G12.0%
backward movement into RaigekishouPPP12.0%
backward movement into Ryoushou6P+K12.0%
crouch dash back into Henshin Engeki44P12.0%
crouch dash back into Rikensui1P12.0%

12 further openings account for the other 12 rounds.

Brad

Career
5–0 · 100.0%
This season
6 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP520.0%
backdash into Jaguar Tail2K+G28.0%
evade down into Sway Back4P+K+G28.0%
forward movement into Jab StraightPP28.0%
Jolt Upper3P14.0%
Sway Back4P+K+G into Mighty Knee UpperK14.0%
backdash into Combination LowPPK14.0%
backdash into Destruction Body3P+K14.0%
backdash into Dtee Sawk Dtrohng4P+K14.0%
backdash into Jolt Upper3P14.0%
backdash into Jumping Dtee Sawk Bon9P+K14.0%
crouch dash back into Dtee Sawk Dtrohng4P+K14.0%
crouch dash back into Middle Kick3K14.0%
crouch dash back into Sawk Klab6P+K14.0%
crouch dash back into backdash14.0%

3 further openings account for the other 3 rounds.

Lei Fei

Career
0–2 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Bunkyaku3K into guardG112.5%
Gaida Santen6P+KP into Rakuchi Souyoku6P+KPP112.5%
Kakushu Suigeki6P112.5%
guardG into Yushin Kengeki4P112.5%
offensive move112.5%
offensive move into Fujinkyaku2K112.5%
offensive move into crouch112.5%
offensive move into evade down112.5%

Akira

Career
4–7 · 36.4%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P120.0%
backdash into Jouho Touken6P120.0%
backdash into Satei3K+G120.0%
evade down into backdash120.0%
forward dash into Youhou33P120.0%

Sarah

Career
2–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Queen Bee Needle66K+G125.0%
backdash into Setup Combination3PK125.0%
crouch dash back into Feather Scarecrow8K125.0%
evade down into Low Kick2K125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 8 of 18 tests hold up
  • Jacky: 6 of 15 tests hold up
  • Lion: 3 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)