VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

DJにんじん

  • Akira
  • Vanessa
  • Wolf
Career matches3,522
Career win rate53.8%
Round win rate52.8%
Peak rank39
Distinct opponents296
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1728 #661 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah392,6791,3771,30251.4%
Vanessa3265239525760.6%
Akira301701076362.9%
Wolf272116576.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,588 of 2,639 rounds counted

9.1 inputs a second (546 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah9.15432,093
Akira9.5571337
Vanessa8.9534111
Wolf8.651347

By opponent's character

Jacky9.2550350
Akira9.3557265
Aoi9.2550182
Kage8.8528181
Wolf9.4567160
Lau9.2555155
Lion9.0541142
Brad9.0542132
Sarah9.1543125
Shun9.2550119
Goh8.8527112
Jean9.3558112
El Blaze9.1544112
Vanessa8.852593
Pai9.154694
Jeffry9.054169
Lei Fei9.053964
Taka9.154650
Eileen8.551154
Dural9.255317

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky92553759.8%+3.4
Akira65372856.9%+4.0
Aoi45222348.9%-6.2
Kage45202544.4%-9.8
Wolf42251759.5%-0.2
Lau41212051.2%-1.8
Lion36201655.6%-0.1
Brad35211460.0%+10.3
Sarah32181456.2%+0.0
Shun31121938.7%-15.6
Goh29191065.5%+8.0
Jean28151353.6%-1.6
El Blaze26131350.0%-0.1
Vanessa25121348.0%-1.7
Pai2316769.6%+8.0
Jeffry1712570.6%+10.3
Lei Fei1611568.8%+11.1
Taka137653.9%+2.9
Eileen123925.0%-26.4
Dural42250.0%-3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence75433257.3%+2.7
Breakable Half Fence75462961.3%+5.1
Open71403156.3%+0.7
Full Fence70313944.3%-10.6
Octagon69393056.5%+1.4
Half Fence63352855.6%+2.6
Single Wall59362361.0%+5.4
Rectangle58283048.3%-4.8
Low Fence56272948.2%-9.2
Full Fence and Open25111444.0%-8.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41054.1%54.5%-0.4
No walls18655.4%56.1%-0.8

Walls against open: +0.4 points (95% range -8.5 to +9.3), p 0.934 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

PinMen (Rank 32)2026/10/17550100.0%
∈挙動不審∋ (Rank 33)2026/10/1752340.0%
hattori1357 (Rank 36)2026/10/1653260.0%
ankocat2 (Rank 38)2026/10/0274357.1%
五寸釘くん (Rank 35)2026/10/0287187.5%
金平糖 (Rank 39)2026/10/0262433.3%
banjar (Rank 39)2026/09/2874357.1%
フルレバ (Rank 36)2026/09/1664266.7%
マサオチョップの廻天 (Rank 39)2026/09/16167943.8%
ぼっさん (Rank 35)2026/09/1654180.0%
Wallaby360 (Rank 37)2026/09/1653260.0%
nidaimebannai (Rank 36)2026/09/10107370.0%
こまがわ (Rank 39)2026/09/0474357.1%
天我 (Rank 39)2026/09/0471614.3%
ふぇに (Rank 35)2026/08/2774357.1%
再戦感謝です (Rank 39)2026/08/2753260.0%
Estark0301 (Rank 38)2026/08/2674357.1%
ぶーん (Rank 34)2026/08/2676185.7%
hsat0310 (Rank 35)2026/08/2551420.0%
ZRX-1100 (Rank 38)2026/07/2771614.3%
pocky1971 (Rank 33)2026/07/2654180.0%
しょべるん (Rank 37)2026/07/2664266.7%
かえる (Rank 37)2026/06/2953260.0%
a.k.aとりてん (Rank 37)2026/06/2252340.0%
ken3000wo (Rank 33)2026/06/0663350.0%

Round openings

Every character

forward movement into punchP40418.2%
backdash into Serpent Toe Kick2P+K26311.8%
backdash into evade up2129.6%
crouch into Long Snap Side Chop3P+K1858.3%
crouch into Squat Straight2P974.4%
crouch into Leg Slicer2K+G773.5%
Back Knuckle Turn44P552.5%
evade up into crouch dash forward492.2%
backdash into Leg Slicer2K+G442.0%
Long Snap Side Chop3P+K411.9%
backdash into throwP+G351.6%
Back Knuckle Turn44P into crouch311.4%
evade up into Leg Slicer2K+G281.3%
backdash into Queen Bee Needle66K+G251.1%
backdash into punchP231.0%

186 further openings account for the other 650 rounds.

Counted from 548 of the 657 matches played. The rest were not pulled for openings.

Sarah

Career
1,377–1,302 · 51.4%
This season
529 matches · 51.6%
Peak rank
39

First hit in 64.1% of 1,993 rounds. Won 54.5% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 39.0% of rounds, against 19.5% in their other rounds.
  • Against Akira: evades first in 17.9% of rounds, against 7.1% against everyone else.
  • After opening the round before by evading: evades first in 23.6% of rounds, against 7.6% after anything else.
  • After the opponent opened the round before by moving in: evades first in 14.1% of rounds, against 7.7% after anything else.
  • After losing a round: moves in first in 34.0% of rounds, against 5.6% after winning one.
  • When behind: moves in first in 33.6% of rounds, against 10.6% when ahead or level.
  • In round 1: opens with “forward movement into P punch” in 32.3% of rounds, against 15.9% in their other rounds.
  • Against Akira: opens with “backdash into 2P+K Serpent Toe Kick” in 26.1% of rounds, against 11.9% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 23.2% of rounds, against 13.9% after anything else.
  • After losing a round: opens with “forward movement into P punch” in 28.5% of rounds, against 3.8% after winning one.
  • When behind: opens with “forward movement into P punch” in 29.0% of rounds, against 7.2% when ahead or level.
  • After being hit first in the round before: opens with “forward movement into P punch” in 17.8% of rounds, against 14.9% after landing the first hit.

How is this tested?

forward movement into punchP40219.9%
backdash into Serpent Toe Kick2P+K26313.1%
backdash into evade up20510.2%
crouch into Long Snap Side Chop3P+K1859.2%
crouch into Squat Straight2P974.8%
crouch into Leg Slicer2K+G773.8%
Back Knuckle Turn44P552.7%
evade up into crouch dash forward492.4%
backdash into Leg Slicer2K+G442.2%
Long Snap Side Chop3P+K412.0%
backdash into throwP+G351.7%
Back Knuckle Turn44P into crouch311.5%
evade up into Leg Slicer2K+G281.4%
backdash into Queen Bee Needle66K+G251.2%
backdash into punchP221.1%

133 further openings account for the other 456 rounds.

Counted from 495 of the 529 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky29–21 · 58%9–5 · 64%too few to test
Akira16–16 · 50%6–4 · 60%too few to test
Aoi10–16 · 38%5–3 · 62%too few to test
Wolf9–8 · 53%8–8 · 50%too few to test
Kage12–12 · 50%3–4 · 43%too few to test
Lion7–10 · 41%7–5 · 58%too few to test
Lau11–6 · 65%2–5 · 29%too few to test
Brad12–7 · 63%4–5 · 44%too few to test
Goh14–3 · 82%1–4 · 20%too few to test
Vanessa5–5 · 50%3–5 · 38%too few to test
Shun5–9 · 36%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
395–257 · 60.6%
This season
29 matches · 69.0%
Peak rank
32

First hit in 17.1% of 111 rounds. Won 52.6% of the rounds they struck first, 64.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow2219.8%
Defensive Style: forward movement into punchP1311.7%
Defensive Style: Back Charge Kick109.0%
Defensive Style: Shadow Slicer65.4%
Defensive Style: evade up into crouch dash forward65.4%
Defensive Style: backdash into Bone Crush Middle3K54.5%
Defensive Style: crouch into Stinger Low Blow1P+K54.5%
Defensive Style: backdash into Shadow Slicer66K43.6%
Defensive Style: backdash into Stinger Low Blow1P+K43.6%
Offensive Style: Back Charge Kick43.6%
Offensive Style: Bunker Buster into evade up43.6%
Defensive Style: backdash into Ducking Body Blow66P32.7%
Defensive Style: backdash into evade up32.7%
Offensive Style: Bunker Buster32.7%
Defensive Style: crouch into Sit Jab2P21.8%

14 further openings account for the other 17 rounds.

Wolf

Career
16–5 · 76.2%
This season
12 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K1429.8%
crouch into Low Hammer2P817.0%
backdash into Heavy Middle Kick3K+G714.9%
backdash into evade up48.5%
backdash into Low Drop Kick62K36.4%
Quick Shoulder66P+K24.3%
forward movement into Low Smash2K24.3%
Knee Lift6K12.1%
Rolling Savate6K+G12.1%
backdash into Arrow Knuckle3P12.1%
backdash into Elbow Butt4P12.1%
backdash into Tomahawk Chop9P12.1%
backward movement into Face Lift Kick3K12.1%
backward movement into evade up12.1%

Akira

Career
107–63 · 62.9%
This season
87 matches · 69.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1123.9%
Rimon Chouchu66P into forward dash715.2%
Souka Housui3P+K510.9%
Senzankou66P+K into throwP+G48.7%
evade down into Koboku214P48.7%
backdash into evade up36.5%
Senzankou66P+K24.3%
backdash into Jouho Touken6P24.3%
forward movement into punchP24.3%
Jouho Senshou46P into forward movement12.2%
backdash into Rimon Chouchu66P12.2%
backdash into punchP12.2%
crouch dash back into Jouho Senshou46P12.2%
crouch dash back into Jouho Touken6P12.2%
crouch dash back into Koboku214P12.2%

Counted from 12 of the 87 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 12 of 16 tests hold up
  • Vanessa: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)