Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1638 #1,113 of 3,686 on the Elo list →
Goh1650108 matches
El Blaze164252 matches
Jacky163248 matches
Lei Fei164736 matches
Kage163228 matches
Wolf162628 matches
Jean163223 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 36 | 1,231 | 701 | 530 | 57.0% |
|---|---|---|---|---|---|
| Goh | 32 | 800 | 418 | 382 | 52.2% |
| Jacky | 32 | 520 | 278 | 242 | 53.5% |
| El Blaze | 33 | 397 | 223 | 174 | 56.2% |
| Sarah | 32 | 336 | 196 | 140 | 58.3% |
| Jean | 32 | 331 | 196 | 135 | 59.2% |
| Kage | 29 | 213 | 122 | 91 | 57.3% |
| Taka | 32 | 169 | 108 | 61 | 63.9% |
| Wolf | 29 | 70 | 46 | 24 | 65.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
926 of 1,338 rounds counted5.3 inputs a second (318 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 5.2 | 313 | 433 |
|---|---|---|---|
| El Blaze | 5.5 | 332 | 201 |
| Jacky | 5.8 | 345 | 53 |
| Kage | 5.0 | 298 | 118 |
| Wolf | 5.3 | 319 | 121 |
By opponent's character
| Akira | 5.4 | 323 | 169 |
|---|---|---|---|
| Sarah | 5.2 | 314 | 94 |
| Jacky | 5.5 | 328 | 58 |
| Goh | 5.3 | 320 | 61 |
| Jean | 5.3 | 316 | 59 |
| Shun | 5.3 | 316 | 79 |
| Jeffry | 5.3 | 320 | 62 |
| El Blaze | 5.4 | 324 | 43 |
| Wolf | 5.3 | 319 | 37 |
| Aoi | 5.1 | 308 | 49 |
| Lion | 5.0 | 302 | 34 |
| Brad | 5.3 | 320 | 39 |
| Pai | 5.4 | 323 | 29 |
| Kage | 5.2 | 312 | 38 |
| Lei Fei | 5.1 | 307 | 38 |
| Lau | 5.2 | 314 | 18 |
| Dural | 5.2 | 313 | 11 |
| Taka | 5.2 | 315 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 51 | 27 | 24 | 52.9% | -2.5 |
|---|---|---|---|---|---|
| Sarah | 34 | 14 | 20 | 41.2% | -10.0 |
| Jacky | 24 | 14 | 10 | 58.3% | +6.8 |
| Goh | 23 | 14 | 9 | 60.9% | +11.4 |
| Jean | 23 | 12 | 11 | 52.2% | +5.9 |
| Shun | 23 | 14 | 9 | 60.9% | +12.9 |
| Jeffry | 20 | 10 | 10 | 50.0% | -0.6 |
| El Blaze | 19 | 9 | 10 | 47.4% | -6.9 |
| Wolf | 18 | 8 | 10 | 44.4% | -5.5 |
| Aoi | 16 | 9 | 7 | 56.2% | +6.5 |
| Lion | 16 | 9 | 7 | 56.2% | +5.9 |
| Brad | 15 | 7 | 8 | 46.7% | +6.1 |
| Pai | 14 | 5 | 9 | 35.7% | -11.9 |
| Kage | 11 | 7 | 4 | 63.6% | +14.2 |
| Lei Fei | 10 | 4 | 6 | 40.0% | -12.4 |
| Lau | 8 | 3 | 5 | 37.5% | -4.6 |
| Dural | 5 | 1 | 4 | 20.0% | -29.1 |
| Taka | 2 | 0 | 2 | 0.0% | -45.4 |
| Vanessa | 1 | 0 | 1 | 0.0% | -37.1 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 41 | 25 | 16 | 61.0% | +6.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 39 | 22 | 17 | 56.4% | +7.8 |
| Full Fence | 39 | 20 | 19 | 51.3% | +1.6 |
| Low Fence | 39 | 23 | 16 | 59.0% | +7.6 |
| Octagon | 39 | 21 | 18 | 53.9% | +6.3 |
| Open | 33 | 15 | 18 | 45.5% | -3.5 |
| Rectangle | 28 | 15 | 13 | 53.6% | +8.5 |
| Single Wall | 25 | 9 | 16 | 36.0% | -15.7 |
| Half Fence | 21 | 8 | 13 | 38.1% | -16.4 |
| Full Fence and Open | 17 | 6 | 11 | 35.3% | -11.8 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 207 | 53.6% | 50.4% | +3.3 |
| No walls | 97 | 48.5% | 50.6% | -2.1 |
Walls against open: +5.4 points (95% range -6.5 to +17.2), p 0.373 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| うをん (Rank 30) | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|
| イチゲン (Rank 29) | 8 | 4 | 4 | 50.0% |
| Phrazes_For_The_Young (Rank 32) | 6 | 3 | 3 | 50.0% |
| xXsoul-childXx (Rank 29) | 6 | 3 | 3 | 50.0% |
| カリス★まっくすさん (Rank 31) | 6 | 2 | 4 | 33.3% |
| BANANA (Rank 30) | 5 | 2 | 3 | 40.0% |
| HoAssYoAss (Rank 28) | 5 | 3 | 2 | 60.0% |
| jinjin (Rank 30) | 5 | 2 | 3 | 40.0% |
| ∈挙動不審∋ (Rank 35) | 5 | 4 | 1 | 80.0% |
| え~る (Rank 30) | 5 | 2 | 3 | 40.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 5 | 2 | 3 | 40.0% |
| たわばTAWABA (Rank 28) | 5 | 4 | 1 | 80.0% |
| ルドルフ (Rank 32) | 5 | 3 | 2 | 60.0% |
| 山口犬 (Rank 28) | 5 | 3 | 2 | 60.0% |
| 무파ZeroBlue (Rank 34) | 5 | 1 | 4 | 20.0% |
| CRY-xxBABYxx (Rank 36) | 4 | 2 | 2 | 50.0% |
| HAM (Rank 29) | 4 | 1 | 3 | 25.0% |
| icepiccck (Rank 32) | 4 | 2 | 2 | 50.0% |
| えなお (Rank 34) | 4 | 2 | 2 | 50.0% |
| ちょいそる (Rank 33) | 4 | 2 | 2 | 50.0% |
| ばねばば (Rank 30) | 4 | 2 | 2 | 50.0% |
| F (Rank 29) | 3 | 2 | 1 | 66.7% |
| りゅうのすけ (Rank 30) | 3 | 1 | 2 | 33.3% |
| 昆虫ちゃん (Rank 38) | 3 | 0 | 3 | 0.0% |
| 究極無敵 (Rank 30) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 무파ZeroBlue (Rank 34) | 2026/08/18 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| たわばTAWABA (Rank 28) | 2026/07/22 | 5 | 4 | 1 | 80.0% |
| え~る (Rank 30) | 2026/07/21 | 5 | 2 | 3 | 40.0% |
| HAM (Rank 29) | 2026/07/09 | 4 | 1 | 3 | 25.0% |
| ちょいそる (Rank 33) | 2026/07/06 | 4 | 2 | 2 | 50.0% |
| ルドルフ (Rank 32) | 2026/07/05 | 5 | 3 | 2 | 60.0% |
| Phrazes_For_The_Young (Rank 32) | 2026/07/02 | 6 | 3 | 3 | 50.0% |
| ばねばば (Rank 30) | 2026/07/02 | 4 | 2 | 2 | 50.0% |
| HoAssYoAss (Rank 28) | 2026/06/29 | 5 | 3 | 2 | 60.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/06/28 | 5 | 2 | 3 | 40.0% |
| BANANA (Rank 30) | 2026/06/28 | 5 | 2 | 3 | 40.0% |
| りゅうのすけ (Rank 30) | 2026/06/24 | 3 | 1 | 2 | 33.3% |
| xXsoul-childXx (Rank 29) | 2026/06/22 | 6 | 3 | 3 | 50.0% |
| カリス★まっくすさん (Rank 31) | 2026/06/21 | 6 | 2 | 4 | 33.3% |
| イチゲン (Rank 29) | 2026/06/20 | 8 | 4 | 4 | 50.0% |
| えなお (Rank 34) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
| うをん (Rank 30) | 2026/06/09 | 9 | 5 | 4 | 55.6% |
| jinjin (Rank 30) | 2026/06/09 | 5 | 2 | 3 | 40.0% |
| F (Rank 29) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| 山口犬 (Rank 28) | 2026/06/04 | 5 | 3 | 2 | 60.0% |
| ∈挙動不審∋ (Rank 35) | 2026/05/26 | 5 | 4 | 1 | 80.0% |
| icepiccck (Rank 32) | 2026/05/25 | 4 | 2 | 2 | 50.0% |
| 究極無敵 (Rank 30) | 2026/05/15 | 3 | 2 | 1 | 66.7% |
| CRY-xxBABYxx (Rank 36) | 2026/04/21 | 4 | 2 | 2 | 50.0% |
| 昆虫ちゃん (Rank 38) | 2026/04/19 | 3 | 0 | 3 | 0.0% |
Round openings
Every character
| guardG into evade up | 120 | 8.9% |
|---|---|---|
| guardG into evade down | 64 | 4.8% |
| backdash into guardG | 61 | 4.5% |
| evade down into guardG | 33 | 2.5% |
| Soukyu46P | 26 | 1.9% |
| guardG | 22 | 1.6% |
| offensive move | 22 | 1.6% |
| backward movement into Hiji'ate6P | 21 | 1.6% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 18 | 1.3% |
| Ni'oudaoshi3K+G | 18 | 1.3% |
| Shadow Spear6K into forward movement | 17 | 1.3% |
| Quick Shoulder66P+K into forward movement | 16 | 1.2% |
| guardG into Ni'oudaoshi3K+G | 15 | 1.1% |
| guardG into punchP | 14 | 1.0% |
| Volcano Upper4P+K | 13 | 1.0% |
375 further openings account for the other 863 rounds.
Goh
- Career
- 418–382 · 52.2%
- This season
- 108 matches · 53.7%
- Peak rank
- 32
First hit in 45.2% of 429 rounds. Won 54.6% of the rounds they struck first, 51.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 41.7% of rounds, against 23.4% in their other rounds.
- After opening the round before by backing off: attacks straight away in 40.5% of rounds, against 18.0% after anything else.
| guardG into evade up | 34 | 7.8% |
|---|---|---|
| backdash into guardG | 28 | 6.4% |
| Soukyu46P | 26 | 6.0% |
| backward movement into Hiji'ate6P | 21 | 4.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 18 | 4.1% |
| Ni'oudaoshi3K+G | 18 | 4.1% |
| evade down into guardG | 16 | 3.7% |
| guardG into evade down | 16 | 3.7% |
| guardG into Ni'oudaoshi3K+G | 15 | 3.4% |
| Kyousengeri46K | 9 | 2.1% |
| backdash into Soukyu46P | 9 | 2.1% |
| backward movement into Ropputsubushi6P+K | 9 | 2.1% |
| evade down into Ni'oudaoshi3K+G | 9 | 2.1% |
| Kumite Harai (Deflect)4P+K+G | 8 | 1.8% |
| guardG | 8 | 1.8% |
87 further openings account for the other 193 rounds.
El Blaze
- Career
- 223–174 · 56.2%
- This season
- 52 matches · 48.1%
- Peak rank
- 33
First hit in 43.3% of 201 rounds. Won 57.5% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shadow Spear6K into forward movement | 17 | 8.5% |
|---|---|---|
| guardG into evade up | 17 | 8.5% |
| Volcano Upper4P+K | 13 | 6.5% |
| guardG into evade down | 13 | 6.5% |
| backdash into guardG | 8 | 4.0% |
| crouch dash back into Straight6P+K | 8 | 4.0% |
| backward movement into Shadow Fang6PK | 6 | 3.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 5 | 2.5% |
| High-Speed Jab46P into Flame Toe Kick46PK | 5 | 2.5% |
| Low Drop Kick1K+G | 5 | 2.5% |
| crouch dash back | 5 | 2.5% |
| guardG into Shadow Spear6K | 5 | 2.5% |
| crouch dash back into Demon's Tail9P+KK | 4 | 2.0% |
| crouch dash back into Hammer Smash46P+K | 4 | 2.0% |
| evade down into guardG | 4 | 2.0% |
55 further openings account for the other 82 rounds.
Jacky
- Career
- 278–242 · 53.5%
- This season
- 48 matches · 52.1%
- Peak rank
- 32
First hit in 38.5% of 187 rounds. Won 52.8% of the rounds they struck first, 53.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 20 | 10.5% |
|---|---|---|
| guardG into evade down | 13 | 6.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 10 | 5.3% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 9 | 4.7% |
| evade down into guardG | 9 | 4.7% |
| Jab StraightPP into Jab Double StraightPPP | 7 | 3.7% |
| Low Spin Kick1K+G | 6 | 3.2% |
| Dash Hammer Kick66K | 5 | 2.6% |
| crouch dash back into guardG | 5 | 2.6% |
| guardG into Low Spin Kick1K+G | 5 | 2.6% |
| punchP into Jab StraightPP | 5 | 2.6% |
| backdash into Beat & Back KnuckleP+KP | 4 | 2.1% |
| guardG into Rage Kick1PK | 4 | 2.1% |
| backdash into guardG | 3 | 1.6% |
| guardG | 3 | 1.6% |
63 further openings account for the other 82 rounds.
Lei Fei
- Career
- 701–530 · 57.0%
- This season
- 36 matches · 44.4%
- Peak rank
- 36
First hit in 42.3% of 137 rounds. Won 36.2% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 22 | 15.5% |
|---|---|---|
| guardG into evade up | 14 | 9.9% |
| punchP into Sayu ShoukenPP | 10 | 7.0% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 9 | 6.3% |
| offensive move into evade down | 6 | 4.2% |
| Shatenshou33P | 4 | 2.8% |
| backdash into guardG | 4 | 2.8% |
| backdash into offensive move | 4 | 2.8% |
| guardG into kickK | 4 | 2.8% |
| crouch dash back into Kakushu Suigeki6P | 3 | 2.1% |
| guardG into crouch | 3 | 2.1% |
| guardG into evade down | 3 | 2.1% |
| guardG into punchP | 3 | 2.1% |
| Niki Bunkyaku9K | 2 | 1.4% |
| Shatenshou33P into Shaten Renshou33PP | 2 | 1.4% |
42 further openings account for the other 49 rounds.
Wolf
- Career
- 46–24 · 65.7%
- This season
- 28 matches · 42.9%
- Peak rank
- 29
First hit in 40.8% of 120 rounds. Won 44.9% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K into forward movement | 16 | 13.2% |
|---|---|---|
| guardG into evade up | 12 | 9.9% |
| Low Drop Kick62K | 6 | 5.0% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 5.0% |
| backdash into guardG | 6 | 5.0% |
| forward movement into Elbow Butt4P | 6 | 5.0% |
| forward movement into Low Smash2K | 6 | 5.0% |
| guardG into crouch | 5 | 4.1% |
| guardG into Savate4K | 4 | 3.3% |
| guardG into punchP | 4 | 3.3% |
| Arrow Knuckle3P | 3 | 2.5% |
| backdash into Elbow Butt4P | 3 | 2.5% |
| backdash into Short Shoulder46P+K | 3 | 2.5% |
| evade down into Knee Lift6K | 2 | 1.6% |
| evade down into Low Drop Kick62K | 2 | 1.6% |
29 further openings account for the other 37 rounds.
Kage
- Career
- 122–91 · 57.3%
- This season
- 28 matches · 57.1%
- Peak rank
- 29
First hit in 34.8% of 118 rounds. Won 68.3% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 14 | 11.9% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 9 | 7.6% |
| Rasen4P | 7 | 5.9% |
| backdash into guardG | 6 | 5.1% |
| guardG into evade down | 6 | 5.1% |
| kickK into Ogami IssenKP | 6 | 5.1% |
| Engetsugeri9K+G | 4 | 3.4% |
| Ryubisen44K+G | 4 | 3.4% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 3.4% |
| backdash into Ryu'eikyaku66K | 4 | 3.4% |
| guardG into Nakageri3K | 4 | 3.4% |
| guardG into Fusenjin3P | 3 | 2.5% |
| Ryu'eikyaku66K | 2 | 1.7% |
| backdash | 2 | 1.7% |
| backdash into Engetsugeri9K+G | 2 | 1.7% |
37 further openings account for the other 41 rounds.
Jean
- Career
- 196–135 · 59.2%
- This season
- 23 matches · 43.5%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Nozuchi1P+K | 11 | 12.1% |
|---|---|---|
| guardG into evade down | 10 | 11.0% |
| Hangetsu NirenzukiP+K | 5 | 5.5% |
| backdash into guardG | 5 | 5.5% |
| guardG into evade up | 4 | 4.4% |
| Gyaku Seikenzuki66P | 3 | 3.3% |
| Harai'uke (Deflect)4P+K+G | 3 | 3.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 3 | 3.3% |
| guardG | 3 | 3.3% |
| crouch dash back into Sune'ori1K+G | 2 | 2.2% |
| crouch dash back into guardG | 2 | 2.2% |
| evade down into Shitanagi Shutou1P | 2 | 2.2% |
| evade down into punchP | 2 | 2.2% |
| guardG into Chudan Mawashigeri3K | 2 | 2.2% |
| guardG into Kousenshu4KP | 2 | 2.2% |
30 further openings account for the other 32 rounds.
Taka
- Career
- 108–61 · 63.9%
- This season
- 8 matches · 50.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 4 | 11.8% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 3 | 8.8% |
| Ao'oni Midaremage214P+K | 2 | 5.9% |
| backdash into evade down | 2 | 5.9% |
| evade up | 2 | 5.9% |
| Chu Tsuppari6P+K into Tsuppari 2PP | 1 | 2.9% |
| Kirikabu Kudaki1P+K | 1 | 2.9% |
| Tsuppari 2PP into Tsuppari 3PPP | 1 | 2.9% |
| backdash into Ao'oni Midaremage214P+K | 1 | 2.9% |
| backdash into Kachi'age33P+K | 1 | 2.9% |
| backdash into Kirikabu Kudaki1P+K | 1 | 2.9% |
| backdash into Tsuyubarai 22P+KP | 1 | 2.9% |
| backdash into crouch dash forward | 1 | 2.9% |
| backdash into guardG | 1 | 2.9% |
| crouch dash back into Ao'oni Midaremage214P+K | 1 | 2.9% |
11 further openings account for the other 11 rounds.
Sarah
- Career
- 196–140 · 58.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Sharpsword44K | 2 | 22.2% |
|---|---|---|
| backdash into Crescent Heel4K+G | 1 | 11.1% |
| backdash into Full Spin Heel Kick9K | 1 | 11.1% |
| evade down into Flash Piston PunchPPP | 1 | 11.1% |
| evade down into High Kick StraightKP | 1 | 11.1% |
| guardG | 1 | 11.1% |
| guardG into evade down | 1 | 11.1% |
| guardG into evade up | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 2 of 14 tests hold up
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Sarah: not tested (too few rounds)
