VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

Nekogundan

  • Jeffry
  • Lion
  • Goh
  • Taka
  • Jacky
  • Wolf
  • Akira
  • Lau
  • Aoi
Career matches2,066
Career win rate58.7%
Round win rate51.1%
Peak rank30
Distinct opponents126
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1499 #2,023 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2871939532454.9%
Jeffry2839422616857.4%
Lion3036021714360.3%
Taka272381568265.5%
Goh261941118357.2%
Jacky2574492566.2%
Wolf2454351964.8%
Akira221711664.7%
Aoi2287187.5%
Lau2186275.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

843 of 879 rounds counted

6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.5390335
Kage6.7404168
Lion7.8466134
Goh6.538868
Taka6.740251
Jacky7.142849
Wolf6.639522
Akira7.84666
Lau6.84117
Aoi7.14243

By opponent's character

Wolf6.8408116
Jeffry6.8406108
Akira7.142893
Jacky6.841082
Aoi7.142763
El Blaze6.639549
Kage6.538745
Shun6.941448
Pai6.539339
Sarah6.136842
Jean7.041928
Lei Fei7.243419
Lion7.343821
Vanessa6.639520
Brad6.941318
Goh7.142413
Taka6.337614
Dural7.041914
Lau6.84068
Eileen5.73393

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf34151944.1%-9.7
Jeffry33171651.5%+2.6
Akira2491537.5%-16.0
Jacky21111052.4%+0.7
Aoi1611568.8%+14.7
El Blaze125741.7%-1.8
Kage117463.6%+7.1
Shun119281.8%+34.6
Pai107370.0%+9.3
Sarah105550.0%-4.9
Jean74357.1%+5.2
Lei Fei52340.0%-7.3
Lion53260.0%+13.8
Vanessa53260.0%+11.6
Brad4040.0%-47.2
Goh41325.0%-33.6
Taka440100.0%+45.3
Dural3030.0%-48.3
Lau21150.0%-6.4
Eileen110100.0%+30.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open30171356.7%+6.5
Low Fence29171258.6%+5.1
Half Fence24111345.8%-3.9
Breakable Half Fence2391439.1%-10.9
Breakable Full Fence2091145.0%-6.2
Full Fence2091145.0%-8.5
Full Fence and Open2081240.0%-14.7
Octagon1610662.5%+14.8
Rectangle169756.2%+4.4
Single Wall1510566.7%+13.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11947.9%50.3%-2.4
No walls7459.5%52.9%+6.5

Walls against open: -9.0 points (95% range -23.2 to +5.2), p 0.216 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kuro---maru8 (Rank 28)2026/10/04220100.0%
DENKI_HIGE (Rank 26)2026/10/0432166.7%
ikenaisan (Rank 27)2026/09/2732166.7%
三輪ですが@SRGM (Rank 24)2026/08/3131233.3%
fwnd1396 (Rank 29)2026/07/2031233.3%
BANANA (Rank 29)2026/07/193030.0%
haira_76 (Rank 29)2026/07/1332166.7%
striker0123 (Rank 29)2026/07/13114736.4%
tst634tst (Rank 25)2026/07/1231233.3%
ゆあいおお (Rank 25)2026/07/0643175.0%
culis (Rank 30)2026/07/0641325.0%
SICHIROUJI (Rank 26)2026/07/0632166.7%
rily-you (Rank 30)2026/06/293030.0%
LEO (Rank 33)2026/06/2632166.7%
SHUSHUSHU (Rank 28)2026/06/2531233.3%
tomiruri1120 (Rank 24)2026/06/2231233.3%
haruto0211 (Rank 27)2026/06/2131233.3%
tidy_stamp37 (Rank 28)2026/06/2142250.0%
りてりん (Rank 26)2026/06/2132166.7%
カプリッチョ (Rank 27)2026/06/1442250.0%
misoazy (Rank 29)2026/06/1231233.3%
じょーかー (Rank 24)2026/06/0832166.7%
CELIS (Rank 27)2026/05/1731233.3%
rocketopunch (Rank 28)2026/05/1131233.3%
Player2501 (Rank 30)2026/05/112020.0%

Round openings

Every character

backdash into Tsunami Beat3K+G394.4%
guardG293.3%
Tsunami Beat3K+G252.8%
Fusenjin3P into Shippuzan3PP242.7%
backward movement into forward punch+kick6P+K222.5%
backdash into Kenka Hook46P192.2%
punchP into throwP+G151.7%
Elbow Butt6P into Elbow Hammer6PP141.6%
Knee Push4K into Knee Push Wild Hook4KP121.4%
Middle Hell Stab6P+K121.4%
Rasen4P121.4%
backdash into Head Attack46P+K121.4%
Rasen4P into Rasen Urageri4PK111.2%
Taizan Soukoushu4P+K101.1%
backdash into Soukyu46P101.1%

322 further openings account for the other 615 rounds.

Jeffry

Career
226–168 · 57.4%
This season
90 matches · 53.3%
Peak rank
28

First hit in 51.7% of 348 rounds. Won 57.2% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Tsunami Beat3K+G3911.0%
Tsunami Beat3K+G257.0%
backdash into Kenka Hook46P195.3%
Elbow Butt6P into Elbow Hammer6PP143.9%
guardG133.6%
Knee Push4K into Knee Push Wild Hook4KP123.4%
Middle Hell Stab6P+K123.4%
backdash into Head Attack46P+K123.4%
evade down into Knee Attack6K82.2%
Knee Attack6K72.0%
Elbow Butt6P61.7%
evade up into Knee Attack6K61.7%
punchP into throwP+G61.7%
Smash Upper3P into Double Upper3PP51.4%
backdash into Double Hammer Down43P51.4%

99 further openings account for the other 167 rounds.

Kage

Career
395–324 · 54.9%
This season
44 matches · 43.2%
Peak rank
28

First hit in 44.8% of 172 rounds. Won 42.9% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusenjin3P into Shippuzan3PP2413.6%
Rasen4P126.8%
Rasen4P into Rasen Urageri4PK116.2%
backdash into Fujinkyaku46K+G95.1%
backdash into Hagakure-ryu In Shippujin4P+K+G63.4%
evade down into Rasen Urageri4PK52.8%
Engetsugeri9K+G42.3%
Soumenwari1P+K42.3%
backdash into Furikakato OtoshiK+G42.3%
backdash into Soumenwari1P+K42.3%
evade down into Rasen4P42.3%
Hiji'uchi6P31.7%
Rasen4P into backdash31.7%
Rasen4P into backward movement31.7%
Rasen4P into throwP+G31.7%

56 further openings account for the other 77 rounds.

Lion

Career
217–143 · 60.3%
This season
34 matches · 41.2%
Peak rank
30

First hit in 41.5% of 142 rounds. Won 50.9% of the rounds they struck first, 39.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into forward punch+kick6P+K2215.5%
Taizan Soukoushu4P+K107.0%
backdash into Souji SenpuP+K64.2%
Senputai8K into Katoutai8KK42.8%
Sentai4K into Sentai Shumen4KP42.8%
Ukoushin46P+K42.8%
forward movement into Touho Soushu2P+K42.8%
Koushutai44K32.1%
Ryusei Koushugeki (Deflect)214P32.1%
Touku Gekishou9P32.1%
Ukoushin46P+K into crouch32.1%
backdash into Sentai4K32.1%
forward movement into Ukoushin46P+K32.1%
guardG into throw escape32.1%
Senshippo66P21.4%

55 further openings account for the other 65 rounds.

Goh

Career
111–83 · 57.2%
This season
17 matches · 64.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soukyu46P1014.7%
Tsukikage6K811.8%
backward movement into Hiji'ate6P57.3%
backdash into evade up34.4%
guardG34.4%
guardG into crouch34.4%
punchP into throwP+G34.4%
Soukyu46P22.9%
Zukotsuwari9P+K22.9%
evade down into Soukyu46P22.9%
evade up22.9%
evade up into backward movement22.9%
Aragami4K11.5%
Garyu66K11.5%
Karura4P+K11.5%

20 further openings account for the other 20 rounds.

Taka

Career
156–82 · 65.5%
This season
15 matches · 46.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Hiji'ate6P611.8%
Hiji'ate6P47.8%
backward movement into Hiji'ate6P47.8%
backdash into Ten'yaburi4P+KP35.9%
backward movement into evade down35.9%
Hiji'ate6P into punchP23.9%
backdash into Dohyouwari43P23.9%
backdash into Kachi'age33P+K23.9%
evade up into Kachi'age33P+K23.9%
Ao'oni Midaremage214P+K12.0%
Kumoyaburi4P+K into punchP12.0%
Marutahiza6K12.0%
Onigoroshi3P into throwP+G12.0%
Yoko Harite4P12.0%
backdash into Aka'oni MidaremageP+K12.0%

17 further openings account for the other 17 rounds.

Jacky

Career
49–25 · 66.2%
This season
12 matches · 58.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Long Stride Back Knuckle4P+K816.0%
backdash into Spin Heel Sword4K+G510.0%
guardG510.0%
Groin Kick6K+G24.0%
backdash into Beat KnuckleP+K24.0%
crouch24.0%
guardG into punchP24.0%
Beat KnuckleP+K into Beat & Back KnuckleP+KP12.0%
Bil Jee6P+K12.0%
Body Blow3P+K into throwP+G12.0%
Dash Hammer Kick66K12.0%
Slant Back Knuckle1P into Rage Kick1PK12.0%
Switch StepP+K+G into Switch Chopping BlowP+K+GP12.0%
backdash into High Angle Upper Kick6K12.0%
backdash into Spin Kick Combination3KPK12.0%

16 further openings account for the other 16 rounds.

Wolf

Career
35–19 · 64.8%
This season
5 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K522.7%
backdash into Heavy Middle Kick3K+G313.6%
backdash into Short Shoulder46P+K313.6%
guardG29.1%
Elbow Butt4P14.5%
Gasp Kneel Palm Bomb6P+K14.5%
Level Back CrushP+K into punchP14.5%
Pounding Elbow9P+K14.5%
backdash into One-Hand Reverse Hammer4P+K14.5%
backdash into Rolling Elbow43P14.5%
evade up into Face Lift Kick3K14.5%
punchP into kickK14.5%
punchP into throwP+G14.5%

Lau

Career
6–2 · 75.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kosoushou46P228.6%
backdash into Honshin Hekiken1P+K114.3%
backdash into Risensou46P+K114.3%
evade down114.3%
punchP114.3%
punchP into RenkentaiPK114.3%

Akira

Career
11–6 · 64.7%
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

HoukenP+K+G into Geimon Tessen46P+K+G116.7%
Jouho Senshou46P116.7%
backdash into Jouho Senshou46P116.7%
backdash into Rimon Chouchu66P116.7%
backward movement into Kenhou6KP116.7%
guardG into Housui2P116.7%

Aoi

Career
7–1 · 87.5%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sou'unha66K266.7%
Tenchi In'youP+K+G133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: 0 of 14 tests hold up
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)