Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1499 #2,023 of 3,686 on the Elo list →
Jeffry150290 matches
Kage148644 matches
Lion150034 matches
Goh150417 matches
Taka149115 matches
Jacky149612 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 28 | 719 | 395 | 324 | 54.9% |
|---|---|---|---|---|---|
| Jeffry | 28 | 394 | 226 | 168 | 57.4% |
| Lion | 30 | 360 | 217 | 143 | 60.3% |
| Taka | 27 | 238 | 156 | 82 | 65.5% |
| Goh | 26 | 194 | 111 | 83 | 57.2% |
| Jacky | 25 | 74 | 49 | 25 | 66.2% |
| Wolf | 24 | 54 | 35 | 19 | 64.8% |
| Akira | 22 | 17 | 11 | 6 | 64.7% |
| Aoi | 22 | 8 | 7 | 1 | 87.5% |
| Lau | 21 | 8 | 6 | 2 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
843 of 879 rounds counted6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.5 | 390 | 335 |
|---|---|---|---|
| Kage | 6.7 | 404 | 168 |
| Lion | 7.8 | 466 | 134 |
| Goh | 6.5 | 388 | 68 |
| Taka | 6.7 | 402 | 51 |
| Jacky | 7.1 | 428 | 49 |
| Wolf | 6.6 | 395 | 22 |
| Akira | 7.8 | 466 | 6 |
| Lau | 6.8 | 411 | 7 |
| Aoi | 7.1 | 424 | 3 |
By opponent's character
| Wolf | 6.8 | 408 | 116 |
|---|---|---|---|
| Jeffry | 6.8 | 406 | 108 |
| Akira | 7.1 | 428 | 93 |
| Jacky | 6.8 | 410 | 82 |
| Aoi | 7.1 | 427 | 63 |
| El Blaze | 6.6 | 395 | 49 |
| Kage | 6.5 | 387 | 45 |
| Shun | 6.9 | 414 | 48 |
| Pai | 6.5 | 393 | 39 |
| Sarah | 6.1 | 368 | 42 |
| Jean | 7.0 | 419 | 28 |
| Lei Fei | 7.2 | 434 | 19 |
| Lion | 7.3 | 438 | 21 |
| Vanessa | 6.6 | 395 | 20 |
| Brad | 6.9 | 413 | 18 |
| Goh | 7.1 | 424 | 13 |
| Taka | 6.3 | 376 | 14 |
| Dural | 7.0 | 419 | 14 |
| Lau | 6.8 | 406 | 8 |
| Eileen | 5.7 | 339 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 34 | 15 | 19 | 44.1% | -9.7 |
|---|---|---|---|---|---|
| Jeffry | 33 | 17 | 16 | 51.5% | +2.6 |
| Akira | 24 | 9 | 15 | 37.5% | -16.0 |
| Jacky | 21 | 11 | 10 | 52.4% | +0.7 |
| Aoi | 16 | 11 | 5 | 68.8% | +14.7 |
| El Blaze | 12 | 5 | 7 | 41.7% | -1.8 |
| Kage | 11 | 7 | 4 | 63.6% | +7.1 |
| Shun | 11 | 9 | 2 | 81.8% | +34.6 |
| Pai | 10 | 7 | 3 | 70.0% | +9.3 |
| Sarah | 10 | 5 | 5 | 50.0% | -4.9 |
| Jean | 7 | 4 | 3 | 57.1% | +5.2 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -7.3 |
| Lion | 5 | 3 | 2 | 60.0% | +13.8 |
| Vanessa | 5 | 3 | 2 | 60.0% | +11.6 |
| Brad | 4 | 0 | 4 | 0.0% | -47.2 |
| Goh | 4 | 1 | 3 | 25.0% | -33.6 |
| Taka | 4 | 4 | 0 | 100.0% | +45.3 |
| Dural | 3 | 0 | 3 | 0.0% | -48.3 |
| Lau | 2 | 1 | 1 | 50.0% | -6.4 |
| Eileen | 1 | 1 | 0 | 100.0% | +30.1 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 30 | 17 | 13 | 56.7% | +6.5 |
|---|---|---|---|---|---|
| Low Fence | 29 | 17 | 12 | 58.6% | +5.1 |
| Half Fence | 24 | 11 | 13 | 45.8% | -3.9 |
| Breakable Half Fence | 23 | 9 | 14 | 39.1% | -10.9 |
| Breakable Full Fence | 20 | 9 | 11 | 45.0% | -6.2 |
| Full Fence | 20 | 9 | 11 | 45.0% | -8.5 |
| Full Fence and Open | 20 | 8 | 12 | 40.0% | -14.7 |
| Octagon | 16 | 10 | 6 | 62.5% | +14.8 |
| Rectangle | 16 | 9 | 7 | 56.2% | +4.4 |
| Single Wall | 15 | 10 | 5 | 66.7% | +13.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 119 | 47.9% | 50.3% | -2.4 |
| No walls | 74 | 59.5% | 52.9% | +6.5 |
Walls against open: -9.0 points (95% range -23.2 to +5.2), p 0.216 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| striker0123 (Rank 29) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| culis (Rank 30) | 4 | 1 | 3 | 25.0% |
| tidy_stamp37 (Rank 28) | 4 | 2 | 2 | 50.0% |
| ゆあいおお (Rank 25) | 4 | 3 | 1 | 75.0% |
| カプリッチョ (Rank 27) | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 29) | 3 | 0 | 3 | 0.0% |
| CELIS (Rank 27) | 3 | 1 | 2 | 33.3% |
| DENKI_HIGE (Rank 26) | 3 | 2 | 1 | 66.7% |
| LEO (Rank 33) | 3 | 2 | 1 | 66.7% |
| SHUSHUSHU (Rank 28) | 3 | 1 | 2 | 33.3% |
| SICHIROUJI (Rank 26) | 3 | 2 | 1 | 66.7% |
| fwnd1396 (Rank 29) | 3 | 1 | 2 | 33.3% |
| haira_76 (Rank 29) | 3 | 2 | 1 | 66.7% |
| haruto0211 (Rank 27) | 3 | 1 | 2 | 33.3% |
| ikenaisan (Rank 27) | 3 | 2 | 1 | 66.7% |
| misoazy (Rank 29) | 3 | 1 | 2 | 33.3% |
| rily-you (Rank 30) | 3 | 0 | 3 | 0.0% |
| rocketopunch (Rank 28) | 3 | 1 | 2 | 33.3% |
| tomiruri1120 (Rank 24) | 3 | 1 | 2 | 33.3% |
| tst634tst (Rank 25) | 3 | 1 | 2 | 33.3% |
| じょーかー (Rank 24) | 3 | 2 | 1 | 66.7% |
| りてりん (Rank 26) | 3 | 2 | 1 | 66.7% |
| 三輪ですが@SRGM (Rank 24) | 3 | 1 | 2 | 33.3% |
| Kuro---maru8 (Rank 28) | 2 | 2 | 0 | 100.0% |
| Player2501 (Rank 30) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| Kuro---maru8 (Rank 28) | 2026/10/04 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| DENKI_HIGE (Rank 26) | 2026/10/04 | 3 | 2 | 1 | 66.7% |
| ikenaisan (Rank 27) | 2026/09/27 | 3 | 2 | 1 | 66.7% |
| 三輪ですが@SRGM (Rank 24) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| fwnd1396 (Rank 29) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| BANANA (Rank 29) | 2026/07/19 | 3 | 0 | 3 | 0.0% |
| haira_76 (Rank 29) | 2026/07/13 | 3 | 2 | 1 | 66.7% |
| striker0123 (Rank 29) | 2026/07/13 | 11 | 4 | 7 | 36.4% |
| tst634tst (Rank 25) | 2026/07/12 | 3 | 1 | 2 | 33.3% |
| ゆあいおお (Rank 25) | 2026/07/06 | 4 | 3 | 1 | 75.0% |
| culis (Rank 30) | 2026/07/06 | 4 | 1 | 3 | 25.0% |
| SICHIROUJI (Rank 26) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| rily-you (Rank 30) | 2026/06/29 | 3 | 0 | 3 | 0.0% |
| LEO (Rank 33) | 2026/06/26 | 3 | 2 | 1 | 66.7% |
| SHUSHUSHU (Rank 28) | 2026/06/25 | 3 | 1 | 2 | 33.3% |
| tomiruri1120 (Rank 24) | 2026/06/22 | 3 | 1 | 2 | 33.3% |
| haruto0211 (Rank 27) | 2026/06/21 | 3 | 1 | 2 | 33.3% |
| tidy_stamp37 (Rank 28) | 2026/06/21 | 4 | 2 | 2 | 50.0% |
| りてりん (Rank 26) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| カプリッチョ (Rank 27) | 2026/06/14 | 4 | 2 | 2 | 50.0% |
| misoazy (Rank 29) | 2026/06/12 | 3 | 1 | 2 | 33.3% |
| じょーかー (Rank 24) | 2026/06/08 | 3 | 2 | 1 | 66.7% |
| CELIS (Rank 27) | 2026/05/17 | 3 | 1 | 2 | 33.3% |
| rocketopunch (Rank 28) | 2026/05/11 | 3 | 1 | 2 | 33.3% |
| Player2501 (Rank 30) | 2026/05/11 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into Tsunami Beat3K+G | 39 | 4.4% |
|---|---|---|
| guardG | 29 | 3.3% |
| Tsunami Beat3K+G | 25 | 2.8% |
| Fusenjin3P into Shippuzan3PP | 24 | 2.7% |
| backward movement into forward punch+kick6P+K | 22 | 2.5% |
| backdash into Kenka Hook46P | 19 | 2.2% |
| punchP into throwP+G | 15 | 1.7% |
| Elbow Butt6P into Elbow Hammer6PP | 14 | 1.6% |
| Knee Push4K into Knee Push Wild Hook4KP | 12 | 1.4% |
| Middle Hell Stab6P+K | 12 | 1.4% |
| Rasen4P | 12 | 1.4% |
| backdash into Head Attack46P+K | 12 | 1.4% |
| Rasen4P into Rasen Urageri4PK | 11 | 1.2% |
| Taizan Soukoushu4P+K | 10 | 1.1% |
| backdash into Soukyu46P | 10 | 1.1% |
322 further openings account for the other 615 rounds.
Jeffry
- Career
- 226–168 · 57.4%
- This season
- 90 matches · 53.3%
- Peak rank
- 28
First hit in 51.7% of 348 rounds. Won 57.2% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Tsunami Beat3K+G | 39 | 11.0% |
|---|---|---|
| Tsunami Beat3K+G | 25 | 7.0% |
| backdash into Kenka Hook46P | 19 | 5.3% |
| Elbow Butt6P into Elbow Hammer6PP | 14 | 3.9% |
| guardG | 13 | 3.6% |
| Knee Push4K into Knee Push Wild Hook4KP | 12 | 3.4% |
| Middle Hell Stab6P+K | 12 | 3.4% |
| backdash into Head Attack46P+K | 12 | 3.4% |
| evade down into Knee Attack6K | 8 | 2.2% |
| Knee Attack6K | 7 | 2.0% |
| Elbow Butt6P | 6 | 1.7% |
| evade up into Knee Attack6K | 6 | 1.7% |
| punchP into throwP+G | 6 | 1.7% |
| Smash Upper3P into Double Upper3PP | 5 | 1.4% |
| backdash into Double Hammer Down43P | 5 | 1.4% |
99 further openings account for the other 167 rounds.
Kage
- Career
- 395–324 · 54.9%
- This season
- 44 matches · 43.2%
- Peak rank
- 28
First hit in 44.8% of 172 rounds. Won 42.9% of the rounds they struck first, 51.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fusenjin3P into Shippuzan3PP | 24 | 13.6% |
|---|---|---|
| Rasen4P | 12 | 6.8% |
| Rasen4P into Rasen Urageri4PK | 11 | 6.2% |
| backdash into Fujinkyaku46K+G | 9 | 5.1% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 6 | 3.4% |
| evade down into Rasen Urageri4PK | 5 | 2.8% |
| Engetsugeri9K+G | 4 | 2.3% |
| Soumenwari1P+K | 4 | 2.3% |
| backdash into Furikakato OtoshiK+G | 4 | 2.3% |
| backdash into Soumenwari1P+K | 4 | 2.3% |
| evade down into Rasen4P | 4 | 2.3% |
| Hiji'uchi6P | 3 | 1.7% |
| Rasen4P into backdash | 3 | 1.7% |
| Rasen4P into backward movement | 3 | 1.7% |
| Rasen4P into throwP+G | 3 | 1.7% |
56 further openings account for the other 77 rounds.
Lion
- Career
- 217–143 · 60.3%
- This season
- 34 matches · 41.2%
- Peak rank
- 30
First hit in 41.5% of 142 rounds. Won 50.9% of the rounds they struck first, 39.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backward movement into forward punch+kick6P+K | 22 | 15.5% |
|---|---|---|
| Taizan Soukoushu4P+K | 10 | 7.0% |
| backdash into Souji SenpuP+K | 6 | 4.2% |
| Senputai8K into Katoutai8KK | 4 | 2.8% |
| Sentai4K into Sentai Shumen4KP | 4 | 2.8% |
| Ukoushin46P+K | 4 | 2.8% |
| forward movement into Touho Soushu2P+K | 4 | 2.8% |
| Koushutai44K | 3 | 2.1% |
| Ryusei Koushugeki (Deflect)214P | 3 | 2.1% |
| Touku Gekishou9P | 3 | 2.1% |
| Ukoushin46P+K into crouch | 3 | 2.1% |
| backdash into Sentai4K | 3 | 2.1% |
| forward movement into Ukoushin46P+K | 3 | 2.1% |
| guardG into throw escape | 3 | 2.1% |
| Senshippo66P | 2 | 1.4% |
55 further openings account for the other 65 rounds.
Goh
- Career
- 111–83 · 57.2%
- This season
- 17 matches · 64.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Soukyu46P | 10 | 14.7% |
|---|---|---|
| Tsukikage6K | 8 | 11.8% |
| backward movement into Hiji'ate6P | 5 | 7.3% |
| backdash into evade up | 3 | 4.4% |
| guardG | 3 | 4.4% |
| guardG into crouch | 3 | 4.4% |
| punchP into throwP+G | 3 | 4.4% |
| Soukyu46P | 2 | 2.9% |
| Zukotsuwari9P+K | 2 | 2.9% |
| evade down into Soukyu46P | 2 | 2.9% |
| evade up | 2 | 2.9% |
| evade up into backward movement | 2 | 2.9% |
| Aragami4K | 1 | 1.5% |
| Garyu66K | 1 | 1.5% |
| Karura4P+K | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Taka
- Career
- 156–82 · 65.5%
- This season
- 15 matches · 46.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade down into Hiji'ate6P | 6 | 11.8% |
|---|---|---|
| Hiji'ate6P | 4 | 7.8% |
| backward movement into Hiji'ate6P | 4 | 7.8% |
| backdash into Ten'yaburi4P+KP | 3 | 5.9% |
| backward movement into evade down | 3 | 5.9% |
| Hiji'ate6P into punchP | 2 | 3.9% |
| backdash into Dohyouwari43P | 2 | 3.9% |
| backdash into Kachi'age33P+K | 2 | 3.9% |
| evade up into Kachi'age33P+K | 2 | 3.9% |
| Ao'oni Midaremage214P+K | 1 | 2.0% |
| Kumoyaburi4P+K into punchP | 1 | 2.0% |
| Marutahiza6K | 1 | 2.0% |
| Onigoroshi3P into throwP+G | 1 | 2.0% |
| Yoko Harite4P | 1 | 2.0% |
| backdash into Aka'oni MidaremageP+K | 1 | 2.0% |
17 further openings account for the other 17 rounds.
Jacky
- Career
- 49–25 · 66.2%
- This season
- 12 matches · 58.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Long Stride Back Knuckle4P+K | 8 | 16.0% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 5 | 10.0% |
| guardG | 5 | 10.0% |
| Groin Kick6K+G | 2 | 4.0% |
| backdash into Beat KnuckleP+K | 2 | 4.0% |
| crouch | 2 | 4.0% |
| guardG into punchP | 2 | 4.0% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 2.0% |
| Bil Jee6P+K | 1 | 2.0% |
| Body Blow3P+K into throwP+G | 1 | 2.0% |
| Dash Hammer Kick66K | 1 | 2.0% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.0% |
| Switch StepP+K+G into Switch Chopping BlowP+K+GP | 1 | 2.0% |
| backdash into High Angle Upper Kick6K | 1 | 2.0% |
| backdash into Spin Kick Combination3KPK | 1 | 2.0% |
16 further openings account for the other 16 rounds.
Wolf
- Career
- 35–19 · 64.8%
- This season
- 5 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 5 | 22.7% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 3 | 13.6% |
| backdash into Short Shoulder46P+K | 3 | 13.6% |
| guardG | 2 | 9.1% |
| Elbow Butt4P | 1 | 4.5% |
| Gasp Kneel Palm Bomb6P+K | 1 | 4.5% |
| Level Back CrushP+K into punchP | 1 | 4.5% |
| Pounding Elbow9P+K | 1 | 4.5% |
| backdash into One-Hand Reverse Hammer4P+K | 1 | 4.5% |
| backdash into Rolling Elbow43P | 1 | 4.5% |
| evade up into Face Lift Kick3K | 1 | 4.5% |
| punchP into kickK | 1 | 4.5% |
| punchP into throwP+G | 1 | 4.5% |
Lau
- Career
- 6–2 · 75.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
Akira
- Career
- 11–6 · 64.7%
- This season
- 2 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| HoukenP+K+G into Geimon Tessen46P+K+G | 1 | 16.7% |
|---|---|---|
| Jouho Senshou46P | 1 | 16.7% |
| backdash into Jouho Senshou46P | 1 | 16.7% |
| backdash into Rimon Chouchu66P | 1 | 16.7% |
| backward movement into Kenhou6KP | 1 | 16.7% |
| guardG into Housui2P | 1 | 16.7% |
Aoi
- Career
- 7–1 · 87.5%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sou'unha66K | 2 | 66.7% |
|---|---|---|
| Tenchi In'youP+K+G | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: 0 of 14 tests hold up
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
