Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1390 #2,704 of 3,686 on the Elo list →
Aoi140074 matches
Shun141458 matches
Lau137550 matches
Taka137338 matches
Eileen139337 matches
Wolf139635 matches
Lion138630 matches
Brad138127 matches
Goh138727 matches
Kage137524 matches
Akira139220 matches
Sarah138418 matches
Jeffry139013 matches
Pai139612 matches
Vanessa139011 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 29 | 438 | 268 | 170 | 61.2% |
|---|---|---|---|---|---|
| Shun | 27 | 328 | 177 | 151 | 54.0% |
| Brad | 25 | 259 | 134 | 125 | 51.7% |
| Lau | 27 | 246 | 136 | 110 | 55.3% |
| Kage | 26 | 203 | 110 | 93 | 54.2% |
| Eileen | 27 | 201 | 120 | 81 | 59.7% |
| Akira | 25 | 188 | 107 | 81 | 56.9% |
| Lion | 26 | 146 | 89 | 57 | 61.0% |
| Wolf | 26 | 143 | 80 | 63 | 55.9% |
| Taka | 26 | 140 | 79 | 61 | 56.4% |
| Pai | 27 | 124 | 79 | 45 | 63.7% |
| Goh | 26 | 117 | 70 | 47 | 59.8% |
| Sarah | 26 | 107 | 61 | 46 | 57.0% |
| Jeffry | 26 | 80 | 53 | 27 | 66.2% |
| Vanessa | 25 | 60 | 40 | 20 | 66.7% |
| Jacky | 24 | 35 | 25 | 10 | 71.4% |
| Lei Fei | 23 | 32 | 17 | 15 | 53.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,001 of 2,001 rounds counted5.5 inputs a second (331 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 5.2 | 315 | 318 |
|---|---|---|---|
| Shun | 5.7 | 344 | 231 |
| Lau | 5.6 | 335 | 207 |
| Taka | 5.6 | 338 | 156 |
| Eileen | 5.4 | 325 | 147 |
| Wolf | 5.4 | 325 | 140 |
| Lion | 5.6 | 337 | 123 |
| Brad | 5.9 | 354 | 109 |
| Goh | 5.7 | 340 | 112 |
| Kage | 5.5 | 328 | 96 |
| Akira | 5.8 | 351 | 76 |
| Sarah | 5.0 | 300 | 67 |
| Jeffry | 5.3 | 316 | 54 |
| Pai | 5.5 | 327 | 50 |
| Vanessa | 4.8 | 290 | 46 |
| Jacky | 5.7 | 339 | 35 |
| Lei Fei | 5.7 | 342 | 34 |
By opponent's character
| Akira | 5.7 | 341 | 237 |
|---|---|---|---|
| Jacky | 5.4 | 322 | 205 |
| Aoi | 5.3 | 321 | 191 |
| Jean | 5.5 | 332 | 155 |
| Sarah | 5.7 | 339 | 150 |
| Pai | 5.4 | 325 | 146 |
| Wolf | 5.8 | 347 | 136 |
| Shun | 5.5 | 327 | 123 |
| Lion | 5.2 | 314 | 120 |
| Jeffry | 5.4 | 325 | 125 |
| El Blaze | 5.8 | 351 | 72 |
| Goh | 5.7 | 343 | 66 |
| Lau | 5.5 | 330 | 62 |
| Lei Fei | 5.3 | 321 | 57 |
| Vanessa | 5.9 | 356 | 40 |
| Kage | 5.2 | 311 | 32 |
| Eileen | 4.9 | 293 | 29 |
| Taka | 5.8 | 351 | 26 |
| Brad | 5.3 | 320 | 21 |
| Dural | 6.5 | 392 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 59 | 29 | 30 | 49.1% | -7.0 |
|---|---|---|---|---|---|
| Jacky | 50 | 29 | 21 | 58.0% | +0.9 |
| Aoi | 49 | 29 | 20 | 59.2% | +0.2 |
| Jean | 38 | 20 | 18 | 52.6% | -5.0 |
| Sarah | 38 | 24 | 14 | 63.2% | +10.4 |
| Pai | 35 | 24 | 11 | 68.6% | +12.1 |
| Wolf | 35 | 19 | 16 | 54.3% | +4.5 |
| Shun | 31 | 16 | 15 | 51.6% | +2.3 |
| Lion | 30 | 20 | 10 | 66.7% | +2.3 |
| Jeffry | 29 | 13 | 16 | 44.8% | -19.2 |
| El Blaze | 17 | 9 | 8 | 52.9% | -6.1 |
| Goh | 16 | 9 | 7 | 56.2% | -4.1 |
| Lau | 15 | 10 | 5 | 66.7% | +2.4 |
| Lei Fei | 14 | 5 | 9 | 35.7% | -31.9 |
| Vanessa | 10 | 8 | 2 | 80.0% | +19.9 |
| Kage | 9 | 6 | 3 | 66.7% | +2.4 |
| Eileen | 8 | 4 | 4 | 50.0% | -2.5 |
| Taka | 7 | 7 | 0 | 100.0% | +35.4 |
| Brad | 5 | 4 | 1 | 80.0% | +32.6 |
| Dural | 2 | 0 | 2 | 0.0% | -31.6 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 53 | 31 | 22 | 58.5% | -1.3 |
|---|---|---|---|---|---|
| Open | 53 | 38 | 15 | 71.7% | +14.5 |
| Breakable Full Fence | 52 | 32 | 20 | 61.5% | +6.9 |
| Rectangle | 51 | 28 | 23 | 54.9% | -8.0 |
| Half Fence | 49 | 27 | 22 | 55.1% | -4.0 |
| Octagon | 49 | 27 | 22 | 55.1% | -3.1 |
| Low Fence | 48 | 27 | 21 | 56.2% | -0.4 |
| Full Fence | 47 | 23 | 24 | 48.9% | -8.7 |
| Single Wall | 34 | 19 | 15 | 55.9% | +2.0 |
| Full Fence and Open | 30 | 16 | 14 | 53.3% | +2.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 301 | 55.8% | 58.4% | -2.6 |
| No walls | 135 | 62.2% | 56.8% | +5.4 |
Walls against open: -8.0 points (95% range -17.9 to +1.8), p 0.111 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| a39611619 (Rank 21) | 12 | 11 | 1 | 91.7% |
|---|---|---|---|---|
| ★★★★★ (Rank 30) | 11 | 5 | 6 | 45.5% |
| ねこ吉 (Rank 23) | 11 | 7 | 4 | 63.6% |
| こて (Rank 28) | 10 | 6 | 4 | 60.0% |
| しゅうまい (Rank 23) | 10 | 5 | 5 | 50.0% |
| Rosagigantea (Rank 28) | 9 | 6 | 3 | 66.7% |
| U-suke (Rank 25) | 9 | 4 | 5 | 44.4% |
| エルモchYT★プなれ★ (Rank 29) | 9 | 2 | 7 | 22.2% |
| BANANA (Rank 29) | 8 | 4 | 4 | 50.0% |
| けいすけ新宿 (Rank 24) | 8 | 2 | 6 | 25.0% |
| 銀 (Rank 28) | 8 | 3 | 5 | 37.5% |
| NEKOz (Rank 26) | 7 | 4 | 3 | 57.1% |
| be-shedded (Rank 28) | 7 | 2 | 5 | 28.6% |
| サーちゃん (Rank 23) | 7 | 5 | 2 | 71.4% |
| 委員ちょ (Rank 21) | 7 | 6 | 1 | 85.7% |
| 茗荷【みょうが】 (Rank 24) | 7 | 3 | 4 | 42.9% |
| Martin1833 (Rank 25) | 6 | 4 | 2 | 66.7% |
| Might小麥豆漿 (Rank 21) | 6 | 3 | 3 | 50.0% |
| Sophitia_CN@bilibili (Rank 21) | 6 | 4 | 2 | 66.7% |
| mikkunn3277 (Rank 26) | 6 | 4 | 2 | 66.7% |
| I'mabeginner (Rank 27) | 5 | 1 | 4 | 20.0% |
| drnneb75 (Rank 26) | 5 | 1 | 4 | 20.0% |
| hitokabe2003 (Rank 24) | 5 | 2 | 3 | 40.0% |
| taj_god333 (Rank 27) | 5 | 2 | 3 | 40.0% |
| パニガーレ (Rank 25) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| サーちゃん (Rank 23) | 2026/10/18 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| NEKOz (Rank 26) | 2026/10/17 | 7 | 4 | 3 | 57.1% |
| パニガーレ (Rank 25) | 2026/10/12 | 5 | 4 | 1 | 80.0% |
| BANANA (Rank 29) | 2026/10/11 | 8 | 4 | 4 | 50.0% |
| ねこ吉 (Rank 23) | 2026/10/07 | 11 | 7 | 4 | 63.6% |
| be-shedded (Rank 28) | 2026/09/27 | 7 | 2 | 5 | 28.6% |
| こて (Rank 28) | 2026/09/23 | 10 | 6 | 4 | 60.0% |
| 茗荷【みょうが】 (Rank 24) | 2026/09/13 | 7 | 3 | 4 | 42.9% |
| エルモchYT★プなれ★ (Rank 29) | 2026/09/11 | 9 | 2 | 7 | 22.2% |
| mikkunn3277 (Rank 26) | 2026/09/10 | 6 | 4 | 2 | 66.7% |
| a39611619 (Rank 21) | 2026/09/06 | 12 | 11 | 1 | 91.7% |
| Rosagigantea (Rank 28) | 2026/09/05 | 9 | 6 | 3 | 66.7% |
| 委員ちょ (Rank 21) | 2026/09/05 | 7 | 6 | 1 | 85.7% |
| Martin1833 (Rank 25) | 2026/09/02 | 6 | 4 | 2 | 66.7% |
| taj_god333 (Rank 27) | 2026/08/29 | 5 | 2 | 3 | 40.0% |
| 銀 (Rank 28) | 2026/08/29 | 8 | 3 | 5 | 37.5% |
| けいすけ新宿 (Rank 24) | 2026/08/29 | 8 | 2 | 6 | 25.0% |
| U-suke (Rank 25) | 2026/08/23 | 9 | 4 | 5 | 44.4% |
| しゅうまい (Rank 23) | 2026/07/26 | 10 | 5 | 5 | 50.0% |
| hitokabe2003 (Rank 24) | 2026/07/20 | 5 | 2 | 3 | 40.0% |
| Might小麥豆漿 (Rank 21) | 2026/07/19 | 6 | 3 | 3 | 50.0% |
| I'mabeginner (Rank 27) | 2026/07/16 | 5 | 1 | 4 | 20.0% |
| ★★★★★ (Rank 30) | 2026/06/27 | 11 | 5 | 6 | 45.5% |
| drnneb75 (Rank 26) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| Sophitia_CN@bilibili (Rank 21) | 2026/06/13 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| backdash into evade up | 294 | 16.0% |
|---|---|---|
| guardG | 176 | 9.6% |
| forward movement into punchP | 123 | 6.7% |
| backdash into guardG | 110 | 6.0% |
| guardG into crouch | 89 | 4.8% |
| backdash into throwP+G | 46 | 2.5% |
| guardG into evade down | 41 | 2.2% |
| forward dash into backdash | 30 | 1.6% |
| backdash into backward movement | 28 | 1.5% |
| backdash into Sway Back4P+K+G | 19 | 1.0% |
| guardG into backdash | 18 | 1.0% |
| forward punch+kick+guard6P+K+G | 17 | 0.9% |
| Kamageri4K | 15 | 0.8% |
| backdash into evade down | 15 | 0.8% |
| backdash into Sako Soushou4P+K | 14 | 0.8% |
377 further openings account for the other 802 rounds.
Counted from 459 of the 497 matches played. The rest were not pulled for openings.
Aoi
- Career
- 268–170 · 61.2%
- This season
- 79 matches · 57.0%
- Peak rank
- 29
First hit in 44.9% of 316 rounds. Won 53.5% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 68.4% of rounds, against 39.3% in their other rounds.
- Against Aoi: opens with “G guard” in 22.2% of rounds, against 9.2% against everyone else.
| guardG into crouch | 42 | 13.2% |
|---|---|---|
| guardG | 35 | 11.0% |
| backdash into evade up | 21 | 6.6% |
| backdash into guardG | 21 | 6.6% |
| forward movement into punchP | 20 | 6.3% |
| forward punch+kick+guard6P+K+G | 17 | 5.3% |
| Kamageri4K | 15 | 4.7% |
| guardG into Hou'oushu3P | 11 | 3.5% |
| guardG into Tenchi In'youP+K+G | 11 | 3.5% |
| guardG into evade down | 10 | 3.1% |
| forward movement into Nirentotsu OuchuPPP | 7 | 2.2% |
| Tenchi In'youP+K+G | 6 | 1.9% |
| down-back kick+guard1K+G into Tenchi In'youP+K+G | 6 | 1.9% |
| guardG into throwP+G | 6 | 1.9% |
| Inshou43P+K | 5 | 1.6% |
54 further openings account for the other 85 rounds.
Shun
- Career
- 177–151 · 54.0%
- This season
- 58 matches · 62.1%
- Peak rank
- 27
First hit in 46.8% of 231 rounds. Won 49.1% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 70 | 30.3% |
|---|---|---|
| guardG | 22 | 9.5% |
| backdash into guardG | 16 | 6.9% |
| forward movement into RengekiPP | 14 | 6.1% |
| backdash into throwP+G | 10 | 4.3% |
| forward movement into punchP | 9 | 3.9% |
| forward dash into backdash | 7 | 3.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 5 | 2.2% |
| backdash into Rengeki Gakushu46PPP | 5 | 2.2% |
| guardG into evade down | 5 | 2.2% |
| backdash into Shinho Suikoushu43P+K | 4 | 1.7% |
| backdash into Kasen Zenbokushou6PP | 3 | 1.3% |
| backdash into RengekiPP | 3 | 1.3% |
| backdash into backward movement | 3 | 1.3% |
| backdash into evade down | 3 | 1.3% |
40 further openings account for the other 52 rounds.
Lau
- Career
- 136–110 · 55.3%
- This season
- 50 matches · 44.0%
- Peak rank
- 27
First hit in 47.5% of 160 rounds. Won 46.0% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 14 | 8.8% |
|---|---|---|
| backdash into evade up | 13 | 8.1% |
| Koryu Tenshinkyaku6K+G | 11 | 6.9% |
| backdash into guardG | 11 | 6.9% |
| Kokyaku Haiten7K | 10 | 6.2% |
| guardG | 9 | 5.6% |
| backdash into backward movement | 6 | 3.8% |
| forward movement into punchP | 6 | 3.8% |
| guardG into crouch | 6 | 3.8% |
| Koryu Tenshinkyaku6K+G into forward dash | 4 | 2.5% |
| backdash into Kensou4P | 4 | 2.5% |
| backdash into Touku Kosenkyaku9K | 4 | 2.5% |
| Touku Kosenkyaku9K | 3 | 1.9% |
| backdash into Honten Rakutoutai46K+G | 3 | 1.9% |
| backdash into throwP+G | 3 | 1.9% |
44 further openings account for the other 53 rounds.
Counted from 40 of the 50 matches played. The rest were not pulled for openings.
Eileen
- Career
- 120–81 · 59.7%
- This season
- 37 matches · 67.6%
- Peak rank
- 27
First hit in 53.1% of 147 rounds. Won 65.4% of the rounds they struck first, 53.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 25 | 17.0% |
|---|---|---|
| guardG | 14 | 9.5% |
| forward movement into punchP | 11 | 7.5% |
| Kousokuhon7K+G | 9 | 6.1% |
| backdash into guardG | 9 | 6.1% |
| backdash into Enkou Kenka46P | 8 | 5.4% |
| guardG into crouch | 7 | 4.8% |
| backdash into Kesshi Hanbi46K+G | 6 | 4.1% |
| backdash into Honshin Kousoutai3K+G | 5 | 3.4% |
| backdash into backward movement | 4 | 2.7% |
| Honshin Kousoutai3K+G | 3 | 2.0% |
| forward dash into Kesshi Hanbi46K+G | 3 | 2.0% |
| guardG into evade down | 3 | 2.0% |
| Enkou Kenka46P into forward movement | 2 | 1.4% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 2 | 1.4% |
29 further openings account for the other 36 rounds.
Lion
- Career
- 89–57 · 61.0%
- This season
- 30 matches · 53.3%
- Peak rank
- 26
First hit in 64.2% of 123 rounds. Won 57.0% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 17 | 13.8% |
|---|---|---|
| backdash into evade up | 15 | 12.2% |
| guardG | 15 | 12.2% |
| backdash into Sentai4K | 8 | 6.5% |
| backdash into guardG | 7 | 5.7% |
| backdash into throwP+G | 7 | 5.7% |
| Koushutai44K into Souji SenpuP+K | 6 | 4.9% |
| up kick+guard8K+G into RensentaiKK | 5 | 4.1% |
| backdash into Shicchi Soutai3K+G | 3 | 2.4% |
| backdash into backward movement | 3 | 2.4% |
| punchP | 3 | 2.4% |
| up kick+guard8K+G into kickK | 3 | 2.4% |
| Juchou Senshou8P+K | 2 | 1.6% |
| Kousoutai2K+G | 2 | 1.6% |
| backdash into Katousui2P | 2 | 1.6% |
23 further openings account for the other 25 rounds.
Brad
- Career
- 134–125 · 51.7%
- This season
- 27 matches · 51.9%
- Peak rank
- 25
First hit in 54.1% of 109 rounds. Won 55.9% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 19 | 17.4% |
|---|---|---|
| forward movement into punchP | 15 | 13.8% |
| backdash into evade up | 10 | 9.2% |
| backdash into guardG | 9 | 8.3% |
| forward movement into Combination LowPPK | 7 | 6.4% |
| backdash into Stop Kick4K | 6 | 5.5% |
| backdash into backward movement | 5 | 4.6% |
| backdash into throwP+G | 4 | 3.7% |
| Turn Savate44K | 3 | 2.8% |
| backdash into Ten Kao6K | 3 | 2.8% |
| guardG | 3 | 2.8% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 1.8% |
| guardG into backdash | 2 | 1.8% |
| guardG into crouch | 2 | 1.8% |
| guardG into evade down | 2 | 1.8% |
17 further openings account for the other 17 rounds.
Goh
- Career
- 70–47 · 59.8%
- This season
- 27 matches · 48.1%
- Peak rank
- 26
First hit in 53.2% of 109 rounds. Won 56.9% of the rounds they struck first, 41.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 23 | 21.1% |
|---|---|---|
| Soukyu46P into forward movement | 12 | 11.0% |
| backdash into guardG | 11 | 10.1% |
| guardG | 9 | 8.3% |
| guardG into crouch | 7 | 6.4% |
| forward dash into backdash | 6 | 5.5% |
| backdash into Ni'oudaoshi3K+G | 3 | 2.8% |
| backdash into throwP+G | 3 | 2.8% |
| backward movement into evade up | 3 | 2.8% |
| forward movement into punchP | 3 | 2.8% |
| backdash into Kyousengeri46K | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
| guardG into Soukyu46P | 2 | 1.8% |
| Aragami4K | 1 | 0.9% |
| Kyousengeri46K | 1 | 0.9% |
21 further openings account for the other 21 rounds.
Counted from 26 of the 27 matches played. The rest were not pulled for openings.
Wolf
- Career
- 80–63 · 55.9%
- This season
- 35 matches · 68.6%
- Peak rank
- 26
First hit in 46.1% of 102 rounds. Won 61.7% of the rounds they struck first, 70.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 30 | 29.4% |
|---|---|---|
| guardG | 11 | 10.8% |
| Screw Hook63214P into Screw Lariat63214PP | 10 | 9.8% |
| guardG into crouch | 6 | 5.9% |
| forward movement into Hammer KickPK | 5 | 4.9% |
| forward movement into punchP | 5 | 4.9% |
| backdash into Screw Hook63214P | 3 | 2.9% |
| backdash into Screw Lariat63214PP | 3 | 2.9% |
| Body Blow6P into Dragonfish Blow6PP | 2 | 2.0% |
| backdash into guardG | 2 | 2.0% |
| Body Blow6P | 1 | 1.0% |
| Body Blow6P into Jab StraightPP | 1 | 1.0% |
| Elbow Butt4P | 1 | 1.0% |
| Elbow Butt4P into forward dash | 1 | 1.0% |
| Heavy Toe Kick4K+G into throwP+G | 1 | 1.0% |
20 further openings account for the other 20 rounds.
Counted from 26 of the 35 matches played. The rest were not pulled for openings.
Kage
- Career
- 110–93 · 54.2%
- This season
- 24 matches · 45.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 15 | 15.6% |
|---|---|---|
| guardG | 10 | 10.4% |
| Suishageri7K+G | 7 | 7.3% |
| backdash into guardG | 6 | 6.2% |
| Tsumujigeri2K+G | 5 | 5.2% |
| backdash into Gen'you4K+G | 5 | 5.2% |
| forward movement into punchP | 5 | 5.2% |
| guardG into backdash | 4 | 4.2% |
| guardG into evade down | 4 | 4.2% |
| backdash into Rasen4P | 3 | 3.1% |
| backdash into throwP+G | 3 | 3.1% |
| guardG into crouch | 3 | 3.1% |
| backdash into Engetsugeri9K+G | 2 | 2.1% |
| backdash into Furikakato OtoshiK+G | 2 | 2.1% |
| guardG into Nakageri3K | 2 | 2.1% |
20 further openings account for the other 20 rounds.
Taka
- Career
- 79–61 · 56.4%
- This season
- 38 matches · 52.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 24 | 26.4% |
|---|---|---|
| forward movement into punchP | 12 | 13.2% |
| Ao'oni Midaremage214P+K | 9 | 9.9% |
| guardG | 9 | 9.9% |
| guardG into evade down | 4 | 4.4% |
| backdash into backward movement | 3 | 3.3% |
| guardG into crouch | 3 | 3.3% |
| Hiji'ate6P into forward dash | 2 | 2.2% |
| backdash into throwP+G | 2 | 2.2% |
| crouch into guardG | 2 | 2.2% |
| guardG into Ao'oni Midaremage214P+K | 2 | 2.2% |
| Hiji'ate6P into crouch | 1 | 1.1% |
| backdash | 1 | 1.1% |
| backdash into Ao'oni Midaremage214P+K | 1 | 1.1% |
| backdash into Kumoyaburi4P+K | 1 | 1.1% |
15 further openings account for the other 15 rounds.
Counted from 23 of the 38 matches played. The rest were not pulled for openings.
Akira
- Career
- 107–81 · 56.9%
- This season
- 20 matches · 65.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Jouho Senshou46P into forward movement | 13 | 17.1% |
|---|---|---|
| backdash into evade up | 9 | 11.8% |
| guardG | 6 | 7.9% |
| Senzankou66P+K into throwP+G | 4 | 5.3% |
| backdash into evade down | 4 | 5.3% |
| guardG into crouch | 4 | 5.3% |
| Rimon Chouchu66P | 3 | 4.0% |
| backdash into throwP+G | 3 | 4.0% |
| guardG into Souka Housui3P+K | 3 | 4.0% |
| backdash into Youhou33P | 2 | 2.6% |
| backdash into guardG | 2 | 2.6% |
| forward dash into throwP+G | 2 | 2.6% |
| guardG into back, down-back kick+guard41K+G | 2 | 2.6% |
| guardG into evade down | 2 | 2.6% |
| Chouzan Housui46P+K into forward movement | 1 | 1.3% |
16 further openings account for the other 16 rounds.
Sarah
- Career
- 61–46 · 57.0%
- This season
- 18 matches · 55.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 17.9% |
|---|---|---|
| guardG | 9 | 16.1% |
| forward movement into punchP | 5 | 8.9% |
| backdash into guardG | 4 | 7.1% |
| backdash into Crescent Heel4K+G | 3 | 5.4% |
| backdash into Back Knuckle4P | 2 | 3.6% |
| backdash into throwP+G | 2 | 3.6% |
| guardG into crouch | 2 | 3.6% |
| Back Knuckle Turn44P into Low Kick2K | 1 | 1.8% |
| Crescent Heel4K+G | 1 | 1.8% |
| Low Spin Kick3K+G | 1 | 1.8% |
| Rising Elbow6P | 1 | 1.8% |
| Round Kick8K+G | 1 | 1.8% |
| Serpent Toe Kick2P+K | 1 | 1.8% |
| backdash into Full Spin Heel Kick9K | 1 | 1.8% |
12 further openings account for the other 12 rounds.
Counted from 15 of the 18 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 53–27 · 66.2%
- This season
- 13 matches · 61.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 16.7% |
|---|---|---|
| guardG | 9 | 16.7% |
| forward movement into punchP | 7 | 13.0% |
| backdash into guardG | 3 | 5.6% |
| backdash into throwP+G | 3 | 5.6% |
| Knee Push4K into Double KnucklePP | 2 | 3.7% |
| backdash into Side Kick3K | 2 | 3.7% |
| forward movement into backdash | 2 | 3.7% |
| guardG into evade down | 2 | 3.7% |
| Ducking Low2K+G | 1 | 1.9% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 1.9% |
| Knee Attack6K | 1 | 1.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 1.9% |
| backdash into Ducking Low2K+G | 1 | 1.9% |
| backdash into Elbow Hammer6PP | 1 | 1.9% |
9 further openings account for the other 9 rounds.
Pai
- Career
- 79–45 · 63.7%
- This season
- 12 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 16.0% |
|---|---|---|
| backdash into evade up | 7 | 14.0% |
| guardG into evade down | 5 | 10.0% |
| backdash into guardG | 4 | 8.0% |
| forward movement into RenkentaiPK | 4 | 8.0% |
| Honshin Soukyaku1K+G into evade down | 2 | 4.0% |
| Senchuken6P | 2 | 4.0% |
| backdash into Honrakukyaku46K+G | 2 | 4.0% |
| guardG into crouch | 2 | 4.0% |
| Ensei Haijinkyaku7K+G | 1 | 2.0% |
| Honshin Soukyaku1K+G into crouch | 1 | 2.0% |
| Meishouho4P+K+G | 1 | 2.0% |
| Shi'en Settai2K+G into crouch | 1 | 2.0% |
| Shi'en Settai2K+G into evade down | 1 | 2.0% |
| backdash into Ensei KatanhekiP+K | 1 | 2.0% |
8 further openings account for the other 8 rounds.
Vanessa
- Career
- 40–20 · 66.7%
- This season
- 11 matches · 63.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into evade up | 13 | 28.3% |
|---|---|---|
| Defensive Style: guard | 12 | 26.1% |
| Defensive Style: forward movement into punchP | 3 | 6.5% |
| Defensive Style: guard into crouch | 2 | 4.3% |
| Defensive Style: Back Charge Kick | 1 | 2.2% |
| Defensive Style: Boomerang Hook | 1 | 2.2% |
| Defensive Style: Cut-in Knee Kick into throwP+G | 1 | 2.2% |
| Defensive Style: Grand Spike | 1 | 2.2% |
| Defensive Style: backdash into Heavy HookP+K | 1 | 2.2% |
| Defensive Style: backdash into Sit Jab2P | 1 | 2.2% |
| Defensive Style: backdash into Wheel Kick9K+G | 1 | 2.2% |
| Defensive Style: backdash into back kick+guard4K+G | 1 | 2.2% |
| Defensive Style: backdash into guardG | 1 | 2.2% |
| Defensive Style: backdash into throw escape | 1 | 2.2% |
| Defensive Style: guard into Boomerang Hook3P+K | 1 | 2.2% |
5 further openings account for the other 5 rounds.
Jacky
- Career
- 25–10 · 71.4%
- This season
- 9 matches · 77.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 22.9% |
|---|---|---|
| guardG | 6 | 17.1% |
| backdash into guardG | 4 | 11.4% |
| forward dash into backdash | 3 | 8.6% |
| backdash into Spin Heel Sword4K+G | 2 | 5.7% |
| Low Spin Kick1K+G into crouch | 1 | 2.9% |
| backdash into Jab Double StraightPPP | 1 | 2.9% |
| backdash into Jumping Savate8K+G | 1 | 2.9% |
| backdash into Low Spin Kick1K+G | 1 | 2.9% |
| backdash into evade down | 1 | 2.9% |
| backdash into punchP | 1 | 2.9% |
| backward movement into evade up | 1 | 2.9% |
| forward movement into Jab Double StraightPPP | 1 | 2.9% |
| forward movement into backdash | 1 | 2.9% |
| guardG into backward movement | 1 | 2.9% |
2 further openings account for the other 2 rounds.
Lei Fei
- Career
- 17–15 · 53.1%
- This season
- 9 matches · 55.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 8 | 23.5% |
|---|---|---|
| forward movement into punchP | 6 | 17.6% |
| backdash into evade up | 5 | 14.7% |
| offensive move into Fujinkyaku2K | 2 | 5.9% |
| Kakushu Suigeki6P into forward movement | 1 | 2.9% |
| Souhikyaku9K+G | 1 | 2.9% |
| Touku Tenshinkyaku8K+G | 1 | 2.9% |
| Zensoutai2K+G into crouch | 1 | 2.9% |
| backdash into punchP | 1 | 2.9% |
| backdash into throwP+G | 1 | 2.9% |
| backward movement into evade up | 1 | 2.9% |
| evade down | 1 | 2.9% |
| forward dash into backdash | 1 | 2.9% |
| guardG | 1 | 2.9% |
| guardG into crouch | 1 | 2.9% |
2 further openings account for the other 2 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Aoi: 2 of 13 tests hold up
- Shun: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
