VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

ancient_vf_child

  • Shun
  • Lau
  • Taka
  • Eileen
  • Wolf
  • Lion
  • Brad
  • Goh
  • Kage
  • Akira
  • Sarah
  • Jeffry
  • Pai
  • Vanessa
  • Jacky
  • Lei Fei
Career matches2,847
Career win rate57.8%
Round win rate53.6%
Peak rank29
Distinct opponents183
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1390 #2,704 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi2943826817061.2%
Shun2732817715154.0%
Brad2525913412551.7%
Lau2724613611055.3%
Kage262031109354.2%
Eileen272011208159.7%
Akira251881078156.9%
Lion26146895761.0%
Wolf26143806355.9%
Taka26140796156.4%
Pai27124794563.7%
Goh26117704759.8%
Sarah26107614657.0%
Jeffry2680532766.2%
Vanessa2560402066.7%
Jacky2435251071.4%
Lei Fei2332171553.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,001 of 2,001 rounds counted

5.5 inputs a second (331 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi5.2315318
Shun5.7344231
Lau5.6335207
Taka5.6338156
Eileen5.4325147
Wolf5.4325140
Lion5.6337123
Brad5.9354109
Goh5.7340112
Kage5.532896
Akira5.835176
Sarah5.030067
Jeffry5.331654
Pai5.532750
Vanessa4.829046
Jacky5.733935
Lei Fei5.734234

By opponent's character

Akira5.7341237
Jacky5.4322205
Aoi5.3321191
Jean5.5332155
Sarah5.7339150
Pai5.4325146
Wolf5.8347136
Shun5.5327123
Lion5.2314120
Jeffry5.4325125
El Blaze5.835172
Goh5.734366
Lau5.533062
Lei Fei5.332157
Vanessa5.935640
Kage5.231132
Eileen4.929329
Taka5.835126
Brad5.332021
Dural6.53928

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira59293049.1%-7.0
Jacky50292158.0%+0.9
Aoi49292059.2%+0.2
Jean38201852.6%-5.0
Sarah38241463.2%+10.4
Pai35241168.6%+12.1
Wolf35191654.3%+4.5
Shun31161551.6%+2.3
Lion30201066.7%+2.3
Jeffry29131644.8%-19.2
El Blaze179852.9%-6.1
Goh169756.2%-4.1
Lau1510566.7%+2.4
Lei Fei145935.7%-31.9
Vanessa108280.0%+19.9
Kage96366.7%+2.4
Eileen84450.0%-2.5
Taka770100.0%+35.4
Brad54180.0%+32.6
Dural2020.0%-31.6

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence53312258.5%-1.3
Open53381571.7%+14.5
Breakable Full Fence52322061.5%+6.9
Rectangle51282354.9%-8.0
Half Fence49272255.1%-4.0
Octagon49272255.1%-3.1
Low Fence48272156.2%-0.4
Full Fence47232448.9%-8.7
Single Wall34191555.9%+2.0
Full Fence and Open30161453.3%+2.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30155.8%58.4%-2.6
No walls13562.2%56.8%+5.4

Walls against open: -8.0 points (95% range -17.9 to +1.8), p 0.111 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

サーちゃん (Rank 23)2026/10/1875271.4%
NEKOz (Rank 26)2026/10/1774357.1%
パニガーレ (Rank 25)2026/10/1254180.0%
BANANA (Rank 29)2026/10/1184450.0%
ねこ吉 (Rank 23)2026/10/07117463.6%
be-shedded (Rank 28)2026/09/2772528.6%
こて (Rank 28)2026/09/23106460.0%
茗荷【みょうが】 (Rank 24)2026/09/1373442.9%
エルモchYT★プなれ★ (Rank 29)2026/09/1192722.2%
mikkunn3277 (Rank 26)2026/09/1064266.7%
a39611619 (Rank 21)2026/09/061211191.7%
Rosagigantea (Rank 28)2026/09/0596366.7%
委員ちょ (Rank 21)2026/09/0576185.7%
Martin1833 (Rank 25)2026/09/0264266.7%
taj_god333 (Rank 27)2026/08/2952340.0%
銀 (Rank 28)2026/08/2983537.5%
けいすけ新宿 (Rank 24)2026/08/2982625.0%
U-suke (Rank 25)2026/08/2394544.4%
しゅうまい (Rank 23)2026/07/26105550.0%
hitokabe2003 (Rank 24)2026/07/2052340.0%
Might小麥豆漿 (Rank 21)2026/07/1963350.0%
I'mabeginner (Rank 27)2026/07/1651420.0%
★★★★★ (Rank 30)2026/06/27115645.5%
drnneb75 (Rank 26)2026/06/2051420.0%
Sophitia_CN@bilibili (Rank 21)2026/06/1364266.7%

Round openings

Every character

backdash into evade up29416.0%
guardG1769.6%
forward movement into punchP1236.7%
backdash into guardG1106.0%
guardG into crouch894.8%
backdash into throwP+G462.5%
guardG into evade down412.2%
forward dash into backdash301.6%
backdash into backward movement281.5%
backdash into Sway Back4P+K+G191.0%
guardG into backdash181.0%
forward punch+kick+guard6P+K+G170.9%
Kamageri4K150.8%
backdash into evade down150.8%
backdash into Sako Soushou4P+K140.8%

377 further openings account for the other 802 rounds.

Counted from 459 of the 497 matches played. The rest were not pulled for openings.

Aoi

Career
268–170 · 61.2%
This season
79 matches · 57.0%
Peak rank
29

First hit in 44.9% of 316 rounds. Won 53.5% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 68.4% of rounds, against 39.3% in their other rounds.
  • Against Aoi: opens with “G guard” in 22.2% of rounds, against 9.2% against everyone else.

How is this tested?

guardG into crouch4213.2%
guardG3511.0%
backdash into evade up216.6%
backdash into guardG216.6%
forward movement into punchP206.3%
forward punch+kick+guard6P+K+G175.3%
Kamageri4K154.7%
guardG into Hou'oushu3P113.5%
guardG into Tenchi In'youP+K+G113.5%
guardG into evade down103.1%
forward movement into Nirentotsu OuchuPPP72.2%
Tenchi In'youP+K+G61.9%
down-back kick+guard1K+G into Tenchi In'youP+K+G61.9%
guardG into throwP+G61.9%
Inshou43P+K51.6%

54 further openings account for the other 85 rounds.

Shun

Career
177–151 · 54.0%
This season
58 matches · 62.1%
Peak rank
27

First hit in 46.8% of 231 rounds. Won 49.1% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up7030.3%
guardG229.5%
backdash into guardG166.9%
forward movement into RengekiPP146.1%
backdash into throwP+G104.3%
forward movement into punchP93.9%
forward dash into backdash73.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP52.2%
backdash into Rengeki Gakushu46PPP52.2%
guardG into evade down52.2%
backdash into Shinho Suikoushu43P+K41.7%
backdash into Kasen Zenbokushou6PP31.3%
backdash into RengekiPP31.3%
backdash into backward movement31.3%
backdash into evade down31.3%

40 further openings account for the other 52 rounds.

Lau

Career
136–110 · 55.3%
This season
50 matches · 44.0%
Peak rank
27

First hit in 47.5% of 160 rounds. Won 46.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K148.8%
backdash into evade up138.1%
Koryu Tenshinkyaku6K+G116.9%
backdash into guardG116.9%
Kokyaku Haiten7K106.2%
guardG95.6%
backdash into backward movement63.8%
forward movement into punchP63.8%
guardG into crouch63.8%
Koryu Tenshinkyaku6K+G into forward dash42.5%
backdash into Kensou4P42.5%
backdash into Touku Kosenkyaku9K42.5%
Touku Kosenkyaku9K31.9%
backdash into Honten Rakutoutai46K+G31.9%
backdash into throwP+G31.9%

44 further openings account for the other 53 rounds.

Counted from 40 of the 50 matches played. The rest were not pulled for openings.

Eileen

Career
120–81 · 59.7%
This season
37 matches · 67.6%
Peak rank
27

First hit in 53.1% of 147 rounds. Won 65.4% of the rounds they struck first, 53.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2517.0%
guardG149.5%
forward movement into punchP117.5%
Kousokuhon7K+G96.1%
backdash into guardG96.1%
backdash into Enkou Kenka46P85.4%
guardG into crouch74.8%
backdash into Kesshi Hanbi46K+G64.1%
backdash into Honshin Kousoutai3K+G53.4%
backdash into backward movement42.7%
Honshin Kousoutai3K+G32.0%
forward dash into Kesshi Hanbi46K+G32.0%
guardG into evade down32.0%
Enkou Kenka46P into forward movement21.4%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G21.4%

29 further openings account for the other 36 rounds.

Lion

Career
89–57 · 61.0%
This season
30 matches · 53.3%
Peak rank
26

First hit in 64.2% of 123 rounds. Won 57.0% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1713.8%
backdash into evade up1512.2%
guardG1512.2%
backdash into Sentai4K86.5%
backdash into guardG75.7%
backdash into throwP+G75.7%
Koushutai44K into Souji SenpuP+K64.9%
up kick+guard8K+G into RensentaiKK54.1%
backdash into Shicchi Soutai3K+G32.4%
backdash into backward movement32.4%
punchP32.4%
up kick+guard8K+G into kickK32.4%
Juchou Senshou8P+K21.6%
Kousoutai2K+G21.6%
backdash into Katousui2P21.6%

23 further openings account for the other 25 rounds.

Brad

Career
134–125 · 51.7%
This season
27 matches · 51.9%
Peak rank
25

First hit in 54.1% of 109 rounds. Won 55.9% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G1917.4%
forward movement into punchP1513.8%
backdash into evade up109.2%
backdash into guardG98.3%
forward movement into Combination LowPPK76.4%
backdash into Stop Kick4K65.5%
backdash into backward movement54.6%
backdash into throwP+G43.7%
Turn Savate44K32.8%
backdash into Ten Kao6K32.8%
guardG32.8%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK21.8%
guardG into backdash21.8%
guardG into crouch21.8%
guardG into evade down21.8%

17 further openings account for the other 17 rounds.

Goh

Career
70–47 · 59.8%
This season
27 matches · 48.1%
Peak rank
26

First hit in 53.2% of 109 rounds. Won 56.9% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2321.1%
Soukyu46P into forward movement1211.0%
backdash into guardG1110.1%
guardG98.3%
guardG into crouch76.4%
forward dash into backdash65.5%
backdash into Ni'oudaoshi3K+G32.8%
backdash into throwP+G32.8%
backward movement into evade up32.8%
forward movement into punchP32.8%
backdash into Kyousengeri46K21.8%
backdash into evade down21.8%
guardG into Soukyu46P21.8%
Aragami4K10.9%
Kyousengeri46K10.9%

21 further openings account for the other 21 rounds.

Counted from 26 of the 27 matches played. The rest were not pulled for openings.

Wolf

Career
80–63 · 55.9%
This season
35 matches · 68.6%
Peak rank
26

First hit in 46.1% of 102 rounds. Won 61.7% of the rounds they struck first, 70.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3029.4%
guardG1110.8%
Screw Hook63214P into Screw Lariat63214PP109.8%
guardG into crouch65.9%
forward movement into Hammer KickPK54.9%
forward movement into punchP54.9%
backdash into Screw Hook63214P32.9%
backdash into Screw Lariat63214PP32.9%
Body Blow6P into Dragonfish Blow6PP22.0%
backdash into guardG22.0%
Body Blow6P11.0%
Body Blow6P into Jab StraightPP11.0%
Elbow Butt4P11.0%
Elbow Butt4P into forward dash11.0%
Heavy Toe Kick4K+G into throwP+G11.0%

20 further openings account for the other 20 rounds.

Counted from 26 of the 35 matches played. The rest were not pulled for openings.

Kage

Career
110–93 · 54.2%
This season
24 matches · 45.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1515.6%
guardG1010.4%
Suishageri7K+G77.3%
backdash into guardG66.2%
Tsumujigeri2K+G55.2%
backdash into Gen'you4K+G55.2%
forward movement into punchP55.2%
guardG into backdash44.2%
guardG into evade down44.2%
backdash into Rasen4P33.1%
backdash into throwP+G33.1%
guardG into crouch33.1%
backdash into Engetsugeri9K+G22.1%
backdash into Furikakato OtoshiK+G22.1%
guardG into Nakageri3K22.1%

20 further openings account for the other 20 rounds.

Taka

Career
79–61 · 56.4%
This season
38 matches · 52.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2426.4%
forward movement into punchP1213.2%
Ao'oni Midaremage214P+K99.9%
guardG99.9%
guardG into evade down44.4%
backdash into backward movement33.3%
guardG into crouch33.3%
Hiji'ate6P into forward dash22.2%
backdash into throwP+G22.2%
crouch into guardG22.2%
guardG into Ao'oni Midaremage214P+K22.2%
Hiji'ate6P into crouch11.1%
backdash11.1%
backdash into Ao'oni Midaremage214P+K11.1%
backdash into Kumoyaburi4P+K11.1%

15 further openings account for the other 15 rounds.

Counted from 23 of the 38 matches played. The rest were not pulled for openings.

Akira

Career
107–81 · 56.9%
This season
20 matches · 65.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P into forward movement1317.1%
backdash into evade up911.8%
guardG67.9%
Senzankou66P+K into throwP+G45.3%
backdash into evade down45.3%
guardG into crouch45.3%
Rimon Chouchu66P34.0%
backdash into throwP+G34.0%
guardG into Souka Housui3P+K34.0%
backdash into Youhou33P22.6%
backdash into guardG22.6%
forward dash into throwP+G22.6%
guardG into back, down-back kick+guard41K+G22.6%
guardG into evade down22.6%
Chouzan Housui46P+K into forward movement11.3%

16 further openings account for the other 16 rounds.

Sarah

Career
61–46 · 57.0%
This season
18 matches · 55.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1017.9%
guardG916.1%
forward movement into punchP58.9%
backdash into guardG47.1%
backdash into Crescent Heel4K+G35.4%
backdash into Back Knuckle4P23.6%
backdash into throwP+G23.6%
guardG into crouch23.6%
Back Knuckle Turn44P into Low Kick2K11.8%
Crescent Heel4K+G11.8%
Low Spin Kick3K+G11.8%
Rising Elbow6P11.8%
Round Kick8K+G11.8%
Serpent Toe Kick2P+K11.8%
backdash into Full Spin Heel Kick9K11.8%

12 further openings account for the other 12 rounds.

Counted from 15 of the 18 matches played. The rest were not pulled for openings.

Jeffry

Career
53–27 · 66.2%
This season
13 matches · 61.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up916.7%
guardG916.7%
forward movement into punchP713.0%
backdash into guardG35.6%
backdash into throwP+G35.6%
Knee Push4K into Double KnucklePP23.7%
backdash into Side Kick3K23.7%
forward movement into backdash23.7%
guardG into evade down23.7%
Ducking Low2K+G11.9%
Elbow Butt6P into Elbow Hammer6PP11.9%
Knee Attack6K11.9%
Knee Push4K into Knee Push Wild Hook4KP11.9%
backdash into Ducking Low2K+G11.9%
backdash into Elbow Hammer6PP11.9%

9 further openings account for the other 9 rounds.

Pai

Career
79–45 · 63.7%
This season
12 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG816.0%
backdash into evade up714.0%
guardG into evade down510.0%
backdash into guardG48.0%
forward movement into RenkentaiPK48.0%
Honshin Soukyaku1K+G into evade down24.0%
Senchuken6P24.0%
backdash into Honrakukyaku46K+G24.0%
guardG into crouch24.0%
Ensei Haijinkyaku7K+G12.0%
Honshin Soukyaku1K+G into crouch12.0%
Meishouho4P+K+G12.0%
Shi'en Settai2K+G into crouch12.0%
Shi'en Settai2K+G into evade down12.0%
backdash into Ensei KatanhekiP+K12.0%

8 further openings account for the other 8 rounds.

Vanessa

Career
40–20 · 66.7%
This season
11 matches · 63.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade up1328.3%
Defensive Style: guard1226.1%
Defensive Style: forward movement into punchP36.5%
Defensive Style: guard into crouch24.3%
Defensive Style: Back Charge Kick12.2%
Defensive Style: Boomerang Hook12.2%
Defensive Style: Cut-in Knee Kick into throwP+G12.2%
Defensive Style: Grand Spike12.2%
Defensive Style: backdash into Heavy HookP+K12.2%
Defensive Style: backdash into Sit Jab2P12.2%
Defensive Style: backdash into Wheel Kick9K+G12.2%
Defensive Style: backdash into back kick+guard4K+G12.2%
Defensive Style: backdash into guardG12.2%
Defensive Style: backdash into throw escape12.2%
Defensive Style: guard into Boomerang Hook3P+K12.2%

5 further openings account for the other 5 rounds.

Jacky

Career
25–10 · 71.4%
This season
9 matches · 77.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up822.9%
guardG617.1%
backdash into guardG411.4%
forward dash into backdash38.6%
backdash into Spin Heel Sword4K+G25.7%
Low Spin Kick1K+G into crouch12.9%
backdash into Jab Double StraightPPP12.9%
backdash into Jumping Savate8K+G12.9%
backdash into Low Spin Kick1K+G12.9%
backdash into evade down12.9%
backdash into punchP12.9%
backward movement into evade up12.9%
forward movement into Jab Double StraightPPP12.9%
forward movement into backdash12.9%
guardG into backward movement12.9%

2 further openings account for the other 2 rounds.

Lei Fei

Career
17–15 · 53.1%
This season
9 matches · 55.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move823.5%
forward movement into punchP617.6%
backdash into evade up514.7%
offensive move into Fujinkyaku2K25.9%
Kakushu Suigeki6P into forward movement12.9%
Souhikyaku9K+G12.9%
Touku Tenshinkyaku8K+G12.9%
Zensoutai2K+G into crouch12.9%
backdash into punchP12.9%
backdash into throwP+G12.9%
backward movement into evade up12.9%
evade down12.9%
forward dash into backdash12.9%
guardG12.9%
guardG into crouch12.9%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: 2 of 13 tests hold up
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)