Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1473 #2,197 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 27 | 5,628 | 2,615 | 3,013 | 46.5% |
|---|---|---|---|---|---|
| Akira | 22 | 345 | 102 | 243 | 29.6% |
| Aoi | 21 | 59 | 9 | 50 | 15.2% |
| Wolf | 21 | 42 | 13 | 29 | 30.9% |
| Shun | 21 | 33 | 14 | 19 | 42.4% |
| Lion | 23 | 25 | 16 | 9 | 64.0% |
| Kage | 21 | 18 | 6 | 12 | 33.3% |
| Pai | 21 | 15 | 9 | 6 | 60.0% |
| Lei Fei | 21 | 6 | 1 | 5 | 16.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,068 of 3,169 rounds counted6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.8 | 408 | 2,832 |
|---|---|---|---|
| Akira | 7.2 | 429 | 110 |
| Lion | 6.5 | 388 | 40 |
| Kage | 6.2 | 373 | 27 |
| Pai | 6.3 | 377 | 20 |
| Shun | 6.0 | 361 | 17 |
| Lei Fei | 6.3 | 376 | 12 |
| Wolf | 6.4 | 385 | 7 |
| Aoi | 5.6 | 335 | 3 |
By opponent's character
| Akira | 7.0 | 419 | 590 |
|---|---|---|---|
| Jean | 6.4 | 385 | 265 |
| Aoi | 6.8 | 409 | 245 |
| Wolf | 7.0 | 422 | 217 |
| Jacky | 6.9 | 415 | 215 |
| Jeffry | 6.8 | 409 | 194 |
| Shun | 6.9 | 412 | 200 |
| Sarah | 6.8 | 406 | 175 |
| Lau | 6.8 | 408 | 134 |
| Pai | 6.8 | 411 | 129 |
| Kage | 6.5 | 393 | 126 |
| Goh | 7.0 | 420 | 122 |
| Lei Fei | 6.5 | 392 | 98 |
| Lion | 6.5 | 392 | 77 |
| Brad | 6.5 | 391 | 89 |
| Taka | 6.6 | 397 | 76 |
| El Blaze | 6.2 | 369 | 53 |
| Eileen | 6.6 | 396 | 38 |
| Vanessa | 6.7 | 403 | 25 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 153 | 76 | 77 | 49.7% | +1.2 |
|---|---|---|---|---|---|
| Jean | 65 | 28 | 37 | 43.1% | -6.7 |
| Aoi | 62 | 34 | 28 | 54.8% | +4.5 |
| Wolf | 56 | 26 | 30 | 46.4% | -1.9 |
| Jacky | 54 | 28 | 26 | 51.9% | +0.7 |
| Jeffry | 52 | 22 | 30 | 42.3% | -0.6 |
| Shun | 49 | 22 | 27 | 44.9% | +8.5 |
| Sarah | 43 | 22 | 21 | 51.2% | -1.0 |
| Lau | 35 | 16 | 19 | 45.7% | -1.8 |
| Pai | 31 | 17 | 14 | 54.8% | +9.9 |
| Kage | 30 | 17 | 13 | 56.7% | +5.1 |
| Goh | 29 | 15 | 14 | 51.7% | +8.4 |
| Lei Fei | 28 | 10 | 18 | 35.7% | -10.5 |
| Lion | 23 | 5 | 18 | 21.7% | -22.1 |
| Brad | 22 | 11 | 11 | 50.0% | -0.1 |
| Taka | 17 | 10 | 7 | 58.8% | +7.2 |
| El Blaze | 14 | 5 | 9 | 35.7% | -10.5 |
| Eileen | 9 | 5 | 4 | 55.6% | -0.3 |
| Vanessa | 6 | 3 | 3 | 50.0% | -12.8 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 111 | 59 | 52 | 53.1% | +9.6 |
|---|---|---|---|---|---|
| Open | 84 | 39 | 45 | 46.4% | +0.1 |
| Low Fence | 81 | 31 | 50 | 38.3% | -10.0 |
| Rectangle | 80 | 44 | 36 | 55.0% | +3.7 |
| Single Wall | 75 | 39 | 36 | 52.0% | +3.9 |
| Octagon | 71 | 28 | 43 | 39.4% | -11.4 |
| Full Fence | 69 | 29 | 40 | 42.0% | -6.5 |
| Breakable Full Fence | 67 | 28 | 39 | 41.8% | -2.3 |
| Half Fence | 66 | 30 | 36 | 45.5% | -4.1 |
| Full Fence and Open | 39 | 24 | 15 | 61.5% | +8.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 464 | 47.0% | 47.7% | -0.8 |
| No walls | 240 | 45.4% | 47.3% | -1.9 |
Walls against open: +1.2 points (95% range -6.6 to +8.9), p 0.770 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kobaman (Rank 27) | 16 | 4 | 12 | 25.0% |
|---|---|---|---|---|
| ぽん (Rank 29) | 16 | 3 | 13 | 18.8% |
| a_h_i_k_o (Rank 27) | 15 | 8 | 7 | 53.3% |
| カミナリおやじ (Rank 27) | 15 | 2 | 13 | 13.3% |
| calmknight[냠냠] (Rank 29) | 12 | 6 | 6 | 50.0% |
| kampfarkz (Rank 27) | 12 | 4 | 8 | 33.3% |
| PuzzG/ぱず爺 (Rank 36) | 11 | 1 | 10 | 9.1% |
| あつあげ (Rank 30) | 11 | 2 | 9 | 18.2% |
| 紫荆一头牛 (Rank 25) | 11 | 8 | 3 | 72.7% |
| AiokometeZ (Rank 22) | 10 | 7 | 3 | 70.0% |
| twinsshine (Rank 27) | 10 | 1 | 9 | 10.0% |
| μ (Rank 26) | 9 | 4 | 5 | 44.4% |
| Fuji-Atsuka (Rank 21) | 8 | 5 | 3 | 62.5% |
| camelvf (Rank 28) | 8 | 4 | 4 | 50.0% |
| r1s1d8 (Rank 27) | 8 | 6 | 2 | 75.0% |
| うをん (Rank 30) | 8 | 4 | 4 | 50.0% |
| クロサギ@はなちゃん (Rank 29) | 8 | 3 | 5 | 37.5% |
| サーちゃん (Rank 23) | 8 | 6 | 2 | 75.0% |
| GWO (Rank 23) | 7 | 4 | 3 | 57.1% |
| tamaneen (Rank 29) | 7 | 0 | 7 | 0.0% |
| tentenn100 (Rank 26) | 7 | 3 | 4 | 42.9% |
| ゲス拳サンボ☆彡 (Rank 26) | 7 | 3 | 4 | 42.9% |
| 格雷希欧 (Rank 23) | 7 | 4 | 3 | 57.1% |
| 銀 (Rank 29) | 7 | 5 | 2 | 71.4% |
| きつね (Rank 28) | 6 | 5 | 1 | 83.3% |
Most played opponents, most recent first
| きつね (Rank 28) | 2026/10/07 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| ぽん (Rank 29) | 2026/10/06 | 16 | 3 | 13 | 18.8% |
| 銀 (Rank 29) | 2026/10/04 | 7 | 5 | 2 | 71.4% |
| GWO (Rank 23) | 2026/10/04 | 7 | 4 | 3 | 57.1% |
| twinsshine (Rank 27) | 2026/10/02 | 10 | 1 | 9 | 10.0% |
| r1s1d8 (Rank 27) | 2026/10/02 | 8 | 6 | 2 | 75.0% |
| ゲス拳サンボ☆彡 (Rank 26) | 2026/10/02 | 7 | 3 | 4 | 42.9% |
| kampfarkz (Rank 27) | 2026/10/02 | 12 | 4 | 8 | 33.3% |
| PuzzG/ぱず爺 (Rank 36) | 2026/10/02 | 11 | 1 | 10 | 9.1% |
| AiokometeZ (Rank 22) | 2026/09/28 | 10 | 7 | 3 | 70.0% |
| 紫荆一头牛 (Rank 25) | 2026/09/24 | 11 | 8 | 3 | 72.7% |
| Fuji-Atsuka (Rank 21) | 2026/09/24 | 8 | 5 | 3 | 62.5% |
| tentenn100 (Rank 26) | 2026/09/23 | 7 | 3 | 4 | 42.9% |
| tamaneen (Rank 29) | 2026/09/23 | 7 | 0 | 7 | 0.0% |
| クロサギ@はなちゃん (Rank 29) | 2026/09/22 | 8 | 3 | 5 | 37.5% |
| camelvf (Rank 28) | 2026/09/18 | 8 | 4 | 4 | 50.0% |
| a_h_i_k_o (Rank 27) | 2026/09/15 | 15 | 8 | 7 | 53.3% |
| カミナリおやじ (Rank 27) | 2026/09/09 | 15 | 2 | 13 | 13.3% |
| サーちゃん (Rank 23) | 2026/09/02 | 8 | 6 | 2 | 75.0% |
| うをん (Rank 30) | 2026/08/24 | 8 | 4 | 4 | 50.0% |
| 格雷希欧 (Rank 23) | 2026/08/18 | 7 | 4 | 3 | 57.1% |
| calmknight[냠냠] (Rank 29) | 2026/07/30 | 12 | 6 | 6 | 50.0% |
| あつあげ (Rank 30) | 2026/07/17 | 11 | 2 | 9 | 18.2% |
| μ (Rank 26) | 2026/07/16 | 9 | 4 | 5 | 44.4% |
| kobaman (Rank 27) | 2026/06/19 | 16 | 4 | 12 | 25.0% |
Round openings
Every character
| Beat KnuckleP+K into Beat Spin KickP+KK | 434 | 14.2% |
|---|---|---|
| evade up | 184 | 6.0% |
| backdash into High Angle Upper Kick6K | 107 | 3.5% |
| backdash into Rage Kick1PK | 87 | 2.8% |
| evade up into kickK | 86 | 2.8% |
| backdash into evade down | 73 | 2.4% |
| backdash into evade up | 71 | 2.3% |
| Double Dragon9K | 67 | 2.2% |
| Double Dragon9K into kickK | 63 | 2.1% |
| Double Dragon9K into High Angle Upper Kick6K | 60 | 2.0% |
| crouch into down-back kick1K | 51 | 1.7% |
| evade up into Double Spinning KickKK | 47 | 1.5% |
| Slide Shuffle (Deflect)4P+K+G into punchP | 45 | 1.5% |
| kickK into punchP | 37 | 1.2% |
| crouch dash back into High Angle Upper Kick6K | 36 | 1.2% |
331 further openings account for the other 1,616 rounds.
Counted from 753 of the 778 matches played. The rest were not pulled for openings.
Jacky
- Career
- 2,615–3,013 · 46.5%
- This season
- 723 matches · 47.2%
- Peak rank
- 27
First hit in 37.0% of 2,812 rounds. Won 53.2% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 24.1% of rounds, against 11.4% in their other rounds.
- Against Shun: evades first in 29.1% of rounds, against 13.4% against everyone else.
- After opening the round before by attacking: attacks straight away in 51.8% of rounds, against 42.9% after anything else.
- After losing a round: attacks straight away in 53.0% of rounds, against 40.0% after winning one.
- In round 4 or later: opens with “P+K Beat Knuckle into P+KK Beat Spin Kick” in 24.1% of rounds, against 12.2% in their other rounds.
- Against Shun: opens with “evade up” in 14.8% of rounds, against 5.3% against everyone else.
- After losing a round: opens with “P+K Beat Knuckle into P+KK Beat Spin Kick” in 29.5% of rounds, against 5.4% after winning one.
- When behind: opens with “P+K Beat Knuckle into P+KK Beat Spin Kick” in 21.5% of rounds, against 11.4% when ahead or level.
| Beat KnuckleP+K into Beat Spin KickP+KK | 434 | 15.3% |
|---|---|---|
| evade up | 170 | 6.0% |
| backdash into High Angle Upper Kick6K | 107 | 3.8% |
| backdash into Rage Kick1PK | 87 | 3.1% |
| evade up into kickK | 85 | 3.0% |
| backdash into evade down | 70 | 2.5% |
| Double Dragon9K | 67 | 2.4% |
| backdash into evade up | 65 | 2.3% |
| Double Dragon9K into kickK | 63 | 2.2% |
| Double Dragon9K into High Angle Upper Kick6K | 60 | 2.1% |
| evade up into Double Spinning KickKK | 47 | 1.7% |
| Slide Shuffle (Deflect)4P+K+G into punchP | 45 | 1.6% |
| crouch into down-back kick1K | 43 | 1.5% |
| crouch dash back into High Angle Upper Kick6K | 36 | 1.3% |
| kickK into punchP | 36 | 1.3% |
221 further openings account for the other 1,413 rounds.
Counted from 698 of the 723 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 37–44 · 46% | 25–19 · 57% | -4.5 |
| Jean | 11–25 · 31% | 8–7 · 53% | too few to test |
| Aoi | 19–10 · 66% | 7–11 · 39% | too few to test |
| Jeffry | 13–24 · 35% | 5–6 · 45% | too few to test |
| Wolf | 10–20 · 33% | 8–5 · 62% | too few to test |
| Shun | 13–15 · 46% | 2–6 · 25% | too few to test |
| Jacky | 14–14 · 50% | 8–11 · 42% | too few to test |
| Sarah | 12–6 · 67% | 10–12 · 45% | too few to test |
| Lau | 5–12 · 29% | 6–6 · 50% | too few to test |
| Pai | 9–4 · 69% | 7–8 · 47% | too few to test |
| Lei Fei | 5–8 · 38% | 4–10 · 29% | too few to test |
| Goh | 9–10 · 47% | 2–1 · 67% | too few to test |
| Kage | 10–7 · 59% | 1–3 · 25% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 102–243 · 29.6%
- This season
- 24 matches · 54.2%
- Peak rank
- 22
First hit in 48.2% of 110 rounds. Won 58.5% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Souka Housui3P+K | 10 | 9.1% |
|---|---|---|
| backdash into Chouyoushu1P | 7 | 6.4% |
| backdash into Geimon Tessen46P+K+G | 6 | 5.5% |
| crouch into down-back kick1K | 6 | 5.5% |
| backward movement into Jouho Touken6P | 5 | 4.5% |
| backdash into Jouho Senshou46P | 4 | 3.6% |
| down-back punch+kick1P+K | 4 | 3.6% |
| evade up | 4 | 3.6% |
| Rimon Chouchu66P | 3 | 2.7% |
| Youteitou6K into Kenhou6KP | 3 | 2.7% |
| backdash into Chouzan Housui46P+K | 3 | 2.7% |
| backward movement into Kaiko6P+K+G | 3 | 2.7% |
| evade up into Hachimon KaidaPP | 3 | 2.7% |
| kickK | 3 | 2.7% |
| up, up-forward kick89K | 3 | 2.7% |
33 further openings account for the other 43 rounds.
Lion
- Career
- 16–9 · 64.0%
- This season
- 10 matches · 80.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Senkyutai1K | 5 | 12.5% |
|---|---|---|
| evade up | 5 | 12.5% |
| backdash into Koushutai44K | 3 | 7.5% |
| kickK into RensentaiKK | 3 | 7.5% |
| Senputai8K into Katoutai8KK | 2 | 5.0% |
| Souji SenpuP+K | 2 | 5.0% |
| backdash into Kishitsu Kasensou43P | 2 | 5.0% |
| backdash into evade up | 2 | 5.0% |
| crouch into Senkyutai1K | 2 | 5.0% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 2.5% |
| Juchou Senshou8P+K | 1 | 2.5% |
| Senkyutai1K | 1 | 2.5% |
| Tourou Teihozen (Deflect)4P+K+G | 1 | 2.5% |
| Tourou Teihozen (Deflect)4P+K+G into RensentaiKK | 1 | 2.5% |
| backdash into Souji SenpuP+K | 1 | 2.5% |
8 further openings account for the other 8 rounds.
Kage
- Career
- 6–12 · 33.3%
- This season
- 7 matches · 28.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 3 | 11.1% |
|---|---|---|
| Ura Tsumujigeri44K | 3 | 11.1% |
| backdash into Tsumujigeri2K+G | 3 | 11.1% |
| Suishageri7K+G | 2 | 7.4% |
| crouch into Nirenkyaku3KK | 2 | 7.4% |
| Engetsugeri9K+G | 1 | 3.7% |
| Furikakato OtoshiK+G | 1 | 3.7% |
| Kodachinuki4K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 3.7% |
| Senpugeri7K | 1 | 3.7% |
| Soumenwari1P+K | 1 | 3.7% |
| Suishageri7K+G into backdash | 1 | 3.7% |
| backdash into Gen'you4K+G | 1 | 3.7% |
| backdash into Kodachinuki4K | 1 | 3.7% |
| backdash into Nirenkyaku3KK | 1 | 3.7% |
| backdash into Shippuzan3PP | 1 | 3.7% |
4 further openings account for the other 4 rounds.
Pai
- Career
- 9–6 · 60.0%
- This season
- 4 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Renka Sentai2KK | 4 | 20.0% |
|---|---|---|
| backdash into Rikensui1P | 3 | 15.0% |
| Ensei Haijinkyaku7K+G | 2 | 10.0% |
| Ensei KatanhekiP+K | 1 | 5.0% |
| Enshi Soushou66P into Hien Dantai66PK | 1 | 5.0% |
| Hi'en Tankyaku9K | 1 | 5.0% |
| Meishouho4P+K+G into crouch | 1 | 5.0% |
| Rikensui1P | 1 | 5.0% |
| Rikensui1P into evade down | 1 | 5.0% |
| backdash into Ensei Soushouheki4P | 1 | 5.0% |
| backdash into Ensei Toukyaku46K | 1 | 5.0% |
| backdash into Honshin Soukyaku1K+G | 1 | 5.0% |
| crouch dash back into down-back kick1K | 1 | 5.0% |
| evade up | 1 | 5.0% |
Shun
- Career
- 14–19 · 42.4%
- This season
- 4 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up | 4 | 23.5% |
|---|---|---|
| Tanhi ChougekiK+G into OusoushuK+GP | 3 | 17.6% |
| backdash into evade up | 2 | 11.8% |
| backdash into kickK | 2 | 11.8% |
| Gekizan Senchu3P+K into kickK | 1 | 5.9% |
| backdash into Tenshin Souchushou6P+K | 1 | 5.9% |
| crouch into Haisenchu1P | 1 | 5.9% |
| evade down into backward movement | 1 | 5.9% |
| evade up into kickK | 1 | 5.9% |
| kickK into punchP | 1 | 5.9% |
Lei Fei
- Career
- 1–5 · 16.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Touku Tenshinkyaku8K+G | 2 | 16.7% |
|---|---|---|
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 1 | 8.3% |
| Touku Tenshinkyaku8K+G into SokutankyakuK+G | 1 | 8.3% |
| backdash into Chisen Choukyaku 23K+GK | 1 | 8.3% |
| backdash into Sayu ShoukenPP | 1 | 8.3% |
| backdash into Souyokugeki46P | 1 | 8.3% |
| evade down | 1 | 8.3% |
| evade up into Chisen Choukyaku 23K+GK | 1 | 8.3% |
| evade up into Hai Shiki2P+K+G | 1 | 8.3% |
| offensive move | 1 | 8.3% |
| offensive move into kickK | 1 | 8.3% |
Wolf
- Career
- 13–29 · 30.9%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 2 | 28.6% |
|---|---|---|
| Heavy Toe Kick4K+G into Toe Kick Side4K+GK | 1 | 14.3% |
| Kenka Kick1K+G into Low Smash2K | 1 | 14.3% |
| Low Drop Kick62K | 1 | 14.3% |
| backdash into Gasp Kneel Palm Bomb6P+K | 1 | 14.3% |
| backdash into Heavy Middle Kick3K+G | 1 | 14.3% |
Aoi
- Career
- 9–50 · 15.2%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Kamageri4K into crouch dash back | 1 | 33.3% |
|---|---|---|
| Tenchi In'youP+K+G | 1 | 33.3% |
| evade down | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 8 of 18 tests hold up
- Akira: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
