VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

mahiro_725

Career matches10,335
Career win rate48.8%
Round win rate47.7%
Peak rank39
Distinct opponents379
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei3910,2345,0025,23248.9%
Shun2686345239.5%
Jeffry261551033.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira22911411549.8%+4.8
Jeffry191959649.7%+1.9
Jacky1777410341.8%-4.5
Lau1757510042.9%-0.1
Wolf153718246.4%-0.7
Sarah150609040.0%-4.9
Goh145667945.5%-1.9
Shun138597942.8%-2.5
Aoi137706751.1%+7.1
Lion136538339.0%-9.2
Brad111634856.8%+9.4
Kage102505249.0%+3.9
Vanessa102426041.2%-1.4
Jean99534653.5%+4.1
El Blaze91454649.5%+5.5
Pai76373948.7%-2.0
Lei Fei53203337.7%-11.8
Taka31131841.9%-3.1
Eileen1961331.6%-13.7
Dural115645.5%+5.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence26811815044.0%-2.0
Full Fence25410614841.7%-3.9
Breakable Full Fence23510912646.4%+0.3
Half Fence23511811750.2%+4.1
Octagon23110712446.3%+0.7
Rectangle22511111449.3%+3.3
Open21911010950.2%+3.5
Single Wall2178713040.1%-6.6
Low Fence2149611844.9%-1.1
Full Fence and Open98485049.0%+2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,44846.2%45.9%+0.3
No walls65045.1%46.3%-1.3

Walls against open: +1.5 points (95% range -3.3 to +6.4), p 0.536 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

montanmo (Rank 38)2026/09/142291340.9%
あぽろん (Rank 37)2026/09/131713476.5%
お~ちゃん (Rank 34)2026/09/1324111345.8%
Hi:D (Rank 35)2026/09/13169756.2%
ゲッパー (Rank 35)2026/09/112781929.6%
へっぽこラウ (Rank 35)2026/09/102013765.0%
たたみん♪ (Rank 37)2026/09/082261627.3%
MaBoy (Rank 34)2026/09/072314960.9%
じゃんぬ兄(公認) (Rank 37)2026/09/051771041.2%
cyomiko (Rank 41)2026/09/0530141646.7%
会長さん (Rank 35)2026/09/0228151353.6%
guigui8393 (Rank 38)2026/09/021991047.4%
jijitax4 (Rank 38)2026/08/3142212150.0%
マハリータまるこ (Rank 40)2026/08/302491537.5%
ヘニオ (Rank 35)2026/08/262820871.4%
★闘将拉麵男★ (Rank 36)2026/08/2635201557.1%
どっせ (Rank 37)2026/08/222671926.9%
CRY-xxBABYxx (Rank 39)2026/08/021861233.3%
AzaeManV (Rank 36)2026/07/3122101245.5%
interceptor (Rank 40)2026/07/292091145.0%
五寸釘くん (Rank 35)2026/07/222315865.2%
LEO (Rank 34)2026/07/201710758.8%
イイクルーン (Rank 37)2026/07/0338191950.0%
くろね@のびしろF (Rank 34)2026/07/0221111052.4%
いえす (Rank 40)2026/06/1530111936.7%

Round openings

Every character

backdash into offensive move1,19212.6%
Senpukyaku66K+G1,08511.4%
forward movement into Sayu ShoukenPP9109.6%
Soushou2P+K into Haishin Chugeki2P+KP4264.5%
backdash into Kaisei Tento1P+K4264.5%
punchP into crouch dash back3463.6%
offensive move into kickK2002.1%
offensive move1982.1%
offensive move into evade up1972.1%
crouch into Fukusoushou2P1962.1%
Shatenshou33P into punchP1841.9%
Tenshi Ryusentai6K+G1321.4%
SokutankyakuK+G into Shishi DaichoukouK+GP1291.4%
Shatenshou33P into Shaten Renshou33PP1171.2%
Shatenshou33P1021.1%

489 further openings account for the other 3,634 rounds.

Counted from 2,325 of the 2,326 matches played. The rest were not pulled for openings.

Lei Fei

backdash into offensive move1,19212.7%
Senpukyaku66K+G1,08511.6%
forward movement into Sayu ShoukenPP9109.7%
Soushou2P+K into Haishin Chugeki2P+KP4264.5%
backdash into Kaisei Tento1P+K4264.5%
punchP into crouch dash back3463.7%
offensive move into kickK2002.1%
offensive move into evade up1972.1%
crouch into Fukusoushou2P1962.1%
offensive move1962.1%
Shatenshou33P into punchP1842.0%
Tenshi Ryusentai6K+G1321.4%
SokutankyakuK+G into Shishi DaichoukouK+GP1291.4%
Shatenshou33P into Shaten Renshou33PP1171.2%
Shatenshou33P1021.1%

437 further openings account for the other 3,533 rounds.

Counted from 2,299 of the 2,300 matches played. The rest were not pulled for openings.

Shun

crouch into Haisenchu Kaikakyaku1PK77.9%
crouch into Fukuchougeki2P66.7%
crouch into Haisenchu1P66.7%
Tenshin Souchushou6P+K55.6%
backdash into Dokuritsu Kanpai46P+K33.4%
backdash into Gyou'in Haishu3P33.4%
evade up into forward dash33.4%
forward movement into Chougeki RigoutaiPK33.4%
forward movement into Saishu RenkangekiPPP33.4%
forward movement into punchP33.4%
Gyou'in Haishu3P into Fukuchougeki2P22.2%
Toukyaku6K+G22.2%
backdash into Getsuga Gakushu46P22.2%
backdash into Shinho Suikoushu43P+K22.2%
backdash into up punch+kick8P+K22.2%

34 further openings account for the other 37 rounds.

Jeffry

crouch into Low Knuckle2P321.4%
Ducking Low2K+G into crouch17.1%
Knee Attack6K17.1%
Overblow Shoulder66P+K17.1%
backdash into Heavy Back Knuckle4P17.1%
backdash into Overblow Shoulder66P+K17.1%
backdash into Toe Kick2K17.1%
evade up into Kenka Hook46P17.1%
evade up into Knee Attack6K17.1%
forward movement into Combo Pile BunkerPKP17.1%
up, up-forward kick89K17.1%
up, up-forward kick89K into kickK17.1%