VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

PoPo

  • Jacky
  • Lau
  • Vanessa
Career matches1,191
Career win rate40.9%
Round win rate48.4%
Peak rank24
Distinct opponents85
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1320 #3,042 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry2498438659839.2%
Jacky231999810149.2%
Lau1683537.5%
Vanessa16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

181 of 733 rounds counted

5.0 inputs a second (302 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.0302181

By opponent's character

Akira5.029858
Jacky4.627617
Aoi5.332025
Wolf5.130811
Kage5.23098
Sarah4.828912
Goh6.13668
Lion5.030220
Jeffry5.13047
Lau4.82917
El Blaze4.72818

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira33181554.5%+4.6
Jacky24111345.8%+2.3
Aoi1651131.2%-19.4
Wolf168850.0%+8.0
Kage1441028.6%-22.5
Sarah135838.5%-3.1
Goh105550.0%+3.0
Taka107370.0%+27.2
Lion84450.0%+5.8
Jeffry71614.3%-32.5
Lau73442.9%-8.6
Vanessa63350.0%+19.4
Lei Fei51420.0%-29.4
Brad43175.0%+18.0
Shun43175.0%+11.3
Eileen31233.3%-22.6
El Blaze330100.0%+53.0
Pai220100.0%+48.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence2882028.6%-18.4
Breakable Half Fence24121250.0%-0.6
Octagon2214863.6%+21.2
Single Wall21101147.6%+2.8
Breakable Full Fence1710758.8%+13.7
Open159660.0%-0.9
Full Fence and Open1441028.6%-23.4
Rectangle146842.9%+1.2
Low Fence138561.5%+15.2
Full Fence104640.0%-5.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11547.0%45.8%+1.2
No walls4955.1%50.5%+4.6

Walls against open: -3.4 points (95% range -22.9 to +16.1), p 0.733 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

makoto.qo.op (Rank 21)2026/06/1653260.0%
flush-server3 (Rank 21)2026/06/04330100.0%
ryu2811 (Rank 23)2026/05/2531233.3%
osAnKIRA (Rank 22)2026/05/2432166.7%
kinoppy0126 (Rank 21)2026/05/2454180.0%
ALcY (Rank 21)2026/05/19220100.0%
ごめす (Rank 22)2026/05/1851420.0%
kouchant0051 (Rank 22)2026/05/173030.0%
zxyzguy (Rank 25)2026/05/1641325.0%
yabo (Rank 22)2026/05/1386275.0%
よちゃん (Rank 22)2026/05/1362433.3%
nanatsuboshi_st (Rank 24)2026/05/1262433.3%
souta_9260 (Rank 21)2026/05/1143175.0%
totoronooheso (Rank 21)2026/05/1054180.0%
yonchi41 (Rank 21)2026/05/0831233.3%
nekosuke1515 (Rank 17)2026/05/0851420.0%
yoko_and_hiro (Rank 9)2026/05/0631233.3%
yuukii2828 (Rank 16)2026/05/0551420.0%
ガンジャッキー (Rank 25)2026/05/044040.0%
RX-7FD3S-Type-RS (Rank 25)2026/04/202020.0%
Kaz (Rank 25)2026/04/1931233.3%
AgnusDei (Rank 25)2026/04/1831233.3%
hide-on1966 (Rank 23)2026/04/152020.0%
sakana5106 (Rank 24)2026/03/28220100.0%
pariyo (Rank 21)2026/03/2832166.7%

Round openings

Every character

punchP10113.7%
Body CrushP+K405.4%
guardG354.8%
Slide Shuffle (Deflect)4P+K+G into crouch263.5%
Beat KnuckleP+K253.4%
Elbow Butt6P into Elbow Hammer6PP253.4%
punchP into Jab StraightPP233.1%
backdash into Spin Heel Sword4K+G192.6%
Slide Shuffle (Deflect)4P+K+G172.3%
Middle Smash6P into Middle Smash Back Knuckle6PP152.0%
backdash into guardG152.0%
Beat KnuckleP+K into Beat & Back KnuckleP+KP141.9%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K141.9%
kickK141.9%
guardG into Beat KnuckleP+K121.6%

164 further openings account for the other 340 rounds.

Jacky

Career
98–101 · 49.2%
This season
132 matches · 49.2%
Peak rank
23

First hit in 44.0% of 507 rounds. Won 57.4% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “P punch” in 31.8% of rounds, against 13.8% in their other rounds.

How is this tested?

punchP9518.4%
Slide Shuffle (Deflect)4P+K+G into crouch265.0%
Beat KnuckleP+K254.8%
punchP into Jab StraightPP234.5%
backdash into Spin Heel Sword4K+G193.7%
guardG183.5%
Slide Shuffle (Deflect)4P+K+G173.3%
Middle Smash6P into Middle Smash Back Knuckle6PP152.9%
Beat KnuckleP+K into Beat & Back KnuckleP+KP142.7%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K142.7%
kickK142.7%
guardG into Beat KnuckleP+K122.3%
Dragon Combination 11P+K into Dragon Combination 21P+KP91.7%
backdash into High Angle Upper Kick6K91.7%
backdash into guardG91.7%

98 further openings account for the other 198 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–4 · 69%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
386–598 · 39.2%
This season
45 matches · 42.2%
Peak rank
24

First hit in 49.7% of 187 rounds. Won 47.3% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body CrushP+K4021.3%
Elbow Butt6P into Elbow Hammer6PP2513.3%
guardG179.0%
crouch into Double Upper3PP115.8%
Torpedo Head Butt4P+K105.3%
backdash into Side Kick3K105.3%
punchP into Elbow Hammer6PP73.7%
backdash into guardG63.2%
punchP63.2%
Elbow Butt6P42.1%
Hell Dunk Elbow2P+K42.1%
Smash Upper3P into Double Upper3PP42.1%
crouch into Hell Dunk Elbow2P+K42.1%
guardG into Knee Attack6K31.6%
Hell Claw236P21.1%

31 further openings account for the other 35 rounds.

Lau

Career
3–5 · 37.5%
This season
7 matches · 42.9%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP27.7%
backdash into Kensou4P27.7%
kickK into Chugeki6P27.7%
kickK into Ko'en TenshinkyakuKK27.7%
Chugeki6P into Gako Choushitsu6K13.9%
Gako Choushitsu6K13.9%
Hi'en Tenshinshou44P into Hi'en Renshou44PP13.9%
Kasoutai2K into Ko'en Kasou Renshou2KP13.9%
Kosoushou46P13.9%
Senpuga~KokeiK+G13.9%
Touku Kosenkyaku9K13.9%
crouch into Renkanshou3PPP13.9%
crouch into Senkyaku Chushou3KP13.9%
crouch into Shakashou3P13.9%
crouch into Souko Reppa3P+K13.9%

7 further openings account for the other 7 rounds.

Vanessa

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Cut-in Knee Kick into Back Knuckle Stream6PKK125.0%
Defensive Style: crouch into Bone Crush Middle3K125.0%
Defensive Style: crouch into Stomach Crush3K+G125.0%
Defensive Style: kick into Switch Left SlicerKK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)