VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

しゆう@1974

Career matches8,896
Career win rate50.2%
Round win rate49.5%
Peak rank38
Distinct opponents331
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau388,8964,4624,43450.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau114664857.9%+16.9
Akira95494651.6%-0.6
Jacky86513559.3%+8.8
Jeffry83443953.0%+3.0
Brad81305137.0%-10.7
Shun80473358.8%+14.0
Jean64313348.4%-2.2
Sarah63352855.6%+5.2
Pai60303050.0%+1.9
Kage59164327.1%-19.6
Wolf52242846.1%-1.8
Aoi47192840.4%-8.0
Goh46252154.4%+2.4
Lion46182839.1%-10.1
El Blaze41172441.5%-6.8
Eileen38162242.1%-7.6
Lei Fei32102231.2%-19.5
Vanessa156940.0%-11.9
Dural86275.0%+15.8
Taka62433.3%-6.8

1 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall155738247.1%-2.9
Open135686750.4%+1.5
Breakable Half Fence115536246.1%-1.1
Low Fence107505746.7%-1.7
Full Fence103445942.7%-6.0
Half Fence97445345.4%-2.6
Octagon97504751.5%+5.6
Breakable Full Fence96504652.1%+1.6
Rectangle92444847.8%-2.4
Full Fence and Open57233440.4%-7.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls60047.5%48.3%-0.8
No walls39748.1%49.0%-0.9

Walls against open: +0.1 points (95% range -6.3 to +6.6), p 0.967 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mudanadoryokuzki (Rank 38)2026/09/2294544.4%
DJG10159 (Rank 36)2026/09/22106460.0%
alleni3xvf5ws (Rank 33)2026/09/1384450.0%
mossan_opa2 (Rank 33)2026/09/1228151353.6%
reiya---0602 (Rank 36)2026/09/1193633.3%
ねこむーと (Rank 37)2026/09/1086275.0%
★闘将拉麵男★ (Rank 37)2026/09/0685362.5%
morningevening (Rank 40)2026/09/06126650.0%
tu-kun0223 (Rank 40)2026/09/0592722.2%
躑躅 (Rank 38)2026/08/3195455.6%
moto__666 (Rank 36)2026/08/2995455.6%
なめ (Rank 37)2026/08/18104640.0%
ふかふか (Rank 37)2026/08/181221016.7%
グラウンド・ゼロ (Rank 39)2026/08/17105550.0%
nidaimebannai (Rank 40)2026/08/05113827.3%
ikkyusaaan (Rank 35)2026/08/02116554.5%
マーウォ (Rank 37)2026/08/02111109.1%
Source-chaude-Pa (Rank 40)2026/07/3184450.0%
FoooooL (Rank 37)2026/07/3185362.5%
shenron0321 (Rank 39)2026/07/26124833.3%
PuzzG/ぱず爺 (Rank 36)2026/07/252517868.0%
イイクルーン (Rank 38)2026/07/2522101245.5%
흑사 (Rank 36)2026/07/25134930.8%
turbo_-DK- (Rank 37)2026/06/03124833.3%
SSSociety (Rank 34)2026/05/24108280.0%

Round openings

Lau

backdash into evade down3938.8%
backdash into evade up3137.0%
forward movement into punchP2866.4%
Souko Sensou66P+K1423.2%
guardG into evade up1182.6%
guardG into evade down1172.6%
crouch dash back into guardG1152.6%
evade down into crouch dash forward1032.3%
Chugeki6P942.1%
crouch dash back into Kosoushou46P912.0%
forward movement into RenshouPP892.0%
crouch dash forward into guardG851.9%
forward dash into guardG651.5%
Senchutai3K591.3%
backdash into Honten Rakutoutai46K+G591.3%

298 further openings account for the other 2,333 rounds.

Counted from 1,094 of the 1,116 matches played. The rest were not pulled for openings.