VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

auftakt

  • Akira
  • Sarah
Career matches5,299
Career win rate45.5%
Round win rate47.7%
Peak rank26
Distinct opponents249
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1373 #2,796 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky264,9202,2702,65046.1%
Sarah2137614223437.8%
Akira2131233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,092 of 2,535 rounds counted

5.7 inputs a second (341 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.73412,069
Akira5.633615
Sarah5.33198

By opponent's character

Akira6.0359303
Jacky5.6338267
Aoi5.5328229
Wolf5.9353173
Pai5.8349117
Goh6.0362137
Vanessa5.3320135
Shun5.6334126
Jeffry5.8350113
Kage5.332091
Lion5.734482
Jean5.734473
El Blaze5.733955
Brad5.633454
Lau5.734155
Sarah5.231138
Lei Fei5.533134
Dural0.7422
Eileen3.52083
Taka5.03005

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira96445245.8%-5.3
Jacky73353848.0%+4.1
Aoi58391967.2%+11.7
Wolf51272452.9%+7.2
Pai47242351.1%+3.4
Goh42182442.9%-2.5
Vanessa41192246.3%+0.9
Shun38162242.1%-3.5
Jeffry32131940.6%-3.0
Kage31112035.5%-9.5
Lion29121741.4%-8.5
Jean25111444.0%-0.1
El Blaze20101050.0%+3.4
Brad1551033.3%-17.1
Lau148657.1%+1.2
Sarah137653.9%+1.4
Lei Fei106460.0%+10.0
Dural42250.0%+5.7
Eileen1010.0%-49.0
Taka1010.0%-54.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence70412958.6%+9.9
Low Fence69264337.7%-10.9
Octagon69343549.3%-2.2
Rectangle69323746.4%-0.5
Open66333350.0%+3.0
Single Wall66363054.5%+9.0
Full Fence65303546.1%-3.1
Breakable Full Fence55302554.5%+8.4
Half Fence54223240.7%-4.5
Full Fence and Open32141843.8%-3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38249.5%48.2%+1.2
No walls20147.3%47.1%+0.2

Walls against open: +1.0 points (95% range -7.4 to +9.5), p 0.808 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

獣王キリン (Rank 27)2026/09/1272528.6%
nidone_55 (Rank 25)2026/08/2851420.0%
IzumiKyoka_bungo (Rank 27)2026/08/2672528.6%
dalmax72 (Rank 22)2026/08/251610662.5%
김치 (Rank 23)2026/08/2273442.9%
失礼!スマッシュ☆彡 (Rank 26)2026/08/2262433.3%
Sevengar01 (Rank 22)2026/07/3074357.1%
サガールさん (Rank 26)2026/07/3082625.0%
SakuRa (Rank 22)2026/07/2985362.5%
neo (Rank 21)2026/07/2397277.8%
toothy-limb74 (Rank 24)2026/07/2354180.0%
potimaru1059 (Rank 24)2026/07/2373442.9%
格雷希欧 (Rank 24)2026/07/2054180.0%
SOLA (Rank 21)2026/07/2051420.0%
horahukin-DRZ (Rank 27)2026/07/208080.0%
ミンフィリアみゆき(旧 (Rank 27)2026/06/1362433.3%
level_1173 (Rank 23)2026/06/10660100.0%
xXsoul-childXx (Rank 26)2026/05/306060.0%
kobaman (Rank 26)2026/05/2862433.3%
zxyzguy (Rank 25)2026/05/2783537.5%
TAIDADA (Rank 27)2026/05/2363350.0%
タイヨウ (Rank 24)2026/05/1564266.7%
ivystream (Rank 21)2026/05/09660100.0%
要你命3000 (Rank 25)2026/04/0852340.0%
みーふく (Rank 21)2026/03/2964266.7%

Round openings

Every character

Low Spin Kick1556.2%
Double Dragon9K1375.5%
Slide Shuffle (Deflect)4P+K+G1335.3%
Middle Spin Kick46K+G823.3%
backdash into Spinning Arm Kick4PK783.1%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward732.9%
backdash652.6%
forward movement into Jab StraightPP652.6%
forward movement into Jab Double StraightPPP542.1%
Squat Straight2P532.1%
backdash into High Angle Upper Kick6K512.0%
no input481.9%
forward dash into throwP+G471.9%
Jab StraightPP into Jab Double StraightPPP431.7%
High Angle Upper Kick6K into forward movement391.6%

291 further openings account for the other 1,388 rounds.

Counted from 635 of the 641 matches played. The rest were not pulled for openings.

Jacky

Career
2,270–2,650 · 46.1%
This season
635 matches · 48.2%
Peak rank
26

First hit in 40.7% of 2,479 rounds. Won 52.1% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 12.1% of rounds, against 5.3% against everyone else.
  • After opening the round before by waiting: waits first in 17.5% of rounds, against 3.5% after anything else.
  • After winning a round: evades first in 7.9% of rounds, against 2.9% after losing one.
  • When ahead: evades first in 8.1% of rounds, against 3.6% when level or behind.
  • In round 4 or later: opens with “4P+K+G Slide Shuffle (Deflect)” in 8.3% of rounds, against 4.4% in their other rounds.
  • Against Wolf: opens with “4P+K+G Slide Shuffle (Deflect)” in 12.1% of rounds, against 4.7% against everyone else.
  • After winning a round: opens with “1K+G Low Spin Kick” in 8.6% of rounds, against 4.3% after losing one.

How is this tested?

Low Spin Kick1K+G1546.2%
Double Dragon9K1375.5%
Slide Shuffle (Deflect)4P+K+G1335.3%
Middle Spin Kick46K+G823.3%
backdash into Spinning Arm Kick4PK783.1%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward732.9%
backdash652.6%
forward movement into Jab StraightPP652.6%
forward movement into Jab Double StraightPPP542.2%
Squat Straight2P532.1%
backdash into High Angle Upper Kick6K512.0%
forward dash into throwP+G471.9%
no input471.9%
Jab StraightPP into Jab Double StraightPPP431.7%
High Angle Upper Kick6K into forward movement391.6%

277 further openings account for the other 1,367 rounds.

Counted from 629 of the 635 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–29 · 40%20–19 · 51%-13.4
Jacky21–24 · 47%10–7 · 59%too few to test
Aoi26–7 · 79%11–9 · 55%too few to test
Wolf14–13 · 52%11–8 · 58%too few to test
Pai13–13 · 50%11–8 · 58%too few to test
Goh14–17 · 45%4–4 · 50%too few to test
Vanessa14–10 · 58%2–6 · 25%too few to test
Shun11–12 · 48%2–6 · 25%too few to test
Jeffry7–18 · 28%4–1 · 80%too few to test
Kage5–10 · 33%6–8 · 43%too few to test
Lion5–7 · 42%6–8 · 43%too few to test
Jean8–6 · 57%1–7 · 12%too few to test
El Blaze7–5 · 58%1–5 · 17%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1–2 · 33.3%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P213.3%
Souka Housui3P+K213.3%
back punch+kick4P+K213.3%
Ekishou3P16.7%
Housui2P16.7%
Utankyaku66K into Renkantai66KK16.7%
back, down-back punch+kick41P+K16.7%
backdash into Souka Housui3P+K16.7%
evade down into Koboku214P16.7%
evade up into forward dash16.7%
forward kick+guard6K+G into Ekishou3P16.7%
no input16.7%

Sarah

Career
142–234 · 37.8%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Flash Piston PunchPPP112.5%
Low Spin Kick3K+G112.5%
backdash into Full Spin Heel Kick9K112.5%
backdash into Switch Kick4K112.5%
crouch dash back into Double Joint Butt6PK112.5%
crouch dash back into backdash112.5%
forward movement into punchP112.5%
guardG112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 17 tests hold up
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)