VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

GOODGODDOG

  • Jacky
  • Lau
  • Jean
  • Wolf
  • Dural
  • Akira
  • Jeffry
  • Lei Fei
  • Goh
  • Sarah
  • Brad
  • Taka
  • Shun
  • Pai
  • El Blaze
  • Lion
  • Eileen
  • Kage
Career matches10,555
Career win rate57.0%
Round win rate53.1%
Peak rank40
Distinct opponents527
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1624 #1,197 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa402,7891,5241,26554.6%
Akira3283844639253.2%
Jacky3378442635854.3%
Dural3678345333057.9%
Lau3575042932157.2%
Jean3262734528255.0%
Eileen3343623919754.8%
Goh3340423816658.9%
Jeffry3240022817257.0%
Wolf3138822616258.2%
Lei Fei3336520715856.7%
Taka3329617711959.8%
Sarah3227717110661.7%
Shun3227716611159.9%
El Blaze332211408163.4%
Kage332211596272.0%
Brad322171467167.3%
Lion302001227861.0%
Pai321751156065.7%
Aoi—107644359.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,582 of 9,436 rounds counted

6.9 inputs a second (412 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.04191,439
Jacky7.1427257
Lau6.8407658
Jean6.6396724
Wolf6.9416646
Akira7.5450430
Jeffry6.7404366
Lei Fei6.8406394
Goh7.0419376
Sarah6.2373340
Taka6.5391276
Shun7.1426262
Pai6.7401155
El Blaze6.6398118
Lion7.343876
Eileen6.639865

By opponent's character

Akira7.1423736
Jacky7.0418805
Lau7.0419616
Wolf7.0423434
Shun6.8407442
Kage6.9411357
Jeffry6.8410340
Goh6.8409329
Sarah6.5390338
Lion6.8408277
Jean7.1427294
Aoi6.6395272
Pai6.8407228
Brad6.6398251
Lei Fei6.5388246
Vanessa6.9416195
El Blaze6.8411180
Dural6.7404112
Eileen6.639589
Taka6.941541

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira24312112249.8%-5.3
Jacky22011510552.3%-4.3
Lau2071169156.0%+0.4
Wolf158877155.1%-2.5
Shun154926259.7%+4.1
Kage152757749.3%-8.1
Jeffry143875660.8%+3.8
Goh128705854.7%+3.3
Sarah114803470.2%+11.8
Lion101505149.5%-1.1
Jean100584258.0%+0.8
Aoi99653465.7%+13.0
Pai95445146.3%-10.5
Brad89434648.3%-8.6
Lei Fei86513559.3%+0.0
Vanessa81552667.9%+12.8
El Blaze59342557.6%+1.6
Dural45291664.4%+7.1
Eileen25121348.0%-5.3
Taka157846.7%-8.7

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon26316310062.0%+5.6
Full Fence25715210559.1%+3.0
Low Fence24712512250.6%-5.2
Breakable Half Fence24314310058.9%+2.3
Half Fence22911911052.0%-4.3
Breakable Full Fence2231249955.6%+1.1
Single Wall22011710353.2%-0.2
Rectangle2171249357.1%+1.6
Open2091159455.0%-0.2
Full Fence and Open116645255.2%-3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,43257.6%56.1%+1.5
No walls67652.8%54.6%-1.8

Walls against open: +3.3 points (95% range -1.2 to +7.8), p 0.149 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 31)2026/10/141815383.3%
west-muta (Rank 32)2026/10/1226141253.9%
ごちももも (Rank 36)2026/10/082112957.1%
Uecchi-Ver53 (Rank 32)2026/10/0637181948.6%
nidaimebannai (Rank 38)2026/09/302281436.4%
reiya---0602 (Rank 35)2026/09/2841182343.9%
2ki46 (Rank 33)2026/09/282011955.0%
ゲッパー (Rank 38)2026/09/2732141843.8%
lapislazuli (Rank 35)2026/09/27167943.8%
PuzzG/ぱず爺 (Rank 36)2026/09/1545192642.2%
mossan_opa2 (Rank 34)2026/09/1456342260.7%
ちょいそる (Rank 28)2026/09/142113861.9%
Gz-KYO (Rank 33)2026/09/1320101050.0%
ヘニオ (Rank 32)2026/09/1326111542.3%
あぽろん (Rank 33)2026/09/131913668.4%
Akishin-0313 (Rank 30)2026/09/0747281959.6%
マンジャロ打ちたい (Rank 35)2026/08/311812666.7%
イイクルーン (Rank 37)2026/08/2848321666.7%
★★★★★ (Rank 32)2026/07/221712570.6%
けいすけ新宿 (Rank 32)2026/07/222217577.3%
Oo-Mujirushi-oO (Rank 30)2026/07/22168850.0%
村長~災禍の中心~ (Rank 39)2026/07/14189950.0%
らうらう (Rank 36)2026/06/2728171160.7%
KumadaP (Rank 36)2026/05/1931151648.4%
屠龍捜索願 (Rank 39)2026/04/062071335.0%

Round openings

Every character

forward movement into punchP4645.3%
backdash into evade down3123.6%
Defensive Style: Wind Elbow1982.3%
evade down into forward dash1551.8%
backdash into guardG1201.4%
evade down1171.3%
Offensive Style: forward movement into One TwoPP1011.2%
evade down into throw escape991.1%
punchP861.0%
Offensive Style: Bunker Buster780.9%
evade down into crouch dash forward760.9%
Defensive Style: Stinger Low Blow740.8%
backdash630.7%
Offensive Style: forward movement into punchP590.7%
guardG570.7%

1,869 further openings account for the other 6,681 rounds.

Counted from 2,135 of the 2,314 matches played. The rest were not pulled for openings.

Vanessa

Career
1,524–1,265 · 54.6%
This season
504 matches · 54.8%
Peak rank
40

First hit in 23.6% of 2,049 rounds. Won 55.8% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 42.9% of rounds, against 23.0% in their other rounds.
  • Against Jacky: waits first in 11.3% of rounds, against 4.1% against everyone else.
  • In round 4 or later: opens with “Offensive Style: forward movement into P punch” in 4.7% of rounds, against 2.2% in their other rounds.
  • After opening the round before with “Defensive Style: Stinger Low Blow”: opens with “Defensive Style: Wind Elbow” in 22.6% of rounds, against 8.8% after anything else.

How is this tested?

Defensive Style: Wind Elbow1989.6%
Offensive Style: forward movement into One TwoPP1014.9%
Offensive Style: Bunker Buster783.8%
Defensive Style: Stinger Low Blow743.6%
Offensive Style: forward movement into punchP592.9%
Offensive Style: evade down into Spinning Savate66K+G492.4%
Defensive Style: evade down into forward dash482.3%
Defensive Style: forward movement into punchP472.3%
Offensive Style: backdash into Spinning Savate66K+G412.0%
Offensive Style: backdash into Russian Hook43P+K401.9%
Defensive Style: Back Charge Kick391.9%
Offensive Style: evade down into forward dash351.7%
Defensive Style: Bone Crush Middle311.5%
Defensive Style: Shadow Slicer271.3%
Offensive Style: backdash into evade down271.3%

341 further openings account for the other 1,169 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau34–22 · 61%13–8 · 62%too few to test
Shun25–20 · 56%5–2 · 71%too few to test
Kage12–8 · 60%8–6 · 57%too few to test
Jacky9–8 · 53%7–5 · 58%too few to test
Jean6–9 · 40%9–5 · 64%too few to test
Lion14–12 · 54%1–0 · 100%too few to test
Goh11–7 · 61%6–6 · 50%too few to test
Pai4–12 · 25%5–5 · 50%too few to test
Sarah9–3 · 75%5–6 · 45%too few to test
Brad9–9 · 50%1–3 · 25%too few to test
Vanessa8–5 · 62%3–5 · 38%too few to test
Akira7–7 · 50%1–4 · 20%too few to test
Wolf8–3 · 73%4–5 · 44%too few to test
Aoi5–4 · 56%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
426–358 · 54.3%
This season
243 matches · 48.1%
Peak rank
33

First hit in 43.5% of 972 rounds. Won 50.6% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 9.2% of rounds, against 1.9% in their other rounds.

How is this tested?

forward movement into punchP798.1%
backdash into evade down424.3%
backdash into Spin Heel Sword4K+G323.3%
forward movement into Jab Double StraightPPP303.1%
Low Spin Kick1K+G272.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward272.8%
evade down into forward dash262.7%
Groin Kick6K+G242.5%
evade down202.1%
evade down into crouch dash forward191.9%
Middle Smash6P181.9%
Low Spin Kick1K+G into guardG161.6%
backdash161.6%
evade up into forward dash151.5%
evade up into crouch dash forward141.4%

214 further openings account for the other 568 rounds.

Counted from 229 of the 243 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–13 · 46%11–1 · 92%too few to test
Kage4–7 · 36%3–12 · 20%too few to test
Lau10–8 · 56%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
345–282 · 55.0%
This season
208 matches · 54.3%
Peak rank
32

First hit in 53.4% of 859 rounds. Won 54.7% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 32.6% of rounds, against 20.6% after losing one.
  • In round 4 or later: opens with “2P Shitamaeken” in 6.6% of rounds, against 2.6% in their other rounds.

How is this tested?

forward movement into punchP485.5%
backdash into evade down354.0%
backdash into Konohana Sakuya43P+K343.9%
Nozuchi1P+K323.7%
Shitamaeken2P323.7%
Shitanagi Shutou1P313.6%
Gyaku Seikenzuki66P273.1%
punchP263.0%
backdash into guardG222.5%
Shitanagi Shutou1P into guardG192.2%
evade down into throw escape182.1%
forward movement into KounirenPP161.9%
backdash into Oihiji4P+K151.7%
Oihiji4P+K141.6%
evade down131.5%

188 further openings account for the other 483 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–14 · 52%0–0 · —too few to test
Lau7–4 · 64%8–8 · 50%too few to test
Goh7–10 · 41%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
226–162 · 58.2%
This season
175 matches · 54.3%
Peak rank
31

First hit in 48.7% of 694 rounds. Won 53.0% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 13.1% of rounds, against 1.3% in their other rounds.

How is this tested?

forward movement into punchP669.4%
Low Drop Kick62K497.0%
Quick Shoulder66P+K273.9%
Arrow Knuckle3P253.6%
backdash into Short Shoulder46P+K233.3%
backdash into evade down202.9%
forward movement into Elbow Butt4P192.7%
Screw Hook63214P172.4%
Screw Hook63214P into Screw Lariat63214PP162.3%
backdash into Heavy Middle Kick3K+G121.7%
backdash into Quick Shoulder66P+K121.7%
evade down into forward dash121.7%
Low Hammer2P111.6%
evade down into Elbow Butt4P111.6%
evade up into throw escape111.6%

150 further openings account for the other 370 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–9 · 59%3–3 · 50%too few to test
Akira5–6 · 45%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Dural

Career
453–330 · 57.9%
This season
129 matches · 52.7%
Peak rank
36

First hit in 47.5% of 512 rounds. Won 50.6% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP407.8%
backdash into evade down224.3%
backdash into back kick+guard4K+G203.9%
evade down into forward dash193.7%
evade down163.1%
evade down into throw escape152.9%
Hi'en Tankyaku9K122.3%
backdash into Dragon Smash Cannon1K122.3%
evade up into throw escape112.1%
Dash Hammer Kick66K101.9%
evade up into crouch dash forward101.9%
Attai2K into kick+guardK+G91.7%
back punch+kick4P+K91.7%
evade up into forward dash91.7%
Soukyu46P81.6%

160 further openings account for the other 294 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira3–8 · 27%5–8 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
446–392 · 53.2%
This season
121 matches · 50.4%
Peak rank
32

First hit in 52.3% of 491 rounds. Won 54.5% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P479.5%
backdash into evade down357.1%
Senzankou66P+K into throwP+G316.3%
backdash into Koboku214P295.9%
Souka Housui3P+K234.7%
evade down into Rimon Chouchu66P183.6%
forward movement into punchP183.6%
Chouyoushu1P122.4%
Jouho Senshou46P122.4%
Koboku214P122.4%
evade down into forward dash112.2%
evade down into throw escape102.0%
backdash into throwP+G81.6%
forward dash into Rimon Chouchu66P71.4%
backdash into Jouho Touken6P61.2%

120 further openings account for the other 214 rounds.

Jeffry

Career
228–172 · 57.0%
This season
104 matches · 58.6%
Peak rank
32

First hit in 58.8% of 430 rounds. Won 60.5% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Overblow Shoulder66P+K4310.0%
backdash into Double Hammer Down43P204.7%
backdash into evade down194.4%
forward movement into punchP194.4%
punchP153.5%
forward movement into Double KnucklePP122.8%
backdash into Tsunami Beat3K+G112.6%
backdash into Megaton Knuckle43P+K81.9%
backdash into Scoop Kick4K+G81.9%
throw escape81.9%
backdash into Full Swing Double Hammer41236P+K71.6%
evade down into forward dash71.6%
punchP into Double KnucklePP71.6%
Elbow Butt6P61.4%
Low Knuckle2P61.4%

133 further openings account for the other 234 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad5–8 · 38%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
207–158 · 56.7%
This season
94 matches · 60.6%
Peak rank
33

First hit in 48.0% of 394 rounds. Won 54.0% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 35.1% of rounds, against 23.3% in their other rounds.

How is this tested?

Zensoutai2K+G266.6%
forward movement into punchP205.1%
offensive move194.8%
Toushou66P164.1%
evade down143.5%
backdash into evade down133.3%
evade down into throw escape133.3%
Fukusoushou2P112.8%
backdash into offensive move112.8%
evade down into forward dash112.8%
backdash into Kaisei Tento1P+K92.3%
Tenshi Ryusentai6K+G82.0%
Chutenhou3P into punch+kick+guardP+K+G71.8%
Souryu Shukkai43P+K71.8%
evade down into Shatenshou33P71.8%

129 further openings account for the other 202 rounds.

Goh

Career
238–166 · 58.9%
This season
93 matches · 49.5%
Peak rank
33

First hit in 50.9% of 375 rounds. Won 55.5% of the rounds they struck first, 42.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP4010.6%
backdash into Karura4P+K287.5%
Soukyu46P256.7%
Ni'oudaoshi3K+G236.1%
backdash into evade down195.0%
evade down into forward dash112.9%
Garyu66K102.7%
Raijinsatsu6K+G102.7%
backdash into guardG102.7%
evade down into punchP82.1%
Karura4P+K61.6%
backdash61.6%
backdash into Raijinsatsu6K+G61.6%
evade down into Kirin33P61.6%
guardG51.3%

105 further openings account for the other 163 rounds.

Sarah

Career
171–106 · 61.7%
This season
88 matches · 68.2%
Peak rank
32

First hit in 53.2% of 340 rounds. Won 60.8% of the rounds they struck first, 65.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 23.9% of rounds, against 8.7% in their other rounds.

How is this tested?

forward movement into punchP3911.5%
backdash into Crescent Heel4K+G205.9%
Stiletto66K185.3%
Back Knuckle Turn44P113.2%
Leg Slicer2K+G113.2%
backdash into Stiletto66K113.2%
Long Snap Side Chop3P+K92.6%
Low Spin Kick3K+G92.6%
backdash into guardG82.4%
evade down82.4%
backdash into evade down72.1%
evade down into Stiletto66K72.1%
Sharpsword44K into Sharpsword Combo44KK61.8%
Snap Side Chop3P into Setup Combination3PK61.8%
evade up into Stiletto66K61.8%

93 further openings account for the other 164 rounds.

Brad

Career
146–71 · 67.3%
This season
77 matches · 72.7%
Peak rank
32

First hit in 49.2% of 325 rounds. Won 63.1% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dtee Sawk Dtrohng4P+K195.8%
Sharp Shoot1P into guardG175.2%
Sharp Shoot1P154.6%
backdash into guardG154.6%
Middle Spin Kick66K144.3%
Sawk Klab6P+K144.3%
Sway Back4P+K+G into Mighty Knee UpperK144.3%
forward movement into punchP144.3%
evade down into forward dash103.1%
backdash into evade down82.5%
Stop Kick4K into forward movement72.1%
punchP72.1%
backdash into Sawk Klab6P+K61.8%
evade down61.8%
evade down into crouch dash forward61.8%

102 further openings account for the other 155 rounds.

Lau

Career
429–321 · 57.2%
This season
234 matches · 53.9%
Peak rank
35

First hit in 39.1% of 279 rounds. Won 46.8% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP258.8%
Shakashou3P207.0%
backdash into evade down176.0%
Chisoutai2K+G113.9%
backdash into guardG103.5%
Fukko Kensou1P82.8%
Honshin Hekiken1P+K62.1%
Shakashou3P into RenkentaiPK62.1%
backdash into Renshou Senputai3PPK62.1%
Risensou46P+K51.8%
backdash into Junho Chushou33P51.8%
backdash into Kosoushou46P51.8%
backdash into Sako Soushou4P+K51.8%
crouch into Shakashou3P51.8%
evade down into forward dash51.8%

97 further openings account for the other 145 rounds.

Counted from 69 of the 234 matches played. The rest were not pulled for openings.

Taka

Career
177–119 · 59.8%
This season
72 matches · 65.3%
Peak rank
33

First hit in 48.9% of 276 rounds. Won 62.2% of the rounds they struck first, 57.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ao'oni Midaremage214P+K3010.9%
forward movement into punchP217.6%
backdash into evade down176.2%
backdash into Kachi'age33P+K93.3%
Morotezuki66P82.9%
Shita Harite2P82.9%
Morotezuki66P into Morote Tsuppari66PP72.5%
Tsuyubarai2P+K72.5%
evade down into forward dash72.5%
evade down62.2%
evade down into Morotezuki66P62.2%
evade down into throw escape62.2%
Kirikabu Kudaki1P+K51.8%
Tsuyubarai2P+K into Tsuyubarai 22P+KP41.4%
backdash into Dohyouwari43P41.4%

88 further openings account for the other 131 rounds.

Shun

Career
166–111 · 59.9%
This season
63 matches · 54.0%
Peak rank
32

First hit in 52.3% of 260 rounds. Won 55.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2911.0%
Getsuga Gakushu46P155.7%
Rensai Gakushu46PP into Rengeki Gakushu46PPP145.3%
backdash into guardG93.4%
forward movement into punchP72.6%
Gyou'in Haishu3P62.3%
Gyou'in Haishu3P into guardG62.3%
backdash into Kasen Gyou'in6P+K+G62.3%
backdash into Rensai Gakushu46PP62.3%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K51.9%
Getsuga Gakushu46P into Rensai Gakushu46PP51.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK51.9%
backdash into Gyou'in Haishu3P51.9%
evade down into forward dash51.9%
Tenshin Benshu4P+K into throwP+G41.5%

84 further openings account for the other 137 rounds.

Pai

Career
115–60 · 65.7%
This season
38 matches · 68.4%
Peak rank
32

First hit in 51.6% of 155 rounds. Won 62.5% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP149.0%
evade down into forward dash117.1%
Honshin Soukyaku1K+G85.2%
backdash into Honrakukyaku46K+G74.5%
backdash into Enshi Soushou66P63.9%
backdash into evade down63.9%
Honshin Soukyaku1K+G into guardG53.2%
evade down into punchP53.2%
backdash into punchP42.6%
RenshouPP into RaigekishouPPP31.9%
Souanshou3P+K31.9%
Hi'en Tankyaku9K21.3%
Senchuken6P21.3%
Souanshou3P+K into guardG21.3%
Souchuken2P21.3%

57 further openings account for the other 75 rounds.

El Blaze

Career
140–81 · 63.4%
This season
31 matches · 61.3%
Peak rank
33

First hit in 48.7% of 117 rounds. Won 61.4% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down108.3%
Demon Dance9P+K into Demon's Tail9P+KK86.7%
evade down54.2%
evade down into throw escape54.2%
Volcano Upper4P+K43.3%
evade down into crouch dash forward43.3%
Jumping Hammer Knuckle8P+K32.5%
Rolling Low Knuckle1P32.5%
Shouda46PP into Rising Back Spin Kick46PPK32.5%
Zero G Flight7P+K+G32.5%
backdash into guardG32.5%
backdash into throwP+G32.5%
evade down into Shadow Strike6P32.5%
forward movement into punchP32.5%
offensive move32.5%

50 further openings account for the other 57 rounds.

Lion

Career
122–78 · 61.0%
This season
19 matches · 73.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1013.2%
Juchou Senshou8P+K45.3%
forward movement into punchP45.3%
Senshippo66P34.0%
Ukoushin46P+K into Ryusei Renkoushu46P+KP34.0%
backdash into punchP34.0%
crouch dash forward into Sen'inshou3P34.0%
evade down34.0%
evade down into crouch dash forward34.0%
Katousui2P22.6%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP22.6%
Shicchi Soutai3K+G22.6%
Tenshin Ryou'inkyaku6K+G22.6%
backdash into Fujinkyaku66K22.6%
evade down into throw escape22.6%

27 further openings account for the other 28 rounds.

Eileen

Career
239–197 · 54.8%
This season
16 matches · 68.8%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Nyudou214P+K into Enkou ShutsudouP710.8%
forward movement into punchP46.2%
backdash into guardG34.6%
evade down34.6%
forward movement into Rensou HekizanPPP34.6%
Enkou Kenka46P23.1%
Enkou Toutou3P+K23.1%
backdash into Enkou Nyurin66P23.1%
backdash into evade down23.1%
evade down into Enkou Nyudou214P+K23.1%
evade down into forward dash23.1%
evade up23.1%
Douchu6P11.5%
Enkou Nyudou214P+K11.5%
Enkou Nyudou214P+K into Dokuritsu SouganP+K11.5%

28 further openings account for the other 28 rounds.

Kage

Career
159–62 · 72.0%
This season
5 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P313.6%
forward movement into punchP313.6%
backdash29.1%
Fusenjin3P into punchP14.5%
Hiji'uchi6P14.5%
ResshouPP into SandangekiPPP14.5%
Urasuisha3K+G14.5%
backdash into Hagaryu66K+G14.5%
backdash into Nirenkyaku3KK14.5%
backdash into Rasen4P14.5%
backdash into SouhajinP+K14.5%
backdash into evade down14.5%
crouch dash forward14.5%
crouch dash forward into Fusenjin3P14.5%
crouch into Nakageri3K14.5%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (145 here; about 7.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 4 of 17 tests hold up
  • Jacky: 1 of 15 tests hold up
  • Jean: 2 of 14 tests hold up
  • Wolf: 1 of 15 tests hold up
  • Dural: 0 of 14 tests hold up
  • Akira: 0 of 12 tests hold up
  • Jeffry: 0 of 14 tests hold up
  • Lei Fei: 1 of 11 tests hold up
  • Goh: 0 of 14 tests hold up
  • Sarah: 1 of 12 tests hold up
  • Brad: 0 of 7 tests hold up
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)