VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ずんだもん

Career matches283
Career win rate75.6%
Round win rate62.9%
Peak rank40
Distinct opponents9
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky402832146975.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh440100.0%+26.2
Lei Fei42250.0%-18.9
Kage32166.7%-1.4
Lau220100.0%+26.9
Lion21150.0%-23.0
Wolf220100.0%+37.4
Akira110100.0%+17.0
Jean110100.0%+39.1
Pai1010.0%-79.5
Taka1010.0%-75.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence54180.0%+4.9
Single Wall43175.0%+8.0
Half Fence32166.7%-0.5
Rectangle32166.7%-1.4
Full Fence and Open220100.0%+23.4
Open2020.0%-75.0
Low Fence110100.0%+17.0
Octagon110100.0%+39.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1275.0%70.7%+4.3
No walls757.1%70.5%-13.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

昆虫ちゃん (Rank 40)2026/06/281010.0%
超ボタン連打マ~ン (Rank 42)2026/06/2832166.7%
★闘将拉麵男★ (Rank 41)2026/06/2821150.0%
ピーエス (Rank 39)2026/05/31440100.0%
真夏 (Rank 42)2026/05/3142250.0%
ハティーン (Rank 39)2026/05/31220100.0%
アゴ眼鏡 (Rank 42)2026/05/31110100.0%
Laphroaig10 (Rank 36)2026/05/31110100.0%
ザンパンマーン (Rank 40)2026/05/3132166.7%

Round openings

Jacky

backdash into Middle Smash6P910.1%
crouch into Squat Straight2P910.1%
guardG into Dash Hammer Kick66K55.6%
backdash into evade up44.5%
Middle Spin Kick46K+G33.4%
Squat Straight2P33.4%
backdash into Beat & Back KnuckleP+KP33.4%
backdash into guardG33.4%
crouch into Low Spin Kick1K+G33.4%
forward movement into Jab Double StraightPPP33.4%
forward movement into punchP33.4%
Bil Jee6P+K into forward movement22.2%
High Angle Upper Kick6K22.2%
Slant Back Knuckle1P22.2%
backdash into Middle Smash Sword6PK22.2%

32 further openings account for the other 33 rounds.