Virtua Fighter 5 REVO · v1.10 · Region: Asia
ずんだもん
Characters played — VF5's own record
| Jacky | 40 | 283 | 214 | 69 | 75.6% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 4 | 4 | 0 | 100.0% | +26.2 |
|---|---|---|---|---|---|
| Lei Fei | 4 | 2 | 2 | 50.0% | -18.9 |
| Kage | 3 | 2 | 1 | 66.7% | -1.4 |
| Lau | 2 | 2 | 0 | 100.0% | +26.9 |
| Lion | 2 | 1 | 1 | 50.0% | -23.0 |
| Wolf | 2 | 2 | 0 | 100.0% | +37.4 |
| Akira | 1 | 1 | 0 | 100.0% | +17.0 |
| Jean | 1 | 1 | 0 | 100.0% | +39.1 |
| Pai | 1 | 0 | 1 | 0.0% | -79.5 |
| Taka | 1 | 0 | 1 | 0.0% | -75.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 5 | 4 | 1 | 80.0% | +4.9 |
|---|---|---|---|---|---|
| Single Wall | 4 | 3 | 1 | 75.0% | +8.0 |
| Half Fence | 3 | 2 | 1 | 66.7% | -0.5 |
| Rectangle | 3 | 2 | 1 | 66.7% | -1.4 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +23.4 |
| Open | 2 | 0 | 2 | 0.0% | -75.0 |
| Low Fence | 1 | 1 | 0 | 100.0% | +17.0 |
| Octagon | 1 | 1 | 0 | 100.0% | +39.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 12 | 75.0% | 70.7% | +4.3 |
| No walls | 7 | 57.1% | 70.5% | -13.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ピーエス (Rank 39) | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|
| 真夏 (Rank 42) | 4 | 2 | 2 | 50.0% |
| ザンパンマーン (Rank 40) | 3 | 2 | 1 | 66.7% |
| 超ボタン連打マ~ン (Rank 42) | 3 | 2 | 1 | 66.7% |
| ★闘将拉麵男★ (Rank 41) | 2 | 1 | 1 | 50.0% |
| ハティーン (Rank 39) | 2 | 2 | 0 | 100.0% |
| Laphroaig10 (Rank 36) | 1 | 1 | 0 | 100.0% |
| アゴ眼鏡 (Rank 42) | 1 | 1 | 0 | 100.0% |
| 昆虫ちゃん (Rank 40) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 昆虫ちゃん (Rank 40) | 2026/06/28 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| 超ボタン連打マ~ン (Rank 42) | 2026/06/28 | 3 | 2 | 1 | 66.7% |
| ★闘将拉麵男★ (Rank 41) | 2026/06/28 | 2 | 1 | 1 | 50.0% |
| ピーエス (Rank 39) | 2026/05/31 | 4 | 4 | 0 | 100.0% |
| 真夏 (Rank 42) | 2026/05/31 | 4 | 2 | 2 | 50.0% |
| ハティーン (Rank 39) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| アゴ眼鏡 (Rank 42) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| Laphroaig10 (Rank 36) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| ザンパンマーン (Rank 40) | 2026/05/31 | 3 | 2 | 1 | 66.7% |
Round openings
Jacky
| backdash into Middle Smash6P | 9 | 10.1% |
|---|---|---|
| crouch into Squat Straight2P | 9 | 10.1% |
| guardG into Dash Hammer Kick66K | 5 | 5.6% |
| backdash into evade up | 4 | 4.5% |
| Middle Spin Kick46K+G | 3 | 3.4% |
| Squat Straight2P | 3 | 3.4% |
| backdash into Beat & Back KnuckleP+KP | 3 | 3.4% |
| backdash into guardG | 3 | 3.4% |
| crouch into Low Spin Kick1K+G | 3 | 3.4% |
| forward movement into Jab Double StraightPPP | 3 | 3.4% |
| forward movement into punchP | 3 | 3.4% |
| Bil Jee6P+K into forward movement | 2 | 2.2% |
| High Angle Upper Kick6K | 2 | 2.2% |
| Slant Back Knuckle1P | 2 | 2.2% |
| backdash into Middle Smash Sword6PK | 2 | 2.2% |
32 further openings account for the other 33 rounds.
