VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

abc

Career matches2,761
Career win rate54.4%
Round win rate50.3%
Peak rank41
Distinct opponents38
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1854 #230 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau412,3851,2741,11153.4%
Shun—37622814860.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira29141548.3%-1.2
Jacky1912763.2%+14.2
Kage127558.3%+10.1
Shun115645.5%-5.6
Brad72528.6%-32.4
Eileen63350.0%+12.4
Sarah53260.0%+7.4
Wolf52340.0%-10.7
Pai43175.0%+19.4
Goh32166.7%+4.7
Jeffry21150.0%-4.9
Lau21150.0%+14.1
Lei Fei2020.0%-44.4
Aoi1010.0%-58.0
Vanessa1010.0%-53.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1761135.3%-22.1
Low Fence1712570.6%+20.1
Full Fence158753.3%+1.9
Open136746.1%+1.4
Single Wall107370.0%+19.6
Half Fence74357.1%+2.8
Rectangle72528.6%-23.8
Octagon62433.3%-9.0
Breakable Half Fence51420.0%-27.6
Full Fence and Open32166.7%+17.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5740.4%51.1%-10.7
No walls4062.5%50.4%+12.1

Walls against open: -22.8 points (95% range -42.9 to -2.8), p 0.026 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

シズラヒモビッチ (Rank 42)2026/05/103030.0%
超ボタン連打マ~ン (Rank 42)2026/05/1082625.0%
がっちゃがちゃまん (Rank 41)2026/05/103030.0%
こんにちわアキラ (Rank 42)2026/05/1051420.0%
カルティカ (Rank 41)2026/05/1053260.0%
interceptor (Rank 39)2026/05/1053260.0%
OnlyOne (Rank 38)2026/05/1032166.7%
ドナドナ7 (Rank 43)2026/05/1064266.7%
rocku (Rank 40)2026/05/1062433.3%
真夏 (Rank 42)2026/05/1043175.0%
ロドリゴサンチェス (Rank 42)2026/05/1052340.0%
Sore (Rank 32)2026/05/10220100.0%
STAGEW(ON)@스테이지원 (Rank 39)2026/05/0931233.3%
ふじふじくん (Rank 41)2026/05/09330100.0%
エル・シエロ (Rank 41)2026/05/09220100.0%
spacex_falcon_heavy (Rank 40)2026/05/0931233.3%
白州ラウ魔王 (Rank 44)2026/05/0921150.0%
a.k.aとりてん (Rank 38)2026/05/0974357.1%
ゆ~やん3 (Rank 39)2026/05/0921150.0%
昆虫ちゃん (Rank 41)2026/05/0921150.0%
中四国ウルフ (Rank 42)2026/05/0921150.0%
JANGGANG (Rank 39)2026/05/09220100.0%
『ρε』.α (Rank 41)2026/04/0253260.0%
悟りの (Rank 41)2026/04/0252340.0%
klkun (Rank 39)2026/04/0232166.7%

Round openings

Lau

Career
1,274–1,111 · 53.4%
This season
109 matches · 50.5%
Peak rank
41

First hit in 49.9% of 435 rounds. Won 58.1% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into throwP+G5111.7%
backdash into Honten Rakutoutai46K+G327.4%
backdash into evade up327.4%
backdash into evade down286.4%
crouch into Souchuken2P225.1%
Fukko Kensou1P122.8%
backdash into Junho Chushou33P112.5%
throwP+G into forward movement112.5%
Sako Soushou4P+K into punchP102.3%
backdash into Sako Soushou4P+K92.1%
backdash into Fukko Kensou1P81.8%
Genchi Senpukyaku8K+G71.6%
backdash into Shakashou3P71.6%
backdash into punchP71.6%
backward movement into throwP+G71.6%

90 further openings account for the other 181 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira3–10 · 23%8–4 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 0 of 15 tests hold up