VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

Masquenada

Career matches4,923
Career win rate46.8%
Round win rate47.1%
Peak rank35
Distinct opponents139
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun354,7822,2422,54046.9%
El Blaze141627944.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira35122334.3%-13.5
Sarah2316769.6%+26.8
Goh2181338.1%-10.2
Jacky2191242.9%-5.3
Lei Fei1913668.4%+19.7
Jeffry1871138.9%-9.3
Lau149564.3%+15.6
Wolf115645.5%-4.3
El Blaze105550.0%+8.2
Shun102820.0%-25.1
Kage92722.2%-21.6
Pai84450.0%-8.2
Aoi75271.4%+26.4
Brad73442.9%-5.0
Jean73442.9%-4.8
Vanessa54180.0%+33.9
Eileen41325.0%-21.5
Lion41325.0%-23.6
Taka43175.0%+31.6
Dural31233.3%-7.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence3223971.9%+25.2
Rectangle3092130.0%-18.1
Full Fence2791833.3%-12.5
Single Wall26141253.9%+7.4
Open24121250.0%+4.2
Low Fence23101343.5%-6.2
Breakable Full Fence2151623.8%-25.3
Octagon2113861.9%+14.7
Breakable Half Fence2081240.0%-3.8
Full Fence and Open75271.4%+20.7

1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15144.4%46.7%-2.3
No walls7349.3%47.5%+1.8

Walls against open: -4.2 points (95% range -19.0 to +10.7), p 0.584 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

simusimu500 (Rank 31)2026/08/31550100.0%
kagemaru1 (Rank 33)2026/08/313030.0%
dancho--hs (Rank 33)2026/08/3131233.3%
n-nova06 (Rank 33)2026/08/3152340.0%
무파ZeroBlue (Rank 34)2026/08/2331233.3%
LEEGOSEGA (Rank 30)2026/07/3131233.3%
BigBoin (Rank 33)2026/07/30330100.0%
striker0123 (Rank 30)2026/07/30330100.0%
IkebukuroSarah (Rank 36)2026/07/2743175.0%
remiuyu (Rank 30)2026/07/2732166.7%
itikawanaoki (Rank 32)2026/07/2731233.3%
VanWinkle (Rank 30)2026/07/2764266.7%
zaduhkj (Rank 35)2026/07/2782625.0%
poteto (Rank 35)2026/07/273030.0%
BANANA (Rank 29)2026/07/27440100.0%
타우끼/taukee (Rank 35)2026/07/264040.0%
구닥스트렌져 (Rank 34)2026/07/1932166.7%
ふぇに (Rank 34)2026/07/1953260.0%
windowkhs (Rank 29)2026/07/1732166.7%
hattori1357 (Rank 35)2026/07/1353260.0%
ぁ     やごろ (Rank 35)2026/07/0651420.0%
danimura (Rank 32)2026/07/0631233.3%
Uecchi-Ver53 (Rank 31)2026/07/0632166.7%
テクノモデル (Rank 35)2026/07/06220100.0%
mahiro_725 (Rank 33)2026/07/0632166.7%

Round openings

Shun

Koushinhi4P+K+G into backward movement16817.5%
crouch into Haisenchu1P10510.9%
Koushinhi4P+K+G into backdash899.2%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP838.6%
forward movement into crouch454.7%
offensive move into Tanhi ChougekiK+G384.0%
crouch into Gyou'in Haishu3P303.1%
forward movement into Koushinhi Fusshu4P+K+GP262.7%
Gyou'in Haishu3P222.3%
Haisenchu1P into backdash222.3%
backdash into backward movement212.2%
forward movement into Koushinhi4P+K+G212.2%
forward movement into Haisenchu1P171.8%
backward movement into offensive move151.6%
offensive move141.5%

104 further openings account for the other 246 rounds.