VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

ま~く

  • Akira
  • Aoi
Career matches5,229
Career win rate49.4%
Round win rate48.9%
Peak rank33
Distinct opponents388
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1456 #2,294 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai334,4942,2222,27249.4%
Akira2871335136249.2%
Aoi262291340.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,365 of 4,549 rounds counted

6.7 inputs a second (400 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.63962,885
Akira7.0421469
Aoi6.538811

By opponent's character

Akira6.8410392
Jacky6.6394421
Wolf6.5393188
Jean6.5390177
Aoi6.8406274
Lau6.6394224
Jeffry6.4384185
Pai6.8410230
Goh6.6394178
Kage6.7403134
Brad6.7401203
El Blaze6.6396157
Lion6.9414107
Lei Fei6.9412143
Sarah6.5393112
Shun6.7403103
Vanessa6.740572
Taka6.338141
Eileen6.438419
Dural7.14245

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira121625951.2%+4.0
Jacky120477339.2%-8.2
Wolf81443754.3%+4.7
Jean80384247.5%+1.6
Aoi77512666.2%+19.9
Lau75344145.3%-2.7
Jeffry72294340.3%-6.8
Pai66313547.0%-3.2
Goh61342755.7%+8.9
Kage56253144.6%-1.6
Brad55272849.1%+1.3
El Blaze51222943.1%-3.5
Lion50222844.0%-7.2
Lei Fei40231757.5%+10.4
Sarah37152240.5%-7.0
Shun34161847.1%-4.4
Vanessa25111444.0%-0.0
Taka124833.3%-22.6
Eileen112918.2%-34.7
Dural53260.0%+9.6

1 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle159817850.9%+3.7
Breakable Full Fence127507739.4%-9.9
Half Fence118655355.1%+8.3
Low Fence118526644.1%-3.4
Breakable Half Fence117675057.3%+7.1
Octagon113516245.1%-2.7
Full Fence99346534.3%-11.9
Open94484651.1%+3.0
Single Wall85414448.2%+1.3
Full Fence and Open45252055.6%+7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73347.5%47.9%-0.5
No walls29747.5%47.5%-0.0

Walls against open: -0.5 points (95% range -7.5 to +6.6), p 0.901 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

のみ (Rank 34)2026/10/18103730.0%
n-nova06 (Rank 34)2026/10/18116554.5%
Bird-Tat (Rank 33)2026/10/1893633.3%
TAPIOKA (Rank 30)2026/10/18106460.0%
イチゲン (Rank 30)2026/10/13107370.0%
あをゐ (Rank 34)2026/10/1394544.4%
Phrazes_For_The_Young (Rank 35)2026/10/131661037.5%
さみぃ_ANTARES (Rank 31)2026/09/3095455.6%
bh_iflg (Rank 32)2026/09/2683537.5%
太鼓の別人@稲刈準備中 (Rank 33)2026/09/2485362.5%
ぷこ (Rank 36)2026/09/181641225.0%
れもん@のびしろF (Rank 33)2026/09/1882625.0%
BigBoin (Rank 33)2026/09/13107370.0%
[VirtuAnalytics]SuperGolden (Rank 35)2026/09/1371614.3%
鳩男 (Rank 30)2026/09/12108280.0%
肉彦さん☆彡 (Rank 31)2026/09/1197277.8%
AOEアオイ (Rank 35)2026/09/1194544.4%
AlicerLandeel (Rank 32)2026/09/03105550.0%
雷電 (Rank 30)2026/08/311851327.8%
ekd (Rank 33)2026/08/3173442.9%
hayate (Rank 30)2026/08/3076185.7%
わばし (Rank 32)2026/06/21106460.0%
マーレさん (Rank 33)2026/06/15149564.3%
ふぇに (Rank 33)2026/06/0781712.5%
μ (Rank 27)2026/05/0775271.4%

Round openings

Every character

backdash into Ensei Toukyaku46K2505.8%
backdash into evade up2345.5%
crouch dash back into Ensei Soushouheki4P2064.8%
Honshin Soukyaku1K+G1894.4%
punchP into RenshouPP1864.3%
crouch into Souka Rensui3PP1633.8%
backdash into Honrakukyaku46K+G1473.4%
forward movement into punchP1423.3%
crouch into Senchutai3K1293.0%
Ensei Haijinkyaku7K+G1002.3%
Honshin Soukyaku1K+G into guardG912.1%
punchP862.0%
backdash into Ensei Toukikyaku46KK842.0%
backdash into Tenshin Oushoushou46P+K821.9%
backward movement into evade up771.8%

445 further openings account for the other 2,105 rounds.

Counted from 1,056 of the 1,129 matches played. The rest were not pulled for openings.

Pai

Career
2,222–2,272 · 49.4%
This season
1,011 matches · 47.5%
Peak rank
33

First hit in 56.0% of 3,750 rounds. Won 51.7% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • Against Lion: evades first in 11.8% of rounds, against 5.4% against everyone else.
  • In round 1: opens with “backdash into 46K Ensei Toukyaku” in 10.1% of rounds, against 5.4% in their other rounds.

How is this tested?

backdash into Ensei Toukyaku46K2506.6%
backdash into evade up2135.6%
crouch dash back into Ensei Soushouheki4P2065.4%
Honshin Soukyaku1K+G1895.0%
punchP into RenshouPP1864.9%
crouch into Souka Rensui3PP1634.3%
backdash into Honrakukyaku46K+G1473.9%
crouch into Senchutai3K1293.4%
forward movement into punchP1153.0%
Ensei Haijinkyaku7K+G1002.6%
Honshin Soukyaku1K+G into guardG912.4%
backdash into Ensei Toukikyaku46KK842.2%
backdash into Tenshin Oushoushou46P+K822.2%
punchP812.1%
backward movement into evade up671.8%

329 further openings account for the other 1,688 rounds.

Counted from 938 of the 1,011 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira29–27 · 52%19–12 · 61%-6.5
Jacky26–33 · 44%12–15 · 44%too few to test
Jean22–23 · 49%6–12 · 33%too few to test
Jeffry21–29 · 42%0–10 · 0%too few to test
Wolf25–13 · 66%6–14 · 30%too few to test
Aoi23–13 · 64%14–4 · 78%too few to test
Pai18–20 · 47%6–11 · 35%too few to test
Kage17–19 · 47%5–10 · 33%too few to test
Lau16–22 · 42%7–7 · 50%too few to test
Goh21–15 · 58%7–4 · 64%too few to test
El Blaze13–22 · 37%8–5 · 62%too few to test
Brad14–12 · 54%7–7 · 50%too few to test
Lion13–18 · 42%3–3 · 50%too few to test
Lei Fei13–6 · 68%8–7 · 53%too few to test
Sarah6–13 · 32%6–4 · 60%too few to test
Shun6–11 · 35%3–0 · 100%too few to test
Vanessa5–5 · 50%2–5 · 29%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

73 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
351–362 · 49.2%
This season
115 matches · 50.4%
Peak rank
28

First hit in 56.0% of 468 rounds. Won 51.1% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash back into Jouho Touken6P326.8%
backdash into Chouzan Housui46P+K286.0%
forward movement into punchP275.8%
backdash into evade up214.5%
backdash into Jouho Senshou46P204.3%
Senzankou66P+K into throwP+G163.4%
backdash into Souka Housui3P+K163.4%
Rimon Chouchu66P153.2%
Rimon Chouchu66P into forward dash153.2%
evade down into Jouho Senshou46P153.2%
backward movement into evade up102.1%
crouch dash back into Jouho Senshou46P91.9%
guardG81.7%
Senzankou66P+K71.5%
crouch dash forward into Youhou33P71.5%

127 further openings account for the other 223 rounds.

Aoi

Career
9–13 · 40.9%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP218.2%
Koromoguruma66P19.1%
Kusanagi2K+G19.1%
Sou'unha66K19.1%
backdash into Soushouda46P+K19.1%
backdash into down-back kick+guard1K+G19.1%
down-back kick+guard1K+G19.1%
evade down into Hou'oushu3P19.1%
forward movement into Kasuminagi2KP19.1%
forward movement into NirentotsuPP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 2 of 16 tests hold up
  • Akira: 0 of 14 tests hold up
  • Aoi: not tested (too few rounds)