Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1712 #750 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 38 | 6,927 | 3,453 | 3,474 | 49.9% |
|---|---|---|---|---|---|
| Jacky | 34 | 4,686 | 2,306 | 2,380 | 49.2% |
| Wolf | 32 | 1,248 | 639 | 609 | 51.2% |
| Kage | — | 392 | 202 | 190 | 51.5% |
| Eileen | — | 339 | 182 | 157 | 53.7% |
| Pai | 26 | 27 | 13 | 14 | 48.1% |
| Goh | 26 | 4 | 1 | 3 | 25.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
13,047 of 15,764 rounds counted10.2 inputs a second (615 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 10.5 | 631 | 8,560 |
|---|---|---|---|
| Vanessa | 9.7 | 582 | 4,474 |
| Wolf | 11.2 | 669 | 13 |
By opponent's character
| Akira | 10.6 | 634 | 1,730 |
|---|---|---|---|
| Jacky | 10.5 | 628 | 1,341 |
| Wolf | 10.4 | 627 | 1,075 |
| Jeffry | 9.8 | 590 | 730 |
| Pai | 10.1 | 609 | 787 |
| Sarah | 10.4 | 622 | 799 |
| Goh | 10.2 | 612 | 756 |
| Jean | 10.0 | 599 | 780 |
| Lau | 10.4 | 623 | 690 |
| Kage | 10.1 | 603 | 648 |
| Aoi | 10.1 | 607 | 549 |
| Brad | 9.6 | 578 | 519 |
| Shun | 10.6 | 636 | 573 |
| Lei Fei | 9.9 | 596 | 447 |
| Vanessa | 10.1 | 608 | 459 |
| Lion | 10.3 | 621 | 384 |
| El Blaze | 10.0 | 602 | 384 |
| Eileen | 9.9 | 592 | 198 |
| Taka | 9.8 | 590 | 160 |
| Dural | 10.8 | 647 | 38 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 464 | 223 | 241 | 48.1% | +0.6 |
|---|---|---|---|---|---|
| Jacky | 366 | 182 | 184 | 49.7% | -0.6 |
| Wolf | 297 | 147 | 150 | 49.5% | -1.5 |
| Jeffry | 231 | 109 | 122 | 47.2% | -1.1 |
| Pai | 227 | 119 | 108 | 52.4% | +3.6 |
| Sarah | 225 | 106 | 119 | 47.1% | -2.1 |
| Goh | 215 | 107 | 108 | 49.8% | -0.4 |
| Jean | 214 | 100 | 114 | 46.7% | -2.2 |
| Lau | 211 | 100 | 111 | 47.4% | -2.3 |
| Kage | 202 | 76 | 126 | 37.6% | -8.6 |
| Aoi | 176 | 92 | 84 | 52.3% | +4.2 |
| Brad | 174 | 72 | 102 | 41.4% | -5.6 |
| Shun | 166 | 95 | 71 | 57.2% | +8.7 |
| Lei Fei | 144 | 83 | 61 | 57.6% | +9.5 |
| Vanessa | 139 | 84 | 55 | 60.4% | +11.9 |
| Lion | 132 | 73 | 59 | 55.3% | +3.9 |
| El Blaze | 130 | 57 | 73 | 43.9% | -5.8 |
| Eileen | 60 | 20 | 40 | 33.3% | -17.5 |
| Taka | 45 | 21 | 24 | 46.7% | +0.7 |
| Dural | 9 | 5 | 4 | 55.6% | +6.8 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 414 | 202 | 212 | 48.8% | +0.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 395 | 179 | 216 | 45.3% | -4.9 |
| Rectangle | 388 | 173 | 215 | 44.6% | -4.7 |
| Open | 380 | 177 | 203 | 46.6% | -2.6 |
| Full Fence | 378 | 199 | 179 | 52.6% | +4.3 |
| Octagon | 377 | 189 | 188 | 50.1% | +1.8 |
| Breakable Full Fence | 376 | 188 | 188 | 50.0% | +0.7 |
| Half Fence | 373 | 182 | 191 | 48.8% | +0.1 |
| Single Wall | 372 | 192 | 180 | 51.6% | +3.0 |
| Full Fence and Open | 175 | 94 | 81 | 53.7% | +4.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,287 | 48.5% | 49.0% | -0.5 |
| No walls | 1,166 | 49.0% | 48.8% | +0.1 |
Walls against open: -0.6 points (95% range -4.3 to +3.1), p 0.752 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 35) | 36 | 18 | 18 | 50.0% |
|---|---|---|---|---|
| hattori1357 (Rank 35) | 34 | 16 | 18 | 47.1% |
| Uecchi-Ver53 (Rank 31) | 29 | 20 | 9 | 69.0% |
| クロサギ@はなちゃん (Rank 33) | 27 | 14 | 13 | 51.9% |
| kampfarkz (Rank 34) | 23 | 9 | 14 | 39.1% |
| west-muta (Rank 32) | 23 | 9 | 14 | 39.1% |
| NO-NAMENANASI774 (Rank 35) | 22 | 9 | 13 | 40.9% |
| いえす (Rank 40) | 22 | 5 | 17 | 22.7% |
| 都筑まもる君 (Rank 31) | 22 | 10 | 12 | 45.5% |
| KillBill (Rank 31) | 21 | 8 | 13 | 38.1% |
| private-ryan-yk (Rank 30) | 21 | 9 | 12 | 42.9% |
| igyoken55 (Rank 30) | 20 | 7 | 13 | 35.0% |
| zephyr_dural (Rank 32) | 20 | 9 | 11 | 45.0% |
| ∈挙動不審∋ (Rank 35) | 20 | 8 | 12 | 40.0% |
| どろパイ (Rank 30) | 19 | 11 | 8 | 57.9% |
| へっぽこラウ (Rank 34) | 19 | 5 | 14 | 26.3% |
| 沼男(ヌマヲ) (Rank 34) | 19 | 13 | 6 | 68.4% |
| IzumiKyoka_bungo (Rank 32) | 18 | 5 | 13 | 27.8% |
| alleni3xvf5ws (Rank 32) | 18 | 8 | 10 | 44.4% |
| ankocat2 (Rank 28) | 18 | 8 | 10 | 44.4% |
| joechou222 (Rank 36) | 18 | 9 | 9 | 50.0% |
| lapislazuli (Rank 37) | 18 | 9 | 9 | 50.0% |
| ラオゥ (Rank 27) | 18 | 10 | 8 | 55.6% |
| Wallaby360 (Rank 34) | 17 | 12 | 5 | 70.6% |
| fixed-star_61 (Rank 35) | 16 | 8 | 8 | 50.0% |
Most played opponents, most recent first
| 沼男(ヌマヲ) (Rank 34) | 2026/10/16 | 19 | 13 | 6 | 68.4% |
|---|---|---|---|---|---|
| Uecchi-Ver53 (Rank 31) | 2026/10/14 | 29 | 20 | 9 | 69.0% |
| joechou222 (Rank 36) | 2026/10/14 | 18 | 9 | 9 | 50.0% |
| KillBill (Rank 31) | 2026/10/14 | 21 | 8 | 13 | 38.1% |
| ヘニオ (Rank 35) | 2026/10/14 | 36 | 18 | 18 | 50.0% |
| 都筑まもる君 (Rank 31) | 2026/10/12 | 22 | 10 | 12 | 45.5% |
| private-ryan-yk (Rank 30) | 2026/10/11 | 21 | 9 | 12 | 42.9% |
| zephyr_dural (Rank 32) | 2026/10/10 | 20 | 9 | 11 | 45.0% |
| ∈挙動不審∋ (Rank 35) | 2026/10/02 | 20 | 8 | 12 | 40.0% |
| NO-NAMENANASI774 (Rank 35) | 2026/10/02 | 22 | 9 | 13 | 40.9% |
| igyoken55 (Rank 30) | 2026/10/02 | 20 | 7 | 13 | 35.0% |
| west-muta (Rank 32) | 2026/10/02 | 23 | 9 | 14 | 39.1% |
| alleni3xvf5ws (Rank 32) | 2026/09/29 | 18 | 8 | 10 | 44.4% |
| クロサギ@はなちゃん (Rank 33) | 2026/09/28 | 27 | 14 | 13 | 51.9% |
| ラオゥ (Rank 27) | 2026/09/28 | 18 | 10 | 8 | 55.6% |
| hattori1357 (Rank 35) | 2026/09/28 | 34 | 16 | 18 | 47.1% |
| へっぽこラウ (Rank 34) | 2026/09/27 | 19 | 5 | 14 | 26.3% |
| kampfarkz (Rank 34) | 2026/09/18 | 23 | 9 | 14 | 39.1% |
| fixed-star_61 (Rank 35) | 2026/09/15 | 16 | 8 | 8 | 50.0% |
| どろパイ (Rank 30) | 2026/09/15 | 19 | 11 | 8 | 57.9% |
| Wallaby360 (Rank 34) | 2026/09/11 | 17 | 12 | 5 | 70.6% |
| lapislazuli (Rank 37) | 2026/09/02 | 18 | 9 | 9 | 50.0% |
| ankocat2 (Rank 28) | 2026/08/29 | 18 | 8 | 10 | 44.4% |
| IzumiKyoka_bungo (Rank 32) | 2026/08/26 | 18 | 5 | 13 | 27.8% |
| いえす (Rank 40) | 2026/06/12 | 22 | 5 | 17 | 22.7% |
Round openings
Every character
| evade down into guardG | 703 | 4.8% |
|---|---|---|
| Offensive Style: backdash into back kick+guard4K+G | 461 | 3.2% |
| backdash into evade down | 352 | 2.4% |
| evade down into forward dash | 310 | 2.1% |
| evade down into crouch dash forward | 268 | 1.9% |
| Defensive Style: Wind Elbow into forward movement | 260 | 1.8% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 195 | 1.3% |
| Defensive Style: evade down into guardG | 195 | 1.3% |
| Offensive Style: Back Charge Kick | 170 | 1.2% |
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 166 | 1.1% |
| Defensive Style: evade down into forward dash | 160 | 1.1% |
| Defensive Style: Wind Elbow into Back Knuckle6P | 147 | 1.0% |
| backdash into Spin Heel Sword4K+G | 144 | 1.0% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 132 | 0.9% |
| evade down into backdash | 131 | 0.9% |
1,364 further openings account for the other 10,717 rounds.
Counted from 3,516 of the 3,827 matches played. The rest were not pulled for openings.
Jacky
- Career
- 2,306–2,380 · 49.2%
- This season
- 2,082 matches · 48.0%
- Peak rank
- 34
First hit in 55.7% of 7,318 rounds. Won 50.6% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 28.2% of rounds, against 18.7% in their other rounds.
- Against Wolf: attacks straight away in 34.4% of rounds, against 22.0% against everyone else.
- After opening the round before by backing off: backs off first in 34.5% of rounds, against 20.8% after anything else.
- After the opponent opened the round before by backing off: attacks straight away in 23.8% of rounds, against 20.0% after anything else.
- After losing a round: backs off first in 25.3% of rounds, against 21.6% after winning one.
- When the score is level: backs off first in 26.0% of rounds, against 21.4% when ahead or behind.
- Against a Shun on no drinks: evades first in 69.8% of rounds, against 38.8% against a Shun on other counts.
- In round 4 or later: opens with “backdash into evade down” in 6.5% of rounds, against 4.1% in their other rounds.
- Against Akira: opens with “backdash into 4K+G Spin Heel Sword” in 3.7% of rounds, against 1.6% against everyone else.
- On Rectangle stages: opens with “evade down into G guard” in 12.4% of rounds, against 9.2% on the other stages.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 13.6% of rounds, against 4.8% after anything else.
- After losing a round: opens with “backdash into 4K+G Spin Heel Sword” in 3.0% of rounds, against 1.4% after winning one.
- When behind: opens with “backdash into 4K+G Spin Heel Sword” in 2.9% of rounds, against 1.7% when ahead or level.
| evade down into guardG | 693 | 9.4% |
|---|---|---|
| backdash into evade down | 351 | 4.8% |
| evade down into forward dash | 303 | 4.1% |
| evade down into crouch dash forward | 264 | 3.6% |
| backdash into Spin Heel Sword4K+G | 144 | 2.0% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 132 | 1.8% |
| evade down into backdash | 126 | 1.7% |
| forward dash into evade down | 123 | 1.7% |
| Slide Shuffle (Deflect)4P+K+G into evade down | 113 | 1.5% |
| crouch dash forward into evade down | 111 | 1.5% |
| evade down into throw escape | 110 | 1.5% |
| punchP into Grave BlowKP | 108 | 1.5% |
| evade down | 107 | 1.5% |
| evade up into forward dash | 107 | 1.5% |
| backward movement into evade down | 106 | 1.4% |
583 further openings account for the other 4,442 rounds.
Counted from 1,773 of the 2,082 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 71–87 · 45% | 43–46 · 48% | -3.5 |
| Jacky | 59–52 · 53% | 18–29 · 38% | +14.2 |
| Wolf | 45–42 · 52% | 20–25 · 44% | +8.9 |
| Jeffry | 36–41 · 47% | 18–19 · 49% | -3.7 |
| Sarah | 28–38 · 42% | 16–18 · 47% | -1.2 |
| Goh | 30–35 · 46% | 19–20 · 49% | -3.8 |
| Lau | 35–31 · 53% | 15–14 · 52% | too few to test |
| Jean | 30–39 · 43% | 7–12 · 37% | too few to test |
| Pai | 27–26 · 51% | 21–17 · 55% | -4.9 |
| Kage | 13–27 · 32% | 11–21 · 34% | -4.4 |
| Shun | 29–19 · 60% | 10–13 · 43% | too few to test |
| Aoi | 27–21 · 56% | 6–7 · 46% | too few to test |
| El Blaze | 17–18 · 49% | 11–7 · 61% | too few to test |
| Vanessa | 22–17 · 56% | 5–2 · 71% | too few to test |
| Brad | 9–21 · 30% | 3–9 · 25% | too few to test |
| Lion | 14–14 · 50% | 11–4 · 73% | too few to test |
| Lei Fei | 15–12 · 56% | 3–5 · 38% | too few to test |
| Eileen | 5–16 · 24% | 3–5 · 38% | too few to test |
| Taka | 5–6 · 45% | 4–7 · 36% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
309 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 3,453–3,474 · 49.9%
- This season
- 1,706 matches · 50.0%
- Peak rank
- 38
First hit in 25.1% of 6,961 rounds. Won 53.5% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 28.4% of rounds, against 15.8% in their other rounds.
- Against Akira: moves in first in 21.6% of rounds, against 10.3% against everyone else.
- On Full Fence stages: waits first in 4.1% of rounds, against 1.8% on the other stages.
- After opening the round before by evading: evades first in 31.9% of rounds, against 27.1% after anything else.
- After winning a round: backs off first in 24.9% of rounds, against 21.3% after losing one.
- When the score is level: backs off first in 29.1% of rounds, against 19.7% when ahead or behind.
- In round 4 or later: opens with “Offensive Style: backdash into 4K+G back kick+guard” in 11.6% of rounds, against 4.7% in their other rounds.
- Against Akira: opens with “Defensive Style: Shadow Slicer into 6K Cut-in Knee Kick” in 7.0% of rounds, against 2.4% against everyone else.
- On Rectangle stages: opens with “Defensive Style: Wind Elbow into forward movement” in 6.4% of rounds, against 3.3% on the other stages.
- After opening the round before with “Offensive Style: backdash into 4K+G back kick+guard”: opens with “Defensive Style: Wind Elbow into forward movement” in 6.6% of rounds, against 3.1% after anything else.
- After winning a round: opens with “Offensive Style: backdash into 4K+G back kick+guard” in 9.8% of rounds, against 6.1% after losing one.
- When the score is level: opens with “Offensive Style: backdash into 4K+G back kick+guard” in 10.8% of rounds, against 5.9% when ahead or behind.
| Offensive Style: backdash into back kick+guard4K+G | 461 | 6.6% |
|---|---|---|
| Defensive Style: Wind Elbow into forward movement | 260 | 3.7% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 195 | 2.8% |
| Defensive Style: evade down into guardG | 195 | 2.8% |
| Offensive Style: Back Charge Kick | 170 | 2.4% |
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 166 | 2.4% |
| Defensive Style: evade down into forward dash | 160 | 2.3% |
| Defensive Style: Wind Elbow into Back Knuckle6P | 147 | 2.1% |
| Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP | 117 | 1.7% |
| Offensive Style: evade down into forward dash | 106 | 1.5% |
| Defensive Style: backdash into evade down | 102 | 1.4% |
| Defensive Style: Wind Elbow | 90 | 1.3% |
| Offensive Style: evade down into guardG | 87 | 1.2% |
| Offensive Style: back kick+guard | 83 | 1.2% |
| Offensive Style: punch | 81 | 1.1% |
710 further openings account for the other 4,595 rounds.
Counted from 1,704 of the 1,706 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 37–48 · 44% | 32–26 · 55% | -11.7 |
| Jacky | 42–40 · 51% | 29–23 · 56% | -3.2 |
| Pai | 39–42 · 48% | 16–15 · 52% | -4.6 |
| Wolf | 33–34 · 49% | 17–24 · 41% | +6.2 |
| Brad | 34–44 · 44% | 13–17 · 43% | -0.2 |
| Kage | 26–35 · 43% | 16–21 · 43% | -3.3 |
| Jean | 31–28 · 53% | 12–14 · 46% | too few to test |
| Jeffry | 25–29 · 46% | 14–13 · 52% | too few to test |
| Goh | 29–26 · 53% | 14–9 · 61% | too few to test |
| Aoi | 26–25 · 51% | 17–5 · 77% | too few to test |
| Sarah | 26–16 · 62% | 10–16 · 38% | too few to test |
| Lau | 18–20 · 47% | 15–27 · 36% | +5.5 |
| Lei Fei | 23–17 · 58% | 14–8 · 64% | too few to test |
| Vanessa | 24–21 · 53% | 20–8 · 71% | too few to test |
| Lion | 14–16 · 47% | 15–13 · 54% | too few to test |
| El Blaze | 19–23 · 45% | 4–17 · 19% | too few to test |
| Shun | 20–18 · 53% | 13–5 · 72% | too few to test |
| Eileen | 6–11 · 35% | 5–3 · 62% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 639–609 · 51.2%
- This season
- 30 matches · 43.3%
- Peak rank
- 32
First hit in 46.7% of 122 rounds. Won 56.1% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 10 | 8.2% |
|---|---|---|
| backdash into Elbow Butt4P | 6 | 4.9% |
| Screw Hook63214P into Screw Lariat63214PP | 5 | 4.1% |
| forward movement into Elbow Butt4P | 5 | 4.1% |
| evade down into backdash | 4 | 3.3% |
| evade down into crouch dash forward | 4 | 3.3% |
| evade down into forward dash | 4 | 3.3% |
| punchP into Hammer KickPK | 4 | 3.3% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.5% |
| crouch dash forward into guardG | 3 | 2.5% |
| evade down into throwP+G | 3 | 2.5% |
| forward dash into evade down | 3 | 2.5% |
| Gasp Kneel Palm Bomb6P+K into Dragonfish Blow6PP | 2 | 1.6% |
| backdash into Dragonfish Blow6PP | 2 | 1.6% |
| backdash into Short Shoulder46P+K | 2 | 1.6% |
54 further openings account for the other 62 rounds.
Pai
- Career
- 13–14 · 48.1%
- This season
- 6 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade down into forward dash | 3 | 13.6% |
|---|---|---|
| crouch into Souanshou3P+K | 2 | 9.1% |
| Honshin Soukyaku1K+G into Renka Sentai2KK | 1 | 4.5% |
| Senchuken6P into forward movement | 1 | 4.5% |
| backdash into Honrakukyaku46K+G | 1 | 4.5% |
| crouch dash forward into Renka Sentai2KK | 1 | 4.5% |
| crouch dash forward into throw escape | 1 | 4.5% |
| crouch into down-back kick1K | 1 | 4.5% |
| evade down into Ensei SenpukyakuK+G | 1 | 4.5% |
| evade down into Renkan Tanheki66KP | 1 | 4.5% |
| evade down into backdash | 1 | 4.5% |
| evade down into throwP+G | 1 | 4.5% |
| evade up into backdash | 1 | 4.5% |
| forward dash into Danshitsu6K | 1 | 4.5% |
| forward movement into Souanshou3P+K | 1 | 4.5% |
4 further openings account for the other 4 rounds.
Goh
- Career
- 1–3 · 25.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade down into Karura4P+K | 2 | 16.7% |
|---|---|---|
| backdash into Aragami4K | 1 | 8.3% |
| backdash into throw escape | 1 | 8.3% |
| crouch dash back into Shouzuka Okuri1P+K | 1 | 8.3% |
| evade down into Aragami4K | 1 | 8.3% |
| evade down into Kirin33P | 1 | 8.3% |
| evade up into backdash | 1 | 8.3% |
| forward dash into forward movement | 1 | 8.3% |
| punchP | 1 | 8.3% |
| punchP into evade up | 1 | 8.3% |
| throwP+G into evade down | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (35 here; about 1.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 13 of 18 tests hold up
- Vanessa: 12 of 17 tests hold up
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Goh: not tested (too few rounds)
