Virtua Fighter 5 REVO · v1.10 · Region: Asia
L_arc_en_SIGERU
Characters played — VF5's own record
| Jacky | 36 | 883 | 518 | 365 | 58.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Shun | 27 | 12 | 15 | 44.4% | +7.9 |
|---|---|---|---|---|---|
| Jean | 18 | 9 | 9 | 50.0% | +1.7 |
| Sarah | 18 | 9 | 9 | 50.0% | -0.7 |
| Kage | 15 | 11 | 4 | 73.3% | +18.3 |
| Lei Fei | 13 | 4 | 9 | 30.8% | -20.6 |
| Akira | 11 | 6 | 5 | 54.5% | -4.5 |
| Lau | 10 | 3 | 7 | 30.0% | -13.1 |
| Brad | 9 | 6 | 3 | 66.7% | +25.6 |
| El Blaze | 9 | 4 | 5 | 44.4% | -10.1 |
| Aoi | 7 | 3 | 4 | 42.9% | -5.1 |
| Vanessa | 7 | 3 | 4 | 42.9% | -13.9 |
| Taka | 6 | 2 | 4 | 33.3% | -2.4 |
| Lion | 4 | 1 | 3 | 25.0% | -25.6 |
| Wolf | 3 | 0 | 3 | 0.0% | -55.0 |
| Eileen | 2 | 1 | 1 | 50.0% | +1.1 |
| Jacky | 2 | 2 | 0 | 100.0% | +53.9 |
| Pai | 2 | 2 | 0 | 100.0% | +68.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 22 | 10 | 12 | 45.5% | -0.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 21 | 15 | 6 | 71.4% | +25.2 |
| Half Fence | 21 | 10 | 11 | 47.6% | -5.2 |
| Rectangle | 21 | 8 | 13 | 38.1% | -14.0 |
| Low Fence | 19 | 12 | 7 | 63.2% | +20.3 |
| Breakable Full Fence | 16 | 5 | 11 | 31.2% | -18.9 |
| Open | 14 | 5 | 9 | 35.7% | -7.1 |
| Full Fence | 10 | 5 | 5 | 50.0% | +4.8 |
| Octagon | 8 | 3 | 5 | 37.5% | -16.4 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -7.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 97 | 47.4% | 49.9% | -2.5 |
| No walls | 55 | 49.1% | 44.6% | +4.5 |
Walls against open: -7.0 points (95% range -24.1 to +10.1), p 0.423 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マーウォ (Rank 35) | 19 | 6 | 13 | 31.6% |
|---|---|---|---|---|
| 村長~災禍の中心~ (Rank 38) | 18 | 8 | 10 | 44.4% |
| powdershadow72 (Rank 35) | 8 | 6 | 2 | 75.0% |
| 俺様バーンズ (Rank 36) | 8 | 5 | 3 | 62.5% |
| LEO (Rank 32) | 6 | 2 | 4 | 33.3% |
| たたみん♪ (Rank 38) | 6 | 2 | 4 | 33.3% |
| Light (Rank 32) | 5 | 3 | 2 | 60.0% |
| MikuMartineau (Rank 32) | 5 | 4 | 1 | 80.0% |
| お~ちゃん (Rank 33) | 5 | 2 | 3 | 40.0% |
| 酔竜功久米仙 (Rank 38) | 5 | 2 | 3 | 40.0% |
| VF12360-PC (Rank 36) | 4 | 1 | 3 | 25.0% |
| けいすけ新宿 (Rank 32) | 4 | 2 | 2 | 50.0% |
| ギンブチ影 (Rank 35) | 4 | 3 | 1 | 75.0% |
| ダンシングまるこ (Rank 38) | 4 | 0 | 4 | 0.0% |
| ヘニオ (Rank 31) | 4 | 3 | 1 | 75.0% |
| 방가방가 (Rank 29) | 4 | 4 | 0 | 100.0% |
| megadeth0112 (Rank 36) | 3 | 2 | 1 | 66.7% |
| じゃんぬ兄(公認) (Rank 35) | 3 | 1 | 2 | 33.3% |
| どろパイ (Rank 34) | 3 | 1 | 2 | 33.3% |
| らうらう (Rank 32) | 3 | 2 | 1 | 66.7% |
| RUSH (Rank 35) | 3 | 1 | 2 | 33.3% |
| PuzzG/ぱず爺 (Rank 36) | 2 | 0 | 2 | 0.0% |
| aona (Rank 35) | 2 | 2 | 0 | 100.0% |
| ぱお (Rank 38) | 2 | 0 | 2 | 0.0% |
| マクシミリアン15世 (Rank 32) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| どろパイ (Rank 34) | 2026/07/23 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| 酔竜功久米仙 (Rank 38) | 2026/05/28 | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 32) | 2026/05/28 | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 32) | 2026/05/28 | 5 | 4 | 1 | 80.0% |
| 방가방가 (Rank 29) | 2026/05/28 | 4 | 4 | 0 | 100.0% |
| megadeth0112 (Rank 36) | 2026/05/28 | 3 | 2 | 1 | 66.7% |
| ダンシングまるこ (Rank 38) | 2026/05/28 | 4 | 0 | 4 | 0.0% |
| らうらう (Rank 32) | 2026/05/28 | 3 | 2 | 1 | 66.7% |
| powdershadow72 (Rank 35) | 2026/05/28 | 8 | 6 | 2 | 75.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/05/28 | 2 | 0 | 2 | 0.0% |
| お~ちゃん (Rank 33) | 2026/05/28 | 5 | 2 | 3 | 40.0% |
| 村長~災禍の中心~ (Rank 38) | 2026/05/23 | 18 | 8 | 10 | 44.4% |
| Light (Rank 32) | 2026/05/23 | 5 | 3 | 2 | 60.0% |
| RUSH (Rank 35) | 2026/05/23 | 3 | 1 | 2 | 33.3% |
| じゃんぬ兄(公認) (Rank 35) | 2026/05/23 | 3 | 1 | 2 | 33.3% |
| たたみん♪ (Rank 38) | 2026/05/23 | 6 | 2 | 4 | 33.3% |
| ぱお (Rank 38) | 2026/05/23 | 2 | 0 | 2 | 0.0% |
| LEO (Rank 32) | 2026/05/17 | 6 | 2 | 4 | 33.3% |
| VF12360-PC (Rank 36) | 2026/05/17 | 4 | 1 | 3 | 25.0% |
| マクシミリアン15世 (Rank 32) | 2026/05/17 | 2 | 0 | 2 | 0.0% |
| aona (Rank 35) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| ギンブチ影 (Rank 35) | 2026/05/15 | 4 | 3 | 1 | 75.0% |
| 俺様バーンズ (Rank 36) | 2026/05/15 | 8 | 5 | 3 | 62.5% |
| マーウォ (Rank 35) | 2026/05/15 | 19 | 6 | 13 | 31.6% |
| ヘニオ (Rank 31) | 2026/04/23 | 4 | 3 | 1 | 75.0% |
Round openings
Jacky
| crouch into Squat Straight2P | 77 | 11.5% |
|---|---|---|
| forward movement into punchP | 51 | 7.6% |
| Middle Smash6P | 45 | 6.7% |
| backdash into evade down | 41 | 6.1% |
| evade down into throwP+G | 40 | 6.0% |
| evade up into throwP+G | 27 | 4.0% |
| evade down into forward dash | 25 | 3.7% |
| backdash into Spin Heel Sword4K+G | 23 | 3.4% |
| Middle Smash6P into crouch dash forward | 22 | 3.3% |
| forward movement into Jab Double StraightPPP | 21 | 3.1% |
| evade up into forward dash | 16 | 2.4% |
| backdash into Switch Chopping BlowP+K+GP | 14 | 2.1% |
| backdash into guardG | 11 | 1.6% |
| guardG | 11 | 1.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 10 | 1.5% |
110 further openings account for the other 235 rounds.
