VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

El Blaze

5番セカンド岡田

Career matches784
Career win rate60.5%
Round win rate61.3%
Peak rank34
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze3473243629659.6%
Kage2741271465.8%
Taka27990100.0%
Jean26220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad63350.0%-30.9
Aoi54180.0%+13.8
Jacky32166.7%+9.9
Eileen2020.0%-81.9
Jean220100.0%+35.5
Lei Fei21150.0%-18.3
Wolf220100.0%+27.4
Goh110100.0%+29.8
Kage110100.0%+43.3
Lion1010.0%-77.2
Pai110100.0%+46.7
Sarah110100.0%+46.7
Vanessa110100.0%+47.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon53260.0%-9.6
Breakable Half Fence42250.0%-17.9
Half Fence43175.0%+2.6
Low Fence43175.0%+7.6
Open330100.0%+35.4
Single Wall330100.0%+45.9
Breakable Full Fence220100.0%+31.0
Rectangle2020.0%-81.9
Full Fence1010.0%-59.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1855.6%69.1%-13.5
No walls1090.0%65.6%+24.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

SAMCHAY® (Rank 30)43175.0%
なめ (Rank 33)32166.7%
ぷこ (Rank 36)330100.0%
KAZ-morimorimiso- (Rank 31)2020.0%
フルレバ (Rank 36)21150.0%
HAM (Rank 33)110100.0%
MistGun (Rank 30)1010.0%
RENCYZOMB13 (Rank 26)110100.0%
Tesh10 (Rank 26)110100.0%
UltimateGohan (Rank 31)1010.0%
VanWinkle (Rank 33)1010.0%
hayate (Rank 29)110100.0%
hosomayugenom (Rank 26)110100.0%
moroQamazingdelicious (Rank 26)110100.0%
tama (Rank 28)1010.0%
こて (Rank 24)110100.0%
たたみん♪ (Rank 36)110100.0%
ちびあく (Rank 36)110100.0%
ミト (Rank 30)110100.0%

Most played opponents, most recent first

RENCYZOMB13 (Rank 26)2026/08/30110100.0%
Tesh10 (Rank 26)2026/08/30110100.0%
moroQamazingdelicious (Rank 26)2026/08/30110100.0%
フルレバ (Rank 36)2026/08/3021150.0%
ぷこ (Rank 36)2026/08/30330100.0%
VanWinkle (Rank 33)2026/08/301010.0%
たたみん♪ (Rank 36)2026/08/23110100.0%
MistGun (Rank 30)2026/08/231010.0%
HAM (Rank 33)2026/05/31110100.0%
SAMCHAY® (Rank 30)2026/05/1743175.0%
なめ (Rank 33)2026/05/1732166.7%
ちびあく (Rank 36)2026/05/17110100.0%
KAZ-morimorimiso- (Rank 31)2026/05/102020.0%
UltimateGohan (Rank 31)2026/05/101010.0%
hosomayugenom (Rank 26)2026/04/19110100.0%
こて (Rank 24)2026/04/19110100.0%
tama (Rank 28)2026/04/191010.0%
hayate (Rank 29)2026/04/19110100.0%
ミト (Rank 30)2026/04/19110100.0%

Round openings

Every character

backdash into Darkness Sword43K+G98.1%
backdash into evade down76.3%
backdash into evade up65.4%
Low Spin Kick2K+G43.6%
forward dash into Straight6P+K43.6%
guardG into throwP+G43.6%
backdash into throwP+G32.7%
guardG into backdash32.7%
Shouda46PP into Rising Back Spin Kick46PPK21.8%
back, up-back kick+guard47K+G into evade up21.8%
backdash into Hammer Smash46P+K21.8%
backdash into Head Smash Kick46K21.8%
backdash into crouch dash back21.8%
backward movement into Low Spin Kick2K+G21.8%
backward movement into throwP+G21.8%

52 further openings account for the other 57 rounds.

El Blaze

backdash into Darkness Sword43K+G910.6%
backdash into evade down67.1%
Low Spin Kick2K+G44.7%
forward dash into Straight6P+K44.7%
backdash into throwP+G33.5%
guardG into backdash33.5%
guardG into throwP+G33.5%
Shouda46PP into Rising Back Spin Kick46PPK22.4%
back, up-back kick+guard47K+G into evade up22.4%
backdash into Hammer Smash46P+K22.4%
backdash into Head Smash Kick46K22.4%
backdash into crouch dash back22.4%
backdash into evade up22.4%
backward movement into Low Spin Kick2K+G22.4%
backward movement into throwP+G22.4%

34 further openings account for the other 37 rounds.

Taka

backdash into evade up214.3%
evade down into Morotezuki66P214.3%
Hiji'ate6P17.1%
Zangeki33P into forward movement17.1%
backdash into Kachi'age33P+K17.1%
evade down into crouch dash forward17.1%
evade down into guardG17.1%
evade up into backdash17.1%
forward dash into Morotezuki66P17.1%
forward movement into Hiji'ate6P17.1%
guardG17.1%
guardG into throwP+G17.1%

Kage

backdash into evade up222.2%
Hagakure-ryu In Raijingeki46P+K111.1%
Hiji'uchi6P111.1%
Jizuridan2P111.1%
Jizuridan2P into crouch111.1%
backdash into HagasanePK111.1%
backdash into Surigeri2K111.1%
backdash into evade down111.1%

Jean

Gyaku Seikenzuki66P133.3%
backdash into Gedan~Joudan Mawashigeri2KK133.3%
guardG into crouch133.3%