Virtua Fighter 5 REVO · v1.10 · Region: South America
5番セカンド岡田
Characters played — VF5's own record
| El Blaze | 34 | 732 | 436 | 296 | 59.6% |
|---|---|---|---|---|---|
| Kage | 27 | 41 | 27 | 14 | 65.8% |
| Taka | 27 | 9 | 9 | 0 | 100.0% |
| Jean | 26 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 6 | 3 | 3 | 50.0% | -30.9 |
|---|---|---|---|---|---|
| Aoi | 5 | 4 | 1 | 80.0% | +13.8 |
| Jacky | 3 | 2 | 1 | 66.7% | +9.9 |
| Eileen | 2 | 0 | 2 | 0.0% | -81.9 |
| Jean | 2 | 2 | 0 | 100.0% | +35.5 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -18.3 |
| Wolf | 2 | 2 | 0 | 100.0% | +27.4 |
| Goh | 1 | 1 | 0 | 100.0% | +29.8 |
| Kage | 1 | 1 | 0 | 100.0% | +43.3 |
| Lion | 1 | 0 | 1 | 0.0% | -77.2 |
| Pai | 1 | 1 | 0 | 100.0% | +46.7 |
| Sarah | 1 | 1 | 0 | 100.0% | +46.7 |
| Vanessa | 1 | 1 | 0 | 100.0% | +47.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 5 | 3 | 2 | 60.0% | -9.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 4 | 2 | 2 | 50.0% | -17.9 |
| Half Fence | 4 | 3 | 1 | 75.0% | +2.6 |
| Low Fence | 4 | 3 | 1 | 75.0% | +7.6 |
| Open | 3 | 3 | 0 | 100.0% | +35.4 |
| Single Wall | 3 | 3 | 0 | 100.0% | +45.9 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +31.0 |
| Rectangle | 2 | 0 | 2 | 0.0% | -81.9 |
| Full Fence | 1 | 0 | 1 | 0.0% | -59.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 18 | 55.6% | 69.1% | -13.5 |
| No walls | 10 | 90.0% | 65.6% | +24.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SAMCHAY® (Rank 30) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| なめ (Rank 33) | 3 | 2 | 1 | 66.7% |
| ぷこ (Rank 36) | 3 | 3 | 0 | 100.0% |
| KAZ-morimorimiso- (Rank 31) | 2 | 0 | 2 | 0.0% |
| フルレバ (Rank 36) | 2 | 1 | 1 | 50.0% |
| HAM (Rank 33) | 1 | 1 | 0 | 100.0% |
| MistGun (Rank 30) | 1 | 0 | 1 | 0.0% |
| RENCYZOMB13 (Rank 26) | 1 | 1 | 0 | 100.0% |
| Tesh10 (Rank 26) | 1 | 1 | 0 | 100.0% |
| UltimateGohan (Rank 31) | 1 | 0 | 1 | 0.0% |
| VanWinkle (Rank 33) | 1 | 0 | 1 | 0.0% |
| hayate (Rank 29) | 1 | 1 | 0 | 100.0% |
| hosomayugenom (Rank 26) | 1 | 1 | 0 | 100.0% |
| moroQamazingdelicious (Rank 26) | 1 | 1 | 0 | 100.0% |
| tama (Rank 28) | 1 | 0 | 1 | 0.0% |
| こて (Rank 24) | 1 | 1 | 0 | 100.0% |
| たたみん♪ (Rank 36) | 1 | 1 | 0 | 100.0% |
| ちびあく (Rank 36) | 1 | 1 | 0 | 100.0% |
| ミト (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| RENCYZOMB13 (Rank 26) | 2026/08/30 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| Tesh10 (Rank 26) | 2026/08/30 | 1 | 1 | 0 | 100.0% |
| moroQamazingdelicious (Rank 26) | 2026/08/30 | 1 | 1 | 0 | 100.0% |
| フルレバ (Rank 36) | 2026/08/30 | 2 | 1 | 1 | 50.0% |
| ぷこ (Rank 36) | 2026/08/30 | 3 | 3 | 0 | 100.0% |
| VanWinkle (Rank 33) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
| たたみん♪ (Rank 36) | 2026/08/23 | 1 | 1 | 0 | 100.0% |
| MistGun (Rank 30) | 2026/08/23 | 1 | 0 | 1 | 0.0% |
| HAM (Rank 33) | 2026/05/31 | 1 | 1 | 0 | 100.0% |
| SAMCHAY® (Rank 30) | 2026/05/17 | 4 | 3 | 1 | 75.0% |
| なめ (Rank 33) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| ちびあく (Rank 36) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| KAZ-morimorimiso- (Rank 31) | 2026/05/10 | 2 | 0 | 2 | 0.0% |
| UltimateGohan (Rank 31) | 2026/05/10 | 1 | 0 | 1 | 0.0% |
| hosomayugenom (Rank 26) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| こて (Rank 24) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| tama (Rank 28) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
| hayate (Rank 29) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| ミト (Rank 30) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into Darkness Sword43K+G | 9 | 8.1% |
|---|---|---|
| backdash into evade down | 7 | 6.3% |
| backdash into evade up | 6 | 5.4% |
| Low Spin Kick2K+G | 4 | 3.6% |
| forward dash into Straight6P+K | 4 | 3.6% |
| guardG into throwP+G | 4 | 3.6% |
| backdash into throwP+G | 3 | 2.7% |
| guardG into backdash | 3 | 2.7% |
| Shouda46PP into Rising Back Spin Kick46PPK | 2 | 1.8% |
| back, up-back kick+guard47K+G into evade up | 2 | 1.8% |
| backdash into Hammer Smash46P+K | 2 | 1.8% |
| backdash into Head Smash Kick46K | 2 | 1.8% |
| backdash into crouch dash back | 2 | 1.8% |
| backward movement into Low Spin Kick2K+G | 2 | 1.8% |
| backward movement into throwP+G | 2 | 1.8% |
52 further openings account for the other 57 rounds.
El Blaze
| backdash into Darkness Sword43K+G | 9 | 10.6% |
|---|---|---|
| backdash into evade down | 6 | 7.1% |
| Low Spin Kick2K+G | 4 | 4.7% |
| forward dash into Straight6P+K | 4 | 4.7% |
| backdash into throwP+G | 3 | 3.5% |
| guardG into backdash | 3 | 3.5% |
| guardG into throwP+G | 3 | 3.5% |
| Shouda46PP into Rising Back Spin Kick46PPK | 2 | 2.4% |
| back, up-back kick+guard47K+G into evade up | 2 | 2.4% |
| backdash into Hammer Smash46P+K | 2 | 2.4% |
| backdash into Head Smash Kick46K | 2 | 2.4% |
| backdash into crouch dash back | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| backward movement into Low Spin Kick2K+G | 2 | 2.4% |
| backward movement into throwP+G | 2 | 2.4% |
34 further openings account for the other 37 rounds.
Taka
| backdash into evade up | 2 | 14.3% |
|---|---|---|
| evade down into Morotezuki66P | 2 | 14.3% |
| Hiji'ate6P | 1 | 7.1% |
| Zangeki33P into forward movement | 1 | 7.1% |
| backdash into Kachi'age33P+K | 1 | 7.1% |
| evade down into crouch dash forward | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
| evade up into backdash | 1 | 7.1% |
| forward dash into Morotezuki66P | 1 | 7.1% |
| forward movement into Hiji'ate6P | 1 | 7.1% |
| guardG | 1 | 7.1% |
| guardG into throwP+G | 1 | 7.1% |
Kage
| backdash into evade up | 2 | 22.2% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 1 | 11.1% |
| Hiji'uchi6P | 1 | 11.1% |
| Jizuridan2P | 1 | 11.1% |
| Jizuridan2P into crouch | 1 | 11.1% |
| backdash into HagasanePK | 1 | 11.1% |
| backdash into Surigeri2K | 1 | 11.1% |
| backdash into evade down | 1 | 11.1% |
Jean
| Gyaku Seikenzuki66P | 1 | 33.3% |
|---|---|---|
| backdash into Gedan~Joudan Mawashigeri2KK | 1 | 33.3% |
| guardG into crouch | 1 | 33.3% |
