VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

El Blaze

5番セカンド岡田

  • Taka
  • Kage
  • Shun
  • Jean
Career matches867
Career win rate61.7%
Round win rate59.4%
Peak rank34
Distinct opponents41
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1697 #819 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze3476445431059.4%
Taka325952788.1%
Kage2741271465.8%
Jean26220100.0%
Shun261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

238 of 271 rounds counted

8.7 inputs a second (523 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze8.5508170
Taka9.859152
Kage7.94759
Shun7.64577

By opponent's character

Jacky8.752043
Brad7.846927
Pai8.953633
Aoi8.551222
Sarah8.852825
Wolf9.959422
Lion8.249216
Goh9.657411
Vanessa7.64577
Jean9.15487
Kage8.95373
Lei Fei7.94728
Akira8.85294
Jeffry10.96543
Lau9.45674
Shun8.75243

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky106460.0%-6.3
Brad83537.5%-44.5
Pai770100.0%+36.6
Aoi65183.3%+14.3
Sarah65183.3%+13.9
Wolf65183.3%+9.8
Lion53260.0%-7.0
Goh43175.0%+14.0
Vanessa31233.3%-20.4
Eileen2020.0%-80.5
Jean220100.0%+31.2
Kage220100.0%+39.5
Lei Fei21150.0%-20.3
Akira1010.0%-81.1
Jeffry110100.0%+35.5
Lau110100.0%+34.3
Shun110100.0%+38.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1211191.7%+22.5
Octagon107370.0%+5.0
Open87187.5%+19.3
Rectangle83537.5%-31.1
Single Wall75271.4%+11.3
Low Fence63350.0%-25.3
Breakable Full Fence550100.0%+36.0
Breakable Half Fence42250.0%-19.0
Full Fence and Open32166.7%-4.4
Full Fence2020.0%-72.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4168.3%68.3%-0.0
No walls2171.4%68.2%+3.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かくちゃ (Rank 32)2026/09/282020.0%
ジズー (Rank 33)2026/09/27110100.0%
grampus29 (Rank 32)2026/09/27110100.0%
arafif-50 (Rank 31)2026/09/27110100.0%
YETI-2025 (Rank 31)2026/09/27220100.0%
negipy (Rank 30)2026/09/272020.0%
Shinnpon (Rank 37)2026/09/2731233.3%
charo-920 (Rank 36)2026/09/2732166.7%
ごちももも (Rank 33)2026/09/27110100.0%
お~ちゃん (Rank 33)2026/09/2754180.0%
∈挙動不審∋ (Rank 33)2026/09/2742250.0%
skyward_wildcat4 (Rank 32)2026/09/2721150.0%
たまあき (Rank 33)2026/09/27220100.0%
private-ryan-yk (Rank 30)2026/09/27220100.0%
フルレバ (Rank 36)2026/08/3021150.0%
ぷこ (Rank 36)2026/08/30330100.0%
VanWinkle (Rank 33)2026/08/301010.0%
MistGun (Rank 30)2026/08/231010.0%
HAM (Rank 33)2026/05/31110100.0%
SAMCHAY® (Rank 30)2026/05/1743175.0%
なめ (Rank 33)2026/05/1732166.7%
KAZ-morimorimiso- (Rank 31)2026/05/102020.0%
hosomayugenom (Rank 26)2026/04/19110100.0%
こて (Rank 24)2026/04/19110100.0%
tama (Rank 28)2026/04/191010.0%

Round openings

Every character

backdash into Darkness Sword43K+G134.8%
backdash into evade down124.4%
forward movement into punchP93.3%
forward dash into evade up83.0%
guardG into throw escape83.0%
forward movement into Quick HookPP72.6%
backdash into Hammer Smash46P+K62.2%
backdash into throw escape62.2%
forward dash into Straight6P+K62.2%
Shouda46PP into Rising Back Spin Kick46PPK51.9%
backdash into Kachi'age33P+K51.9%
evade up into throw escape51.9%
Low Spin Kick2K+G41.5%
backdash into Volcano Upper4P+K41.5%
forward movement into Tsuppari 2PP41.5%

114 further openings account for the other 169 rounds.

El Blaze

Career
454–310 · 59.4%
This season
44 matches · 61.4%
Peak rank
34

First hit in 52.1% of 186 rounds. Won 55.7% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G137.0%
backdash into evade down105.4%
forward movement into Quick HookPP73.8%
backdash into Hammer Smash46P+K63.2%
backdash into throw escape63.2%
forward dash into Straight6P+K63.2%
Shouda46PP into Rising Back Spin Kick46PPK52.7%
evade up into throw escape52.7%
guardG into throw escape52.7%
Low Spin Kick2K+G42.1%
backdash into Volcano Upper4P+K42.1%
guardG into evade up42.1%
Demon Dance9P+K into Demon's Tail9P+KK31.6%
backdash31.6%
backdash into throwP+G31.6%

66 further openings account for the other 102 rounds.

Taka

Career
52–7 · 88.1%
This season
17 matches · 94.1%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up812.1%
backdash into Kachi'age33P+K57.6%
forward movement into punchP57.6%
forward movement into Tsuppari 2PP46.1%
forward movement into Tsuppari 3PPP46.1%
forward dash into Kachi'age33P+K34.5%
forward dash into guardG34.5%
evade down into Morotezuki66P23.0%
guardG23.0%
guardG into throw escape23.0%
Hiji'ate6P11.5%
Hiji'ate6P into Tsuppari 2PP11.5%
Kachi'age33P+K into Aka'oni MidaremageP+K11.5%
Zangeki33P into forward movement11.5%
Zangeki33P into punchP11.5%

23 further openings account for the other 23 rounds.

Kage

Career
27–14 · 65.8%
This season
3 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K111.1%
Hiji'uchi6P111.1%
Jizuridan2P111.1%
Jizuridan2P into crouch111.1%
backdash into HagasanePK111.1%
backdash into Kasumi Yaiba66P+K111.1%
backdash into Surigeri2K111.1%
backdash into evade down111.1%
backdash into evade up111.1%

Shun

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senshi9K+G114.3%
backdash into evade down114.3%
forward movement into Chougeki RigoutaiPK114.3%
forward movement into Haisenchu1P114.3%
forward movement into Saishu RenkangekiPPP114.3%
forward movement into punchP114.3%
guardG into throw escape114.3%

Jean

Career
2–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P133.3%
backdash into Gedan~Joudan Mawashigeri2KK133.3%
guardG into crouch133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)