VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

MaBoy

Career matches19,103
Career win rate49.3%
Round win rate50.3%
Peak rank36
Distinct opponents435
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3619,1039,4129,69149.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira31716315451.4%+1.4
Jacky30414515947.7%-2.8
Jean1968311342.4%-7.0
Jeffry169888152.1%+0.8
Lau150698146.0%-2.5
Kage133597444.4%-2.6
Lei Fei133656848.9%+4.1
Goh122626050.8%+0.6
Wolf115793668.7%+14.9
Sarah106634359.4%+6.4
Brad104614358.6%+2.7
Shun103426140.8%-11.6
Pai97435444.3%-9.8
Lion92533957.6%+8.2
Vanessa89385142.7%-6.6
Aoi74373750.0%+0.5
El Blaze67343350.8%-0.3
Dural64491576.6%+19.6
Taka39192048.7%+2.0
Eileen1551033.3%-25.9

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon27514213351.6%+1.6
Single Wall26712913848.3%-2.0
Full Fence25914011954.0%+2.5
Open25712613149.0%-2.0
Rectangle24511812748.2%-3.0
Breakable Full Fence24212811452.9%+3.3
Breakable Half Fence23610413244.1%-7.6
Low Fence23212211052.6%+3.2
Half Fence22611710951.8%+2.2
Full Fence and Open108545450.0%+1.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,48350.5%50.6%-0.1
No walls75649.9%50.2%-0.4

Walls against open: +0.2 points (95% range -4.2 to +4.7), p 0.912 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

zaduhkj (Rank 35)2026/09/2362342854.8%
BigBoin (Rank 35)2026/09/221912763.2%
★闘将拉麵男★ (Rank 37)2026/09/223192229.0%
ps-splitsecond (Rank 32)2026/09/2248282058.3%
NORESPECT (Rank 31)2026/09/2256223439.3%
n-nova06 (Rank 33)2026/09/222214863.6%
nanami.madogiwa (Rank 37)2026/09/1853223141.5%
(˘д˘)ʃStranger (Rank 37)2026/09/182982127.6%
漂泊の民回線ジプシー (Rank 38)2026/09/1830161453.3%
danimura (Rank 35)2026/09/172171433.3%
ふぇに (Rank 36)2026/09/1675393652.0%
satoru5110 (Rank 33)2026/09/112113861.9%
atototto1000 (Rank 38)2026/09/1129111837.9%
ankocat2 (Rank 39)2026/09/102091145.0%
Koutei (Rank 32)2026/09/093835392.1%
hsat0310 (Rank 36)2026/09/091912763.2%
佐藤です (Rank 35)2026/09/082091145.0%
mahiro_725 (Rank 37)2026/09/072391439.1%
jiwoonpk (Rank 34)2026/09/0728151353.6%
Hi:D (Rank 36)2026/09/0643182541.9%
REDdog.狂犬 (Rank 32)2026/09/0524121250.0%
JKSTW(SEGAWORLD大亞店) (Rank 34)2026/09/0420101050.0%
chileung18 (Rank 31)2026/08/2223121152.2%
motor_colt61 (Rank 35)2026/08/052071335.0%
Alias-ks77 (Rank 36)2026/05/2827121544.4%

Round openings

Wolf

Quick Shoulder66P+K8448.5%
Low Drop Kick62K4454.5%
backdash into guardG3883.9%
crouch into Low Hammer2P3823.8%
backdash into Short Shoulder46P+K3653.7%
Rolling Savate6K+G3583.6%
backdash into evade up3313.3%
guardG into punchP3213.2%
punchP3203.2%
throwP+G2342.4%
backdash into Elbow Butt4P2242.2%
Arrow Knuckle3P2202.2%
guardG into Low Drop Kick62K2022.0%
punchP into Jab StraightPP1891.9%
guardG1791.8%

409 further openings account for the other 4,940 rounds.

Counted from 2,422 of the 2,489 matches played. The rest were not pulled for openings.