VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

PunkDriftR

Career matches209
Career win rate60.8%
Round win rate51.7%
Peak rank25
Distinct opponents25
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1404 #2,632 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky252091278260.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

327 of 327 rounds counted

8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.8528327

By opponent's character

Pai9.054175
Lei Fei8.953441
Jean8.651538
Shun8.752538
Wolf9.355629
Jeffry8.651723
Sarah8.349625
Akira8.350113
Aoi7.94767
El Blaze8.04789
Goh9.355810
Kage8.55128
Lion10.26148
Taka10.16083

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai2012860.0%+1.3
Lei Fei114736.4%-16.7
Jean107370.0%+6.6
Shun102820.0%-24.1
Wolf76185.7%+47.6
Jeffry6060.0%-36.4
Sarah65183.3%-0.9
Akira31233.3%-4.7
Aoi330100.0%+29.6
El Blaze330100.0%+28.5
Goh2020.0%-46.1
Kage2020.0%-8.7
Lion220100.0%+56.0
Taka110100.0%+40.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1411378.6%+30.2
Octagon125741.7%-25.3
Single Wall116554.5%-14.2
Rectangle105550.0%+1.1
Breakable Full Fence93633.3%-16.7
Full Fence73442.9%-5.4
Low Fence74357.1%+8.7
Open64266.7%+19.8
Half Fence53260.0%+2.5
Full Fence and Open42250.0%+10.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5752.6%53.6%-1.0
No walls2458.3%57.1%+1.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

illa_NoiZe (Rank 25)85362.5%
seedash (Rank 33)82625.0%
lodsaemone (Rank 21)76185.7%
無謀 (Rank 33)6060.0%
LethalLegendK (Rank 29)52340.0%
MrTekhnical (Rank 12)54180.0%
legendaryhero (Rank 30)51420.0%
CallejeroStripFaytel (Rank 25)41325.0%
#Dr.Hugbox™ (Rank 25)32166.7%
AfroSamurai17 (Rank 5)330100.0%
H.P.Starcraft (Rank 25)31233.3%
Mr.Boegard (Rank 12)330100.0%
leefung._ (Rank 32)31233.3%
onuelito (Rank 33)31233.3%
Based_Ganja (Rank 31)2020.0%
Bigsneak12 (Rank 26)220100.0%
Denkai (Rank 43)2020.0%
Dlent (Rank 13)220100.0%
MashPotatoTower (Rank 28)220100.0%
Sana-Kan (Rank 23)220100.0%
TehDompie (Rank 1)220100.0%
WEENI (Rank 5)220100.0%
y2d (Rank 45)2020.0%
A.o.G (Rank 23)110100.0%
likeyeahh77 (Rank 30)110100.0%

Most played opponents, most recent first

onuelito (Rank 33)2026/10/1331233.3%
#Dr.Hugbox™ (Rank 25)2026/09/1232166.7%
likeyeahh77 (Rank 30)2026/09/12110100.0%
Based_Ganja (Rank 31)2026/09/122020.0%
leefung._ (Rank 32)2026/09/0831233.3%
legendaryhero (Rank 30)2026/09/0851420.0%
無謀 (Rank 33)2026/09/086060.0%
seedash (Rank 33)2026/09/0882625.0%
LethalLegendK (Rank 29)2026/09/0752340.0%
H.P.Starcraft (Rank 25)2026/08/2131233.3%
MashPotatoTower (Rank 28)2026/08/21220100.0%
illa_NoiZe (Rank 25)2026/08/1885362.5%
MrTekhnical (Rank 12)2026/08/0254180.0%
Bigsneak12 (Rank 26)2026/07/21220100.0%
CallejeroStripFaytel (Rank 25)2026/07/2141325.0%
A.o.G (Rank 23)2026/07/21110100.0%
lodsaemone (Rank 21)2026/07/2176185.7%
Dlent (Rank 13)2026/07/18220100.0%
Denkai (Rank 43)2026/06/302020.0%
Sana-Kan (Rank 23)2026/06/30220100.0%
y2d (Rank 45)2026/06/302020.0%
Mr.Boegard (Rank 12)2026/06/28330100.0%
AfroSamurai17 (Rank 5)2026/06/28330100.0%
WEENI (Rank 5)2026/06/28220100.0%
TehDompie (Rank 1)2026/06/28220100.0%

Round openings

Jacky

Career
127–82 · 60.8%
This season
86 matches · 53.5%
Peak rank
25

First hit in 34.4% of 308 rounds. Won 51.9% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “9K Double Dragon” in 38.6% of rounds, against 9.2% in their other rounds.

How is this tested?

Double Dragon9K5416.8%
Slide Shuffle (Deflect)4P+K+G into crouch4413.7%
evade up into Double Dragon9K3210.0%
Spinning Back Knuckle4P into Spinning Arm Kick4PK226.8%
Slant Back Knuckle1P into backward movement175.3%
Slant Back Knuckle1P165.0%
punchP into Jab StraightPP123.7%
punchP into Spinning Arm Kick4PK123.7%
punchP into Spinning Back Knuckle4P113.4%
Spinning Back Knuckle4P into Double Back Knuckle4PP103.1%
punchP into Standing Knee Kick4K72.2%
Slide Shuffle (Deflect)4P+K+G61.9%
evade up into Somersault Kick7K61.9%
Jab StraightPP into Jab Double StraightPPP51.6%
Somersault Kick7K51.6%

36 further openings account for the other 62 rounds.

Counted from 83 of the 86 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 1 of 14 tests hold up