VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

VERTEX

  • Lau
  • Brad
  • Vanessa
  • Jacky
  • Lei Fei
  • El Blaze
  • Akira
  • Taka
Career matches5,183
Career win rate55.3%
Round win rate51.1%
Peak rank31
Distinct opponents395
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1518 #1,888 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage312,0221,04098251.4%
Lau311,19464055453.6%
Brad3184948036956.5%
Vanessa3154131722458.6%
Jacky272331528165.2%
Lei Fei281951276865.1%
El Blaze2584651977.4%
Akira2643261760.5%
Taka262219386.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,214 of 3,933 rounds counted

7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.44421,554
Lau8.1483760
Brad7.8471415
Vanessa7.5452183
Jacky7.9472147
Lei Fei7.645697
El Blaze7.947429
Akira7.947523
Taka6.43846

By opponent's character

Akira7.8465405
Wolf7.5450426
Jacky7.9474290
Jeffry7.7460236
Pai7.8466239
Goh7.7461175
Shun7.5448213
Sarah7.7461169
Vanessa7.5449113
Lau7.8466139
Aoi7.3441122
Kage7.6456108
Brad7.7463147
Jean7.4442104
El Blaze7.544888
Lion7.746467
Eileen7.545355
Lei Fei7.545152
Taka7.544949
Dural7.444417

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira128656350.8%-0.3
Wolf119625752.1%+0.5
Jacky91504155.0%+5.6
Jeffry82374545.1%-5.1
Pai73403354.8%+5.3
Goh63333052.4%-0.1
Shun56332358.9%+6.3
Sarah45192642.2%-11.6
Vanessa44341077.3%+24.3
Lau42182442.9%-7.1
Aoi41221953.7%-3.7
Kage39231659.0%+4.0
Brad38182047.4%-5.5
Jean27101737.0%-9.9
El Blaze23111247.8%-7.8
Lion21101147.6%-3.3
Eileen178947.1%-9.2
Lei Fei1751229.4%-23.6
Taka148657.1%+1.8
Dural440100.0%+52.0

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence117546346.1%-6.1
Breakable Full Fence112476542.0%-12.1
Low Fence111694262.2%+11.5
Breakable Half Fence108634558.3%+6.0
Single Wall104515349.0%-2.1
Rectangle103505348.5%-2.7
Open92484452.2%-1.5
Full Fence77383949.4%-0.7
Octagon77463159.7%+9.2
Full Fence and Open34151944.1%-4.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59450.2%51.7%-1.5
No walls30754.7%52.1%+2.6

Walls against open: -4.2 points (95% range -11.2 to +2.9), p 0.251 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ER_higante (Rank 29)2026/10/12156940.0%
mini0501 (Rank 27)2026/10/1297277.8%
legend0219 (Rank 31)2026/10/1284450.0%
orz (Rank 31)2026/10/12770100.0%
CELIS (Rank 30)2026/10/1174357.1%
Pesso (Rank 31)2026/10/1173442.9%
midori6127 (Rank 29)2026/10/0574357.1%
肉彦さん☆彡 (Rank 31)2026/09/2492722.2%
poteto (Rank 33)2026/08/189090.0%
ニャン=カス (Rank 32)2026/08/1764266.7%
jinjin (Rank 30)2026/07/2675271.4%
カプリッチョ (Rank 27)2026/07/2687187.5%
龍仙人【鬼手仏心】 (Rank 28)2026/07/26107370.0%
headup11 (Rank 30)2026/07/2273442.9%
striker0123 (Rank 30)2026/07/2262433.3%
たか (Rank 30)2026/07/2173442.9%
トマト牛乳♪ (Rank 30)2026/07/2173442.9%
HIGE (Rank 30)2026/07/2062433.3%
Agnes_bell (Rank 30)2026/07/0262433.3%
chileung18 (Rank 31)2026/06/3083537.5%
buenosuzonde865 (Rank 27)2026/06/2163350.0%
さいたま梅澤/T.Umezawa (Rank 31)2026/06/1473442.9%
Archer (Rank 26)2026/06/0964266.7%
elbowcommand (Rank 29)2026/06/0873442.9%
リーウ (Rank 31)2026/05/1874357.1%

Round openings

Every character

backdash into evade up3178.9%
forward dash into evade up1153.2%
backdash into evade down892.5%
backdash into Gen'you4K+G792.2%
forward movement into SandangekiPPP702.0%
guardG671.9%
forward dash into guardG621.8%
Rakuyou Senpudan8P+K591.7%
Ryu'eikyaku66K591.7%
Jakenshou214P+K421.2%
forward movement into ResshouPP411.2%
backdash into Stop Kick4K401.1%
backdash into Rasen4P391.1%
forward movement into RenshouPP371.0%
forward movement into punchP351.0%

788 further openings account for the other 2,390 rounds.

Counted from 884 of the 977 matches played. The rest were not pulled for openings.

Kage

Career
1,040–982 · 51.4%
This season
454 matches · 52.0%
Peak rank
31

First hit in 49.4% of 1,732 rounds. Won 54.6% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • Against Aoi: waits first in 19.7% of rounds, against 6.4% against everyone else.

How is this tested?

backdash into evade up1277.3%
backdash into Gen'you4K+G794.5%
forward movement into SandangekiPPP704.0%
Rakuyou Senpudan8P+K593.4%
Ryu'eikyaku66K593.4%
forward dash into evade up452.6%
Jakenshou214P+K422.4%
forward movement into ResshouPP412.3%
backdash into evade down402.3%
backdash into Rasen4P392.2%
guardG362.1%
Rasen4P331.9%
backdash into Kodachinuki4K301.7%
backdash into Furikakato OtoshiK+G271.5%
Hiji'uchi6P241.4%

297 further openings account for the other 999 rounds.

Counted from 430 of the 454 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf18–13 · 58%9–7 · 56%too few to test
Akira12–13 · 48%6–7 · 46%too few to test
Pai12–11 · 52%7–6 · 54%too few to test
Jacky14–8 · 64%9–3 · 75%too few to test
Shun11–10 · 52%3–4 · 43%too few to test
Goh10–9 · 53%4–5 · 44%too few to test
Jeffry5–6 · 45%6–9 · 40%too few to test
Sarah6–5 · 55%4–7 · 36%too few to test
Vanessa8–2 · 80%11–3 · 79%too few to test
Brad7–10 · 41%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
640–554 · 53.6%
This season
227 matches · 51.5%
Peak rank
31

First hit in 46.1% of 774 rounds. Won 56.0% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up10513.5%
forward movement into RenshouPP374.7%
forward dash into evade up364.6%
backdash into Kensou4P283.6%
backdash into evade down243.1%
Koryu Tenshinkyaku6K+G212.7%
Tenshin EngekishouP+K151.9%
crouch into down-back kick1K141.8%
guardG141.8%
backdash into Sako Soushou4P+K131.7%
crouch into Chisoutai2K+G111.4%
forward dash into guardG111.4%
Rouko Tankai6P+K into Rouko Shukkai6P+KP101.3%
Souko Sensou66P+K into punchP101.3%
backdash into Fukko Kensou1P101.3%

186 further openings account for the other 421 rounds.

Counted from 198 of the 227 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–5 · 64%8–6 · 57%too few to test
Wolf6–8 · 43%4–6 · 40%too few to test
Jacky7–8 · 47%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
480–369 · 56.5%
This season
146 matches · 52.7%
Peak rank
31

First hit in 49.0% of 500 rounds. Won 53.1% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up458.9%
backdash into Stop Kick4K407.9%
forward movement into Jab StraightPP265.1%
forward dash into evade up214.1%
forward dash into guardG214.1%
backdash into Sway Back4P+K+G122.4%
backward movement into Sawk Klab6P+K122.4%
backdash into evade down112.2%
guardG112.2%
Ga MuayP+K+G81.6%
Jackal Straight46P+K81.6%
backdash into Turn Savate44K81.6%
Kao Loy6K+G71.4%
crouch into Jaguar Tail2K+G71.4%
forward dash into Sharp Shoot1P71.4%

153 further openings account for the other 263 rounds.

Counted from 131 of the 146 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–10 · 41%5–3 · 62%too few to test
Jeffry4–9 · 31%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
317–224 · 58.6%
This season
71 matches · 53.5%
Peak rank
31

First hit in 23.4% of 231 rounds. Won 61.1% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade up2611.3%
Offensive Style: backdash into evade up125.2%
Defensive Style: forward dash into evade up93.9%
Defensive Style: forward movement into punchP62.6%
Defensive Style: kick into Switch Left SlicerKK62.6%
Offensive Style: forward movement into punchP62.6%
Defensive Style: Shadow Slicer into kickK52.2%
Offensive Style: Bunker Buster52.2%
Offensive Style: guard52.2%
Defensive Style: backdash into Heel Kick6K+G41.7%
Defensive Style: backdash into Sliding Low Kick1K+G41.7%
Defensive Style: forward movement into Jab~BodyPP41.7%
Offensive Style: Landing Knee Kick into Hunting Kick66KK41.7%
Offensive Style: Long Barrel Blow41.7%
Offensive Style: forward dash into evade up41.7%

94 further openings account for the other 127 rounds.

Counted from 59 of the 71 matches played. The rest were not pulled for openings.

Jacky

Career
152–81 · 65.2%
This season
46 matches · 58.7%
Peak rank
27

First hit in 46.4% of 153 rounds. Won 63.4% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2113.7%
backdash into evade down106.5%
forward dash into evade up85.2%
forward movement into Jab Double StraightPPP74.6%
guardG into evade down53.3%
crouch dash back42.6%
guardG42.6%
High Angle Upper Kick6K32.0%
Slide Shuffle (Deflect)4P+K+G32.0%
Spinning Kick Turn44K32.0%
Spinning Kick Turn44K into Standing Knee Kick4K32.0%
forward dash into guardG32.0%
forward movement into punchP32.0%
no input32.0%
backdash into Side Hook Turn44P21.3%

63 further openings account for the other 71 rounds.

Counted from 36 of the 46 matches played. The rest were not pulled for openings.

Lei Fei

Career
127–68 · 65.1%
This season
26 matches · 38.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1314.3%
SokutankyakuK+G into Shishi DaichoukouK+GP55.5%
backward movement44.4%
forward dash into evade up44.4%
offensive move44.4%
backdash into Kyuho Soufuken46P+K33.3%
backward movement into Souryu Shukkai43P+K33.3%
forward dash into guardG33.3%
forward movement into punchP33.3%
offensive move into evade down33.3%
Souryu Shukkai43P+K22.2%
Zaban Hekishou66P+K22.2%
backdash into Kyo Shiki4P+K+G22.2%
backward movement into Katoken3P+K22.2%
crouch dash back into Kakushu Suigeki6P22.2%

33 further openings account for the other 36 rounds.

Counted from 23 of the 26 matches played. The rest were not pulled for openings.

El Blaze

Career
65–19 · 77.4%
This season
7 matches · 42.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up620.7%
backdash into evade down310.3%
Backfire4P+K+G26.9%
Low Drop Kick1K+G26.9%
Back Knuckle4P into Shadow Spin Kick4PK13.5%
Shadow Spear6K into forward dash13.5%
Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K13.5%
Zero G Flight7P+K+G13.5%
backdash into Demon Dance9P+K13.5%
backdash into Low Drop Kick1K+G13.5%
backdash into Quick HookPP13.5%
backdash into Rolling Low Knuckle1P13.5%
backdash into Shadow Spin Kick4PK13.5%
crouch13.5%
evade up into throwP+G13.5%

5 further openings account for the other 5 rounds.

Not counted here: Akira, Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 1 of 16 tests hold up
  • Lau: 0 of 15 tests hold up
  • Brad: 0 of 14 tests hold up
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)