VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

VFNumbers

  • Aoi
  • Eileen
Career matches8,919
Career win rate62.1%
Round win rate56.6%
Peak rank42
Distinct opponents80
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1853 #237 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei428,3395,1983,14162.3%
Aoi3647529717862.5%
Eileen32105485745.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,955 of 2,427 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.84071,667
Aoi6.3379262
Eileen5.935626

By opponent's character

Kage6.5387367
Lion7.0417294
Vanessa6.8408222
Sarah6.5389164
Jacky7.1424130
Jean6.438479
Pai6.639876
Eileen6.438690
Lau6.740275
Dural6.740483
Lei Fei7.042077
Akira6.538921
Shun7.142442
Brad6.739952
Taka6.841057
El Blaze6.639448
Aoi7.042038
Goh7.142513
Wolf7.243327

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage126725457.1%+5.9
Lion88474153.4%+2.7
Vanessa55332260.0%+5.3
Sarah42281466.7%+4.2
Jacky36201655.6%-5.0
Jean3123874.2%-2.3
Pai30171356.7%-6.8
Eileen23121152.2%-0.5
Lau23121152.2%+2.4
Dural2181338.1%-23.1
Lei Fei21101147.6%-4.5
Akira179852.9%-19.7
Shun178947.1%-11.3
Brad1512380.0%+6.4
Taka1513286.7%+2.1
Jeffry149564.3%-2.0
El Blaze137653.9%-6.7
Aoi1110190.9%+9.9
Goh880100.0%+11.8
Wolf87187.5%+2.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall82473557.3%+3.4
Rectangle80473358.8%-1.9
Full Fence66363054.5%-6.4
Octagon61491280.3%+14.8
Breakable Half Fence55282750.9%-7.8
Half Fence55371867.3%+6.3
Low Fence52312159.6%-2.2
Open52252748.1%-10.8
Breakable Full Fence49272255.1%+1.7
Full Fence and Open28151353.6%-4.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36661.2%60.4%+0.8
No walls18655.4%57.4%-2.0

Walls against open: +2.9 points (95% range -6.7 to +12.4), p 0.558 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Jason_Elbow (Rank 42)2026/10/0340152537.5%
BLACKSTAR (Rank 36)2026/10/032415962.5%
Blargh (Rank 30)2026/09/051110190.9%
RentalAnimator (Rank 43)2026/09/0557292850.9%
THEWEIAND (Rank 25)2026/09/0510100100.0%
Nate__theRipper (Rank 39)2026/08/2959382164.4%
valor (Rank 36)2026/08/29105550.0%
agprincess (Rank 33)2026/08/29107370.0%
RapidKill (Rank 32)2026/08/2986275.0%
daRockReaper (Rank 38)2026/07/0275271.4%
live4eva_ (Rank 42)2026/07/0258292950.0%
Pudding (Rank 39)2026/07/02138561.5%
onuelito (Rank 39)2026/07/02137653.9%
Lion (Rank 33)2026/06/19108280.0%
CMoney012 (Rank 41)2026/06/19126650.0%
y2d (Rank 42)2026/06/193492526.5%
Denkai (Rank 43)2026/06/191731417.6%
YURAYURATEISHOKU (Rank 41)2026/05/291551033.3%
BLACKALERT!!! (Rank 42)2026/05/2933151845.5%
rich.tapestry (Rank 32)2026/05/2898188.9%
Kick_of_Mango (Rank 4)2026/05/28660100.0%
Garou_7 (Rank 16)2026/05/26660100.0%
TrickyEileen (Rank 42)2026/05/261981142.1%
BlackBeltSpartan (Rank 44)2026/04/0954180.0%
Setsuna_X (Rank 36)2026/04/0851420.0%

Round openings

Every character

Fukusoushou2P1395.7%
offensive move943.9%
evade down into Shaten Renshou33PP512.1%
evade down into crouch dash forward502.1%
punchP into Sayu ShoukenPP492.0%
backdash into offensive move482.0%
SokutankyakuK+G into Shishi DaichoukouK+GP471.9%
Sayu ShoukenPP into Renkan MahosuiPPP441.8%
Toushou66P421.7%
Shatenshou33P401.6%
Fukusoushou2P into Kakushu Suigeki6P381.6%
evade down371.5%
Fukushin Soukyaku33K+G into Toushintai33K+GK361.5%
Kakushu Suigeki6P into Kakushu Suirengeki6PP351.4%
Dantai4K341.4%

393 further openings account for the other 1,649 rounds.

Lei Fei

Career
5,198–3,141 · 62.3%
This season
542 matches · 60.1%
Peak rank
42

First hit in 52.6% of 2,120 rounds. Won 58.3% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 25.8% of rounds, against 17.2% in their other rounds.
  • Against Pai: evades first in 37.3% of rounds, against 18.3% against everyone else.
  • After opening the round before by evading: evades first in 29.3% of rounds, against 14.0% after anything else.
  • Against Lau: opens with “2P Fukusoushou” in 19.4% of rounds, against 5.9% against everyone else.
  • On Full Fence stages: opens with “backdash into offensive move” in 5.8% of rounds, against 1.5% on the other stages.
  • After opening the round before with “evade down into 33PP Shaten Renshou”: opens with “evade down into 33PP Shaten Renshou” in 16.3% of rounds, against 1.5% after anything else.

How is this tested?

Fukusoushou2P1396.5%
offensive move904.2%
evade down into Shaten Renshou33PP512.4%
punchP into Sayu ShoukenPP492.3%
backdash into offensive move482.2%
SokutankyakuK+G into Shishi DaichoukouK+GP472.2%
evade down into crouch dash forward452.1%
Sayu ShoukenPP into Renkan MahosuiPPP442.0%
Toushou66P422.0%
Shatenshou33P401.9%
Fukusoushou2P into Kakushu Suigeki6P381.8%
Fukushin Soukyaku33K+G into Toushintai33K+GK361.7%
Kakushu Suigeki6P into Kakushu Suirengeki6PP351.6%
Dantai4K341.6%
Toushou66P into crouch dash forward321.5%

307 further openings account for the other 1,375 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage31–27 · 53%31–19 · 62%too few to test
Lion37–22 · 63%8–14 · 36%too few to test
Vanessa8–7 · 53%16–11 · 59%too few to test
Sarah16–6 · 73%2–5 · 29%too few to test
Jacky15–10 · 60%2–4 · 33%too few to test
Pai10–4 · 71%3–9 · 25%too few to test
Eileen8–2 · 80%2–4 · 33%too few to test
Lau8–6 · 57%2–4 · 33%too few to test
Lei Fei2–2 · 50%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
297–178 · 62.5%
This season
65 matches · 52.3%
Peak rank
36

First hit in 54.6% of 262 rounds. Won 53.1% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP166.1%
Sodeshinken33P+K145.3%
Sou'unha66K135.0%
evade down into Shinchuzuki (Deflect)236P+K124.6%
Gedan Shouda2P114.2%
Ouda6P+K114.2%
backdash into evade up72.7%
Ouda6P+K into punchP62.3%
guardG62.3%
guardG into throw escape62.3%
punchP into ShougerigasanePK62.3%
NirentotsuPP into Nirentotsu OuchuPPP51.9%
evade down51.9%
evade down into crouch dash forward51.9%
evade down into guardG51.9%

82 further openings account for the other 134 rounds.

Eileen

Career
48–57 · 45.7%
This season
7 matches · 71.4%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jinraishou6P+K into Sayu Gekishou6P+KP415.4%
Dokuritsu SouganP+K27.7%
Douchu6P into Jouho Chu'un6PP27.7%
guardG27.7%
Goku Shicchi (Interrupt Moves)6P+K+G into Dokuritsu SouganP+K13.9%
Jinraishou6P+K into ZenkuhonP+K13.9%
backdash into Douchu6P13.9%
backdash into Enkou Kenka46P13.9%
backdash into Hikou Senshi66K13.9%
backdash into RententaiPK13.9%
backdash into guardG13.9%
evade down13.9%
evade down into crouch13.9%
evade down into guardG13.9%
evade down into punchP13.9%

5 further openings account for the other 5 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 6 of 16 tests hold up
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)