Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1433 #2,451 of 3,686 on the Elo list →
Lau1445240 matches
Kage1422222 matches
El Blaze1434183 matches
Goh1461178 matches
Lei Fei1440161 matches
Brad1441126 matches
Jeffry1426126 matches
Jean141999 matches
Pai143486 matches
Eileen144177 matches
Wolf142173 matches
Shun143071 matches
Jacky146655 matches
Taka143640 matches
Lion144218 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 25 | 352 | 190 | 162 | 54.0% |
|---|---|---|---|---|---|
| Kage | 25 | 341 | 171 | 170 | 50.1% |
| Eileen | 25 | 303 | 161 | 142 | 53.1% |
| Lei Fei | 27 | 300 | 163 | 137 | 54.3% |
| Jacky | 24 | 291 | 160 | 131 | 55.0% |
| Goh | 27 | 285 | 163 | 122 | 57.2% |
| Jean | 22 | 279 | 125 | 154 | 44.8% |
| El Blaze | 24 | 278 | 144 | 134 | 51.8% |
| Brad | 23 | 260 | 119 | 141 | 45.8% |
| Wolf | 23 | 244 | 113 | 131 | 46.3% |
| Shun | 24 | 201 | 97 | 104 | 48.3% |
| Jeffry | 24 | 178 | 96 | 82 | 53.9% |
| Lion | 24 | 165 | 86 | 79 | 52.1% |
| Taka | 22 | 139 | 72 | 67 | 51.8% |
| Pai | 22 | 121 | 65 | 56 | 53.7% |
| Vanessa | — | 47 | 24 | 23 | 51.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,400 of 7,210 rounds counted7.9 inputs a second (474 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 7.8 | 469 | 1,009 |
|---|---|---|---|
| Kage | 7.7 | 460 | 893 |
| El Blaze | 8.0 | 478 | 752 |
| Goh | 8.0 | 480 | 710 |
| Lei Fei | 8.0 | 483 | 653 |
| Jeffry | 7.6 | 455 | 542 |
| Brad | 7.4 | 443 | 525 |
| Jean | 8.0 | 477 | 350 |
| Pai | 8.5 | 511 | 61 |
| Eileen | 8.4 | 502 | 315 |
| Wolf | 7.5 | 453 | 303 |
| Shun | 9.4 | 563 | 287 |
By opponent's character
| Akira | 8.0 | 478 | 1,063 |
|---|---|---|---|
| Wolf | 8.1 | 483 | 472 |
| Jacky | 8.0 | 478 | 523 |
| Aoi | 7.8 | 467 | 459 |
| Sarah | 8.0 | 480 | 414 |
| Pai | 7.9 | 477 | 379 |
| Shun | 7.8 | 466 | 423 |
| Goh | 7.8 | 469 | 369 |
| Jeffry | 7.9 | 476 | 369 |
| Lau | 8.0 | 482 | 323 |
| Lion | 7.9 | 472 | 249 |
| Brad | 8.0 | 477 | 190 |
| Kage | 7.7 | 463 | 201 |
| Vanessa | 8.0 | 477 | 193 |
| Lei Fei | 7.9 | 473 | 175 |
| Jean | 7.9 | 475 | 174 |
| Taka | 7.5 | 449 | 138 |
| Eileen | 7.6 | 456 | 120 |
| El Blaze | 7.9 | 476 | 110 |
| Dural | 7.9 | 474 | 56 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 286 | 158 | 128 | 55.2% | +1.1 |
|---|---|---|---|---|---|
| Wolf | 152 | 67 | 85 | 44.1% | -3.8 |
| Jacky | 151 | 73 | 78 | 48.3% | -0.5 |
| Aoi | 125 | 66 | 59 | 52.8% | -0.5 |
| Sarah | 115 | 62 | 53 | 53.9% | +2.7 |
| Pai | 113 | 60 | 53 | 53.1% | +1.5 |
| Shun | 112 | 48 | 64 | 42.9% | -9.2 |
| Goh | 104 | 56 | 48 | 53.9% | +1.6 |
| Jeffry | 103 | 53 | 50 | 51.5% | +0.3 |
| Lau | 94 | 47 | 47 | 50.0% | -0.7 |
| Lion | 74 | 48 | 26 | 64.9% | +9.9 |
| Brad | 59 | 30 | 29 | 50.9% | -2.5 |
| Kage | 57 | 35 | 22 | 61.4% | +11.7 |
| Vanessa | 54 | 24 | 30 | 44.4% | -9.5 |
| Lei Fei | 49 | 33 | 16 | 67.3% | +13.8 |
| Jean | 48 | 23 | 25 | 47.9% | +3.5 |
| Taka | 42 | 21 | 21 | 50.0% | -3.7 |
| Eileen | 36 | 10 | 26 | 27.8% | -18.2 |
| El Blaze | 33 | 17 | 16 | 51.5% | -0.2 |
| Dural | 13 | 6 | 7 | 46.1% | +4.7 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 216 | 111 | 105 | 51.4% | -0.4 |
|---|---|---|---|---|---|
| Rectangle | 193 | 100 | 93 | 51.8% | -0.6 |
| Breakable Half Fence | 190 | 94 | 96 | 49.5% | -2.2 |
| Octagon | 186 | 89 | 97 | 47.9% | -1.8 |
| Open | 181 | 87 | 94 | 48.1% | -2.9 |
| Low Fence | 180 | 97 | 83 | 53.9% | +3.7 |
| Full Fence | 176 | 83 | 93 | 47.2% | -4.1 |
| Single Wall | 166 | 81 | 85 | 48.8% | -2.3 |
| Breakable Full Fence | 161 | 107 | 54 | 66.5% | +12.5 |
| Full Fence and Open | 82 | 46 | 36 | 56.1% | +4.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,122 | 52.0% | 51.7% | +0.3 |
| No walls | 527 | 50.3% | 50.7% | -0.4 |
Walls against open: +0.7 points (95% range -5.2 to +6.7), p 0.811 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ratel-d9 (Rank 31) | 28 | 6 | 22 | 21.4% |
|---|---|---|---|---|
| たかティン (Rank 23) | 21 | 13 | 8 | 61.9% |
| ASSERT(m_pThink); (Rank 21) | 20 | 9 | 11 | 45.0% |
| yasai (Rank 21) | 19 | 7 | 12 | 36.8% |
| osaka_mouko4649 (Rank 24) | 17 | 10 | 7 | 58.8% |
| kanreki-jijii (Rank 21) | 14 | 6 | 8 | 42.9% |
| makmak_80 (Rank 23) | 14 | 8 | 6 | 57.1% |
| yonchi41 (Rank 21) | 14 | 8 | 6 | 57.1% |
| ちぇびーまるやま (Rank 22) | 14 | 7 | 7 | 50.0% |
| ぱぱ (Rank 21) | 14 | 12 | 2 | 85.7% |
| スタンプジャンパー (Rank 23) | 14 | 11 | 3 | 78.6% |
| 流形 (Rank 18) | 14 | 14 | 0 | 100.0% |
| TaKaArAsHi573 (Rank 23) | 13 | 9 | 4 | 69.2% |
| nakamine0824 (Rank 23) | 13 | 10 | 3 | 76.9% |
| smogh (Rank 21) | 13 | 11 | 2 | 84.6% |
| kota_mofumofu (Rank 23) | 12 | 6 | 6 | 50.0% |
| moga_moga24 (Rank 24) | 12 | 7 | 5 | 58.3% |
| yagio130r (Rank 25) | 12 | 3 | 9 | 25.0% |
| zxyzguy (Rank 26) | 12 | 5 | 7 | 41.7% |
| あおいあらし (Rank 15) | 12 | 12 | 0 | 100.0% |
| 下P撃ち過ぎですか!? (Rank 28) | 12 | 6 | 6 | 50.0% |
| 도룡밖에난몰라/RSA (Rank 23) | 12 | 8 | 4 | 66.7% |
| Penoco (Rank 24) | 11 | 8 | 3 | 72.7% |
| snaggy-miner78 (Rank 16) | 11 | 8 | 3 | 72.7% |
| suke072st (Rank 23) | 11 | 4 | 7 | 36.4% |
Most played opponents, most recent first
| zxyzguy (Rank 26) | 2026/10/11 | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|---|
| たかティン (Rank 23) | 2026/10/11 | 21 | 13 | 8 | 61.9% |
| 下P撃ち過ぎですか!? (Rank 28) | 2026/10/09 | 12 | 6 | 6 | 50.0% |
| ratel-d9 (Rank 31) | 2026/10/07 | 28 | 6 | 22 | 21.4% |
| ぱぱ (Rank 21) | 2026/10/03 | 14 | 12 | 2 | 85.7% |
| ASSERT(m_pThink); (Rank 21) | 2026/10/02 | 20 | 9 | 11 | 45.0% |
| スタンプジャンパー (Rank 23) | 2026/10/02 | 14 | 11 | 3 | 78.6% |
| moga_moga24 (Rank 24) | 2026/10/02 | 12 | 7 | 5 | 58.3% |
| yagio130r (Rank 25) | 2026/10/02 | 12 | 3 | 9 | 25.0% |
| 도룡밖에난몰라/RSA (Rank 23) | 2026/10/02 | 12 | 8 | 4 | 66.7% |
| ちぇびーまるやま (Rank 22) | 2026/09/29 | 14 | 7 | 7 | 50.0% |
| smogh (Rank 21) | 2026/09/29 | 13 | 11 | 2 | 84.6% |
| kanreki-jijii (Rank 21) | 2026/09/27 | 14 | 6 | 8 | 42.9% |
| kota_mofumofu (Rank 23) | 2026/09/17 | 12 | 6 | 6 | 50.0% |
| snaggy-miner78 (Rank 16) | 2026/09/12 | 11 | 8 | 3 | 72.7% |
| yasai (Rank 21) | 2026/09/11 | 19 | 7 | 12 | 36.8% |
| makmak_80 (Rank 23) | 2026/09/06 | 14 | 8 | 6 | 57.1% |
| osaka_mouko4649 (Rank 24) | 2026/09/04 | 17 | 10 | 7 | 58.8% |
| nakamine0824 (Rank 23) | 2026/09/03 | 13 | 10 | 3 | 76.9% |
| yonchi41 (Rank 21) | 2026/08/23 | 14 | 8 | 6 | 57.1% |
| あおいあらし (Rank 15) | 2026/08/02 | 12 | 12 | 0 | 100.0% |
| TaKaArAsHi573 (Rank 23) | 2026/07/24 | 13 | 9 | 4 | 69.2% |
| suke072st (Rank 23) | 2026/07/22 | 11 | 4 | 7 | 36.4% |
| 流形 (Rank 18) | 2026/07/17 | 14 | 14 | 0 | 100.0% |
| Penoco (Rank 24) | 2026/07/15 | 11 | 8 | 3 | 72.7% |
Round openings
Every character
| punchP | 652 | 9.2% |
|---|---|---|
| backdash into guardG | 575 | 8.2% |
| backdash into backward movement | 272 | 3.9% |
| backdash into evade down | 226 | 3.2% |
| backdash into Karura4P+K | 154 | 2.2% |
| backdash into punchP | 132 | 1.9% |
| forward movement into backdash | 94 | 1.3% |
| backdash into Kaisei Tento1P+K | 79 | 1.1% |
| backdash | 73 | 1.0% |
| Hangetsu NirenzukiP+K into punchP | 69 | 1.0% |
| backdash into Jackal Straight46P+K | 69 | 1.0% |
| backdash into Kokyaku Haiten7K | 66 | 0.9% |
| evade down into backdash | 64 | 0.9% |
| evade down into guardG | 60 | 0.8% |
| Quick Shoulder66P+K | 55 | 0.8% |
1,202 further openings account for the other 4,417 rounds.
Counted from 1,780 of the 1,820 matches played. The rest were not pulled for openings.
Lau
- Career
- 190–162 · 54.0%
- This season
- 256 matches · 53.9%
- Peak rank
- 25
First hit in 53.2% of 1,005 rounds. Won 55.0% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- After losing a round: backs off first in 69.6% of rounds, against 50.8% after winning one.
- In round 1: opens with “P punch” in 37.1% of rounds, against 22.6% in their other rounds.
- After winning a round: opens with “P punch” in 29.8% of rounds, against 14.2% after losing one.
- When ahead: opens with “P punch” in 26.6% of rounds, against 16.1% when level or behind.
| punchP | 265 | 26.3% |
|---|---|---|
| backdash into Kokyaku Haiten7K | 66 | 6.5% |
| backdash into guardG | 64 | 6.3% |
| backdash into Tenshin EngekishouP+K | 36 | 3.6% |
| backdash into backward movement | 36 | 3.6% |
| backdash into punchP | 33 | 3.3% |
| backdash into evade down | 24 | 2.4% |
| backdash into Touku Kosenkyaku9K | 21 | 2.1% |
| backdash into Kensou Danteki4PK | 19 | 1.9% |
| backdash into Souko Reppa3P+K | 19 | 1.9% |
| punchP into RenshouPP | 17 | 1.7% |
| backdash into Sako Soushou4P+K | 16 | 1.6% |
| Kokyaku Haiten7K | 14 | 1.4% |
| backdash into Honshin Hekiken1P+K | 14 | 1.4% |
| backdash into Kensou4P | 14 | 1.4% |
129 further openings account for the other 351 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 23–11 · 68% | 10–3 · 77% | too few to test |
| Shun | 8–9 · 47% | 9–8 · 53% | too few to test |
| Goh | 5–7 · 42% | 3–7 · 30% | too few to test |
| Wolf | 4–9 · 31% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 171–170 · 50.1%
- This season
- 223 matches · 50.2%
- Peak rank
- 25
First hit in 49.9% of 891 rounds. Won 50.6% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 59.2% of rounds, against 39.6% in their other rounds.
- Against Sarah: moves in first in 12.8% of rounds, against 1.6% against everyone else.
- After winning a round: attacks straight away in 51.5% of rounds, against 27.5% after losing one.
- When ahead: attacks straight away in 49.6% of rounds, against 32.8% when level or behind.
- In round 1: opens with “P punch” in 42.6% of rounds, against 20.7% in their other rounds.
- After winning a round: opens with “P punch” in 30.1% of rounds, against 11.4% after losing one.
| punchP | 234 | 26.2% |
|---|---|---|
| backdash into guardG | 63 | 7.0% |
| Jakenshou214P+K | 53 | 5.9% |
| backdash into Gen'you4K+G | 44 | 4.9% |
| backdash into Jakenshou214P+K | 40 | 4.5% |
| backdash into Tsumujigeri2K+G | 31 | 3.5% |
| backdash into punchP | 23 | 2.6% |
| punchP into ResshouPP | 22 | 2.5% |
| backdash into backward movement | 21 | 2.4% |
| Senpugeri7K | 20 | 2.2% |
| backdash into Senpugeri7K | 20 | 2.2% |
| backdash into evade down | 19 | 2.1% |
| Soumenwari1P+K | 17 | 1.9% |
| backdash into Fujinkyaku46K+G | 15 | 1.7% |
| backdash into Kodachinuki4K | 13 | 1.5% |
110 further openings account for the other 258 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–7 · 73% | 6–6 · 50% | too few to test |
| Pai | 7–5 · 58% | 0–1 · 0% | too few to test |
| Sarah | 2–4 · 33% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 144–134 · 51.8%
- This season
- 193 matches · 53.9%
- Peak rank
- 24
First hit in 50.4% of 752 rounds. Won 57.0% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “backdash into evade down” in 14.0% of rounds, against 7.0% in their other rounds.
| backdash into guardG | 80 | 10.6% |
|---|---|---|
| backdash into backward movement | 72 | 9.6% |
| backdash into evade down | 66 | 8.8% |
| backdash into Jumping Hammer Knuckle8P+K | 38 | 5.0% |
| backdash into Jumping Savate9K+G | 32 | 4.3% |
| backdash into Hammer Smash46P+K | 19 | 2.5% |
| backdash into throw escape | 19 | 2.5% |
| evade down into backdash | 19 | 2.5% |
| backdash | 18 | 2.4% |
| backdash into Shadow Spin Kick4PK | 18 | 2.4% |
| forward movement into backdash | 16 | 2.1% |
| backdash into Demon's Tail9P+KK | 14 | 1.9% |
| backdash into Demon Dance9P+K | 11 | 1.5% |
| backdash into Drop Kick9K | 11 | 1.5% |
| backdash into Shadow Slash4KP | 11 | 1.5% |
139 further openings account for the other 308 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 8–14 · 36% | 4–8 · 33% | too few to test |
| Goh | 10–9 · 53% | 0–2 · 0% | too few to test |
| Akira | 13–3 · 81% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 163–122 · 57.2%
- This season
- 185 matches · 54.6%
- Peak rank
- 27
First hit in 54.0% of 707 rounds. Won 57.9% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Karura4P+K | 154 | 21.7% |
|---|---|---|
| backdash into guardG | 92 | 13.0% |
| backdash into backward movement | 29 | 4.1% |
| forward movement into backdash | 27 | 3.8% |
| backdash into Garyu66K | 26 | 3.7% |
| backdash into evade down | 26 | 3.7% |
| forward movement into Karura4P+K | 22 | 3.1% |
| backdash into punchP | 20 | 2.8% |
| backdash | 16 | 2.2% |
| backdash into Batousatsu3KP | 16 | 2.2% |
| evade down into Karura4P+K | 16 | 2.2% |
| backdash into Aragami4K | 12 | 1.7% |
| backdash into Soukyu46P | 12 | 1.7% |
| Soukyu46P | 8 | 1.1% |
| backdash into Denkou3PP | 8 | 1.1% |
115 further openings account for the other 226 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 7–6 · 54% | 5–6 · 45% | too few to test |
| Shun | 5–6 · 45% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 96–82 · 53.9%
- This season
- 139 matches · 53.2%
- Peak rank
- 24
First hit in 50.5% of 541 rounds. Won 50.9% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into guardG | 63 | 11.6% |
|---|---|---|
| backdash into Side Kick3K | 43 | 7.9% |
| backdash into Heavy Back Knuckle4P | 32 | 5.9% |
| backdash into Full Swing Double Hammer41236P+K | 27 | 5.0% |
| backdash into backward movement | 27 | 5.0% |
| backdash into Knee Attack6K | 22 | 4.1% |
| backdash into Tsunami Beat3K+G | 16 | 3.0% |
| backdash into Toe Kick2K | 15 | 2.8% |
| backdash into evade down | 15 | 2.8% |
| forward movement into backdash | 15 | 2.8% |
| backdash into Double Hammer Down43P | 12 | 2.2% |
| punchP | 11 | 2.0% |
| backdash into Heel Drop6K+G | 10 | 1.9% |
| backdash into kickK | 9 | 1.7% |
| evade down into Heavy Back Knuckle4P | 9 | 1.7% |
110 further openings account for the other 216 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 7–2 · 78% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 119–141 · 45.8%
- This season
- 131 matches · 44.3%
- Peak rank
- 23
First hit in 43.3% of 520 rounds. Won 52.0% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Jackal Straight46P+K | 69 | 13.1% |
|---|---|---|
| backdash into guardG | 37 | 7.0% |
| backdash into Middle Spin Kick66K | 33 | 6.3% |
| evade down into backdash | 21 | 4.0% |
| Rapid Double JabP+K | 20 | 3.8% |
| backdash into Rapid Double JabP+K | 19 | 3.6% |
| Dtee Sawk Dtrohng4P+K | 18 | 3.4% |
| backdash into evade down | 18 | 3.4% |
| Jackal Straight46P+K | 16 | 3.0% |
| backdash into Ten Kao6K | 12 | 2.3% |
| backdash into Dtee Sawk Dtrohng4P+K | 11 | 2.1% |
| Sawk Klab6P+K | 10 | 1.9% |
| backdash into Sway Back4P+K+G | 10 | 1.9% |
| evade down into Rapid Double JabP+K | 9 | 1.7% |
| backdash | 7 | 1.3% |
108 further openings account for the other 217 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–8 · 56% | 4–2 · 67% | too few to test |
| Aoi | 7–11 · 39% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 163–137 · 54.3%
- This season
- 162 matches · 56.8%
- Peak rank
- 27
First hit in 49.0% of 492 rounds. Won 63.9% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Kaisei Tento1P+K | 79 | 16.0% |
|---|---|---|
| backdash into Souryu Shukkai43P+K | 43 | 8.7% |
| backdash into guardG | 38 | 7.7% |
| backdash into kickK | 28 | 5.7% |
| backdash into Souhikyaku9K+G | 20 | 4.1% |
| backdash into Kochouheki (Deflect)236P+K | 15 | 3.0% |
| backdash into backward movement | 14 | 2.8% |
| backdash into SokutankyakuK+G | 13 | 2.6% |
| backdash into evade down | 12 | 2.4% |
| backdash into offensive move | 11 | 2.2% |
| backdash into punchP | 11 | 2.2% |
| forward movement into backdash | 11 | 2.2% |
| backdash into Kyuho Soufuken46P+K | 10 | 2.0% |
| offensive move | 10 | 2.0% |
| Souryu Shukkai43P+K | 9 | 1.8% |
85 further openings account for the other 169 rounds.
Counted from 122 of the 162 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–17 · 45% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
40 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 125–154 · 44.8%
- This season
- 99 matches · 38.4%
- Peak rank
- 22
First hit in 38.4% of 401 rounds. Won 45.5% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hangetsu NirenzukiP+K into punchP | 69 | 17.2% |
|---|---|---|
| backdash into guardG | 28 | 7.0% |
| backdash into Hou'ou Kourui Otoshi4K+G | 24 | 6.0% |
| backdash into backward movement | 23 | 5.7% |
| backdash into Doumawashi Kaitengeri46K+G | 21 | 5.2% |
| backdash into Nozuchi1P+K | 17 | 4.2% |
| backdash into Kousenshu4KP | 15 | 3.7% |
| backdash into Gyaku Seikenzuki66P | 10 | 2.5% |
| backdash into Yamakuzushi6K | 10 | 2.5% |
| backdash | 9 | 2.2% |
| backdash into Hangetsu NirenzukiP+K | 8 | 2.0% |
| backdash into evade down | 8 | 2.0% |
| backward movement into evade down | 6 | 1.5% |
| Hizageri4K into Kousenshu4KP | 5 | 1.2% |
| backdash into Hou'ou Enshizuki4K+GPP | 5 | 1.2% |
93 further openings account for the other 143 rounds.
Pai
- Career
- 65–56 · 53.7%
- This season
- 91 matches · 55.0%
- Peak rank
- 22
First hit in 55.1% of 359 rounds. Won 56.6% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into guardG | 32 | 8.8% |
|---|---|---|
| punchP | 30 | 8.2% |
| backdash into Ensei Haikyaku4K | 17 | 4.7% |
| Haitenkyaku7K | 15 | 4.1% |
| backdash into Honrakukyaku46K+G | 15 | 4.1% |
| backdash into evade down | 12 | 3.3% |
| Hi'en Tankyaku9K | 11 | 3.0% |
| backdash into backward movement | 10 | 2.7% |
| Souanshou3P+K | 8 | 2.2% |
| backdash into Souanshou3P+K | 8 | 2.2% |
| backdash into punchP | 8 | 2.2% |
| punchP into RenshouPP | 8 | 2.2% |
| backdash into Renkan Tanheki66KP | 7 | 1.9% |
| backdash into Tenshin Oushoushou46P+K | 7 | 1.9% |
| backdash into Kochoukyaku4K+G | 6 | 1.6% |
98 further openings account for the other 171 rounds.
Eileen
- Career
- 161–142 · 53.1%
- This season
- 77 matches · 49.4%
- Peak rank
- 25
First hit in 45.2% of 314 rounds. Won 47.9% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 46 | 14.6% |
|---|---|---|
| Kousokuhon7K+G | 20 | 6.3% |
| backdash into guardG | 20 | 6.3% |
| punchP into Enkou RensouPP | 19 | 6.0% |
| Enkou Nyudou214P+K | 13 | 4.1% |
| Goku Senshin (Deflect)4P+K+G | 11 | 3.5% |
| backdash into Sokutantai3K | 11 | 3.5% |
| backdash into Kousokuhon7K+G | 10 | 3.2% |
| punchP into evade down | 9 | 2.9% |
| backdash into evade down | 8 | 2.5% |
| backdash into punchP | 8 | 2.5% |
| Enkou Nyudou214P+K into Shukushin SokutanK | 7 | 2.2% |
| backdash into Tanhikyaku9K | 7 | 2.2% |
| punchP into ZenkuhonP+K | 7 | 2.2% |
| Enkou Nyudou214P+K into Shukushin Zensoubi2K | 6 | 1.9% |
70 further openings account for the other 113 rounds.
Wolf
- Career
- 113–131 · 46.3%
- This season
- 76 matches · 42.1%
- Peak rank
- 23
First hit in 45.2% of 301 rounds. Won 49.3% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Quick Shoulder66P+K | 55 | 18.1% |
|---|---|---|
| backdash into Elbow Butt4P | 30 | 9.9% |
| backdash into Heavy Toe Kick4K+G | 22 | 7.3% |
| backdash into guardG | 19 | 6.3% |
| backdash into Short Shoulder46P+K | 18 | 5.9% |
| backdash into Quick Shoulder66P+K | 15 | 5.0% |
| backdash into backward movement | 15 | 5.0% |
| backdash into Heavy Middle Kick3K+G | 8 | 2.6% |
| backdash into Rolling Elbow43P | 8 | 2.6% |
| backdash into evade down | 8 | 2.6% |
| backdash into Rolling Back Elbow6PP+K | 7 | 2.3% |
| Elbow Butt4P | 6 | 2.0% |
| punchP | 6 | 2.0% |
| backdash into throw escape | 5 | 1.6% |
| R.A.W. AvengerP+K+G into throwP+G | 4 | 1.3% |
51 further openings account for the other 77 rounds.
Shun
- Career
- 97–104 · 48.3%
- This season
- 71 matches · 45.1%
- Peak rank
- 24
First hit in 61.4% of 285 rounds. Won 49.7% of the rounds they struck first, 40.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 38 | 13.2% |
|---|---|---|
| backdash into guardG | 26 | 9.1% |
| punchP into kickK | 13 | 4.5% |
| backdash into punchP | 12 | 4.2% |
| backdash into Gyou'in Haishu3P | 11 | 3.8% |
| backdash into Chubu Soutenkyaku66K | 10 | 3.5% |
| backdash into Getsuga Chougeki4KP | 10 | 3.5% |
| backdash into Sokutan Senshu6K | 10 | 3.5% |
| evade down into guardG | 9 | 3.1% |
| punchP into Chougeki RigoutaiPK | 7 | 2.4% |
| backdash into Dokuritsu Kanpai46P+K | 6 | 2.1% |
| backdash into Getsuga Gakushu46P | 5 | 1.7% |
| backdash into Hiten Hougeki9P+K | 5 | 1.7% |
| backdash into backward movement | 5 | 1.7% |
| backdash into evade down | 5 | 1.7% |
77 further openings account for the other 115 rounds.
Jacky
- Career
- 160–131 · 55.0%
- This season
- 59 matches · 55.9%
- Peak rank
- 24
First hit in 45.0% of 231 rounds. Won 53.9% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 25 | 10.7% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 25 | 10.7% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 16 | 6.8% |
| evade down into guardG | 9 | 3.9% |
| backdash into Beat & Back KnuckleP+KP | 8 | 3.4% |
| backdash into guardG | 8 | 3.4% |
| backdash into Long Stride Back Knuckle4P+K | 7 | 3.0% |
| backdash into backward movement | 7 | 3.0% |
| Middle Smash6P | 6 | 2.6% |
| backward movement into evade down | 5 | 2.1% |
| evade down into Beat & Back KnuckleP+KP | 5 | 2.1% |
| evade down into Middle Smash Sword6PK | 5 | 2.1% |
| forward dash into High Angle Upper Kick6K | 5 | 2.1% |
| forward movement into kickK | 5 | 2.1% |
| evade down into Middle Smash6P | 4 | 1.7% |
63 further openings account for the other 94 rounds.
Taka
- Career
- 72–67 · 51.8%
- This season
- 40 matches · 60.0%
- Peak rank
- 22
First hit in 51.0% of 153 rounds. Won 60.3% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Aka'oni MidaremageP+K | 27 | 17.5% |
|---|---|---|
| Ao'oni Midaremage214P+K | 10 | 6.5% |
| backdash into Kachi'age33P+K | 9 | 5.8% |
| backdash into Ao'oni Midaremage214P+K | 7 | 4.5% |
| Morotezuki66P into Morote Tsuppari66PP | 6 | 3.9% |
| Agyou4P+K+G | 5 | 3.2% |
| backdash into guardG | 5 | 3.2% |
| crouch into Kachi'age33P+K | 5 | 3.2% |
| Aka'oni MidaremageP+K into kickK | 4 | 2.6% |
| Kirikabu Kudaki1P+K | 4 | 2.6% |
| Kumoyaburi4P+K | 4 | 2.6% |
| backdash into backward movement | 4 | 2.6% |
| backdash into Agyou4P+K+G | 3 | 1.9% |
| backward movement into Aka'oni MidaremageP+K | 3 | 1.9% |
| evade down into Kumoyaburi4P+K | 3 | 1.9% |
44 further openings account for the other 55 rounds.
Lion
- Career
- 86–79 · 52.1%
- This season
- 18 matches · 61.1%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 16 | 22.2% |
|---|---|---|
| backdash into Taizan Soukoushu4P+K | 11 | 15.3% |
| backdash into Sentai4K | 4 | 5.6% |
| In'you4P into Ni In'you4PP | 3 | 4.2% |
| Koushutai44K into Souji SenpuP+K | 2 | 2.8% |
| backdash into back kick+guard4K+G | 2 | 2.8% |
| backdash into punchP | 2 | 2.8% |
| evade down into Taizan Soukoushu4P+K | 2 | 2.8% |
| evade down into guardG | 2 | 2.8% |
| punchP | 2 | 2.8% |
| Banchu6P | 1 | 1.4% |
| Kouho Hachihonsui44P+K | 1 | 1.4% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 1 | 1.4% |
| Ryusei Koushugeki (Deflect)214P | 1 | 1.4% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 1.4% |
21 further openings account for the other 21 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (161 here; about 8.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 4 of 17 tests hold up
- Kage: 6 of 15 tests hold up
- El Blaze: 1 of 15 tests hold up
- Goh: 0 of 15 tests hold up
- Jeffry: 0 of 15 tests hold up
- Brad: 0 of 15 tests hold up
- Lei Fei: 0 of 15 tests hold up
- Jean: 0 of 15 tests hold up
- Pai: 0 of 12 tests hold up
- Eileen: 0 of 12 tests hold up
- Wolf: 0 of 15 tests hold up
- Shun: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
