VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

費雪

Career matches3,469
Career win rate47.8%
Round win rate60.4%
Peak rank30
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai303,4691,6581,81147.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad43175.0%+19.1
El Blaze42250.0%-19.5
Sarah440100.0%+29.8
Vanessa32166.7%-11.2
Wolf31233.3%-48.9
Goh220100.0%+46.7
Jacky2020.0%-71.1
Eileen110100.0%+17.1
Jean110100.0%+24.4
Kage110100.0%+44.8
Pai110100.0%+22.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle64266.7%-12.8
Full Fence42250.0%-22.9
Low Fence43175.0%-2.4
Octagon31233.3%-32.5
Breakable Full Fence220100.0%+46.7
Breakable Half Fence220100.0%+46.7
Full Fence and Open110100.0%+44.8
Open110100.0%+13.1
Single Wall110100.0%+17.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1764.7%67.7%-3.0
No walls683.3%79.8%+3.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

bh_iflg (Rank 33)32166.7%
bruceshiue (Rank 28)31233.3%
siesuu (Rank 28)32166.7%
BANANA (Rank 29)220100.0%
NO-NAMENANASI774 (Rank 33)220100.0%
Sasuquatchfabrix (Rank 33)220100.0%
SouledgeLumino_L (Rank 29)21150.0%
aona (Rank 28)220100.0%
入れ込むかもしれない (Rank 29)2020.0%
AgnusDei (Rank 24)110100.0%
HaseMasa (Rank 25)110100.0%
SokashI_ (Rank 31)1010.0%
orz (Rank 28)110100.0%
もも (Rank 25)110100.0%

Most played opponents, most recent first

bruceshiue (Rank 28)2026/09/1431233.3%
Sasuquatchfabrix (Rank 33)2026/09/13220100.0%
siesuu (Rank 28)2026/09/1132166.7%
bh_iflg (Rank 33)2026/09/1132166.7%
HaseMasa (Rank 25)2026/09/11110100.0%
aona (Rank 28)2026/09/11220100.0%
NO-NAMENANASI774 (Rank 33)2026/09/10220100.0%
SokashI_ (Rank 31)2026/08/311010.0%
BANANA (Rank 29)2026/08/31220100.0%
orz (Rank 28)2026/08/31110100.0%
入れ込むかもしれない (Rank 29)2026/07/232020.0%
もも (Rank 25)2026/07/13110100.0%
SouledgeLumino_L (Rank 29)2026/07/1221150.0%
AgnusDei (Rank 24)2026/06/20110100.0%

Round openings

Pai

punchP into kickK76.6%
crouch into Renka Sentai2KK65.7%
punchP65.7%
crouch into Honshin Soukyaku1K+G54.7%
evade up into forward dash43.8%
punchP into Ko'en SenkyakuKK43.8%
punchP into RenkentaiPK43.8%
punchP into RenshouPP43.8%
Kochoukyaku4K+G32.8%
backdash into backward movement32.8%
backdash into evade down32.8%
Renken ToukyakuPPK into Renken ToukikyakuPPKK21.9%
Senchutai3K into Senkyaku Chushou3KP21.9%
Sensaitai2K21.9%
Soukasui3P into backward movement21.9%

44 further openings account for the other 49 rounds.