VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

yuzu

  • Sarah
  • Jeffry
  • Eileen
  • Aoi
  • Pai
  • Akira
  • Vanessa
  • Dural
  • Taka
  • El Blaze
  • Lion
  • Lei Fei
  • Goh
  • Kage
  • Wolf
  • Shun
  • Jacky
  • Jean
Career matches6,382
Career win rate50.4%
Round win rate48.2%
Peak rank31
Distinct opponents581
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1438 #2,421 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau301,37367469949.1%
Dural311,27866361551.9%
Sarah301,17858659249.8%
Aoi2746023722351.5%
Jeffry2844522921651.5%
Vanessa2725613911754.3%
Pai2724712212549.4%
Eileen2924612412250.4%
Goh2621110011147.4%
Taka271851077857.8%
Akira25145638243.5%
Lion27117595850.4%
El Blaze27116536345.7%
Jacky2642231954.8%
Lei Fei2630131743.3%
Wolf261991047.4%
Jean26157846.7%
Kage26116554.5%
Shun2681712.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,712 of 6,700 rounds counted

6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.84081,423
Sarah6.33781,096
Jeffry6.33781,019
Eileen6.5389462
Aoi6.2373311
Pai6.7400348
Akira7.1428208
Vanessa6.3377175
Dural6.539187
Taka6.438690
El Blaze5.9356120
Lion6.8405101
Lei Fei6.438377
Goh6.237452
Kage6.338051
Wolf6.035718
Shun6.237134
Jacky6.941528
Jean5.834812

By opponent's character

Akira6.6398815
Jacky6.5392574
Wolf6.5390499
Jeffry6.5388352
Pai6.6394361
Aoi6.5390314
Kage6.3378287
Sarah6.3378255
Goh6.6395307
Lion6.4384292
El Blaze6.4384232
Jean6.5389275
Shun6.1365214
Lau6.9414204
Brad6.7401177
Vanessa6.6394117
Lei Fei6.3379144
Eileen6.4382107
Dural6.6398106
Taka6.136880

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira22310811548.4%-0.3
Jacky166848250.6%+5.2
Wolf139667347.5%+1.2
Jeffry115575849.6%+3.5
Pai101495248.5%-1.0
Aoi97455246.4%-0.1
Kage89315834.8%-10.3
Sarah89414846.1%-1.6
Goh87394844.8%-1.5
Lion86394745.4%-1.3
El Blaze74403454.0%+9.4
Jean73294439.7%-2.2
Shun64382659.4%+12.1
Lau61243739.3%-4.1
Brad60144623.3%-24.0
Vanessa40211952.5%+9.4
Lei Fei39172243.6%+4.0
Eileen31161551.6%-0.7
Dural26121446.1%+1.6
Taka2291340.9%-4.7

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2149711745.3%-1.9
Low Fence1948610844.3%-0.8
Single Wall1857710841.6%-5.7
Half Fence165828349.7%+5.8
Rectangle151658643.0%-5.4
Open147588939.5%-4.2
Breakable Full Fence143697448.2%+1.7
Octagon141707149.6%+2.2
Full Fence140776355.0%+7.7
Full Fence and Open97435444.3%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls95448.2%46.9%+1.3
No walls52642.0%45.1%-3.1

Walls against open: +4.4 points (95% range -0.8 to +9.7), p 0.097 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

はげまん (Rank 27)2026/10/1896366.7%
あ (Rank 28)2026/10/16114736.4%
gta4vcs (Rank 28)2026/10/15137653.9%
弾丸(だんまる) (Rank 27)2026/10/15103730.0%
Gun-Interceptor (Rank 28)2026/10/1596366.7%
ankocat2 (Rank 37)2026/10/1394544.4%
cokeshi (Rank 28)2026/10/1321101147.6%
koiketyan (Rank 28)2026/10/11128466.7%
CELIS (Rank 29)2026/10/10107370.0%
きてぃ☆ (Rank 30)2026/09/30145935.7%
ArZmkQL96G (Rank 26)2026/09/2298188.9%
orz (Rank 29)2026/09/18189950.0%
gin-chaman (Rank 29)2026/09/18105550.0%
도룡밖에난몰라/RSA (Rank 23)2026/09/18116554.5%
takapiko-no (Rank 29)2026/09/06128466.7%
Uecchi-Ver53 (Rank 32)2026/08/29104640.0%
ratel-d9 (Rank 30)2026/08/27134930.8%
ketubat (Rank 27)2026/07/2084450.0%
HB (Rank 29)2026/07/11146842.9%
ぼぐたん (Rank 27)2026/07/0894544.4%
Hi-VisionZERO (Rank 30)2026/07/05111109.1%
asari0727 (Rank 30)2026/07/04118372.7%
肉彦さん☆彡 (Rank 31)2026/06/3094544.4%
ルビーロマン葵 (Rank 30)2026/06/2895455.6%
TaKaArAsHi573 (Rank 21)2026/05/31126650.0%

Round openings

Every character

throw escape3445.8%
guardG into throw escape2664.5%
guardG1773.0%
evade up1462.5%
evade up into throw escape1131.9%
evade up into crouch dash forward1091.8%
crouch into Leg Slicer2K+G1061.8%
Fukko Kensou1P931.6%
Sako Soushou4P+K into punchP871.5%
Souko Sensou66P+K801.3%
crouch into Ducking Low2K+G771.3%
Hide Side Kick (Deflect)P+K761.3%
evade up into guardG731.2%
crouch dash back into throw escape691.2%
evade up into evade down671.1%

1,144 further openings account for the other 4,066 rounds.

Counted from 1,490 of the 1,679 matches played. The rest were not pulled for openings.

Lau

Career
674–699 · 49.1%
This season
413 matches · 44.5%
Peak rank
30

First hit in 39.6% of 1,643 rounds. Won 50.4% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 33.3% of rounds, against 16.4% against everyone else.
  • On Rectangle stages: attacks straight away in 59.8% of rounds, against 47.5% on the other stages.
  • After winning a round: backs off first in 28.4% of rounds, against 9.0% after losing one.
  • When ahead: backs off first in 27.2% of rounds, against 11.7% when level or behind.
  • In round 1: opens with “66P+K Souko Sensou” in 9.2% of rounds, against 3.4% in their other rounds.
  • Against Jacky: opens with “throw escape” in 15.2% of rounds, against 5.8% against everyone else.
  • After losing a round: opens with “throw escape” in 9.9% of rounds, against 5.1% after winning one.

How is this tested?

throw escape1136.8%
Fukko Kensou1P935.6%
Sako Soushou4P+K into punchP875.3%
Souko Sensou66P+K804.8%
guardG into throw escape724.4%
guardG493.0%
crouch into Chisoutai2K+G472.9%
Sako Soushou4P+K442.7%
crouch dash back into throw escape422.5%
Souko Sensou66P+K into Rouko Tankai6P+K372.2%
crouch dash back into evade down372.2%
Shakashou3P into RenshouPP362.2%
crouch dash back into Sako Soushou4P+K311.9%
evade up into crouch dash forward301.8%
Fukko Kensou1P into evade down261.6%

248 further openings account for the other 826 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–15 · 50%6–9 · 40%too few to test
Jacky17–6 · 74%7–9 · 44%too few to test
Wolf9–5 · 64%7–8 · 47%too few to test
Jeffry8–9 · 47%6–6 · 50%too few to test
Pai12–8 · 60%4–6 · 40%too few to test
Goh7–9 · 44%2–6 · 25%too few to test
Brad3–14 · 18%1–4 · 20%too few to test
Dural10–5 · 67%1–3 · 25%too few to test
Kage6–12 · 33%0–3 · 0%too few to test
Sarah1–7 · 12%4–4 · 50%too few to test
Lion6–4 · 60%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
586–592 · 49.8%
This season
385 matches · 44.9%
Peak rank
30

First hit in 47.7% of 1,492 rounds. Won 49.0% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.1% of rounds, against 31.2% in their other rounds.
  • Against Akira: backs off first in 26.0% of rounds, against 13.2% against everyone else.
  • After opening the round before by evading: evades first in 32.5% of rounds, against 21.3% after anything else.
  • After winning a round: backs off first in 24.1% of rounds, against 10.3% after losing one.
  • When ahead: backs off first in 21.6% of rounds, against 12.3% when level or behind.
  • Against Lion: opens with “G guard into throw escape” in 13.8% of rounds, against 3.5% against everyone else.
  • After opening the round before with “throw escape”: opens with “throw escape” in 21.5% of rounds, against 5.2% after anything else.
  • After losing a round: opens with “G guard into throw escape” in 6.0% of rounds, against 1.9% after winning one.
  • When behind: opens with “G guard” in 6.7% of rounds, against 2.7% when ahead or level.

How is this tested?

crouch into Leg Slicer2K+G1067.0%
throw escape895.9%
Hide Side Kick (Deflect)P+K765.0%
guardG into throw escape593.9%
guardG583.8%
crouch into Long Snap Side Chop3P+K412.7%
backward movement into kickK372.4%
evade up362.4%
Snap Side Chop3P into Setup Combination3PK322.1%
evade up into throw escape291.9%
kickK291.9%
forward movement into Jab StraightPP281.9%
Sharpsword44K241.6%
backdash into Crescent Heel4K+G231.5%
crouch into Setup Combination3PK231.5%

221 further openings account for the other 824 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–20 · 44%2–7 · 22%too few to test
Jacky13–13 · 50%3–3 · 50%too few to test
Jeffry7–9 · 44%6–4 · 60%too few to test
Kage6–7 · 46%6–10 · 38%too few to test
El Blaze8–9 · 47%3–5 · 38%too few to test
Sarah5–6 · 45%2–7 · 22%too few to test
Pai7–6 · 54%1–4 · 20%too few to test
Aoi4–6 · 40%2–5 · 29%too few to test
Wolf1–5 · 17%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
229–216 · 51.5%
This season
256 matches · 52.3%
Peak rank
28

First hit in 47.9% of 558 rounds. Won 55.8% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 32.9% of rounds, against 17.4% against everyone else.
  • Against Akira: opens with “crouch into 2P Low Knuckle” in 12.2% of rounds, against 2.1% against everyone else.

How is this tested?

crouch into Ducking Low2K+G7713.8%
backdash into Double Hammer Down43P366.4%
guardG into throw escape346.1%
Middle Hell Stab6P+K325.7%
crouch into Low Knuckle2P203.6%
forward movement into Double KnucklePP162.9%
evade up142.5%
evade up into Low Knuckle2P142.5%
evade up into throw escape142.5%
throw escape142.5%
Ducking Low2K+G112.0%
evade up into evade down112.0%
Dash Elbow66P101.8%
crouch into Side Kick3K101.8%
evade up into crouch101.8%

108 further openings account for the other 236 rounds.

Counted from 138 of the 256 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–4 · 67%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

118 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
237–223 · 51.5%
This season
107 matches · 47.7%
Peak rank
27

First hit in 52.6% of 409 rounds. Won 51.2% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 27.2% of rounds, against 7.8% in their other rounds.
  • In round 1: opens with “forward movement into PPP Nirentotsu Ouchu” in 20.4% of rounds, against 3.9% in their other rounds.

How is this tested?

throw escape4110.0%
forward movement into Nirentotsu OuchuPPP338.0%
Ouda6P+K276.6%
Hou'oushu3P184.4%
Sou'unha66K153.6%
Tsukiashibarai1P153.6%
guardG143.4%
crouch into Kusanagi2K+G133.2%
guardG into throw escape112.7%
backdash into Sou'unha66K81.9%
evade up into throw escape81.9%
Ogamigeri4K+G71.7%
crouch dash back into evade down71.7%
evade up into crouch dash forward71.7%
forward movement into punchP71.7%

101 further openings account for the other 180 rounds.

Counted from 103 of the 107 matches played. The rest were not pulled for openings.

Eileen

Career
124–122 · 50.4%
This season
123 matches · 51.2%
Peak rank
29

First hit in 48.8% of 406 rounds. Won 52.0% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into throw escape215.1%
throw escape215.1%
evade up204.9%
Jinraishou6P+K into Sayu Gekishou6P+KP143.4%
forward movement into Rensou HekizanPPP133.2%
Douchu6P122.9%
backdash into Honshin Kousoutai3K+G112.7%
evade up into crouch dash forward112.7%
evade up into throw escape112.7%
backdash into Enkou Kenka46P92.2%
guardG92.2%
evade down81.9%
evade up into guardG81.9%
forward movement into Enkou RensouPP71.7%
forward movement into punchP71.7%

126 further openings account for the other 228 rounds.

Counted from 106 of the 123 matches played. The rest were not pulled for openings.

Pai

Career
122–125 · 49.4%
This season
88 matches · 44.3%
Peak rank
27

First hit in 43.6% of 273 rounds. Won 52.1% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape176.2%
crouch dash forward into Souanshou3P+K165.8%
crouch into Honshin Soukyaku1K+G134.7%
evade up into crouch dash forward114.0%
evade up103.6%
guardG93.3%
Senchutai3K82.9%
throw escape82.9%
Soukasui3P into Souka Rensui3PP62.2%
evade up into guardG62.2%
Senchuken6P51.8%
backdash into Honshin Soukyaku1K+G51.8%
crouch into Souka Rensui3PP51.8%
evade up into punchP51.8%
Hi'en Tankyaku9K41.5%

93 further openings account for the other 146 rounds.

Counted from 69 of the 88 matches played. The rest were not pulled for openings.

Akira

Career
63–82 · 43.5%
This season
50 matches · 46.0%
Peak rank
25

First hit in 51.5% of 200 rounds. Won 54.4% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P3617.9%
guardG into throw escape178.5%
Kaikyusei4P into Sayu Kaikyu4PP147.0%
Souka Housui3P+K73.5%
throw escape73.5%
crouch into down-back kick1K52.5%
evade up52.5%
guardG52.5%
crouch into Housui2P42.0%
evade up into punchP42.0%
Chouyoushu1P into evade down31.5%
Rimon Chouchu66P31.5%
Souka Housui3P+K into evade down31.5%
backdash into Chouzan Housui46P+K31.5%
crouch into Chouyoushu1P31.5%

59 further openings account for the other 82 rounds.

Counted from 48 of the 50 matches played. The rest were not pulled for openings.

Dural

Career
663–615 · 51.9%
This season
41 matches · 41.5%
Peak rank
31

First hit in 47.6% of 170 rounds. Won 40.7% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Attai2K into kick+guardK+G116.5%
crouch into Zensoutai2KK116.5%
guardG into throw escape116.5%
throw escape116.5%
forward movement into One TwoPP74.1%
back punch+kick4P+K63.5%
crouch into down kick+guard2K+G63.5%
Spine Whip4P into Lumpini Combination4PK52.9%
evade up into throw escape52.9%
punch+kickP+K into back punch+kick4P+K52.9%
Attai2K42.4%
Slant Back Knuckle1P into High Spin Kick1PK42.4%
crouch dash back into throw escape42.4%
Attai2K into down kick+guard2K+G31.8%
Slant Back Knuckle1P31.8%

57 further openings account for the other 74 rounds.

Taka

Career
107–78 · 57.8%
This season
39 matches · 48.7%
Peak rank
27

First hit in 50.3% of 159 rounds. Won 52.5% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsuyubarai2P+K into Tsuyubarai 22P+KP106.2%
evade up106.2%
crouch into Shita Harite2P85.0%
evade up into crouch dash forward74.4%
forward movement into Tsuppari 2PP63.8%
guardG into throw escape63.8%
throw escape63.8%
crouch into Tsuyubarai 22P+KP53.1%
crouch into Kachi'age33P+K42.5%
evade down42.5%
evade up into Kachi'age33P+K42.5%
Tsuyubarai2P+K31.9%
Yoko Harite4P into Honda Harite4PP31.9%
backdash into Kachi'age33P+K31.9%
evade up into Mawashi Harite44P31.9%

57 further openings account for the other 78 rounds.

El Blaze

Career
53–63 · 45.7%
This season
30 matches · 40.0%
Peak rank
27

First hit in 45.5% of 121 rounds. Won 49.1% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up86.6%
evade up into guardG75.8%
evade up into throw escape75.8%
guardG into throw escape65.0%
Rolling Low Knuckle1P43.3%
Volcano Upper4P+K43.3%
backdash into Backswing Rocket1P+K43.3%
crouch into Rolling Low Knuckle1P43.3%
evade up into crouch dash forward43.3%
guardG43.3%
Back Knuckle4P into Shadow Spin Kick4PK32.5%
Low Kick2K32.5%
backdash into evade up32.5%
crouch dash back into evade up32.5%
evade up into Volcano Upper4P+K32.5%

46 further openings account for the other 54 rounds.

Counted from 29 of the 30 matches played. The rest were not pulled for openings.

Vanessa

Career
139–117 · 54.3%
This season
45 matches · 51.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch into Low Spin Slicer2K+G1110.7%
Defensive Style: guard into throw escape1110.7%
Defensive Style: throw escape98.7%
Defensive Style: guard87.8%
Defensive Style: evade up into forward dash54.8%
Offensive Style: throw escape54.8%
Offensive Style: guard32.9%
Defensive Style: Low Spin Slicer21.9%
Defensive Style: Stinger Low Blow21.9%
Defensive Style: crouch dash back into Stinger Low Blow1P+K21.9%
Defensive Style: crouch into Bone Crush Middle3K21.9%
Defensive Style: evade down into throw escape21.9%
Offensive Style: evade up21.9%
Offensive Style: guard into Leg Guard Crush2P21.9%
Offensive Style: guard into throw escape21.9%

35 further openings account for the other 35 rounds.

Counted from 27 of the 45 matches played. The rest were not pulled for openings.

Lion

Career
59–58 · 50.4%
This season
30 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Attai2K into Tousentai2KK+G44.2%
Tougekisui1P into Tougeki Rensui1PP44.2%
crouch dash forward into Rakugekishou3PP44.2%
crouch into Tougeki Rensui1PP44.2%
guardG44.2%
Sentai4K33.2%
backdash33.2%
crouch into Zensoutai2KK33.2%
Kousoutai2K+G22.1%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP22.1%
Sentai4K into Sentai Shumen4KP22.1%
backdash into back kick+guard4K+G22.1%
crouch into Kousoutai2K+G22.1%
crouch into Shaho Shasousui1P+K22.1%
evade down into Katousui2P22.1%

43 further openings account for the other 52 rounds.

Counted from 23 of the 30 matches played. The rest were not pulled for openings.

Lei Fei

Career
13–17 · 43.3%
This season
20 matches · 35.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P into Kakushu Suigeki6P56.0%
backdash into Kaisei Tento1P+K56.0%
crouch into Fukusoushou2P56.0%
evade up into throw escape56.0%
evade up44.8%
guardG into throw escape44.8%
throw escape44.8%
crouch into Zensoutai2K+G33.6%
guardG33.6%
throwP+G33.6%
Chutenhou3P into Renkan Geimenshou3PP22.4%
Souryu Shukkai43P+K22.4%
evade down into guardG22.4%
evade up into Zensoutai2K+G22.4%
evade up into guardG22.4%

31 further openings account for the other 32 rounds.

Kage

Career
6–5 · 54.5%
This season
12 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape1733.3%
crouch into Surigeri2K47.8%
Senpujin2P+K23.9%
evade up into crouch dash forward23.9%
evade up into throw escape23.9%
forward movement into SandangekiPPP23.9%
guardG into throw escape23.9%
Jizuridan2P into forward dash12.0%
Kodachinuki4K into Ryubigeri4KK12.0%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G12.0%
Ryu'eikyaku66K12.0%
Ryubigeri4KK into Tenshin Agokudaki4KKK12.0%
Yokoshutou4P+K into punchP12.0%
backdash into Kasumi Yaiba66P+K12.0%
backdash into Senpujin2P+K12.0%

12 further openings account for the other 12 rounds.

Goh

Career
100–111 · 47.4%
This season
13 matches · 38.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG49.1%
Kyousengeri46K36.8%
Jibishou3P+K24.5%
Kurogane Kudaki66P24.5%
crouch into Kusabigeri2K24.5%
evade down into Kumite Harai~Tsukami4P+K+GP+G24.5%
evade up into evade down24.5%
Jibishou3P+K into Sune Kudaki43P12.3%
Kokuryusatsu Ichi46P+K into punchP12.3%
Maegeri3K12.3%
Sune Kudaki43P12.3%
Sune'uchi2P into Sune Kudaki43P12.3%
Tsukikage6K12.3%
Urahiji44P12.3%
backdash into Maegeri3K12.3%

19 further openings account for the other 19 rounds.

Counted from 11 of the 13 matches played. The rest were not pulled for openings.

Wolf

Career
9–10 · 47.4%
This season
11 matches · 45.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K49.8%
evade up into Arrow Knuckle3P49.8%
evade up into evade down37.3%
throw escape37.3%
Screw Hook63214P24.9%
crouch dash forward into Arrow Knuckle3P24.9%
guardG24.9%
Comet Hook1P12.4%
Comet Hook1P into backdash12.4%
Low Drop Kick62K into evade down12.4%
One-Hand Reverse Hammer4P+K12.4%
backdash into Rolling Savate6K+G12.4%
crouch dash forward into crouch12.4%
crouch into Arrow Knuckle3P12.4%
crouch into Low Drop Kick62K12.4%

13 further openings account for the other 13 rounds.

Counted from 10 of the 11 matches played. The rest were not pulled for openings.

Shun

Career
1–7 · 12.5%
This season
9 matches · 11.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Fukuchougeki2P38.8%
crouch into Koushu Rentai1KK38.8%
evade down25.9%
evade up25.9%
evade up into guardG25.9%
evade up into punchP25.9%
forward movement into RengekiPP25.9%
guardG into throw escape25.9%
throw escape25.9%
Fukuchougeki2P into backdash12.9%
Koushu Katai1K12.9%
Koushu Katai1K into Koushu Rentai1KK12.9%
Tenshin Benshu4P+K12.9%
crouch into Gyou'in Haishu3P12.9%
crouch into Gyousentai2K12.9%

8 further openings account for the other 8 rounds.

Jacky

Career
23–19 · 54.8%
This season
7 matches · 28.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G310.7%
Groin Kick6K+G27.1%
Spinning Back Knuckle4P into Slant Back Knuckle1P27.1%
throw escape27.1%
Low Spin Kick1K+G into backdash13.6%
Side Hook Turn44P13.6%
Slant Back Knuckle1P into Rage Kick1PK13.6%
Slant Back Knuckle1P into backward movement13.6%
Spin Heel Sword4K+G13.6%
backdash into Low Spin Kick1K+G13.6%
backdash into evade up13.6%
crouch dash forward into Smash Straight3P13.6%
crouch dash forward into Smash Straight Jab3PP13.6%
crouch into Low Spin Kick1K+G13.6%
crouch into Squat Straight2P13.6%

8 further openings account for the other 8 rounds.

Not counted here: Jean. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (70 here; about 3.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 7 of 15 tests hold up
  • Sarah: 9 of 15 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Aoi: 2 of 12 tests hold up
  • Eileen: 0 of 13 tests hold up
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jacky: not tested (too few rounds)