Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1438 #2,421 of 3,686 on the Elo list →
Lau1470411 matches
Sarah1458385 matches
Jeffry1454256 matches
Eileen1444123 matches
Aoi1426107 matches
Pai141688 matches
Akira142450 matches
Vanessa144045 matches
Dural145041 matches
Taka143739 matches
El Blaze142630 matches
Lion143130 matches
Lei Fei142120 matches
Goh143613 matches
Kage143612 matches
Wolf143811 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 30 | 1,373 | 674 | 699 | 49.1% |
|---|---|---|---|---|---|
| Dural | 31 | 1,278 | 663 | 615 | 51.9% |
| Sarah | 30 | 1,178 | 586 | 592 | 49.8% |
| Aoi | 27 | 460 | 237 | 223 | 51.5% |
| Jeffry | 28 | 445 | 229 | 216 | 51.5% |
| Vanessa | 27 | 256 | 139 | 117 | 54.3% |
| Pai | 27 | 247 | 122 | 125 | 49.4% |
| Eileen | 29 | 246 | 124 | 122 | 50.4% |
| Goh | 26 | 211 | 100 | 111 | 47.4% |
| Taka | 27 | 185 | 107 | 78 | 57.8% |
| Akira | 25 | 145 | 63 | 82 | 43.5% |
| Lion | 27 | 117 | 59 | 58 | 50.4% |
| El Blaze | 27 | 116 | 53 | 63 | 45.7% |
| Jacky | 26 | 42 | 23 | 19 | 54.8% |
| Lei Fei | 26 | 30 | 13 | 17 | 43.3% |
| Wolf | 26 | 19 | 9 | 10 | 47.4% |
| Jean | 26 | 15 | 7 | 8 | 46.7% |
| Kage | 26 | 11 | 6 | 5 | 54.5% |
| Shun | 26 | 8 | 1 | 7 | 12.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,712 of 6,700 rounds counted6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.8 | 408 | 1,423 |
|---|---|---|---|
| Sarah | 6.3 | 378 | 1,096 |
| Jeffry | 6.3 | 378 | 1,019 |
| Eileen | 6.5 | 389 | 462 |
| Aoi | 6.2 | 373 | 311 |
| Pai | 6.7 | 400 | 348 |
| Akira | 7.1 | 428 | 208 |
| Vanessa | 6.3 | 377 | 175 |
| Dural | 6.5 | 391 | 87 |
| Taka | 6.4 | 386 | 90 |
| El Blaze | 5.9 | 356 | 120 |
| Lion | 6.8 | 405 | 101 |
| Lei Fei | 6.4 | 383 | 77 |
| Goh | 6.2 | 374 | 52 |
| Kage | 6.3 | 380 | 51 |
| Wolf | 6.0 | 357 | 18 |
| Shun | 6.2 | 371 | 34 |
| Jacky | 6.9 | 415 | 28 |
| Jean | 5.8 | 348 | 12 |
By opponent's character
| Akira | 6.6 | 398 | 815 |
|---|---|---|---|
| Jacky | 6.5 | 392 | 574 |
| Wolf | 6.5 | 390 | 499 |
| Jeffry | 6.5 | 388 | 352 |
| Pai | 6.6 | 394 | 361 |
| Aoi | 6.5 | 390 | 314 |
| Kage | 6.3 | 378 | 287 |
| Sarah | 6.3 | 378 | 255 |
| Goh | 6.6 | 395 | 307 |
| Lion | 6.4 | 384 | 292 |
| El Blaze | 6.4 | 384 | 232 |
| Jean | 6.5 | 389 | 275 |
| Shun | 6.1 | 365 | 214 |
| Lau | 6.9 | 414 | 204 |
| Brad | 6.7 | 401 | 177 |
| Vanessa | 6.6 | 394 | 117 |
| Lei Fei | 6.3 | 379 | 144 |
| Eileen | 6.4 | 382 | 107 |
| Dural | 6.6 | 398 | 106 |
| Taka | 6.1 | 368 | 80 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 223 | 108 | 115 | 48.4% | -0.3 |
|---|---|---|---|---|---|
| Jacky | 166 | 84 | 82 | 50.6% | +5.2 |
| Wolf | 139 | 66 | 73 | 47.5% | +1.2 |
| Jeffry | 115 | 57 | 58 | 49.6% | +3.5 |
| Pai | 101 | 49 | 52 | 48.5% | -1.0 |
| Aoi | 97 | 45 | 52 | 46.4% | -0.1 |
| Kage | 89 | 31 | 58 | 34.8% | -10.3 |
| Sarah | 89 | 41 | 48 | 46.1% | -1.6 |
| Goh | 87 | 39 | 48 | 44.8% | -1.5 |
| Lion | 86 | 39 | 47 | 45.4% | -1.3 |
| El Blaze | 74 | 40 | 34 | 54.0% | +9.4 |
| Jean | 73 | 29 | 44 | 39.7% | -2.2 |
| Shun | 64 | 38 | 26 | 59.4% | +12.1 |
| Lau | 61 | 24 | 37 | 39.3% | -4.1 |
| Brad | 60 | 14 | 46 | 23.3% | -24.0 |
| Vanessa | 40 | 21 | 19 | 52.5% | +9.4 |
| Lei Fei | 39 | 17 | 22 | 43.6% | +4.0 |
| Eileen | 31 | 16 | 15 | 51.6% | -0.7 |
| Dural | 26 | 12 | 14 | 46.1% | +1.6 |
| Taka | 22 | 9 | 13 | 40.9% | -4.7 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 214 | 97 | 117 | 45.3% | -1.9 |
|---|---|---|---|---|---|
| Low Fence | 194 | 86 | 108 | 44.3% | -0.8 |
| Single Wall | 185 | 77 | 108 | 41.6% | -5.7 |
| Half Fence | 165 | 82 | 83 | 49.7% | +5.8 |
| Rectangle | 151 | 65 | 86 | 43.0% | -5.4 |
| Open | 147 | 58 | 89 | 39.5% | -4.2 |
| Breakable Full Fence | 143 | 69 | 74 | 48.2% | +1.7 |
| Octagon | 141 | 70 | 71 | 49.6% | +2.2 |
| Full Fence | 140 | 77 | 63 | 55.0% | +7.7 |
| Full Fence and Open | 97 | 43 | 54 | 44.3% | +0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 954 | 48.2% | 46.9% | +1.3 |
| No walls | 526 | 42.0% | 45.1% | -3.1 |
Walls against open: +4.4 points (95% range -0.8 to +9.7), p 0.097 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| cokeshi (Rank 28) | 21 | 10 | 11 | 47.6% |
|---|---|---|---|---|
| orz (Rank 29) | 18 | 9 | 9 | 50.0% |
| HB (Rank 29) | 14 | 6 | 8 | 42.9% |
| きてぃ☆ (Rank 30) | 14 | 5 | 9 | 35.7% |
| gta4vcs (Rank 28) | 13 | 7 | 6 | 53.9% |
| ratel-d9 (Rank 30) | 13 | 4 | 9 | 30.8% |
| TaKaArAsHi573 (Rank 21) | 12 | 6 | 6 | 50.0% |
| koiketyan (Rank 28) | 12 | 8 | 4 | 66.7% |
| takapiko-no (Rank 29) | 12 | 8 | 4 | 66.7% |
| Hi-VisionZERO (Rank 30) | 11 | 1 | 10 | 9.1% |
| asari0727 (Rank 30) | 11 | 8 | 3 | 72.7% |
| あ (Rank 28) | 11 | 4 | 7 | 36.4% |
| 도룡밖에난몰라/RSA (Rank 23) | 11 | 6 | 5 | 54.5% |
| CELIS (Rank 29) | 10 | 7 | 3 | 70.0% |
| Uecchi-Ver53 (Rank 32) | 10 | 4 | 6 | 40.0% |
| gin-chaman (Rank 29) | 10 | 5 | 5 | 50.0% |
| 弾丸(だんまる) (Rank 27) | 10 | 3 | 7 | 30.0% |
| ArZmkQL96G (Rank 26) | 9 | 8 | 1 | 88.9% |
| Gun-Interceptor (Rank 28) | 9 | 6 | 3 | 66.7% |
| ankocat2 (Rank 37) | 9 | 4 | 5 | 44.4% |
| はげまん (Rank 27) | 9 | 6 | 3 | 66.7% |
| ぼぐたん (Rank 27) | 9 | 4 | 5 | 44.4% |
| ルビーロマン葵 (Rank 30) | 9 | 5 | 4 | 55.6% |
| 肉彦さん☆彡 (Rank 31) | 9 | 4 | 5 | 44.4% |
| ketubat (Rank 27) | 8 | 4 | 4 | 50.0% |
Most played opponents, most recent first
| はげまん (Rank 27) | 2026/10/18 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| あ (Rank 28) | 2026/10/16 | 11 | 4 | 7 | 36.4% |
| gta4vcs (Rank 28) | 2026/10/15 | 13 | 7 | 6 | 53.9% |
| 弾丸(だんまる) (Rank 27) | 2026/10/15 | 10 | 3 | 7 | 30.0% |
| Gun-Interceptor (Rank 28) | 2026/10/15 | 9 | 6 | 3 | 66.7% |
| ankocat2 (Rank 37) | 2026/10/13 | 9 | 4 | 5 | 44.4% |
| cokeshi (Rank 28) | 2026/10/13 | 21 | 10 | 11 | 47.6% |
| koiketyan (Rank 28) | 2026/10/11 | 12 | 8 | 4 | 66.7% |
| CELIS (Rank 29) | 2026/10/10 | 10 | 7 | 3 | 70.0% |
| きてぃ☆ (Rank 30) | 2026/09/30 | 14 | 5 | 9 | 35.7% |
| ArZmkQL96G (Rank 26) | 2026/09/22 | 9 | 8 | 1 | 88.9% |
| orz (Rank 29) | 2026/09/18 | 18 | 9 | 9 | 50.0% |
| gin-chaman (Rank 29) | 2026/09/18 | 10 | 5 | 5 | 50.0% |
| 도룡밖에난몰라/RSA (Rank 23) | 2026/09/18 | 11 | 6 | 5 | 54.5% |
| takapiko-no (Rank 29) | 2026/09/06 | 12 | 8 | 4 | 66.7% |
| Uecchi-Ver53 (Rank 32) | 2026/08/29 | 10 | 4 | 6 | 40.0% |
| ratel-d9 (Rank 30) | 2026/08/27 | 13 | 4 | 9 | 30.8% |
| ketubat (Rank 27) | 2026/07/20 | 8 | 4 | 4 | 50.0% |
| HB (Rank 29) | 2026/07/11 | 14 | 6 | 8 | 42.9% |
| ぼぐたん (Rank 27) | 2026/07/08 | 9 | 4 | 5 | 44.4% |
| Hi-VisionZERO (Rank 30) | 2026/07/05 | 11 | 1 | 10 | 9.1% |
| asari0727 (Rank 30) | 2026/07/04 | 11 | 8 | 3 | 72.7% |
| 肉彦さん☆彡 (Rank 31) | 2026/06/30 | 9 | 4 | 5 | 44.4% |
| ルビーロマン葵 (Rank 30) | 2026/06/28 | 9 | 5 | 4 | 55.6% |
| TaKaArAsHi573 (Rank 21) | 2026/05/31 | 12 | 6 | 6 | 50.0% |
Round openings
Every character
| throw escape | 344 | 5.8% |
|---|---|---|
| guardG into throw escape | 266 | 4.5% |
| guardG | 177 | 3.0% |
| evade up | 146 | 2.5% |
| evade up into throw escape | 113 | 1.9% |
| evade up into crouch dash forward | 109 | 1.8% |
| crouch into Leg Slicer2K+G | 106 | 1.8% |
| Fukko Kensou1P | 93 | 1.6% |
| Sako Soushou4P+K into punchP | 87 | 1.5% |
| Souko Sensou66P+K | 80 | 1.3% |
| crouch into Ducking Low2K+G | 77 | 1.3% |
| Hide Side Kick (Deflect)P+K | 76 | 1.3% |
| evade up into guardG | 73 | 1.2% |
| crouch dash back into throw escape | 69 | 1.2% |
| evade up into evade down | 67 | 1.1% |
1,144 further openings account for the other 4,066 rounds.
Counted from 1,490 of the 1,679 matches played. The rest were not pulled for openings.
Lau
- Career
- 674–699 · 49.1%
- This season
- 413 matches · 44.5%
- Peak rank
- 30
First hit in 39.6% of 1,643 rounds. Won 50.4% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 33.3% of rounds, against 16.4% against everyone else.
- On Rectangle stages: attacks straight away in 59.8% of rounds, against 47.5% on the other stages.
- After winning a round: backs off first in 28.4% of rounds, against 9.0% after losing one.
- When ahead: backs off first in 27.2% of rounds, against 11.7% when level or behind.
- In round 1: opens with “66P+K Souko Sensou” in 9.2% of rounds, against 3.4% in their other rounds.
- Against Jacky: opens with “throw escape” in 15.2% of rounds, against 5.8% against everyone else.
- After losing a round: opens with “throw escape” in 9.9% of rounds, against 5.1% after winning one.
| throw escape | 113 | 6.8% |
|---|---|---|
| Fukko Kensou1P | 93 | 5.6% |
| Sako Soushou4P+K into punchP | 87 | 5.3% |
| Souko Sensou66P+K | 80 | 4.8% |
| guardG into throw escape | 72 | 4.4% |
| guardG | 49 | 3.0% |
| crouch into Chisoutai2K+G | 47 | 2.9% |
| Sako Soushou4P+K | 44 | 2.7% |
| crouch dash back into throw escape | 42 | 2.5% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 37 | 2.2% |
| crouch dash back into evade down | 37 | 2.2% |
| Shakashou3P into RenshouPP | 36 | 2.2% |
| crouch dash back into Sako Soushou4P+K | 31 | 1.9% |
| evade up into crouch dash forward | 30 | 1.8% |
| Fukko Kensou1P into evade down | 26 | 1.6% |
248 further openings account for the other 826 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 15–15 · 50% | 6–9 · 40% | too few to test |
| Jacky | 17–6 · 74% | 7–9 · 44% | too few to test |
| Wolf | 9–5 · 64% | 7–8 · 47% | too few to test |
| Jeffry | 8–9 · 47% | 6–6 · 50% | too few to test |
| Pai | 12–8 · 60% | 4–6 · 40% | too few to test |
| Goh | 7–9 · 44% | 2–6 · 25% | too few to test |
| Brad | 3–14 · 18% | 1–4 · 20% | too few to test |
| Dural | 10–5 · 67% | 1–3 · 25% | too few to test |
| Kage | 6–12 · 33% | 0–3 · 0% | too few to test |
| Sarah | 1–7 · 12% | 4–4 · 50% | too few to test |
| Lion | 6–4 · 60% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 586–592 · 49.8%
- This season
- 385 matches · 44.9%
- Peak rank
- 30
First hit in 47.7% of 1,492 rounds. Won 49.0% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 43.1% of rounds, against 31.2% in their other rounds.
- Against Akira: backs off first in 26.0% of rounds, against 13.2% against everyone else.
- After opening the round before by evading: evades first in 32.5% of rounds, against 21.3% after anything else.
- After winning a round: backs off first in 24.1% of rounds, against 10.3% after losing one.
- When ahead: backs off first in 21.6% of rounds, against 12.3% when level or behind.
- Against Lion: opens with “G guard into throw escape” in 13.8% of rounds, against 3.5% against everyone else.
- After opening the round before with “throw escape”: opens with “throw escape” in 21.5% of rounds, against 5.2% after anything else.
- After losing a round: opens with “G guard into throw escape” in 6.0% of rounds, against 1.9% after winning one.
- When behind: opens with “G guard” in 6.7% of rounds, against 2.7% when ahead or level.
| crouch into Leg Slicer2K+G | 106 | 7.0% |
|---|---|---|
| throw escape | 89 | 5.9% |
| Hide Side Kick (Deflect)P+K | 76 | 5.0% |
| guardG into throw escape | 59 | 3.9% |
| guardG | 58 | 3.8% |
| crouch into Long Snap Side Chop3P+K | 41 | 2.7% |
| backward movement into kickK | 37 | 2.4% |
| evade up | 36 | 2.4% |
| Snap Side Chop3P into Setup Combination3PK | 32 | 2.1% |
| evade up into throw escape | 29 | 1.9% |
| kickK | 29 | 1.9% |
| forward movement into Jab StraightPP | 28 | 1.9% |
| Sharpsword44K | 24 | 1.6% |
| backdash into Crescent Heel4K+G | 23 | 1.5% |
| crouch into Setup Combination3PK | 23 | 1.5% |
221 further openings account for the other 824 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–20 · 44% | 2–7 · 22% | too few to test |
| Jacky | 13–13 · 50% | 3–3 · 50% | too few to test |
| Jeffry | 7–9 · 44% | 6–4 · 60% | too few to test |
| Kage | 6–7 · 46% | 6–10 · 38% | too few to test |
| El Blaze | 8–9 · 47% | 3–5 · 38% | too few to test |
| Sarah | 5–6 · 45% | 2–7 · 22% | too few to test |
| Pai | 7–6 · 54% | 1–4 · 20% | too few to test |
| Aoi | 4–6 · 40% | 2–5 · 29% | too few to test |
| Wolf | 1–5 · 17% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 229–216 · 51.5%
- This season
- 256 matches · 52.3%
- Peak rank
- 28
First hit in 47.9% of 558 rounds. Won 55.8% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- Against Akira: evades first in 32.9% of rounds, against 17.4% against everyone else.
- Against Akira: opens with “crouch into 2P Low Knuckle” in 12.2% of rounds, against 2.1% against everyone else.
| crouch into Ducking Low2K+G | 77 | 13.8% |
|---|---|---|
| backdash into Double Hammer Down43P | 36 | 6.4% |
| guardG into throw escape | 34 | 6.1% |
| Middle Hell Stab6P+K | 32 | 5.7% |
| crouch into Low Knuckle2P | 20 | 3.6% |
| forward movement into Double KnucklePP | 16 | 2.9% |
| evade up | 14 | 2.5% |
| evade up into Low Knuckle2P | 14 | 2.5% |
| evade up into throw escape | 14 | 2.5% |
| throw escape | 14 | 2.5% |
| Ducking Low2K+G | 11 | 2.0% |
| evade up into evade down | 11 | 2.0% |
| Dash Elbow66P | 10 | 1.8% |
| crouch into Side Kick3K | 10 | 1.8% |
| evade up into crouch | 10 | 1.8% |
108 further openings account for the other 236 rounds.
Counted from 138 of the 256 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–4 · 67% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
118 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 237–223 · 51.5%
- This season
- 107 matches · 47.7%
- Peak rank
- 27
First hit in 52.6% of 409 rounds. Won 51.2% of the rounds they struck first, 44.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 27.2% of rounds, against 7.8% in their other rounds.
- In round 1: opens with “forward movement into PPP Nirentotsu Ouchu” in 20.4% of rounds, against 3.9% in their other rounds.
| throw escape | 41 | 10.0% |
|---|---|---|
| forward movement into Nirentotsu OuchuPPP | 33 | 8.0% |
| Ouda6P+K | 27 | 6.6% |
| Hou'oushu3P | 18 | 4.4% |
| Sou'unha66K | 15 | 3.6% |
| Tsukiashibarai1P | 15 | 3.6% |
| guardG | 14 | 3.4% |
| crouch into Kusanagi2K+G | 13 | 3.2% |
| guardG into throw escape | 11 | 2.7% |
| backdash into Sou'unha66K | 8 | 1.9% |
| evade up into throw escape | 8 | 1.9% |
| Ogamigeri4K+G | 7 | 1.7% |
| crouch dash back into evade down | 7 | 1.7% |
| evade up into crouch dash forward | 7 | 1.7% |
| forward movement into punchP | 7 | 1.7% |
101 further openings account for the other 180 rounds.
Counted from 103 of the 107 matches played. The rest were not pulled for openings.
Eileen
- Career
- 124–122 · 50.4%
- This season
- 123 matches · 51.2%
- Peak rank
- 29
First hit in 48.8% of 406 rounds. Won 52.0% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| guardG into throw escape | 21 | 5.1% |
|---|---|---|
| throw escape | 21 | 5.1% |
| evade up | 20 | 4.9% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 14 | 3.4% |
| forward movement into Rensou HekizanPPP | 13 | 3.2% |
| Douchu6P | 12 | 2.9% |
| backdash into Honshin Kousoutai3K+G | 11 | 2.7% |
| evade up into crouch dash forward | 11 | 2.7% |
| evade up into throw escape | 11 | 2.7% |
| backdash into Enkou Kenka46P | 9 | 2.2% |
| guardG | 9 | 2.2% |
| evade down | 8 | 1.9% |
| evade up into guardG | 8 | 1.9% |
| forward movement into Enkou RensouPP | 7 | 1.7% |
| forward movement into punchP | 7 | 1.7% |
126 further openings account for the other 228 rounds.
Counted from 106 of the 123 matches played. The rest were not pulled for openings.
Pai
- Career
- 122–125 · 49.4%
- This season
- 88 matches · 44.3%
- Peak rank
- 27
First hit in 43.6% of 273 rounds. Won 52.1% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 17 | 6.2% |
|---|---|---|
| crouch dash forward into Souanshou3P+K | 16 | 5.8% |
| crouch into Honshin Soukyaku1K+G | 13 | 4.7% |
| evade up into crouch dash forward | 11 | 4.0% |
| evade up | 10 | 3.6% |
| guardG | 9 | 3.3% |
| Senchutai3K | 8 | 2.9% |
| throw escape | 8 | 2.9% |
| Soukasui3P into Souka Rensui3PP | 6 | 2.2% |
| evade up into guardG | 6 | 2.2% |
| Senchuken6P | 5 | 1.8% |
| backdash into Honshin Soukyaku1K+G | 5 | 1.8% |
| crouch into Souka Rensui3PP | 5 | 1.8% |
| evade up into punchP | 5 | 1.8% |
| Hi'en Tankyaku9K | 4 | 1.5% |
93 further openings account for the other 146 rounds.
Counted from 69 of the 88 matches played. The rest were not pulled for openings.
Akira
- Career
- 63–82 · 43.5%
- This season
- 50 matches · 46.0%
- Peak rank
- 25
First hit in 51.5% of 200 rounds. Won 54.4% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 36 | 17.9% |
|---|---|---|
| guardG into throw escape | 17 | 8.5% |
| Kaikyusei4P into Sayu Kaikyu4PP | 14 | 7.0% |
| Souka Housui3P+K | 7 | 3.5% |
| throw escape | 7 | 3.5% |
| crouch into down-back kick1K | 5 | 2.5% |
| evade up | 5 | 2.5% |
| guardG | 5 | 2.5% |
| crouch into Housui2P | 4 | 2.0% |
| evade up into punchP | 4 | 2.0% |
| Chouyoushu1P into evade down | 3 | 1.5% |
| Rimon Chouchu66P | 3 | 1.5% |
| Souka Housui3P+K into evade down | 3 | 1.5% |
| backdash into Chouzan Housui46P+K | 3 | 1.5% |
| crouch into Chouyoushu1P | 3 | 1.5% |
59 further openings account for the other 82 rounds.
Counted from 48 of the 50 matches played. The rest were not pulled for openings.
Dural
- Career
- 663–615 · 51.9%
- This season
- 41 matches · 41.5%
- Peak rank
- 31
First hit in 47.6% of 170 rounds. Won 40.7% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Attai2K into kick+guardK+G | 11 | 6.5% |
|---|---|---|
| crouch into Zensoutai2KK | 11 | 6.5% |
| guardG into throw escape | 11 | 6.5% |
| throw escape | 11 | 6.5% |
| forward movement into One TwoPP | 7 | 4.1% |
| back punch+kick4P+K | 6 | 3.5% |
| crouch into down kick+guard2K+G | 6 | 3.5% |
| Spine Whip4P into Lumpini Combination4PK | 5 | 2.9% |
| evade up into throw escape | 5 | 2.9% |
| punch+kickP+K into back punch+kick4P+K | 5 | 2.9% |
| Attai2K | 4 | 2.4% |
| Slant Back Knuckle1P into High Spin Kick1PK | 4 | 2.4% |
| crouch dash back into throw escape | 4 | 2.4% |
| Attai2K into down kick+guard2K+G | 3 | 1.8% |
| Slant Back Knuckle1P | 3 | 1.8% |
57 further openings account for the other 74 rounds.
Taka
- Career
- 107–78 · 57.8%
- This season
- 39 matches · 48.7%
- Peak rank
- 27
First hit in 50.3% of 159 rounds. Won 52.5% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 10 | 6.2% |
|---|---|---|
| evade up | 10 | 6.2% |
| crouch into Shita Harite2P | 8 | 5.0% |
| evade up into crouch dash forward | 7 | 4.4% |
| forward movement into Tsuppari 2PP | 6 | 3.8% |
| guardG into throw escape | 6 | 3.8% |
| throw escape | 6 | 3.8% |
| crouch into Tsuyubarai 22P+KP | 5 | 3.1% |
| crouch into Kachi'age33P+K | 4 | 2.5% |
| evade down | 4 | 2.5% |
| evade up into Kachi'age33P+K | 4 | 2.5% |
| Tsuyubarai2P+K | 3 | 1.9% |
| Yoko Harite4P into Honda Harite4PP | 3 | 1.9% |
| backdash into Kachi'age33P+K | 3 | 1.9% |
| evade up into Mawashi Harite44P | 3 | 1.9% |
57 further openings account for the other 78 rounds.
El Blaze
- Career
- 53–63 · 45.7%
- This season
- 30 matches · 40.0%
- Peak rank
- 27
First hit in 45.5% of 121 rounds. Won 49.1% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up | 8 | 6.6% |
|---|---|---|
| evade up into guardG | 7 | 5.8% |
| evade up into throw escape | 7 | 5.8% |
| guardG into throw escape | 6 | 5.0% |
| Rolling Low Knuckle1P | 4 | 3.3% |
| Volcano Upper4P+K | 4 | 3.3% |
| backdash into Backswing Rocket1P+K | 4 | 3.3% |
| crouch into Rolling Low Knuckle1P | 4 | 3.3% |
| evade up into crouch dash forward | 4 | 3.3% |
| guardG | 4 | 3.3% |
| Back Knuckle4P into Shadow Spin Kick4PK | 3 | 2.5% |
| Low Kick2K | 3 | 2.5% |
| backdash into evade up | 3 | 2.5% |
| crouch dash back into evade up | 3 | 2.5% |
| evade up into Volcano Upper4P+K | 3 | 2.5% |
46 further openings account for the other 54 rounds.
Counted from 29 of the 30 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 139–117 · 54.3%
- This season
- 45 matches · 51.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch into Low Spin Slicer2K+G | 11 | 10.7% |
|---|---|---|
| Defensive Style: guard into throw escape | 11 | 10.7% |
| Defensive Style: throw escape | 9 | 8.7% |
| Defensive Style: guard | 8 | 7.8% |
| Defensive Style: evade up into forward dash | 5 | 4.8% |
| Offensive Style: throw escape | 5 | 4.8% |
| Offensive Style: guard | 3 | 2.9% |
| Defensive Style: Low Spin Slicer | 2 | 1.9% |
| Defensive Style: Stinger Low Blow | 2 | 1.9% |
| Defensive Style: crouch dash back into Stinger Low Blow1P+K | 2 | 1.9% |
| Defensive Style: crouch into Bone Crush Middle3K | 2 | 1.9% |
| Defensive Style: evade down into throw escape | 2 | 1.9% |
| Offensive Style: evade up | 2 | 1.9% |
| Offensive Style: guard into Leg Guard Crush2P | 2 | 1.9% |
| Offensive Style: guard into throw escape | 2 | 1.9% |
35 further openings account for the other 35 rounds.
Counted from 27 of the 45 matches played. The rest were not pulled for openings.
Lion
- Career
- 59–58 · 50.4%
- This season
- 30 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Attai2K into Tousentai2KK+G | 4 | 4.2% |
|---|---|---|
| Tougekisui1P into Tougeki Rensui1PP | 4 | 4.2% |
| crouch dash forward into Rakugekishou3PP | 4 | 4.2% |
| crouch into Tougeki Rensui1PP | 4 | 4.2% |
| guardG | 4 | 4.2% |
| Sentai4K | 3 | 3.2% |
| backdash | 3 | 3.2% |
| crouch into Zensoutai2KK | 3 | 3.2% |
| Kousoutai2K+G | 2 | 2.1% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 2 | 2.1% |
| Sentai4K into Sentai Shumen4KP | 2 | 2.1% |
| backdash into back kick+guard4K+G | 2 | 2.1% |
| crouch into Kousoutai2K+G | 2 | 2.1% |
| crouch into Shaho Shasousui1P+K | 2 | 2.1% |
| evade down into Katousui2P | 2 | 2.1% |
43 further openings account for the other 52 rounds.
Counted from 23 of the 30 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 13–17 · 43.3%
- This season
- 20 matches · 35.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P into Kakushu Suigeki6P | 5 | 6.0% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 5 | 6.0% |
| crouch into Fukusoushou2P | 5 | 6.0% |
| evade up into throw escape | 5 | 6.0% |
| evade up | 4 | 4.8% |
| guardG into throw escape | 4 | 4.8% |
| throw escape | 4 | 4.8% |
| crouch into Zensoutai2K+G | 3 | 3.6% |
| guardG | 3 | 3.6% |
| throwP+G | 3 | 3.6% |
| Chutenhou3P into Renkan Geimenshou3PP | 2 | 2.4% |
| Souryu Shukkai43P+K | 2 | 2.4% |
| evade down into guardG | 2 | 2.4% |
| evade up into Zensoutai2K+G | 2 | 2.4% |
| evade up into guardG | 2 | 2.4% |
31 further openings account for the other 32 rounds.
Kage
- Career
- 6–5 · 54.5%
- This season
- 12 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 17 | 33.3% |
|---|---|---|
| crouch into Surigeri2K | 4 | 7.8% |
| Senpujin2P+K | 2 | 3.9% |
| evade up into crouch dash forward | 2 | 3.9% |
| evade up into throw escape | 2 | 3.9% |
| forward movement into SandangekiPPP | 2 | 3.9% |
| guardG into throw escape | 2 | 3.9% |
| Jizuridan2P into forward dash | 1 | 2.0% |
| Kodachinuki4K into Ryubigeri4KK | 1 | 2.0% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 1 | 2.0% |
| Ryu'eikyaku66K | 1 | 2.0% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 1 | 2.0% |
| Yokoshutou4P+K into punchP | 1 | 2.0% |
| backdash into Kasumi Yaiba66P+K | 1 | 2.0% |
| backdash into Senpujin2P+K | 1 | 2.0% |
12 further openings account for the other 12 rounds.
Goh
- Career
- 100–111 · 47.4%
- This season
- 13 matches · 38.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 9.1% |
|---|---|---|
| Kyousengeri46K | 3 | 6.8% |
| Jibishou3P+K | 2 | 4.5% |
| Kurogane Kudaki66P | 2 | 4.5% |
| crouch into Kusabigeri2K | 2 | 4.5% |
| evade down into Kumite Harai~Tsukami4P+K+GP+G | 2 | 4.5% |
| evade up into evade down | 2 | 4.5% |
| Jibishou3P+K into Sune Kudaki43P | 1 | 2.3% |
| Kokuryusatsu Ichi46P+K into punchP | 1 | 2.3% |
| Maegeri3K | 1 | 2.3% |
| Sune Kudaki43P | 1 | 2.3% |
| Sune'uchi2P into Sune Kudaki43P | 1 | 2.3% |
| Tsukikage6K | 1 | 2.3% |
| Urahiji44P | 1 | 2.3% |
| backdash into Maegeri3K | 1 | 2.3% |
19 further openings account for the other 19 rounds.
Counted from 11 of the 13 matches played. The rest were not pulled for openings.
Wolf
- Career
- 9–10 · 47.4%
- This season
- 11 matches · 45.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 4 | 9.8% |
|---|---|---|
| evade up into Arrow Knuckle3P | 4 | 9.8% |
| evade up into evade down | 3 | 7.3% |
| throw escape | 3 | 7.3% |
| Screw Hook63214P | 2 | 4.9% |
| crouch dash forward into Arrow Knuckle3P | 2 | 4.9% |
| guardG | 2 | 4.9% |
| Comet Hook1P | 1 | 2.4% |
| Comet Hook1P into backdash | 1 | 2.4% |
| Low Drop Kick62K into evade down | 1 | 2.4% |
| One-Hand Reverse Hammer4P+K | 1 | 2.4% |
| backdash into Rolling Savate6K+G | 1 | 2.4% |
| crouch dash forward into crouch | 1 | 2.4% |
| crouch into Arrow Knuckle3P | 1 | 2.4% |
| crouch into Low Drop Kick62K | 1 | 2.4% |
13 further openings account for the other 13 rounds.
Counted from 10 of the 11 matches played. The rest were not pulled for openings.
Shun
- Career
- 1–7 · 12.5%
- This season
- 9 matches · 11.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukuchougeki2P | 3 | 8.8% |
|---|---|---|
| crouch into Koushu Rentai1KK | 3 | 8.8% |
| evade down | 2 | 5.9% |
| evade up | 2 | 5.9% |
| evade up into guardG | 2 | 5.9% |
| evade up into punchP | 2 | 5.9% |
| forward movement into RengekiPP | 2 | 5.9% |
| guardG into throw escape | 2 | 5.9% |
| throw escape | 2 | 5.9% |
| Fukuchougeki2P into backdash | 1 | 2.9% |
| Koushu Katai1K | 1 | 2.9% |
| Koushu Katai1K into Koushu Rentai1KK | 1 | 2.9% |
| Tenshin Benshu4P+K | 1 | 2.9% |
| crouch into Gyou'in Haishu3P | 1 | 2.9% |
| crouch into Gyousentai2K | 1 | 2.9% |
8 further openings account for the other 8 rounds.
Jacky
- Career
- 23–19 · 54.8%
- This season
- 7 matches · 28.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 3 | 10.7% |
|---|---|---|
| Groin Kick6K+G | 2 | 7.1% |
| Spinning Back Knuckle4P into Slant Back Knuckle1P | 2 | 7.1% |
| throw escape | 2 | 7.1% |
| Low Spin Kick1K+G into backdash | 1 | 3.6% |
| Side Hook Turn44P | 1 | 3.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 3.6% |
| Slant Back Knuckle1P into backward movement | 1 | 3.6% |
| Spin Heel Sword4K+G | 1 | 3.6% |
| backdash into Low Spin Kick1K+G | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
| crouch dash forward into Smash Straight3P | 1 | 3.6% |
| crouch dash forward into Smash Straight Jab3PP | 1 | 3.6% |
| crouch into Low Spin Kick1K+G | 1 | 3.6% |
| crouch into Squat Straight2P | 1 | 3.6% |
8 further openings account for the other 8 rounds.
Not counted here: Jean. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (70 here; about 3.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 7 of 15 tests hold up
- Sarah: 9 of 15 tests hold up
- Jeffry: 2 of 15 tests hold up
- Aoi: 2 of 12 tests hold up
- Eileen: 0 of 13 tests hold up
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Taka: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jacky: not tested (too few rounds)
