VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

asagiri-rain2442

  • Kage
  • Pai
  • Lion
Career matches1,237
Career win rate54.7%
Round win rate45.1%
Peak rank34
Distinct opponents58
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1614 #1,259 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen341,22167554655.3%
Kage269090.0%
Lion2662433.3%
Pai261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

401 of 466 rounds counted

6.0 inputs a second (361 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.1363375
Kage5.231515
Pai5.83508
Lion6.13653

By opponent's character

Jean6.438572
Jeffry5.935338
Jacky6.438232
Aoi5.734219
Lau6.438621
Sarah5.834915
Pai5.935326
Vanessa5.734018
Akira5.633621
Eileen5.533015
Goh6.33768
Wolf6.035919
Brad6.237113
El Blaze5.834716
Kage6.136516
Shun5.734314
Taka6.136817
Dural5.83488
Lei Fei6.03589
Lion6.94124

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean1710758.8%+19.9
Jeffry114736.4%-12.3
Jacky104640.0%-3.6
Aoi72528.6%-20.6
Lau71614.3%-25.5
Sarah72528.6%-13.8
Pai65183.3%+41.8
Vanessa64266.7%+21.6
Akira51420.0%-28.6
Eileen5050.0%-35.2
Goh53260.0%+17.1
Wolf53260.0%+20.3
Brad41325.0%-13.3
El Blaze42250.0%+0.9
Kage41325.0%-20.5
Shun43175.0%+35.5
Taka42250.0%+10.2
Dural2020.0%-50.4
Lei Fei21150.0%+5.2
Lion110100.0%+65.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1810855.6%+9.6
Low Fence1661037.5%-5.3
Full Fence and Open147750.0%+5.4
Full Fence125741.7%-6.0
Half Fence126650.0%+11.7
Open125741.7%-0.8
Octagon113827.3%-14.9
Breakable Half Fence106460.0%+20.2
Single Wall52340.0%-2.4
Breakable Full Fence3030.0%-31.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6645.5%43.2%+2.3
No walls3339.4%42.2%-2.8

Walls against open: +5.1 points (95% range -17.4 to +27.7), p 0.656 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

そんさく先生@SRGM (Rank 35)2026/10/1331233.3%
Bird-Tat (Rank 33)2026/10/1131233.3%
筋トレ職人 (Rank 35)2026/10/1032166.7%
BigBoin (Rank 34)2026/10/0632166.7%
弱者 (Rank 30)2026/09/30220100.0%
チャールズ・バックレ (Rank 34)2026/09/303030.0%
tawava (Rank 31)2026/09/3021150.0%
煽らないJOHNFLOW (Rank 32)2026/09/2643175.0%
poco/ぽこ (Rank 38)2026/09/26102820.0%
のみ (Rank 35)2026/09/26107370.0%
おるが@のびしろF (Rank 33)2026/09/2632166.7%
nanbara (Rank 37)2026/09/262020.0%
poncho (Rank 36)2026/09/252020.0%
こまがわ (Rank 40)2026/09/242020.0%
こっちん scrooge6lsb (Rank 29)2026/08/2131233.3%
れもん@のびしろF (Rank 32)2026/08/212020.0%
かくるる (Rank 28)2026/07/123030.0%
どろパイ (Rank 34)2026/06/2262433.3%
tamaneen (Rank 32)2026/06/2121150.0%
くろね@のびしろF (Rank 34)2026/06/1521150.0%
XXX (Rank 30)2026/06/1321150.0%
五寸釘くん (Rank 35)2026/05/15220100.0%
ekd (Rank 32)2026/05/15220100.0%
ShowAI (Rank 32)2026/05/1531233.3%
けいすけ新宿 (Rank 31)2026/04/18220100.0%

Round openings

Every character

offensive move388.9%
forward movement into Enkou RensouPP245.6%
guardG194.5%
forward movement into Enkou Nyudou214P+K184.2%
forward movement into punchP184.2%
Honshin Kousoutai3K+G into forward dash163.8%
Honshin Kousoutai3K+G into evade down112.6%
evade up102.4%
offensive move into evade down102.4%
Hikou Senshi66K92.1%
backdash into Enkou Kenka46P92.1%
evade down into Matsumensou4P+K92.1%
offensive move into punchP81.9%
Honshin Senputai6K+G61.4%
backdash into Ribyou Hoso43P+K61.4%

117 further openings account for the other 215 rounds.

Counted from 106 of the 116 matches played. The rest were not pulled for openings.

Eileen

Career
675–546 · 55.3%
This season
109 matches · 45.9%
Peak rank
34

First hit in 42.0% of 398 rounds. Won 52.1% of the rounds they struck first, 41.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 17.2% of rounds, against 5.3% in their other rounds.

How is this tested?

offensive move379.2%
forward movement into Enkou RensouPP246.0%
forward movement into Enkou Nyudou214P+K184.5%
guardG184.5%
forward movement into punchP174.2%
Honshin Kousoutai3K+G into forward dash164.0%
Honshin Kousoutai3K+G into evade down112.8%
evade up102.5%
offensive move into evade down102.5%
Hikou Senshi66K92.2%
backdash into Enkou Kenka46P92.2%
evade down into Matsumensou4P+K92.2%
offensive move into punchP82.0%
Honshin Senputai6K+G61.5%
backdash into Ribyou Hoso43P+K61.5%

99 further openings account for the other 192 rounds.

Counted from 99 of the 109 matches played. The rest were not pulled for openings.

Kage

Career
0–9 · 0.0%
This season
4 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusen Renkyaku6K+G213.3%
Rairyu Hishoukyaku66P+K+G into forward punch+kick+guard6P+K+G213.3%
Suishageri7K+G213.3%
Engetsugeri9K+G16.7%
Hagaryu66K+G16.7%
Sokudan1P into Sokudangasane1PK16.7%
Sokudan1P into backdash16.7%
Surigeri2K16.7%
backward movement into Hiji'uchi6P16.7%
evade up into punchP16.7%
forward movement into punchP16.7%
guardG16.7%

Pai

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Meishouho4P+K+G225.0%
Chouho Soukasui66P+K into punchP112.5%
evade down into guardG112.5%
evade up into Enbikyaku3K+G112.5%
evade up into Hi'en Rekkyaku9KK112.5%
forward movement into RenshouPP112.5%
offensive move112.5%

Lion

Career
2–4 · 33.3%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Taizan Soukoushu4P+K266.7%
Kishitsu Kasensou43P133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: 1 of 14 tests hold up
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)