Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1542 #1,727 of 3,686 on the Elo list →
Goh1560296 matches
Akira1516250 matches
Kage1518155 matches
Jacky1557152 matches
Wolf1533145 matches
Eileen1537140 matches
Jeffry1565107 matches
Lion1539106 matches
Brad1542100 matches
Pai153877 matches
El Blaze155564 matches
Lei Fei154435 matches
Shun154133 matches
Jean153723 matches
Lau154619 matches
Taka154518 matches
Vanessa154811 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 29 | 1,299 | 650 | 649 | 50.0% |
|---|---|---|---|---|---|
| Akira | 28 | 871 | 435 | 436 | 49.9% |
| Brad | 29 | 645 | 340 | 305 | 52.7% |
| Lau | 28 | 611 | 317 | 294 | 51.9% |
| Lion | 29 | 557 | 296 | 261 | 53.1% |
| Wolf | 29 | 547 | 296 | 251 | 54.1% |
| Lei Fei | 28 | 543 | 287 | 256 | 52.9% |
| Jeffry | 30 | 513 | 294 | 219 | 57.3% |
| Jacky | 29 | 389 | 226 | 163 | 58.1% |
| Aoi | 27 | 373 | 200 | 173 | 53.6% |
| Vanessa | 28 | 327 | 184 | 143 | 56.3% |
| El Blaze | 29 | 320 | 195 | 125 | 60.9% |
| Shun | 28 | 308 | 184 | 124 | 59.7% |
| Pai | 28 | 299 | 172 | 127 | 57.5% |
| Kage | 28 | 298 | 166 | 132 | 55.7% |
| Eileen | 28 | 254 | 152 | 102 | 59.8% |
| Jean | 28 | 230 | 138 | 92 | 60.0% |
| Taka | 28 | 120 | 85 | 35 | 70.8% |
| Sarah | 26 | 31 | 28 | 3 | 90.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,473 of 7,038 rounds counted6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.0 | 360 | 850 |
|---|---|---|---|
| Akira | 6.5 | 392 | 1,047 |
| Kage | 5.9 | 355 | 633 |
| Jacky | 6.0 | 363 | 607 |
| Wolf | 5.9 | 356 | 588 |
| Eileen | 5.9 | 357 | 586 |
| Jeffry | 5.7 | 345 | 167 |
| Lion | 6.1 | 364 | 422 |
| Brad | 5.8 | 351 | 418 |
| Pai | 5.9 | 355 | 322 |
| El Blaze | 5.9 | 353 | 262 |
| Lei Fei | 6.1 | 369 | 135 |
| Shun | 6.2 | 374 | 127 |
| Jean | 5.9 | 352 | 104 |
| Lau | 5.9 | 355 | 70 |
| Taka | 5.9 | 352 | 72 |
| Vanessa | 5.6 | 337 | 42 |
| Aoi | 6.1 | 367 | 16 |
| Sarah | 5.5 | 328 | 5 |
By opponent's character
| Jacky | 6.2 | 369 | 818 |
|---|---|---|---|
| Wolf | 6.1 | 365 | 752 |
| Akira | 6.2 | 373 | 606 |
| Shun | 5.9 | 353 | 451 |
| Sarah | 5.9 | 356 | 365 |
| Lau | 6.0 | 358 | 335 |
| Brad | 6.1 | 363 | 326 |
| Jean | 6.1 | 367 | 296 |
| Goh | 6.1 | 364 | 290 |
| Jeffry | 5.9 | 356 | 269 |
| Lion | 6.0 | 359 | 275 |
| El Blaze | 6.0 | 363 | 254 |
| Aoi | 6.0 | 357 | 225 |
| Lei Fei | 5.9 | 357 | 207 |
| Pai | 6.1 | 364 | 242 |
| Vanessa | 6.3 | 376 | 169 |
| Dural | 6.2 | 373 | 193 |
| Kage | 6.0 | 359 | 160 |
| Taka | 5.9 | 352 | 146 |
| Eileen | 6.0 | 361 | 94 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 230 | 115 | 115 | 50.0% | -1.1 |
|---|---|---|---|---|---|
| Wolf | 195 | 123 | 72 | 63.1% | +8.1 |
| Akira | 152 | 71 | 81 | 46.7% | -2.6 |
| Shun | 120 | 75 | 45 | 62.5% | +10.4 |
| Sarah | 95 | 43 | 52 | 45.3% | -7.9 |
| Lau | 90 | 41 | 49 | 45.6% | -5.9 |
| Brad | 86 | 49 | 37 | 57.0% | +7.7 |
| Jean | 83 | 38 | 45 | 45.8% | -4.3 |
| Goh | 78 | 43 | 35 | 55.1% | +3.8 |
| Jeffry | 75 | 41 | 34 | 54.7% | +1.1 |
| Lion | 73 | 34 | 39 | 46.6% | -5.2 |
| El Blaze | 71 | 38 | 33 | 53.5% | +6.4 |
| Aoi | 66 | 37 | 29 | 56.1% | -0.6 |
| Lei Fei | 63 | 32 | 31 | 50.8% | -2.3 |
| Pai | 62 | 26 | 36 | 41.9% | -13.0 |
| Vanessa | 55 | 32 | 23 | 58.2% | +7.8 |
| Dural | 46 | 17 | 29 | 37.0% | -2.6 |
| Kage | 43 | 17 | 26 | 39.5% | -18.3 |
| Taka | 38 | 19 | 19 | 50.0% | -1.3 |
| Eileen | 23 | 11 | 12 | 47.8% | -1.0 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 202 | 112 | 90 | 55.5% | +2.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 191 | 97 | 94 | 50.8% | -0.5 |
| Half Fence | 180 | 89 | 91 | 49.4% | -2.7 |
| Octagon | 179 | 95 | 84 | 53.1% | +0.9 |
| Single Wall | 176 | 92 | 84 | 52.3% | +0.3 |
| Open | 172 | 92 | 80 | 53.5% | +2.1 |
| Rectangle | 170 | 81 | 89 | 47.6% | -3.1 |
| Full Fence | 160 | 74 | 86 | 46.2% | -5.0 |
| Low Fence | 152 | 78 | 74 | 51.3% | +0.4 |
| Full Fence and Open | 73 | 40 | 33 | 54.8% | +3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,082 | 50.6% | 51.7% | -1.1 |
| No walls | 500 | 52.4% | 51.6% | +0.8 |
Walls against open: -1.9 points (95% range -7.2 to +3.4), p 0.477 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 31) | 40 | 24 | 16 | 60.0% |
|---|---|---|---|---|
| calmknight[냠냠] (Rank 29) | 32 | 11 | 21 | 34.4% |
| fwnd1396 (Rank 31) | 28 | 11 | 17 | 39.3% |
| hahaha (Rank 28) | 28 | 16 | 12 | 57.1% |
| gin-chaman (Rank 29) | 27 | 9 | 18 | 33.3% |
| Hi-VisionZERO (Rank 29) | 24 | 11 | 13 | 45.8% |
| NORESPECT (Rank 26) | 23 | 9 | 14 | 39.1% |
| ER_higante (Rank 28) | 21 | 13 | 8 | 61.9% |
| Wonda15426 (Rank 26) | 21 | 13 | 8 | 61.9% |
| kim_ten69 (Rank 31) | 21 | 6 | 15 | 28.6% |
| PKG (Rank 28) | 20 | 13 | 7 | 65.0% |
| WeeWeeW (Rank 28) | 17 | 12 | 5 | 70.6% |
| pome-_-zzZ (Rank 25) | 17 | 11 | 6 | 64.7% |
| ps-splitsecond (Rank 32) | 17 | 7 | 10 | 41.2% |
| JOHNFLOE (Rank 29) | 16 | 7 | 9 | 43.8% |
| kkotgerang (Rank 29) | 16 | 6 | 10 | 37.5% |
| sakana5106 (Rank 26) | 16 | 12 | 4 | 75.0% |
| BANANA (Rank 31) | 15 | 6 | 9 | 40.0% |
| handon-san- (Rank 30) | 15 | 9 | 6 | 60.0% |
| sinsig22 (Rank 28) | 15 | 12 | 3 | 80.0% |
| Someonetrytowin (Rank 28) | 13 | 10 | 3 | 76.9% |
| zephyr_dural (Rank 32) | 13 | 3 | 10 | 23.1% |
| 9779797 (Rank 26) | 12 | 9 | 3 | 75.0% |
| M&E (Rank 25) | 12 | 9 | 3 | 75.0% |
| パニガーレ (Rank 25) | 12 | 7 | 5 | 58.3% |
Most played opponents, most recent first
| ps-splitsecond (Rank 32) | 2026/09/22 | 17 | 7 | 10 | 41.2% |
|---|---|---|---|---|---|
| Wonda15426 (Rank 26) | 2026/09/19 | 21 | 13 | 8 | 61.9% |
| パニガーレ (Rank 25) | 2026/09/19 | 12 | 7 | 5 | 58.3% |
| orz (Rank 31) | 2026/09/18 | 40 | 24 | 16 | 60.0% |
| WeeWeeW (Rank 28) | 2026/09/18 | 17 | 12 | 5 | 70.6% |
| handon-san- (Rank 30) | 2026/09/18 | 15 | 9 | 6 | 60.0% |
| calmknight[냠냠] (Rank 29) | 2026/09/18 | 32 | 11 | 21 | 34.4% |
| PKG (Rank 28) | 2026/09/17 | 20 | 13 | 7 | 65.0% |
| zephyr_dural (Rank 32) | 2026/09/17 | 13 | 3 | 10 | 23.1% |
| M&E (Rank 25) | 2026/09/16 | 12 | 9 | 3 | 75.0% |
| fwnd1396 (Rank 31) | 2026/09/16 | 28 | 11 | 17 | 39.3% |
| sinsig22 (Rank 28) | 2026/09/16 | 15 | 12 | 3 | 80.0% |
| sakana5106 (Rank 26) | 2026/09/16 | 16 | 12 | 4 | 75.0% |
| NORESPECT (Rank 26) | 2026/09/15 | 23 | 9 | 14 | 39.1% |
| gin-chaman (Rank 29) | 2026/09/09 | 27 | 9 | 18 | 33.3% |
| JOHNFLOE (Rank 29) | 2026/09/08 | 16 | 7 | 9 | 43.8% |
| 9779797 (Rank 26) | 2026/09/08 | 12 | 9 | 3 | 75.0% |
| ER_higante (Rank 28) | 2026/09/08 | 21 | 13 | 8 | 61.9% |
| hahaha (Rank 28) | 2026/09/08 | 28 | 16 | 12 | 57.1% |
| kim_ten69 (Rank 31) | 2026/09/04 | 21 | 6 | 15 | 28.6% |
| BANANA (Rank 31) | 2026/09/04 | 15 | 6 | 9 | 40.0% |
| pome-_-zzZ (Rank 25) | 2026/09/03 | 17 | 11 | 6 | 64.7% |
| Someonetrytowin (Rank 28) | 2026/08/26 | 13 | 10 | 3 | 76.9% |
| kkotgerang (Rank 29) | 2026/06/04 | 16 | 6 | 10 | 37.5% |
| Hi-VisionZERO (Rank 29) | 2026/06/03 | 24 | 11 | 13 | 45.8% |
Round openings
Every character
| punchP | 650 | 9.2% |
|---|---|---|
| backdash into evade up | 428 | 6.1% |
| crouch dash forward into guardG | 130 | 1.9% |
| forward dash into guardG | 118 | 1.7% |
| punchP into throwP+G | 106 | 1.5% |
| punchP into forward dash | 104 | 1.5% |
| Hiji'ate6P | 100 | 1.4% |
| backdash into Karura4P+K | 98 | 1.4% |
| punchP into crouch dash forward | 86 | 1.2% |
| Douchu6P | 83 | 1.2% |
| backdash into guardG | 79 | 1.1% |
| Rimon Chouchu66P | 71 | 1.0% |
| Sit Jab | 71 | 1.0% |
| Hiji'uchi6P | 70 | 1.0% |
| Middle Smash6P | 64 | 0.9% |
1,316 further openings account for the other 4,788 rounds.
Goh
- Career
- 650–649 · 50.0%
- This season
- 298 matches · 50.3%
- Peak rank
- 29
First hit in 52.4% of 1,160 rounds. Won 53.3% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- Against Wolf: attacks straight away in 63.8% of rounds, against 43.7% against everyone else.
- After winning a round: opens with “backdash into 4P+K Karura” in 14.3% of rounds, against 4.5% after losing one.
| Hiji'ate6P | 100 | 8.5% |
|---|---|---|
| backdash into Karura4P+K | 98 | 8.3% |
| punchP | 96 | 8.1% |
| backdash into evade up | 74 | 6.3% |
| crouch dash forward into guardG | 52 | 4.4% |
| forward dash into guardG | 48 | 4.1% |
| backward movement into Hiji'ate6P | 33 | 2.8% |
| punchP into Hiji'ate6P | 33 | 2.8% |
| kickK | 29 | 2.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 27 | 2.3% |
| Hiji'ate6P into evade down | 22 | 1.9% |
| Sune'uchi2P | 21 | 1.8% |
| crouch dash forward into Tsukikage6K | 16 | 1.4% |
| crouch dash forward into throwP+G | 16 | 1.4% |
| punchP into Tsukikage6K | 14 | 1.2% |
178 further openings account for the other 500 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 7–3 · 70% | 8–12 · 40% | too few to test |
| El Blaze | 9–13 · 41% | 3–2 · 60% | too few to test |
| Jacky | 14–7 · 67% | 2–5 · 29% | too few to test |
| Brad | 9–4 · 69% | 8–2 · 80% | too few to test |
| Lion | 4–13 · 24% | 4–3 · 57% | too few to test |
| Sarah | 7–10 · 41% | 2–2 · 50% | too few to test |
| Jeffry | 10–5 · 67% | 1–2 · 33% | too few to test |
| Lau | 9–9 · 50% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 435–436 · 49.9%
- This season
- 254 matches · 46.5%
- Peak rank
- 28
First hit in 56.3% of 1,044 rounds. Won 51.0% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- Against Lion: moves in first in 40.0% of rounds, against 17.0% against everyone else.
| backdash into evade up | 136 | 13.0% |
|---|---|---|
| punchP | 89 | 8.5% |
| Rimon Chouchu66P | 71 | 6.8% |
| Rimon Chouchu66P into backward movement | 42 | 4.0% |
| punchP into forward dash | 40 | 3.8% |
| Rimon Chouchu66P into backdash | 36 | 3.4% |
| forward dash into Jouho Touken6P | 33 | 3.1% |
| Jouho Touken6P | 21 | 2.0% |
| Rimon Chouchu66P into forward dash | 21 | 2.0% |
| crouch dash forward into guardG | 20 | 1.9% |
| Housui2P | 19 | 1.8% |
| backdash into Jouho Touken6P | 19 | 1.8% |
| backdash into guardG | 18 | 1.7% |
| forward dash into guardG | 18 | 1.7% |
| Housui2P into forward dash | 17 | 1.6% |
134 further openings account for the other 447 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–7 · 59% | 5–10 · 33% | too few to test |
| Wolf | 10–8 · 56% | 5–4 · 56% | too few to test |
| Akira | 7–9 · 44% | 1–7 · 12% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 166–132 · 55.7%
- This season
- 155 matches · 46.5%
- Peak rank
- 28
First hit in 54.9% of 630 rounds. Won 52.0% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hiji'uchi6P | 70 | 11.1% |
|---|---|---|
| punchP | 41 | 6.5% |
| backdash into evade up | 31 | 4.9% |
| Rasen4P into Rasen Urageri4PK | 24 | 3.8% |
| punchP into Hiji'uchi6P | 24 | 3.8% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 17 | 2.7% |
| Rasen4P | 15 | 2.4% |
| Jizuridan2P | 12 | 1.9% |
| crouch dash forward into Gen'you4K+G | 12 | 1.9% |
| crouch dash forward into guardG | 12 | 1.9% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 11 | 1.7% |
| Rasen4P into kickK | 11 | 1.7% |
| punchP into HagasanePK | 11 | 1.7% |
| punchP into Rasen4P | 11 | 1.7% |
| Fusenjin3P into Shippuzan3PP | 10 | 1.6% |
146 further openings account for the other 321 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 13–5 · 72% | 6–2 · 75% | too few to test |
| Jacky | 7–6 · 54% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 226–163 · 58.1%
- This season
- 152 matches · 56.6%
- Peak rank
- 29
First hit in 48.8% of 607 rounds. Won 59.5% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Smash6P | 64 | 10.5% |
|---|---|---|
| punchP | 61 | 10.1% |
| backdash into evade up | 26 | 4.3% |
| Middle Smash6P into crouch dash forward | 25 | 4.1% |
| punchP into Middle Smash6P | 22 | 3.6% |
| punchP into Jab StraightPP | 19 | 3.1% |
| Squat Straight2P | 17 | 2.8% |
| backdash into Spin Heel Sword4K+G | 17 | 2.8% |
| Slant Back Knuckle1P | 15 | 2.5% |
| Slant Back Knuckle1P into kickK | 15 | 2.5% |
| Middle Smash6P into forward dash | 14 | 2.3% |
| Squat Straight2P into forward dash | 14 | 2.3% |
| Dash Hammer Kick66K | 13 | 2.1% |
| Slant Back Knuckle1P into backward movement | 11 | 1.8% |
| Middle Smash6P into forward movement | 8 | 1.3% |
128 further openings account for the other 266 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–6 · 68% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 296–251 · 54.1%
- This season
- 145 matches · 49.0%
- Peak rank
- 29
First hit in 54.2% of 587 rounds. Won 52.5% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 70 | 11.9% |
|---|---|---|
| forward movement into Elbow Butt4P | 50 | 8.5% |
| punchP into throwP+G | 30 | 5.1% |
| backdash into Heavy Middle Kick3K+G | 28 | 4.8% |
| backdash into evade up | 26 | 4.4% |
| Arrow Knuckle3P | 15 | 2.5% |
| punchP into crouch dash forward | 15 | 2.5% |
| Low Hammer2P | 14 | 2.4% |
| Elbow Butt4P into punchP | 12 | 2.0% |
| punchP into forward dash | 12 | 2.0% |
| Rolling Savate6K+G | 11 | 1.9% |
| evade down into Elbow Butt4P | 11 | 1.9% |
| Low Hammer2P into throwP+G | 10 | 1.7% |
| punchP into Screw Lariat63214PP | 10 | 1.7% |
| Elbow Butt4P | 9 | 1.5% |
104 further openings account for the other 265 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–7 · 42% | 10–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 152–102 · 59.8%
- This season
- 142 matches · 54.9%
- Peak rank
- 28
First hit in 57.7% of 581 rounds. Won 52.2% of the rounds they struck first, 58.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Douchu6P | 83 | 14.1% |
|---|---|---|
| punchP | 55 | 9.4% |
| punchP into Douchu6P | 45 | 7.7% |
| punchP into Enkou RensouPP | 37 | 6.3% |
| backdash into evade up | 22 | 3.8% |
| Douchu6P into evade down | 20 | 3.4% |
| backward movement into Douchu6P | 20 | 3.4% |
| Douchu6P into Jouho Chu'un6PP | 18 | 3.1% |
| Douchu6P into forward dash | 13 | 2.2% |
| punchP into Enkou Chousou3P | 11 | 1.9% |
| backdash into guardG | 10 | 1.7% |
| punchP into throwP+G | 10 | 1.7% |
| Fukushinshou2P | 9 | 1.5% |
| backdash into Enkou Kenka46P | 8 | 1.4% |
| punchP into Sayu Gekishou6P+KP | 8 | 1.4% |
120 further openings account for the other 218 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 8–3 · 73% | 1–6 · 14% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 296–261 · 53.1%
- This season
- 106 matches · 50.0%
- Peak rank
- 29
First hit in 56.1% of 417 rounds. Won 50.4% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 25 | 5.9% |
|---|---|---|
| backdash into evade up | 22 | 5.2% |
| Banchu6P | 19 | 4.5% |
| Katousui2P | 18 | 4.3% |
| punchP into crouch dash forward | 17 | 4.0% |
| Banchu6P into Banchu Renkanshu6PP | 12 | 2.8% |
| Katousui2P into Sen'inshou3P | 10 | 2.4% |
| backdash into Senshippo66P | 9 | 2.1% |
| punchP into Koushu RensuiPP | 9 | 2.1% |
| punchP into forward dash | 9 | 2.1% |
| backward movement into forward punch+kick6P+K | 8 | 1.9% |
| punchP into throwP+G | 8 | 1.9% |
| backdash into guardG | 7 | 1.7% |
| punchP into Banchu6P | 7 | 1.7% |
| Banchu6P into evade down | 6 | 1.4% |
132 further openings account for the other 236 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–8 · 43% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 340–305 · 52.7%
- This season
- 100 matches · 52.0%
- Peak rank
- 29
First hit in 55.6% of 417 rounds. Won 52.2% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 36.0% of rounds, against 11.9% in their other rounds.
| Sit Jab2P | 67 | 16.0% |
|---|---|---|
| punchP | 57 | 13.6% |
| backdash into evade up | 23 | 5.5% |
| Sit Jab2P into throwP+G | 15 | 3.6% |
| forward dash into guardG | 14 | 3.4% |
| Sit Jab2P into forward dash | 12 | 2.9% |
| crouch dash forward into guardG | 12 | 2.9% |
| backdash into Sway Back4P+K+G | 9 | 2.1% |
| forward dash into Sit Jab2P | 9 | 2.1% |
| punchP into Elbow Hook6P | 8 | 1.9% |
| Elbow Hook6P | 7 | 1.7% |
| backdash into Stop Kick4K | 7 | 1.7% |
| crouch dash forward into punchP | 7 | 1.7% |
| punchP into Jab StraightPP | 7 | 1.7% |
| crouch dash forward into Sawk Klab6P+K | 6 | 1.4% |
89 further openings account for the other 158 rounds.
Jeffry
- Career
- 294–219 · 57.3%
- This season
- 107 matches · 57.0%
- Peak rank
- 30
First hit in 63.5% of 406 rounds. Won 55.0% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 47 | 11.6% |
|---|---|---|
| Low Knuckle2P | 43 | 10.6% |
| punchP into Double KnucklePP | 26 | 6.4% |
| backdash into evade up | 15 | 3.7% |
| punchP into Elbow Butt6P | 15 | 3.7% |
| Low Knuckle2P into throwP+G | 12 | 3.0% |
| backdash into Overblow Shoulder66P+K | 12 | 3.0% |
| Elbow Butt6P | 10 | 2.5% |
| punchP into crouch dash forward | 10 | 2.5% |
| punchP into Body CrushP+K | 9 | 2.2% |
| Body CrushP+K into punchP | 8 | 2.0% |
| backdash into Tsunami Beat3K+G | 8 | 2.0% |
| Body CrushP+K | 7 | 1.7% |
| Low Knuckle2P into forward dash | 7 | 1.7% |
| backdash into Dash Elbow66P | 7 | 1.7% |
95 further openings account for the other 170 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 10–2 · 83% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 172–127 · 57.5%
- This season
- 77 matches · 52.0%
- Peak rank
- 28
First hit in 54.4% of 322 rounds. Won 54.9% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Senchuken6P | 55 | 17.1% |
|---|---|---|
| Senchuken6P into crouch dash forward | 28 | 8.7% |
| punchP | 16 | 5.0% |
| Souanshou3P+K | 10 | 3.1% |
| backdash into evade up | 10 | 3.1% |
| punchP into Senchuken6P | 8 | 2.5% |
| Hi'en Tankyaku9K into crouch dash forward | 7 | 2.2% |
| Senchuken6P into evade down | 7 | 2.2% |
| punchP into Souanshou3P+K | 7 | 2.2% |
| down-back punch+kick1P+K | 6 | 1.9% |
| punchP into crouch dash forward | 6 | 1.9% |
| Danshitsu6K into Danshitsu Senshou6KP | 5 | 1.6% |
| Hi'en Tankyaku9K | 5 | 1.6% |
| Senchutai3K | 5 | 1.6% |
| backdash into Enbu Renkyaku6K+G | 5 | 1.6% |
89 further openings account for the other 142 rounds.
El Blaze
- Career
- 195–125 · 60.9%
- This season
- 64 matches · 60.9%
- Peak rank
- 29
First hit in 46.0% of 261 rounds. Won 64.2% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 40 | 15.3% |
|---|---|---|
| Shadow Strike6P | 15 | 5.7% |
| backdash into evade up | 15 | 5.7% |
| crouch dash forward into guardG | 9 | 3.4% |
| crouch dash back into guardG | 8 | 3.0% |
| punchP into Shadow Strike6P | 7 | 2.7% |
| punchP into Quick HookPP | 6 | 2.3% |
| crouch dash forward into throwP+G | 5 | 1.9% |
| punchP into Rolling Low Knuckle1P | 5 | 1.9% |
| punchP into crouch dash forward | 5 | 1.9% |
| Shadow Strike6P into backward movement | 4 | 1.5% |
| Shadow Strike6P into evade up | 4 | 1.5% |
| Sit Jab2P | 4 | 1.5% |
| Sit Jab2P into Hammer Smash46P+K | 4 | 1.5% |
| Volcano Upper4P+K | 4 | 1.5% |
80 further openings account for the other 127 rounds.
Lei Fei
- Career
- 287–256 · 52.9%
- This season
- 35 matches · 54.3%
- Peak rank
- 28
First hit in 57.5% of 127 rounds. Won 49.3% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 17 | 12.2% |
|---|---|---|
| backdash into evade up | 14 | 10.1% |
| Fukusoushou2P | 11 | 7.9% |
| punchP into Chutenhou3P | 8 | 5.8% |
| Bunkyaku3K | 5 | 3.6% |
| Toushou66P | 5 | 3.6% |
| crouch dash back into Kakushu Suigeki6P | 4 | 2.9% |
| Fukusoushou2P into forward dash | 3 | 2.2% |
| backdash into guardG | 3 | 2.2% |
| punchP into crouch dash forward | 3 | 2.2% |
| Dantai4K | 2 | 1.4% |
| Fukusoushou2P into Kakushu Suigeki6P | 2 | 1.4% |
| Gaiken6P+K into punch+kick+guardP+K+G | 2 | 1.4% |
| Kochouheki (Deflect)236P+K | 2 | 1.4% |
| Zaban Hekishou66P+K | 2 | 1.4% |
48 further openings account for the other 56 rounds.
Shun
- Career
- 184–124 · 59.7%
- This season
- 33 matches · 57.6%
- Peak rank
- 28
First hit in 59.1% of 127 rounds. Won 66.7% of the rounds they struck first, 40.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fukuchougeki2P | 13 | 10.2% |
|---|---|---|
| Gyou'in Haishu3P into punchP | 8 | 6.3% |
| Gyou'in Haishu3P | 7 | 5.5% |
| punchP | 7 | 5.5% |
| Haisenchu1P | 5 | 3.9% |
| Fukuchougeki2P into throwP+G | 4 | 3.1% |
| Kasen Chugeki6P | 3 | 2.4% |
| Tanhi ChougekiK+G | 3 | 2.4% |
| Tenshin Haishu4P into punchP | 3 | 2.4% |
| backdash into evade up | 3 | 2.4% |
| punchP into Gyou'in Haishu3P | 3 | 2.4% |
| punchP into forward dash | 3 | 2.4% |
| Fukuchougeki2P into Tenshin Benshu4P+K | 2 | 1.6% |
| Fukuchougeki2P into forward dash | 2 | 1.6% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 2 | 1.6% |
49 further openings account for the other 59 rounds.
Jean
- Career
- 138–92 · 60.0%
- This season
- 23 matches · 47.8%
- Peak rank
- 28
First hit in 65.4% of 104 rounds. Won 47.1% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shitamaeken2P | 14 | 13.5% |
|---|---|---|
| punchP | 13 | 12.5% |
| Yoko'enpi6P | 7 | 6.7% |
| punchP into KounirenPP | 5 | 4.8% |
| backdash into evade up | 4 | 3.9% |
| Shitamaeken2P into throwP+G | 3 | 2.9% |
| Shitanagi Shutou1P | 3 | 2.9% |
| punchP into Shitanagi Shutou1P | 3 | 2.9% |
| punchP into throwP+G | 3 | 2.9% |
| Gyaku Seikenzuki66P | 2 | 1.9% |
| Harai'uke (Deflect)4P+K+G into punchP | 2 | 1.9% |
| Shitamaeken2P into Gyaku Seikenzuki66P | 2 | 1.9% |
| Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK | 2 | 1.9% |
| backdash into Nozuchi1P+K | 2 | 1.9% |
| backdash into Yamakuzushi6K | 2 | 1.9% |
34 further openings account for the other 37 rounds.
Taka
- Career
- 85–35 · 70.8%
- This season
- 18 matches · 61.1%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 14 | 19.4% |
|---|---|---|
| backdash into Kachi'age33P+K | 7 | 9.7% |
| punchP | 7 | 9.7% |
| punchP into backdash | 6 | 8.3% |
| backdash into evade up | 4 | 5.6% |
| Shita Harite2P into backdash | 3 | 4.2% |
| Shita Harite2P into backward movement | 3 | 4.2% |
| punchP into Kumoyaburi4P+K | 3 | 4.2% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 2 | 2.8% |
| Shita Harite2P into Hiji'ate6P | 2 | 2.8% |
| punchP into forward dash | 2 | 2.8% |
| Hiji'ate6P into evade down | 1 | 1.4% |
| Hiji'ate6P into forward dash | 1 | 1.4% |
| Mawashi Harite44P | 1 | 1.4% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 1.4% |
15 further openings account for the other 15 rounds.
Lau
- Career
- 317–294 · 51.9%
- This season
- 19 matches · 63.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 8 | 11.4% |
|---|---|---|
| RenshouPP into Renshou Senputai3PPK | 5 | 7.1% |
| punchP | 5 | 7.1% |
| Fukko Kensou1P | 4 | 5.7% |
| Shakashou3P into RenshouPP | 4 | 5.7% |
| Souko Sensou66P+K | 4 | 5.7% |
| backdash into guardG | 4 | 5.7% |
| Shakashou3P into RenkentaiPK | 3 | 4.3% |
| Souchuken2P | 3 | 4.3% |
| Chugeki6P into forward dash | 2 | 2.9% |
| backdash into Junho Renshou33PP | 2 | 2.9% |
| punchP into Chugeki6P | 2 | 2.9% |
| punchP into RenshouPP | 2 | 2.9% |
| punchP into Sako Soushou4P+K | 2 | 2.9% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Vanessa
- Career
- 184–143 · 56.3%
- This season
- 11 matches · 81.8%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: kick | 3 | 7.1% |
|---|---|---|
| Offensive Style: punch | 3 | 7.1% |
| Defensive Style: Cut Upper | 2 | 4.8% |
| Defensive Style: punch into Jab~BodyPP | 2 | 4.8% |
| Defensive Style: punch into forward dash | 2 | 4.8% |
| Offensive Style: Long Barrel Blow | 2 | 4.8% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 1 | 2.4% |
| Defensive Style: Defensive Elbow (Deflect) into evade down | 1 | 2.4% |
| Defensive Style: Heavy Hook | 1 | 2.4% |
| Defensive Style: Sit Jab into Heavy HookP+K | 1 | 2.4% |
| Defensive Style: Stopping Low into Stopping Low~Switch Back Blow2KP+K+G | 1 | 2.4% |
| Defensive Style: backdash into evade up | 1 | 2.4% |
| Defensive Style: backdash into guardG | 1 | 2.4% |
| Defensive Style: backdash into throw escape | 1 | 2.4% |
| Defensive Style: backward movement into evade up | 1 | 2.4% |
19 further openings account for the other 19 rounds.
Aoi
- Career
- 200–173 · 53.6%
- This season
- 4 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| punchP | 3 | 18.8% |
|---|---|---|
| backdash into evade up | 2 | 12.5% |
| punchP into backdash | 2 | 12.5% |
| Chudan Hiji'ate6P | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
| forward dash into Tenchi In'youP+K+G | 1 | 6.2% |
| punchP into Hou'oushu3P | 1 | 6.2% |
| punchP into Namigaeshi64P+K | 1 | 6.2% |
| punchP into Ryoushi43P | 1 | 6.2% |
| punchP into backward movement | 1 | 6.2% |
| punchP into evade up | 1 | 6.2% |
| punchP into forward dash | 1 | 6.2% |
Sarah
- Career
- 28–3 · 90.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 2 | 40.0% |
|---|---|---|
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 20.0% |
| backdash into evade up | 1 | 20.0% |
| punchP | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (144 here; about 7.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 2 of 15 tests hold up
- Akira: 1 of 15 tests hold up
- Kage: 0 of 15 tests hold up
- Jacky: 0 of 15 tests hold up
- Wolf: 0 of 15 tests hold up
- Eileen: 0 of 15 tests hold up
- Lion: 0 of 13 tests hold up
- Brad: 1 of 15 tests hold up
- Jeffry: 0 of 14 tests hold up
- Pai: 0 of 12 tests hold up
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Sarah: not tested (too few rounds)
