VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

DDaDDai

  • Akira
  • Kage
  • Jacky
  • Wolf
  • Eileen
  • Jeffry
  • Lion
  • Brad
  • Pai
  • El Blaze
  • Lei Fei
  • Shun
  • Jean
  • Lau
  • Taka
  • Vanessa
  • Aoi
  • Sarah
Career matches8,535
Career win rate54.4%
Round win rate51.1%
Peak rank30
Distinct opponents361
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1542 #1,727 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh291,29965064950.0%
Akira2887143543649.9%
Brad2964534030552.7%
Lau2861131729451.9%
Lion2955729626153.1%
Wolf2954729625154.1%
Lei Fei2854328725652.9%
Jeffry3051329421957.3%
Jacky2938922616358.1%
Aoi2737320017353.6%
Vanessa2832718414356.3%
El Blaze2932019512560.9%
Shun2830818412459.7%
Pai2829917212757.5%
Kage2829816613255.7%
Eileen2825415210259.8%
Jean282301389260.0%
Taka28120853570.8%
Sarah263128390.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,473 of 7,038 rounds counted

6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.0360850
Akira6.53921,047
Kage5.9355633
Jacky6.0363607
Wolf5.9356588
Eileen5.9357586
Jeffry5.7345167
Lion6.1364422
Brad5.8351418
Pai5.9355322
El Blaze5.9353262
Lei Fei6.1369135
Shun6.2374127
Jean5.9352104
Lau5.935570
Taka5.935272
Vanessa5.633742
Aoi6.136716
Sarah5.53285

By opponent's character

Jacky6.2369818
Wolf6.1365752
Akira6.2373606
Shun5.9353451
Sarah5.9356365
Lau6.0358335
Brad6.1363326
Jean6.1367296
Goh6.1364290
Jeffry5.9356269
Lion6.0359275
El Blaze6.0363254
Aoi6.0357225
Lei Fei5.9357207
Pai6.1364242
Vanessa6.3376169
Dural6.2373193
Kage6.0359160
Taka5.9352146
Eileen6.036194

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky23011511550.0%-1.1
Wolf1951237263.1%+8.1
Akira152718146.7%-2.6
Shun120754562.5%+10.4
Sarah95435245.3%-7.9
Lau90414945.6%-5.9
Brad86493757.0%+7.7
Jean83384545.8%-4.3
Goh78433555.1%+3.8
Jeffry75413454.7%+1.1
Lion73343946.6%-5.2
El Blaze71383353.5%+6.4
Aoi66372956.1%-0.6
Lei Fei63323150.8%-2.3
Pai62263641.9%-13.0
Vanessa55322358.2%+7.8
Dural46172937.0%-2.6
Kage43172639.5%-18.3
Taka38191950.0%-1.3
Eileen23111247.8%-1.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2021129055.5%+2.3
Breakable Half Fence191979450.8%-0.5
Half Fence180899149.4%-2.7
Octagon179958453.1%+0.9
Single Wall176928452.3%+0.3
Open172928053.5%+2.1
Rectangle170818947.6%-3.1
Full Fence160748646.2%-5.0
Low Fence152787451.3%+0.4
Full Fence and Open73403354.8%+3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,08250.6%51.7%-1.1
No walls50052.4%51.6%+0.8

Walls against open: -1.9 points (95% range -7.2 to +3.4), p 0.477 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ps-splitsecond (Rank 32)2026/09/221771041.2%
Wonda15426 (Rank 26)2026/09/192113861.9%
パニガーレ (Rank 25)2026/09/19127558.3%
orz (Rank 31)2026/09/1840241660.0%
WeeWeeW (Rank 28)2026/09/181712570.6%
handon-san- (Rank 30)2026/09/18159660.0%
calmknight[냠냠] (Rank 29)2026/09/1832112134.4%
PKG (Rank 28)2026/09/172013765.0%
zephyr_dural (Rank 32)2026/09/171331023.1%
M&E (Rank 25)2026/09/16129375.0%
fwnd1396 (Rank 31)2026/09/1628111739.3%
sinsig22 (Rank 28)2026/09/161512380.0%
sakana5106 (Rank 26)2026/09/161612475.0%
NORESPECT (Rank 26)2026/09/152391439.1%
gin-chaman (Rank 29)2026/09/092791833.3%
JOHNFLOE (Rank 29)2026/09/08167943.8%
9779797 (Rank 26)2026/09/08129375.0%
ER_higante (Rank 28)2026/09/082113861.9%
hahaha (Rank 28)2026/09/0828161257.1%
kim_ten69 (Rank 31)2026/09/042161528.6%
BANANA (Rank 31)2026/09/04156940.0%
pome-_-zzZ (Rank 25)2026/09/031711664.7%
Someonetrytowin (Rank 28)2026/08/261310376.9%
kkotgerang (Rank 29)2026/06/041661037.5%
Hi-VisionZERO (Rank 29)2026/06/0324111345.8%

Round openings

Every character

punchP6509.2%
backdash into evade up4286.1%
crouch dash forward into guardG1301.9%
forward dash into guardG1181.7%
punchP into throwP+G1061.5%
punchP into forward dash1041.5%
Hiji'ate6P1001.4%
backdash into Karura4P+K981.4%
punchP into crouch dash forward861.2%
Douchu6P831.2%
backdash into guardG791.1%
Rimon Chouchu66P711.0%
Sit Jab711.0%
Hiji'uchi6P701.0%
Middle Smash6P640.9%

1,316 further openings account for the other 4,788 rounds.

Goh

Career
650–649 · 50.0%
This season
298 matches · 50.3%
Peak rank
29

First hit in 52.4% of 1,160 rounds. Won 53.3% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 63.8% of rounds, against 43.7% against everyone else.
  • After winning a round: opens with “backdash into 4P+K Karura” in 14.3% of rounds, against 4.5% after losing one.

How is this tested?

Hiji'ate6P1008.5%
backdash into Karura4P+K988.3%
punchP968.1%
backdash into evade up746.3%
crouch dash forward into guardG524.4%
forward dash into guardG484.1%
backward movement into Hiji'ate6P332.8%
punchP into Hiji'ate6P332.8%
kickK292.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G272.3%
Hiji'ate6P into evade down221.9%
Sune'uchi2P211.8%
crouch dash forward into Tsukikage6K161.4%
crouch dash forward into throwP+G161.4%
punchP into Tsukikage6K141.2%

178 further openings account for the other 500 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf7–3 · 70%8–12 · 40%too few to test
El Blaze9–13 · 41%3–2 · 60%too few to test
Jacky14–7 · 67%2–5 · 29%too few to test
Brad9–4 · 69%8–2 · 80%too few to test
Lion4–13 · 24%4–3 · 57%too few to test
Sarah7–10 · 41%2–2 · 50%too few to test
Jeffry10–5 · 67%1–2 · 33%too few to test
Lau9–9 · 50%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
435–436 · 49.9%
This season
254 matches · 46.5%
Peak rank
28

First hit in 56.3% of 1,044 rounds. Won 51.0% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • Against Lion: moves in first in 40.0% of rounds, against 17.0% against everyone else.

How is this tested?

backdash into evade up13613.0%
punchP898.5%
Rimon Chouchu66P716.8%
Rimon Chouchu66P into backward movement424.0%
punchP into forward dash403.8%
Rimon Chouchu66P into backdash363.4%
forward dash into Jouho Touken6P333.1%
Jouho Touken6P212.0%
Rimon Chouchu66P into forward dash212.0%
crouch dash forward into guardG201.9%
Housui2P191.8%
backdash into Jouho Touken6P191.8%
backdash into guardG181.7%
forward dash into guardG181.7%
Housui2P into forward dash171.6%

134 further openings account for the other 447 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–7 · 59%5–10 · 33%too few to test
Wolf10–8 · 56%5–4 · 56%too few to test
Akira7–9 · 44%1–7 · 12%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
166–132 · 55.7%
This season
155 matches · 46.5%
Peak rank
28

First hit in 54.9% of 630 rounds. Won 52.0% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'uchi6P7011.1%
punchP416.5%
backdash into evade up314.9%
Rasen4P into Rasen Urageri4PK243.8%
punchP into Hiji'uchi6P243.8%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G172.7%
Rasen4P152.4%
Jizuridan2P121.9%
crouch dash forward into Gen'you4K+G121.9%
crouch dash forward into guardG121.9%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G111.7%
Rasen4P into kickK111.7%
punchP into HagasanePK111.7%
punchP into Rasen4P111.7%
Fusenjin3P into Shippuzan3PP101.6%

146 further openings account for the other 321 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf13–5 · 72%6–2 · 75%too few to test
Jacky7–6 · 54%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
226–163 · 58.1%
This season
152 matches · 56.6%
Peak rank
29

First hit in 48.8% of 607 rounds. Won 59.5% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash6P6410.5%
punchP6110.1%
backdash into evade up264.3%
Middle Smash6P into crouch dash forward254.1%
punchP into Middle Smash6P223.6%
punchP into Jab StraightPP193.1%
Squat Straight2P172.8%
backdash into Spin Heel Sword4K+G172.8%
Slant Back Knuckle1P152.5%
Slant Back Knuckle1P into kickK152.5%
Middle Smash6P into forward dash142.3%
Squat Straight2P into forward dash142.3%
Dash Hammer Kick66K132.1%
Slant Back Knuckle1P into backward movement111.8%
Middle Smash6P into forward movement81.3%

128 further openings account for the other 266 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–6 · 68%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
296–251 · 54.1%
This season
145 matches · 49.0%
Peak rank
29

First hit in 54.2% of 587 rounds. Won 52.5% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP7011.9%
forward movement into Elbow Butt4P508.5%
punchP into throwP+G305.1%
backdash into Heavy Middle Kick3K+G284.8%
backdash into evade up264.4%
Arrow Knuckle3P152.5%
punchP into crouch dash forward152.5%
Low Hammer2P142.4%
Elbow Butt4P into punchP122.0%
punchP into forward dash122.0%
Rolling Savate6K+G111.9%
evade down into Elbow Butt4P111.9%
Low Hammer2P into throwP+G101.7%
punchP into Screw Lariat63214PP101.7%
Elbow Butt4P91.5%

104 further openings account for the other 265 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–7 · 42%10–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
152–102 · 59.8%
This season
142 matches · 54.9%
Peak rank
28

First hit in 57.7% of 581 rounds. Won 52.2% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Douchu6P8314.1%
punchP559.4%
punchP into Douchu6P457.7%
punchP into Enkou RensouPP376.3%
backdash into evade up223.8%
Douchu6P into evade down203.4%
backward movement into Douchu6P203.4%
Douchu6P into Jouho Chu'un6PP183.1%
Douchu6P into forward dash132.2%
punchP into Enkou Chousou3P111.9%
backdash into guardG101.7%
punchP into throwP+G101.7%
Fukushinshou2P91.5%
backdash into Enkou Kenka46P81.4%
punchP into Sayu Gekishou6P+KP81.4%

120 further openings account for the other 218 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad8–3 · 73%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
296–261 · 53.1%
This season
106 matches · 50.0%
Peak rank
29

First hit in 56.1% of 417 rounds. Won 50.4% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP255.9%
backdash into evade up225.2%
Banchu6P194.5%
Katousui2P184.3%
punchP into crouch dash forward174.0%
Banchu6P into Banchu Renkanshu6PP122.8%
Katousui2P into Sen'inshou3P102.4%
backdash into Senshippo66P92.1%
punchP into Koushu RensuiPP92.1%
punchP into forward dash92.1%
backward movement into forward punch+kick6P+K81.9%
punchP into throwP+G81.9%
backdash into guardG71.7%
punchP into Banchu6P71.7%
Banchu6P into evade down61.4%

132 further openings account for the other 236 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–8 · 43%4–7 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
340–305 · 52.7%
This season
100 matches · 52.0%
Peak rank
29

First hit in 55.6% of 417 rounds. Won 52.2% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 36.0% of rounds, against 11.9% in their other rounds.

How is this tested?

Sit Jab2P6716.0%
punchP5713.6%
backdash into evade up235.5%
Sit Jab2P into throwP+G153.6%
forward dash into guardG143.4%
Sit Jab2P into forward dash122.9%
crouch dash forward into guardG122.9%
backdash into Sway Back4P+K+G92.1%
forward dash into Sit Jab2P92.1%
punchP into Elbow Hook6P81.9%
Elbow Hook6P71.7%
backdash into Stop Kick4K71.7%
crouch dash forward into punchP71.7%
punchP into Jab StraightPP71.7%
crouch dash forward into Sawk Klab6P+K61.4%

89 further openings account for the other 158 rounds.

Jeffry

Career
294–219 · 57.3%
This season
107 matches · 57.0%
Peak rank
30

First hit in 63.5% of 406 rounds. Won 55.0% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP4711.6%
Low Knuckle2P4310.6%
punchP into Double KnucklePP266.4%
backdash into evade up153.7%
punchP into Elbow Butt6P153.7%
Low Knuckle2P into throwP+G123.0%
backdash into Overblow Shoulder66P+K123.0%
Elbow Butt6P102.5%
punchP into crouch dash forward102.5%
punchP into Body CrushP+K92.2%
Body CrushP+K into punchP82.0%
backdash into Tsunami Beat3K+G82.0%
Body CrushP+K71.7%
Low Knuckle2P into forward dash71.7%
backdash into Dash Elbow66P71.7%

95 further openings account for the other 170 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun10–2 · 83%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
172–127 · 57.5%
This season
77 matches · 52.0%
Peak rank
28

First hit in 54.4% of 322 rounds. Won 54.9% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Senchuken6P5517.1%
Senchuken6P into crouch dash forward288.7%
punchP165.0%
Souanshou3P+K103.1%
backdash into evade up103.1%
punchP into Senchuken6P82.5%
Hi'en Tankyaku9K into crouch dash forward72.2%
Senchuken6P into evade down72.2%
punchP into Souanshou3P+K72.2%
down-back punch+kick1P+K61.9%
punchP into crouch dash forward61.9%
Danshitsu6K into Danshitsu Senshou6KP51.6%
Hi'en Tankyaku9K51.6%
Senchutai3K51.6%
backdash into Enbu Renkyaku6K+G51.6%

89 further openings account for the other 142 rounds.

El Blaze

Career
195–125 · 60.9%
This season
64 matches · 60.9%
Peak rank
29

First hit in 46.0% of 261 rounds. Won 64.2% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP4015.3%
Shadow Strike6P155.7%
backdash into evade up155.7%
crouch dash forward into guardG93.4%
crouch dash back into guardG83.0%
punchP into Shadow Strike6P72.7%
punchP into Quick HookPP62.3%
crouch dash forward into throwP+G51.9%
punchP into Rolling Low Knuckle1P51.9%
punchP into crouch dash forward51.9%
Shadow Strike6P into backward movement41.5%
Shadow Strike6P into evade up41.5%
Sit Jab2P41.5%
Sit Jab2P into Hammer Smash46P+K41.5%
Volcano Upper4P+K41.5%

80 further openings account for the other 127 rounds.

Lei Fei

Career
287–256 · 52.9%
This season
35 matches · 54.3%
Peak rank
28

First hit in 57.5% of 127 rounds. Won 49.3% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1712.2%
backdash into evade up1410.1%
Fukusoushou2P117.9%
punchP into Chutenhou3P85.8%
Bunkyaku3K53.6%
Toushou66P53.6%
crouch dash back into Kakushu Suigeki6P42.9%
Fukusoushou2P into forward dash32.2%
backdash into guardG32.2%
punchP into crouch dash forward32.2%
Dantai4K21.4%
Fukusoushou2P into Kakushu Suigeki6P21.4%
Gaiken6P+K into punch+kick+guardP+K+G21.4%
Kochouheki (Deflect)236P+K21.4%
Zaban Hekishou66P+K21.4%

48 further openings account for the other 56 rounds.

Shun

Career
184–124 · 59.7%
This season
33 matches · 57.6%
Peak rank
28

First hit in 59.1% of 127 rounds. Won 66.7% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukuchougeki2P1310.2%
Gyou'in Haishu3P into punchP86.3%
Gyou'in Haishu3P75.5%
punchP75.5%
Haisenchu1P53.9%
Fukuchougeki2P into throwP+G43.1%
Kasen Chugeki6P32.4%
Tanhi ChougekiK+G32.4%
Tenshin Haishu4P into punchP32.4%
backdash into evade up32.4%
punchP into Gyou'in Haishu3P32.4%
punchP into forward dash32.4%
Fukuchougeki2P into Tenshin Benshu4P+K21.6%
Fukuchougeki2P into forward dash21.6%
Gyou'in Haishu3P into Chougeki RigoutaiPK21.6%

49 further openings account for the other 59 rounds.

Jean

Career
138–92 · 60.0%
This season
23 matches · 47.8%
Peak rank
28

First hit in 65.4% of 104 rounds. Won 47.1% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P1413.5%
punchP1312.5%
Yoko'enpi6P76.7%
punchP into KounirenPP54.8%
backdash into evade up43.9%
Shitamaeken2P into throwP+G32.9%
Shitanagi Shutou1P32.9%
punchP into Shitanagi Shutou1P32.9%
punchP into throwP+G32.9%
Gyaku Seikenzuki66P21.9%
Harai'uke (Deflect)4P+K+G into punchP21.9%
Shitamaeken2P into Gyaku Seikenzuki66P21.9%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK21.9%
backdash into Nozuchi1P+K21.9%
backdash into Yamakuzushi6K21.9%

34 further openings account for the other 37 rounds.

Taka

Career
85–35 · 70.8%
This season
18 matches · 61.1%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P1419.4%
backdash into Kachi'age33P+K79.7%
punchP79.7%
punchP into backdash68.3%
backdash into evade up45.6%
Shita Harite2P into backdash34.2%
Shita Harite2P into backward movement34.2%
punchP into Kumoyaburi4P+K34.2%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP22.8%
Shita Harite2P into Hiji'ate6P22.8%
punchP into forward dash22.8%
Hiji'ate6P into evade down11.4%
Hiji'ate6P into forward dash11.4%
Mawashi Harite44P11.4%
Morotezuki66P into Morote Tsuppari66PP11.4%

15 further openings account for the other 15 rounds.

Lau

Career
317–294 · 51.9%
This season
19 matches · 63.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P811.4%
RenshouPP into Renshou Senputai3PPK57.1%
punchP57.1%
Fukko Kensou1P45.7%
Shakashou3P into RenshouPP45.7%
Souko Sensou66P+K45.7%
backdash into guardG45.7%
Shakashou3P into RenkentaiPK34.3%
Souchuken2P34.3%
Chugeki6P into forward dash22.9%
backdash into Junho Renshou33PP22.9%
punchP into Chugeki6P22.9%
punchP into RenshouPP22.9%
punchP into Sako Soushou4P+K22.9%
Chugeki6P into Hou'ou Soushou6PP11.4%

19 further openings account for the other 19 rounds.

Vanessa

Career
184–143 · 56.3%
This season
11 matches · 81.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick37.1%
Offensive Style: punch37.1%
Defensive Style: Cut Upper24.8%
Defensive Style: punch into Jab~BodyPP24.8%
Defensive Style: punch into forward dash24.8%
Offensive Style: Long Barrel Blow24.8%
Defensive Style: Back Knuckle into Back Knuckle High6PK12.4%
Defensive Style: Defensive Elbow (Deflect) into evade down12.4%
Defensive Style: Heavy Hook12.4%
Defensive Style: Sit Jab into Heavy HookP+K12.4%
Defensive Style: Stopping Low into Stopping Low~Switch Back Blow2KP+K+G12.4%
Defensive Style: backdash into evade up12.4%
Defensive Style: backdash into guardG12.4%
Defensive Style: backdash into throw escape12.4%
Defensive Style: backward movement into evade up12.4%

19 further openings account for the other 19 rounds.

Aoi

Career
200–173 · 53.6%
This season
4 matches · 0.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP318.8%
backdash into evade up212.5%
punchP into backdash212.5%
Chudan Hiji'ate6P16.2%
crouch dash forward into guardG16.2%
forward dash into Tenchi In'youP+K+G16.2%
punchP into Hou'oushu3P16.2%
punchP into Namigaeshi64P+K16.2%
punchP into Ryoushi43P16.2%
punchP into backward movement16.2%
punchP into evade up16.2%
punchP into forward dash16.2%

Sarah

Career
28–3 · 90.3%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P240.0%
Breeze Shot6P+K into Wind Knuckle6P+KP120.0%
backdash into evade up120.0%
punchP120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (144 here; about 7.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 2 of 15 tests hold up
  • Akira: 1 of 15 tests hold up
  • Kage: 0 of 15 tests hold up
  • Jacky: 0 of 15 tests hold up
  • Wolf: 0 of 15 tests hold up
  • Eileen: 0 of 15 tests hold up
  • Lion: 0 of 13 tests hold up
  • Brad: 1 of 15 tests hold up
  • Jeffry: 0 of 14 tests hold up
  • Pai: 0 of 12 tests hold up
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)