VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

JAWattack

  • Jean
  • Brad
  • Goh
Career matches2,554
Career win rate56.3%
Round win rate52.5%
Peak rank31
Distinct opponents159
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1626 #1,185 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3186250136158.1%
Jean3070638232454.1%
Brad3152930522457.7%
Goh3045724920854.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,544 of 2,543 rounds counted

5.2 inputs a second (310 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.13061,247
Brad5.3316453
Jacky5.3317447
Goh5.2309397

By opponent's character

Akira5.3321230
Aoi5.2310228
Lei Fei5.0299207
Goh5.3317208
Brad5.2311196
Sarah5.3315197
Jacky5.4324162
Pai5.1308167
Lau5.2310140
Jean4.9296131
Shun5.1306125
Kage5.1305119
Wolf5.3317120
El Blaze5.029964
Lion4.728259
Vanessa5.432466
Taka5.130543
Eileen5.030147
Jeffry4.929635

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira55302554.5%-1.7
Aoi55213438.2%-8.3
Lei Fei53322160.4%+7.5
Goh51282354.9%-2.7
Brad49202940.8%-3.2
Sarah49262353.1%-7.6
Jacky42241857.1%+3.5
Pai4133880.5%+22.1
Lau35161945.7%-0.4
Jean3326778.8%+19.1
Shun32171553.1%-2.8
Kage30161453.3%-6.7
Wolf29181162.1%-0.9
El Blaze178947.1%-13.8
Lion1641225.0%-18.7
Vanessa157846.7%-6.0
Taka124833.3%-19.9
Eileen118372.7%+15.3
Jeffry98188.9%+18.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open84424250.0%-6.1
Breakable Full Fence79384148.1%-7.3
Rectangle75413454.7%-1.6
Octagon72363650.0%-2.0
Full Fence66353153.0%+5.0
Half Fence54361866.7%+12.5
Low Fence53312258.5%+5.1
Breakable Half Fence45321371.1%+9.6
Single Wall43291467.4%+4.2
Full Fence and Open33151845.5%-9.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls39155.8%54.3%+1.5
No walls18056.7%56.8%-0.2

Walls against open: +1.6 points (95% range -7.3 to +10.5), p 0.719 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TheLetterAfterZ (Rank 31)2026/07/17104640.0%
JINXHAND (Rank 32)2026/07/172011955.0%
rich.tapestry (Rank 30)2026/07/171951426.3%
SFPunker (Rank 28)2026/07/1782625.0%
NoOneSpecific (Rank 30)2026/07/17126650.0%
OmegaBankai (Rank 28)2026/07/1683537.5%
lilpuncake123 (Rank 27)2026/07/10106460.0%
fivey70 (Rank 25)2026/07/101312192.3%
own1jef123 (Rank 29)2026/07/091621412.5%
leefung._ (Rank 31)2026/07/0896366.7%
Kingbison (Rank 24)2026/07/041210283.3%
xChimerax (Rank 29)2026/07/03147750.0%
JustFRAMEshawty (Rank 33)2026/07/0281712.5%
hgamery (Rank 31)2026/07/02139469.2%
Radamyr (Rank 29)2026/07/02104640.0%
NyquilJordan (Rank 30)2026/06/2593633.3%
Kungfuhustle99 (Rank 27)2026/06/2493633.3%
Angelus619 (Rank 28)2026/06/2485362.5%
ItsameBS (Rank 32)2026/06/2492722.2%
KDQIBushido (Rank 34)2026/06/13102820.0%
TheBigThonk (Rank 33)2026/06/1383537.5%
EZE (Rank 25)2026/06/1385362.5%
Garou_7 (Rank 21)2026/06/061110190.9%
CarelessSax4450 (Rank 33)2026/06/06102820.0%
bigboss25189 (Rank 26)2026/06/0587187.5%

Round openings

Every character

Nozuchi1P+K2128.3%
guardG1887.4%
punchP1827.1%
crouch into Shitamaeken2P602.4%
punchP into kickK592.3%
backdash into guardG552.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK421.6%
Slide Shuffle (Deflect)4P+K+G401.6%
kickK381.5%
punchP into KounirenPP311.2%
Shitanagi Shutou1P301.2%
Beat KnuckleP+K into Beat Spin KickP+KK291.1%
punchP into Jab Straight291.1%
Gyaku Seikenzuki66P271.1%
guardG into punchP261.0%

478 further openings account for the other 1,500 rounds.

Jean

Career
382–324 · 54.1%
This season
314 matches · 56.4%
Peak rank
30

First hit in 49.6% of 1,239 rounds. Won 56.8% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • After winning a round: opens with “1P+K Nozuchi” in 25.2% of rounds, against 8.1% after losing one.

How is this tested?

Nozuchi1P+K21217.0%
guardG1048.3%
punchP917.3%
crouch into Shitamaeken2P604.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK423.4%
punchP into KounirenPP312.5%
Shitanagi Shutou1P302.4%
Gyaku Seikenzuki66P272.2%
backdash into guardG262.1%
Hizageri4K into Kousenshu4KP252.0%
Nozuchi1P+K into backdash241.9%
backdash into Nozuchi1P+K241.9%
punchP into kickK201.6%
Hangetsu NirenzukiP+K161.3%
guardG into punchP161.3%

180 further openings account for the other 501 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei12–7 · 63%6–4 · 60%too few to test
Pai8–5 · 62%10–3 · 77%too few to test
Jean11–1 · 92%9–5 · 64%too few to test
Sarah10–5 · 67%5–3 · 62%too few to test
Aoi6–7 · 46%1–5 · 17%too few to test
Goh11–6 · 65%5–2 · 71%too few to test
Brad5–10 · 33%1–2 · 33%too few to test
Akira11–6 · 65%1–3 · 25%too few to test
Wolf9–8 · 53%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
305–224 · 57.7%
This season
112 matches · 48.2%
Peak rank
31

First hit in 54.2% of 452 rounds. Won 48.6% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG316.8%
Sharp Shoot1P214.6%
Spine Whip4P into Lumpini Combination4PK214.6%
Sawk Klab6P+K184.0%
Sway Back4P+K+G into Mighty Knee UpperK184.0%
Destruction Body3P+K into Dtee Sawk Lang3P+KP163.5%
punchP into kickK163.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK143.1%
Sway Back4P+K+G143.1%
punchP143.1%
backdash into guardG132.9%
forward movement into kickK122.6%
kickK112.4%
punchP into Jab~High KickPK112.4%
punchP into Jab StraightPP92.0%

115 further openings account for the other 216 rounds.

Jacky

Career
501–361 · 58.1%
This season
108 matches · 55.6%
Peak rank
31

First hit in 43.7% of 446 rounds. Won 53.9% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Slide Shuffle (Deflect)4P+K+G408.9%
Beat KnuckleP+K into Beat Spin KickP+KK296.5%
punchP286.3%
guardG204.5%
punchP into Jab StraightPP204.5%
Jab StraightPP into Jab Double StraightPPP173.8%
Low Spin Kick1K+G132.9%
Slide Shuffle (Deflect)4P+K+G into punchP112.5%
backdash into guardG112.5%
Somersault Kick7K92.0%
crouch dash back into guardG81.8%
Spinning Back Knuckle4P into Spinning Arm Kick4PK71.6%
Slant Back Knuckle1P into backward movement61.3%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K61.3%
evade up into guardG61.3%

115 further openings account for the other 216 rounds.

Goh

Career
249–208 · 54.5%
This season
100 matches · 55.0%
Peak rank
30

First hit in 48.1% of 395 rounds. Won 53.7% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP4912.3%
guardG338.3%
Sune Kudaki43P194.8%
kickK194.8%
Soukyu46P184.5%
punchP into kickK184.5%
backdash into Karura4P+K153.8%
punchP into Tsurane ShoudaPP143.5%
Karura4P+K133.3%
Raikou3P123.0%
evade up into guardG102.5%
Raikou3P into Denkou3PP82.0%
evade up82.0%
Fudousatsu Arata66P+K71.8%
guardG into backdash71.8%

92 further openings account for the other 147 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (52 here; about 2.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 1 of 15 tests hold up
  • Brad: 0 of 11 tests hold up
  • Jacky: 0 of 12 tests hold up
  • Goh: 0 of 14 tests hold up