VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

fns

  • Jacky
  • Brad
  • Goh
Career matches206
Career win rate70.4%
Round win rate62.5%
Peak rank24
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1381 #2,747 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean24125893671.2%
Jacky1561441772.1%
Brad161811761.1%
Goh1621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

576 of 579 rounds counted

7.5 inputs a second (448 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.2430393
Jacky8.2490140
Brad7.847032
Goh7.444411

By opponent's character

Sarah7.4446135
Jacky7.1424123
Jeffry8.752075
Pai7.243051
Akira7.243453
Lei Fei7.444332
Dural7.544929
Lau7.142720
Brad8.048212
Goh7.243315
Kage7.544710
El Blaze6.94167
Shun7.74636
Lion7.84684
Vanessa6.94164

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah3528780.0%+20.3
Jacky30181260.0%-7.8
Jeffry1813572.2%-4.3
Pai1411378.6%+1.3
Akira1312192.3%+6.9
Lei Fei81712.5%-36.5
Dural76185.7%-0.8
Lau660100.0%+10.4
Brad52340.0%-21.4
Goh440100.0%+26.1
Kage3030.0%-8.2
El Blaze220100.0%+19.9
Shun2020.0%-60.8
Lion1010.0%-68.4
Vanessa110100.0%+8.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence25151060.0%-13.0
Rectangle1811761.1%-14.1
Breakable Full Fence1710758.8%-5.4
Open1714382.3%+4.2
Octagon1311284.6%+3.2
Breakable Half Fence1210283.3%+18.4
Half Fence127558.3%-3.2
Single Wall97277.8%+8.8
Full Fence and Open85362.5%+2.0
Low Fence54180.0%+14.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9766.0%69.8%-3.8
No walls3180.6%74.0%+6.7

Walls against open: -10.5 points (95% range -28.7 to +7.7), p 0.259 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Kaz (Rank 21)2618869.2%
wavy_route9 (Rank 21)1715288.2%
xHoDix (Rank 6)1511473.3%
e4r (Rank 5)10100100.0%
picdem (Rank 16)97277.8%
Azel (Rank 21)74357.1%
adhackerkhan (Rank 5)770100.0%
xBeaMO (Rank 11)76185.7%
speedAtheist (Rank 4)660100.0%
E-P_Congroo (Rank 24)51420.0%
Great_Brandini (Rank 11)440100.0%
WakSyndrom (Rank 21)440100.0%
nadol90 (Rank 34)4040.0%
Iei-Taicho-0624 (Rank 41)3030.0%
TokioMorishima (Rank 21)32166.7%
Artio (Rank 9)2020.0%
Balint (Rank 11)220100.0%
CelticPharaoh (Rank 13)21150.0%
CosaNostraVII (Rank 1)220100.0%
EverlastingFGC[SCO] (Rank 30)2020.0%
Lightwing (Rank 41)2020.0%
RickoSama (Rank 24)2020.0%
skywalkeR78081 (Rank 21)220100.0%
Moze (Rank 16)1010.0%
VicElMariachi (Rank 9)1010.0%

Most played opponents, most recent first

WakSyndrom (Rank 21)2026/06/27440100.0%
E-P_Congroo (Rank 24)2026/06/2751420.0%
skywalkeR78081 (Rank 21)2026/06/27220100.0%
RickoSama (Rank 24)2026/06/272020.0%
Moze (Rank 16)2026/06/221010.0%
picdem (Rank 16)2026/06/2297277.8%
CelticPharaoh (Rank 13)2026/06/2221150.0%
Kaz (Rank 21)2026/06/202618869.2%
Lightwing (Rank 41)2026/06/202020.0%
Artio (Rank 9)2026/06/192020.0%
Balint (Rank 11)2026/06/19220100.0%
xBeaMO (Rank 11)2026/06/1976185.7%
nadol90 (Rank 34)2026/06/194040.0%
wavy_route9 (Rank 21)2026/06/191715288.2%
Iei-Taicho-0624 (Rank 41)2026/06/193030.0%
speedAtheist (Rank 4)2026/06/19660100.0%
e4r (Rank 5)2026/06/1910100100.0%
Great_Brandini (Rank 11)2026/06/19440100.0%
CosaNostraVII (Rank 1)2026/06/19220100.0%
EverlastingFGC[SCO] (Rank 30)2026/06/192020.0%
Azel (Rank 21)2026/06/1874357.1%
adhackerkhan (Rank 5)2026/06/14770100.0%
TokioMorishima (Rank 21)2026/06/1432166.7%
VicElMariachi (Rank 9)2026/06/131010.0%
xHoDix (Rank 6)2026/06/131511473.3%

Round openings

Every character

punchP8214.2%
crouch dash back into evade down254.3%
Yoko'enpi6P213.6%
crouch dash back into guardG213.6%
crouch dash forward into throw escape203.5%
guardG172.9%
crouch dash back152.6%
crouch dash forward into guardG142.4%
no input132.2%
crouch dash forward into throwP+G122.1%
guardG into punchP122.1%
crouch dash back into Hou'ou Kourui Otoshi4K+G111.9%
crouch dash back into Gyaku Seikenzuki66P101.7%
crouch dash back into Yamakuzushi6K101.7%
punchP into kickK101.7%

147 further openings account for the other 286 rounds.

Jean

Career
89–36 · 71.2%
This season
104 matches · 72.1%
Peak rank
24

First hit in 58.3% of 391 rounds. Won 67.1% of the rounds they struck first, 60.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP6516.5%
Yoko'enpi6P215.3%
crouch dash back into evade down194.8%
crouch dash forward into throw escape184.6%
crouch dash back143.6%
crouch dash back into guardG143.6%
crouch dash forward into guardG133.3%
crouch dash back into Hou'ou Kourui Otoshi4K+G112.8%
crouch dash forward into throwP+G112.8%
crouch dash back into Gyaku Seikenzuki66P102.5%
crouch dash back into Yamakuzushi6K102.5%
Shitamaeken2P82.0%
punchP into kickK82.0%
guardG71.8%
Gyaku Seikenzuki66P61.5%

87 further openings account for the other 158 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–10 · 44%6–1 · 86%too few to test
Sarah11–0 · 100%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
44–17 · 72.1%
This season
35 matches · 68.6%
Peak rank
15

First hit in 41.5% of 142 rounds. Won 61.0% of the rounds they struck first, 60.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP149.8%
guardG107.0%
guardG into punchP107.0%
no input96.3%
Beat KnuckleP+K85.6%
crouch dash back into Beat KnuckleP+K74.9%
Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK53.5%
crouch dash back into evade down53.5%
backdash into High Angle Upper Kick6K42.8%
guardG into Beat KnuckleP+K42.8%
Middle Smash6P32.1%
backdash32.1%
crouch dash back into backdash32.1%
crouch dash back into guardG32.1%
Middle Smash6P into Middle Smash Sword6PK21.4%

44 further openings account for the other 53 rounds.

Brad

Career
11–7 · 61.1%
This season
7 matches · 42.9%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jackal Straight46P+K721.9%
crouch dash back into guardG39.4%
forward dash into Sawk Klab6P+K39.4%
punchP39.4%
Elbow Hook6P26.2%
Shovel Hook2P+K into Elbow Hook6P13.1%
Sway Back4P+K+G into BreakdownP+K13.1%
backdash into Jackal Straight46P+K13.1%
crouch dash back into Dtee Sawk Dtrohng4P+K13.1%
crouch dash back into Elbow Hook~Screw High Kick6PK13.1%
crouch dash back into Jab StraightPP13.1%
crouch dash back into Jackal Straight46P+K13.1%
crouch dash back into Sit Jab2P13.1%
crouch dash back into evade down13.1%
crouch dash back into punchP13.1%

4 further openings account for the other 4 rounds.

Goh

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Maegeri3K218.2%
Tsukikage6K19.1%
crouch dash back into Hiji'ate6P19.1%
crouch dash back into Kokuryusatsu Ni46P+KP19.1%
crouch dash back into Kurogane Kudaki66P19.1%
crouch dash back into Tsurane ShoudaPP19.1%
crouch dash back into guardG19.1%
crouch dash forward into Hoderi4P19.1%
crouch dash forward into Sune'uchi2P19.1%
forward dash into punchP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 13 tests hold up
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)