Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1790 #404 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 42 | 896 | 714 | 182 | 79.7% |
|---|---|---|---|---|---|
| Jean | 33 | 125 | 86 | 39 | 68.8% |
| Pai | 34 | 50 | 34 | 16 | 68.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
46 of 545 rounds counted6.6 inputs a second (397 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).
By character played
| Lion | 6.8 | 406 | 15 |
|---|---|---|---|
| Jean | 6.2 | 370 | 18 |
| Pai | 7.2 | 429 | 13 |
By opponent's character
| Akira | 7.5 | 449 | 4 |
|---|---|---|---|
| Jacky | 6.7 | 400 | 15 |
| Pai | 7.0 | 420 | 3 |
| Dural | 7.0 | 423 | 6 |
| Shun | 6.8 | 405 | 8 |
| Wolf | 5.9 | 353 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 32 | 22 | 10 | 68.8% | -6.8 |
|---|---|---|---|---|---|
| Jeffry | 15 | 15 | 0 | 100.0% | +20.7 |
| Jacky | 13 | 10 | 3 | 76.9% | -1.4 |
| Lau | 11 | 7 | 4 | 63.6% | -13.6 |
| Pai | 11 | 11 | 0 | 100.0% | +8.2 |
| Aoi | 10 | 7 | 3 | 70.0% | +12.6 |
| Sarah | 9 | 6 | 3 | 66.7% | +0.7 |
| Lion | 8 | 2 | 6 | 25.0% | -24.7 |
| Brad | 7 | 5 | 2 | 71.4% | -1.5 |
| Dural | 7 | 7 | 0 | 100.0% | +18.5 |
| Shun | 5 | 3 | 2 | 60.0% | -12.6 |
| Goh | 4 | 4 | 0 | 100.0% | +22.3 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -43.4 |
| Wolf | 4 | 2 | 2 | 50.0% | -27.8 |
| Kage | 3 | 3 | 0 | 100.0% | +32.6 |
| Vanessa | 3 | 3 | 0 | 100.0% | +7.9 |
| Jean | 2 | 2 | 0 | 100.0% | +21.6 |
| Eileen | 1 | 1 | 0 | 100.0% | +3.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 21 | 13 | 8 | 61.9% | -11.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 21 | 14 | 7 | 66.7% | -10.0 |
| Low Fence | 17 | 12 | 5 | 70.6% | -4.2 |
| Rectangle | 15 | 12 | 3 | 80.0% | +9.9 |
| Full Fence | 14 | 13 | 1 | 92.9% | +7.5 |
| Octagon | 14 | 12 | 2 | 85.7% | +0.5 |
| Open | 14 | 12 | 2 | 85.7% | +12.9 |
| Half Fence | 10 | 6 | 4 | 60.0% | -5.9 |
| Full Fence and Open | 9 | 5 | 4 | 55.6% | -14.9 |
| Single Wall | 4 | 4 | 0 | 100.0% | +10.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 95 | 73.7% | 75.9% | -2.2 |
| No walls | 35 | 80.0% | 76.0% | +4.0 |
Walls against open: -6.2 points (95% range -22.2 to +9.7), p 0.443 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Smashquatch (Rank 29) | 17 | 10 | 7 | 58.8% |
|---|---|---|---|---|
| Saago_65 (Rank 29) | 10 | 10 | 0 | 100.0% |
| Rayne (Rank 42) | 8 | 2 | 6 | 25.0% |
| brogasaurusrex (Rank 35) | 8 | 5 | 3 | 62.5% |
| BloodyRoseVF (Rank 36) | 6 | 5 | 1 | 83.3% |
| CoolerTails (Rank 26) | 5 | 2 | 3 | 40.0% |
| Demonell (Rank 25) | 4 | 4 | 0 | 100.0% |
| Kingheim (Rank 33) | 4 | 0 | 4 | 0.0% |
| Psilo (Rank 23) | 4 | 3 | 1 | 75.0% |
| doron02 (Rank 21) | 4 | 4 | 0 | 100.0% |
| kila_kam (Rank 40) | 4 | 2 | 2 | 50.0% |
| nadol90 (Rank 33) | 4 | 2 | 2 | 50.0% |
| NantoSeiken (Rank 27) | 3 | 3 | 0 | 100.0% |
| Shenmueestamour (Rank 28) | 3 | 3 | 0 | 100.0% |
| Trepa-Muros70 (Rank 22) | 3 | 3 | 0 | 100.0% |
| navenski1 (Rank 36) | 3 | 2 | 1 | 66.7% |
| optimusuk (Rank 37) | 3 | 2 | 1 | 66.7% |
| shory89 (Rank 12) | 3 | 3 | 0 | 100.0% |
| {*D.S*}gizmo_kingo (Rank 45) | 3 | 1 | 2 | 33.3% |
| Itesmee (Rank 24) | 2 | 2 | 0 | 100.0% |
| Lorcan (Rank 30) | 2 | 2 | 0 | 100.0% |
| TheJobster (Rank 25) | 2 | 2 | 0 | 100.0% |
| Yoshikage_Lukas (Rank 12) | 2 | 2 | 0 | 100.0% |
| nona (Rank 2) | 2 | 2 | 0 | 100.0% |
| o_o (Rank 11) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| nadol90 (Rank 33) | 2026/05/31 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| Kingheim (Rank 33) | 2026/05/22 | 4 | 0 | 4 | 0.0% |
| Smashquatch (Rank 29) | 2026/05/21 | 17 | 10 | 7 | 58.8% |
| Saago_65 (Rank 29) | 2026/05/20 | 10 | 10 | 0 | 100.0% |
| brogasaurusrex (Rank 35) | 2026/05/16 | 8 | 5 | 3 | 62.5% |
| Rayne (Rank 42) | 2026/05/10 | 8 | 2 | 6 | 25.0% |
| NantoSeiken (Rank 27) | 2026/04/30 | 3 | 3 | 0 | 100.0% |
| BloodyRoseVF (Rank 36) | 2026/04/23 | 6 | 5 | 1 | 83.3% |
| nona (Rank 2) | 2026/04/23 | 2 | 2 | 0 | 100.0% |
| CoolerTails (Rank 26) | 2026/04/23 | 5 | 2 | 3 | 40.0% |
| Trepa-Muros70 (Rank 22) | 2026/04/20 | 3 | 3 | 0 | 100.0% |
| kila_kam (Rank 40) | 2026/04/19 | 4 | 2 | 2 | 50.0% |
| shory89 (Rank 12) | 2026/04/19 | 3 | 3 | 0 | 100.0% |
| Itesmee (Rank 24) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
| Yoshikage_Lukas (Rank 12) | 2026/04/16 | 2 | 2 | 0 | 100.0% |
| Demonell (Rank 25) | 2026/04/16 | 4 | 4 | 0 | 100.0% |
| Shenmueestamour (Rank 28) | 2026/04/13 | 3 | 3 | 0 | 100.0% |
| Psilo (Rank 23) | 2026/03/30 | 4 | 3 | 1 | 75.0% |
| doron02 (Rank 21) | 2026/03/28 | 4 | 4 | 0 | 100.0% |
| TheJobster (Rank 25) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| o_o (Rank 11) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| Lorcan (Rank 30) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| navenski1 (Rank 36) | 2026/03/26 | 3 | 2 | 1 | 66.7% |
| optimusuk (Rank 37) | 2026/03/26 | 3 | 2 | 1 | 66.7% |
| {*D.S*}gizmo_kingo (Rank 45) | 2026/03/26 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| Juchou Senshou8P+K into throw escape | 71 | 12.9% |
|---|---|---|
| Hizageri4K into Kousenshu4KP | 55 | 10.0% |
| punchP into Koushu RensuiPP | 50 | 9.1% |
| Nozuchi1P+K | 46 | 8.4% |
| Senkyutai1K | 23 | 4.2% |
| punchP into KounirenPP | 18 | 3.3% |
| backdash into Sentai4K | 17 | 3.1% |
| punchP into Souji SenpuP+K | 17 | 3.1% |
| KounirenPP into KagizukiPPP | 16 | 2.9% |
| throw escape | 14 | 2.5% |
| punchP | 10 | 1.8% |
| Juchou Senshou8P+K | 9 | 1.6% |
| Sentai4K into HakotsushuP+K+G | 9 | 1.6% |
| Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK | 8 | 1.5% |
| Sentai4K into Sentai Shumen4KP | 8 | 1.5% |
96 further openings account for the other 178 rounds.
Lion
- Career
- 714–182 · 79.7%
- This season
- 81 matches · 81.5%
- Peak rank
- 42
First hit in 56.6% of 281 rounds. Won 75.5% of the rounds they struck first, 72.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K into throw escape | 71 | 24.6% |
|---|---|---|
| punchP into Koushu RensuiPP | 50 | 17.4% |
| Senkyutai1K | 23 | 8.0% |
| backdash into Sentai4K | 17 | 5.9% |
| punchP into Souji SenpuP+K | 17 | 5.9% |
| throw escape | 10 | 3.5% |
| Juchou Senshou8P+K | 9 | 3.1% |
| Sentai4K into HakotsushuP+K+G | 9 | 3.1% |
| Sentai4K into Sentai Shumen4KP | 8 | 2.8% |
| Shicchi Soutai3K+G | 8 | 2.8% |
| no input | 6 | 2.1% |
| punchP | 5 | 1.7% |
| Dantai3K | 4 | 1.4% |
| Dantai3K into evade down | 4 | 1.4% |
| Koushu RensuiPP into Renkan SenshouPPP | 4 | 1.4% |
36 further openings account for the other 43 rounds.
Jean
- Career
- 86–39 · 68.8%
- This season
- 58 matches · 65.5%
- Peak rank
- 33
First hit in 62.3% of 223 rounds. Won 56.8% of the rounds they struck first, 67.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hizageri4K into Kousenshu4KP | 55 | 24.4% |
|---|---|---|
| Nozuchi1P+K | 46 | 20.4% |
| punchP into KounirenPP | 18 | 8.0% |
| KounirenPP into KagizukiPPP | 16 | 7.1% |
| Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK | 8 | 3.6% |
| Yamakuzushi6K | 7 | 3.1% |
| Shutoukiri4P into Chinshin Seichuken4PP | 6 | 2.7% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 5 | 2.2% |
| Yoko'enpi6P | 4 | 1.8% |
| crouch into Renge Karitsumi2K+G | 4 | 1.8% |
| punchP into Maeken~Joudan MawashigeriPK | 4 | 1.8% |
| Joudan Ushiro MawashigeriK+G | 3 | 1.3% |
| Nozuchi1P+K into Hangetsu NirenzukiP+K | 3 | 1.3% |
| Nozuchi1P+K into Oihiji4P+K | 3 | 1.3% |
| punchP | 3 | 1.3% |
34 further openings account for the other 40 rounds.
Pai
- Career
- 34–16 · 68.0%
- This season
- 10 matches · 80.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| punchP into RenshouPP | 7 | 19.4% |
|---|---|---|
| Tenshin Oushoushou46P+K | 5 | 13.9% |
| RenshouPP into RaigekishouPPP | 4 | 11.1% |
| Ensei Soushouheki4P | 3 | 8.3% |
| Hi'en Tankyaku9K | 3 | 8.3% |
| backward movement into Ryoushou6P+K | 2 | 5.6% |
| crouch into Renka Sentai2KK | 2 | 5.6% |
| punchP | 2 | 5.6% |
| Ensei Haikyaku4K into RenkentaiPK | 1 | 2.8% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 2.8% |
| Soukasui3P into Souka Rensui3PP | 1 | 2.8% |
| Soukasui3P into Souka Senpukyaku3PK | 1 | 2.8% |
| back, up-forward punch+kick49P+K | 1 | 2.8% |
| backdash into punchP | 1 | 2.8% |
| backward movement into up-forward punch+kick9P+K | 1 | 2.8% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
