VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

AGジャッキー

Career matches1,476
Career win rate50.2%
Round win rate48.0%
Peak rank28
Distinct opponents246
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1416 #2,566 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky281,47674173550.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,569 of 2,406 rounds counted

7.7 inputs a second (461 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.74611,569

By opponent's character

Wolf7.4445264
Akira7.7464139
Aoi7.846691
Shun7.9474136
Jacky7.6458107
Jeffry7.7460115
Pai7.947681
Sarah7.343784
Goh7.7460101
Brad7.746266
Jean7.846978
Lion8.148963
Kage7.544943
Lau8.148755
El Blaze7.544941
Vanessa7.846657
Lei Fei8.148736
Eileen7.344012

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf78374147.4%+3.9
Akira66363054.5%+8.0
Aoi42202247.6%-2.2
Shun40182245.0%-1.2
Jacky37191851.4%+6.2
Jeffry36221461.1%+14.2
Pai31181358.1%+8.8
Sarah3192229.0%-19.9
Goh30121840.0%-11.1
Brad27121544.4%+2.5
Jean2662023.1%-21.5
Lion2619773.1%+16.0
Kage25141156.0%+5.2
Lau2571828.0%-18.4
El Blaze23101343.5%-2.8
Vanessa2191242.9%-16.5
Lei Fei139469.2%+21.0
Eileen94544.4%-2.7
Taka2020.0%-53.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle86434350.0%-1.4
Single Wall71333846.5%-1.8
Half Fence67363153.7%+7.0
Octagon62293346.8%+4.5
Full Fence53203337.7%-6.8
Open52262650.0%-0.2
Low Fence51232845.1%-6.1
Breakable Full Fence43232053.5%+6.7
Breakable Half Fence41212051.2%+4.5
Full Fence and Open30141646.7%-3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35248.9%47.0%+1.9
No walls17447.1%49.5%-2.4

Walls against open: +4.2 points (95% range -5.5 to +14.0), p 0.392 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

wilow17 (Rank 24)2026/10/1453260.0%
so-ka-si-12-06 (Rank 26)2026/09/30124833.3%
hami077 (Rank 28)2026/09/2994544.4%
けけみや (Rank 26)2026/09/2753260.0%
ER_higante (Rank 29)2026/09/231981142.1%
nora-tanuki07 (Rank 26)2026/09/1964266.7%
M&E (Rank 23)2026/09/1974357.1%
Garuyan (Rank 28)2026/09/1951420.0%
Akishin-0313 (Rank 28)2026/09/1453260.0%
ほーげつ (Rank 27)2026/09/0565183.3%
kota_mofumofu (Rank 24)2026/09/0453260.0%
HavocWingPLZG (Rank 25)2026/08/2884450.0%
yusyusonna (Rank 24)2026/08/2852340.0%
いそじぇい (Rank 27)2026/08/2294544.4%
yuccin (Rank 27)2026/08/2052340.0%
TERA (Rank 25)2026/08/1763350.0%
mikichan_213 (Rank 22)2026/08/0452340.0%
μ (Rank 25)2026/08/0484450.0%
カプリッチョ (Rank 26)2026/07/2751420.0%
Martin1833 (Rank 24)2026/07/2753260.0%
ShieldHolder (Rank 27)2026/07/2572528.6%
sya-uto (Rank 27)2026/07/0471614.3%
aomaro-IX (Rank 28)2026/05/1075271.4%
shiphon74 (Rank 27)2026/05/0553260.0%
Whoru?I'mSorry. (Rank 21)2026/04/2254180.0%

Round openings

Jacky

Career
741–735 · 50.2%
This season
588 matches · 47.8%
Peak rank
28

First hit in 46.5% of 2,297 rounds. Won 51.1% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 33.6% of rounds, against 22.7% in their other rounds.
  • Against Pai: moves in first in 16.4% of rounds, against 7.8% against everyone else.
  • In round 1: opens with “crouch into 1K+G Low Spin Kick” in 21.2% of rounds, against 10.2% in their other rounds.
  • Against Jean: opens with “P punch into PP Jab Straight” in 10.5% of rounds, against 5.0% against everyone else.
  • After winning a round: opens with “crouch into 1K+G Low Spin Kick” in 15.3% of rounds, against 5.4% after losing one.
  • When ahead: opens with “crouch into 1K+G Low Spin Kick” in 13.0% of rounds, against 7.4% when level or behind.

How is this tested?

crouch into Low Spin Kick1K+G29712.9%
guardG1466.3%
punchP into Jab StraightPP1255.4%
Dash Hammer Kick66K into High Angle Upper Kick6K1004.3%
Slide Shuffle (Deflect)4P+K+G into evade down994.3%
forward dash into High Angle Upper Kick6K843.6%
crouch dash back into Spin Heel Sword4K+G833.6%
Slide Shuffle (Deflect)4P+K+G803.5%
Jab StraightPP into Jab Double StraightPPP693.0%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward693.0%
backdash into Spin Heel Sword4K+G662.9%
Spin Heel Sword4K+G472.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP441.9%
crouch dash back431.9%
Middle Smash6P411.8%

262 further openings account for the other 914 rounds.

Counted from 562 of the 588 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf23–32 · 42%12–5 · 71%too few to test
Akira25–21 · 54%9–9 · 50%too few to test
Aoi13–13 · 50%4–9 · 31%too few to test
Shun11–13 · 46%6–6 · 50%too few to test
Jacky12–6 · 67%3–5 · 38%too few to test
Jeffry10–6 · 62%9–4 · 69%too few to test
Brad8–12 · 40%0–2 · 0%too few to test
Goh4–4 · 50%7–9 · 44%too few to test
Sarah4–10 · 29%2–5 · 29%too few to test
Jean6–7 · 46%0–11 · 0%too few to test
Pai8–7 · 53%4–3 · 57%too few to test
Lau6–8 · 43%1–6 · 14%too few to test
Lion11–4 · 73%5–2 · 71%too few to test
El Blaze9–8 · 53%0–4 · 0%too few to test
Kage6–7 · 46%5–1 · 83%too few to test
Vanessa6–5 · 55%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 6 of 17 tests hold up