VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

panda_kage0

  • Lion
Career matches10,114
Career win rate50.9%
Round win rate50.5%
Peak rank42
Distinct opponents355
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1832 #286 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage428,4814,3304,15151.1%
Lion391,63382181250.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,487 of 5,045 rounds counted

6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.74042,024
Lion6.94142,463

By opponent's character

Jacky7.0418500
Akira6.8410413
Lau6.8410376
Brad6.8408364
Vanessa6.8407343
Kage6.6398317
Lion6.6395248
Sarah6.7402253
Aoi7.0417234
Pai7.0420193
Jean6.9415176
Lei Fei6.9416174
Eileen6.7400135
Goh6.6395149
El Blaze7.0419114
Jeffry7.1424141
Taka6.6394116
Wolf7.4442109
Shun6.8410110
Dural6.941422

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky135657048.1%-2.9
Akira130626847.7%-3.2
Lau103445942.7%-3.6
Brad102564654.9%+0.6
Vanessa102465645.1%-4.4
Kage87474054.0%+4.1
Lion72353748.6%-3.4
Sarah64402462.5%+15.4
Aoi58283048.3%-7.1
Pai53233043.4%-5.6
Jean50262452.0%-1.4
Lei Fei44291565.9%+19.8
Eileen41221953.7%+5.0
Goh41202148.8%-5.2
El Blaze40172342.5%-12.2
Jeffry39231659.0%+7.5
Taka30141646.7%+2.4
Wolf30181260.0%+8.2
Shun28151353.6%+5.7
Dural53260.0%+6.0

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle154807452.0%+2.8
Breakable Half Fence132607245.5%-4.4
Half Fence132696352.3%+1.5
Open127567144.1%-7.1
Breakable Full Fence124675754.0%+2.1
Octagon123685555.3%+4.7
Single Wall108594954.6%+5.0
Low Fence107505746.7%-2.1
Full Fence105535250.5%-0.8
Full Fence and Open82453754.9%+2.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls77051.6%50.6%+0.9
No walls34248.2%49.8%-1.5

Walls against open: +2.5 points (95% range -3.9 to +8.8), p 0.449 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ピロオ3 (Rank 41)2026/10/18128466.7%
ミニマム (Rank 42)2026/10/18111109.1%
sound_track-A (Rank 41)2026/10/18159660.0%
自作マニア@むめい。 (Rank 41)2026/10/181812666.7%
陰キャチー牛くそ眼鏡 (Rank 43)2026/10/1731102132.3%
jinmenusagi (Rank 42)2026/10/171961331.6%
sizzle (Rank 37)2026/10/171913668.4%
寿司眼鉄 (Rank 41)2026/10/17138561.5%
Source-chaude-Pa (Rank 42)2026/10/161761135.3%
★闘将拉麵男★ (Rank 38)2026/10/151661037.5%
たたみん♪ (Rank 39)2026/10/1194544.4%
じゃんぬ (Rank 42)2026/10/06101910.0%
たつや (Rank 43)2026/10/04115645.5%
manatsu_7 (Rank 43)2026/10/041751229.4%
RUSH (Rank 38)2026/09/30129375.0%
しょべるん (Rank 40)2026/09/29159660.0%
くりたろう (Rank 38)2026/09/26189950.0%
okinawa_39 (Rank 41)2026/09/13117463.6%
sutesute777 (Rank 41)2026/09/09103730.0%
愛蒔らぶり (Rank 41)2026/07/31104640.0%
lost-growth6050 (Rank 37)2026/07/30104640.0%
Sore (Rank 36)2026/07/281711664.7%
あをゐ (Rank 34)2026/06/19103730.0%
つがさん (Rank 35)2026/06/1993633.3%
Tokkovanessa_VF (Rank 42)2026/05/23136746.1%

Round openings

Every character

backdash into evade up60214.0%
Juchou Senshou8P+K2966.9%
Banchu6P2886.7%
Katousui2P2195.1%
backward movement into Nagiharai6P+K1573.6%
forward movement into punchP1553.6%
crouch dash back into evade down1393.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G1353.1%
Hiji'uchi6P1323.1%
Katousui2P into backdash1323.1%
Ryubisen44K+G1212.8%
Rasen4P1032.4%
forward dash into throwP+G922.1%
forward movement into RensuitaiPK882.0%
backdash into Dantai3K801.9%

264 further openings account for the other 1,559 rounds.

Counted from 1,066 of the 1,254 matches played. The rest were not pulled for openings.

Lion

Career
821–812 · 50.3%
This season
615 matches · 50.2%
Peak rank
39

First hit in 59.0% of 2,442 rounds. Won 54.8% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 57.9% of rounds, against 36.6% in their other rounds.
  • Against Lion: attacks straight away in 60.3% of rounds, against 40.9% against everyone else.
  • After opening the round before by backing off: backs off first in 52.9% of rounds, against 43.1% after anything else.
  • In round 1: opens with “6P Banchu” in 27.2% of rounds, against 6.5% in their other rounds.
  • Against Shun: opens with “2P Katousui” in 24.1% of rounds, against 8.4% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 25.7% of rounds, against 15.7% after anything else.
  • After the opponent opened the round before with “forward movement into P punch”: opens with “backdash into evade up” in 39.1% of rounds, against 16.7% after anything else.
  • After losing a round: opens with “6P Banchu” in 9.4% of rounds, against 3.7% after winning one.
  • When behind: opens with “6P Banchu” in 11.2% of rounds, against 4.3% when ahead or level.

How is this tested?

backdash into evade up38915.8%
Juchou Senshou8P+K29612.0%
Banchu6P28811.7%
Katousui2P2198.9%
forward movement into punchP1526.2%
Katousui2P into backdash1325.3%
crouch dash back into evade down963.9%
forward movement into RensuitaiPK883.6%
backdash into Dantai3K803.2%
backdash into Souji SenpuP+K391.6%
backdash into Senkyutai1K351.4%
backdash into Taizan Soukoushu4P+K341.4%
crouch into Katousui2P230.9%
forward dash into Tanhikyaku46K220.9%
backdash into throwP+G210.8%

167 further openings account for the other 553 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky21–22 · 49%6–13 · 32%too few to test
Brad23–20 · 53%9–3 · 75%too few to test
Kage16–18 · 47%2–8 · 20%too few to test
Akira17–10 · 63%8–9 · 47%too few to test
Lau8–16 · 33%7–6 · 54%too few to test
Sarah20–7 · 74%3–5 · 38%too few to test
Lei Fei8–2 · 80%12–5 · 71%too few to test
Lion10–13 · 43%2–7 · 22%too few to test
Jean13–8 · 62%4–4 · 50%too few to test
Goh13–8 · 62%2–5 · 29%too few to test
Vanessa6–13 · 32%1–6 · 14%too few to test
Aoi4–4 · 50%5–8 · 38%too few to test
Shun9–8 · 53%2–2 · 50%too few to test
Wolf8–5 · 62%4–2 · 67%too few to test
Jeffry3–7 · 30%8–1 · 89%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
4,330–4,151 · 51.1%
This season
639 matches · 50.7%
Peak rank
42

First hit in 53.5% of 1,814 rounds. Won 53.3% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 57.2% of rounds, against 46.7% in their other rounds.
  • Against Akira: attacks straight away in 63.8% of rounds, against 47.7% against everyone else.
  • On Single Wall stages: moves in first in 11.6% of rounds, against 4.5% on the other stages.
  • In round 1: opens with “6P Hiji'uchi” in 15.5% of rounds, against 4.5% in their other rounds.
  • Against Akira: opens with “6P Hiji'uchi” in 14.9% of rounds, against 6.3% against everyone else.
  • On Breakable Full Fence stages: opens with “6P Hiji'uchi” in 13.0% of rounds, against 6.5% on the other stages.

How is this tested?

backdash into evade up21311.6%
backward movement into Nagiharai6P+K1578.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G1357.4%
Hiji'uchi6P1327.2%
Ryubisen44K+G1216.6%
Rasen4P1035.6%
forward dash into throwP+G854.6%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G774.2%
Jizuridan2P703.8%
Hagakure-ryu In Raijingeki46P+K693.8%
backdash into Ryubisen44K+G623.4%
Rasen4P into Rasen Urageri4PK502.7%
backdash into Gen'you4K+G492.7%
crouch dash back into evade down432.4%
backdash into Hagakure-ryu In Raijingeki46P+K402.2%

105 further openings account for the other 425 rounds.

Counted from 451 of the 639 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa14–20 · 41%11–6 · 65%too few to test
Akira15–12 · 56%6–11 · 35%too few to test
Jacky13–11 · 54%6–7 · 46%too few to test
Lau13–15 · 46%6–7 · 46%too few to test
Brad19–16 · 54%1–4 · 20%too few to test
Aoi7–11 · 39%5–0 · 100%too few to test
Eileen13–9 · 59%2–1 · 67%too few to test
Kage11–7 · 61%4–1 · 80%too few to test
El Blaze5–10 · 33%2–1 · 67%too few to test
Sarah12–7 · 63%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

188 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 9 of 16 tests hold up
  • Kage: 6 of 16 tests hold up