VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Shun

rj

  • Wolf
Career matches191
Career win rate55.0%
Round win rate44.6%
Peak rank21
Distinct opponents20
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1172 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun21164937156.7%
Wolf1127121544.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

193 of 193 rounds counted

5.3 inputs a second (318 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun5.4324141
Wolf5.030252

By opponent's character

Sarah5.130947
Jeffry5.130647
Pai5.633325
Akira5.130618
Jean5.734216
Shun5.13069
Vanessa5.532811
Brad5.83517
Jacky5.03016
Lion6.23737

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah149564.3%+10.0
Jeffry129375.0%+21.8
Pai71614.3%-19.3
Akira51420.0%-16.8
Jean43175.0%+6.1
Shun3030.0%-23.0
Vanessa32166.7%+33.6
Brad21150.0%-16.1
Jacky2020.0%-12.0
Lion2020.0%-57.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence105550.0%-3.1
Rectangle83537.5%-8.4
Octagon73442.9%-9.5
Single Wall74357.1%+4.2
Breakable Half Fence53260.0%+14.8
Full Fence54180.0%+15.7
Full Fence and Open4040.0%-9.6
Low Fence3030.0%-35.6
Breakable Full Fence220100.0%+43.2
Open1010.0%-25.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3754.1%51.8%+2.2
No walls1136.4%45.5%-9.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

SpaceSong (Rank 22)95455.6%
DTLynx (Rank 7)85362.5%
Sol (Rank 21)43175.0%
PhaserCatGamesLLC (Rank 23)31233.3%
Roadkill93 (Rank 18)330100.0%
ZEROXP7 (Rank 23)32166.7%
AquariaVerse (Rank 27)2020.0%
ChilePiquín (Rank 36)2020.0%
Chow (Rank 41)2020.0%
HenBooks (Rank 23)2020.0%
Jiikae (Rank 29)21150.0%
MrJones (Rank 7)21150.0%
ROOBY (Rank 30)2020.0%
RobtheStone (Rank 18)2020.0%
TarvisScotch (Rank 11)21150.0%
alphardhobbes (Rank 5)220100.0%
Crashing_Blow2003 (Rank 33)1010.0%
Wip3ou7 (Rank 20)110100.0%
brothaman13 (Rank 27)1010.0%
freddy (Rank 19)110100.0%

Most played opponents, most recent first

Sol (Rank 21)2026/09/2543175.0%
Crashing_Blow2003 (Rank 33)2026/09/241010.0%
Wip3ou7 (Rank 20)2026/09/24110100.0%
brothaman13 (Rank 27)2026/09/241010.0%
SpaceSong (Rank 22)2026/09/2495455.6%
ChilePiquín (Rank 36)2026/09/242020.0%
HenBooks (Rank 23)2026/09/182020.0%
AquariaVerse (Rank 27)2026/09/022020.0%
ROOBY (Rank 30)2026/08/182020.0%
RobtheStone (Rank 18)2026/08/182020.0%
freddy (Rank 19)2026/08/18110100.0%
Chow (Rank 41)2026/08/182020.0%
ZEROXP7 (Rank 23)2026/07/2632166.7%
Roadkill93 (Rank 18)2026/07/26330100.0%
TarvisScotch (Rank 11)2026/06/3021150.0%
PhaserCatGamesLLC (Rank 23)2026/06/3031233.3%
MrJones (Rank 7)2026/06/2821150.0%
Jiikae (Rank 29)2026/06/2821150.0%
alphardhobbes (Rank 5)2026/06/28220100.0%
DTLynx (Rank 7)2026/06/1885362.5%

Round openings

Every character

guardG3116.1%
backdash into backward movement115.7%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K73.6%
crouch into Fukuchougeki2P73.6%
offensive move73.6%
Body Blow6P into Dragonfish Blow6PP63.1%
Quick Shoulder66P+K52.6%
punchP into Chougeki RigoutaiPK52.6%
Honshin Rensenkyaku4K+G42.1%
Ryubikyaku8K+G42.1%
Senpu Soutai3K+G42.1%
backdash into guardG42.1%
crouch into Gyou'in Haishu3P42.1%
Gyoushin Suitai4K into Gyou'inshuP+K+G31.6%
Gyoushin Suitai4K into Toushin Soutanshu4KK31.6%

65 further openings account for the other 88 rounds.

Shun

Career
93–71 · 56.7%
This season
40 matches · 52.5%
Peak rank
21

First hit in 37.6% of 141 rounds. Won 49.1% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2517.7%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K75.0%
crouch into Fukuchougeki2P75.0%
backdash into backward movement64.3%
offensive move64.3%
punchP into Chougeki RigoutaiPK53.5%
Honshin Rensenkyaku4K+G42.8%
Ryubikyaku8K+G42.8%
Senpu Soutai3K+G42.8%
backdash into guardG42.8%
crouch into Gyou'in Haishu3P42.8%
Gyoushin Suitai4K into Gyou'inshuP+K+G32.1%
Gyoushin Suitai4K into Toushin Soutanshu4KK32.1%
Kouhi Tentai7K+G32.1%
Zensen Soutai2K+G into Gyousentai2K32.1%

43 further openings account for the other 53 rounds.

Wolf

Career
12–15 · 44.4%
This season
14 matches · 35.7%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P into Dragonfish Blow6PP611.5%
guardG611.5%
Quick Shoulder66P+K59.6%
backdash into backward movement59.6%
backdash into Quick Shoulder66P+K35.8%
Death ScytheK+G23.9%
Low Drop Kick62K23.9%
Pounding Elbow9P+K23.9%
R.A.W. AvengerP+K+G23.9%
evade up23.9%
Heavy Toe Kick4K+G into Death ScytheK+G11.9%
Middle Swing Upper3P+K11.9%
Quick Shoulder66P+K into Level Back CrushP+K11.9%
backdash into Body Blow6P11.9%
backdash into Dragonfish Blow6PP11.9%

12 further openings account for the other 12 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)