VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

INFiNiTy-esRiku

  • Wolf
  • Jacky
  • Brad
  • Goh
  • Taka
  • El Blaze
  • Lau
  • Jeffry
  • Eileen
  • Pai
Career matches1,755
Career win rate71.1%
Round win rate60.3%
Peak rank27
Distinct opponents107
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1462 #2,257 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2528217310961.4%
Wolf272531698466.8%
Jacky262161536370.8%
Taka261621253777.2%
El Blaze261581203876.0%
Goh261581154372.8%
Brad251541114372.1%
Jeffry261321052779.5%
Eileen26125854068.0%
Lau2386681879.1%
Pai242924582.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

788 of 895 rounds counted

7.5 inputs a second (451 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.4445178
Wolf7.2435100
Jacky7.544895
Brad7.344138
Goh7.545168
Taka8.048278
El Blaze7.645669
Lau8.047849
Jeffry7.545064
Eileen7.545039
Pai7.544910

By opponent's character

Akira7.3440181
Jacky7.846587
Wolf7.947687
Aoi7.645654
Pai7.544940
Sarah7.243346
Lau7.947135
Shun7.544940
Brad7.444534
Kage7.042041
Goh7.846826
Jeffry6.941421
Dural7.846617
Taka7.947423
El Blaze7.343718
Jean8.249316
Lei Fei7.04219
Eileen7.84708
Lion7.44445

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira49311863.3%-5.4
Jacky2724388.9%+18.6
Wolf20101050.0%-17.2
Aoi1814477.8%+11.7
Pai148657.1%-17.6
Sarah129375.0%+12.2
Lau115645.5%-26.0
Shun116554.5%-4.0
Brad109190.0%+14.0
Kage106460.0%-8.1
Goh86275.0%+3.4
Jeffry75271.4%-1.1
Dural64266.7%+1.2
Taka63350.0%-23.4
El Blaze54180.0%+22.4
Jean440100.0%+31.1
Lei Fei32166.7%+3.8
Eileen220100.0%+35.2
Lion110100.0%+30.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon3023776.7%+10.6
Rectangle2921872.4%+2.1
Half Fence2718966.7%-2.5
Open2722581.5%+19.4
Single Wall2517868.0%-4.9
Full Fence2114766.7%-6.3
Breakable Full Fence20101050.0%-16.4
Low Fence178947.1%-18.5
Breakable Half Fence149564.3%-2.7
Full Fence and Open43175.0%-6.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14167.4%68.7%-1.3
No walls6968.1%67.2%+0.9

Walls against open: -2.2 points (95% range -16.5 to +12.1), p 0.762 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

shinkita (Rank 23)2026/09/1387187.5%
ゅろぽ (Rank 24)2026/09/1332166.7%
こて (Rank 28)2026/09/0562433.3%
TaKaArAsHi573 (Rank 21)2026/08/05660100.0%
μ (Rank 25)2026/08/0452340.0%
あつあげ (Rank 29)2026/07/2931233.3%
Garuyan (Rank 26)2026/07/2332166.7%
maripon (Rank 27)2026/07/2132166.7%
忘本朱の父 (Rank 26)2026/07/2052340.0%
SEGAAAAAA (Rank 26)2026/06/2432166.7%
おかやんマン (Rank 24)2026/06/2031233.3%
qzmix (Rank 21)2026/06/1332166.7%
mitorakujo (Rank 26)2026/06/1141325.0%
dalmax72 (Rank 24)2026/06/1064266.7%
kuni_sato (Rank 25)2026/06/0832166.7%
施主功力必定在我之上 (Rank 23)2026/05/31330100.0%
コデリン03 (Rank 22)2026/05/3132166.7%
CHASER (Rank 22)2026/05/31660100.0%
ズサ齋藤 (Rank 21)2026/05/2932166.7%
super_style (Rank 21)2026/05/27440100.0%
lauaki3260 (Rank 18)2026/05/2543175.0%
ダストレス (Rank 17)2026/05/204040.0%
akatuki (Rank 11)2026/05/08330100.0%
me3393 (Rank 11)2026/05/05330100.0%
NickJagger (Rank 8)2026/04/19330100.0%

Round openings

Every character

backward movement into throw escape434.8%
guardG into throw escape303.4%
backdash into evade down283.2%
punchP283.2%
evade up into guardG212.4%
Rimon Chouchu66P182.0%
no input161.8%
Quick Shoulder66P+K151.7%
throw escape131.5%
Dash Elbow66P121.4%
Jackal Straight46P+K121.4%
forward movement into Elbow Butt4P121.4%
guardG121.4%
Middle Smash6P111.2%
Utankyaku66K into Renkantai66KK111.2%

294 further openings account for the other 605 rounds.

Counted from 222 of the 224 matches played. The rest were not pulled for openings.

Akira

Career
173–109 · 61.4%
This season
54 matches · 57.4%
Peak rank
25

First hit in 48.3% of 203 rounds. Won 55.1% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P188.6%
backward movement into throw escape125.7%
Utankyaku66K into Renkantai66KK115.3%
backdash into Jouho Touken6P83.8%
guardG into throw escape73.4%
evade up into guardG62.9%
Jouho Senshou46P into forward movement52.4%
Jouho Touken6P52.4%
backdash into evade down52.4%
backdash into guardG52.4%
backdash into throw escape52.4%
evade up into Rimon Chouchu66P52.4%
Ekishou3P into forward dash41.9%
backdash into backward movement41.9%
backdash into forward dash41.9%

66 further openings account for the other 105 rounds.

Wolf

Career
169–84 · 66.8%
This season
27 matches · 66.7%
Peak rank
27

First hit in 54.6% of 108 rounds. Won 62.7% of the rounds they struck first, 59.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K1513.9%
forward movement into Elbow Butt4P1211.1%
Arrow Knuckle3P into forward dash87.4%
Arrow Knuckle3P65.6%
Elbow Butt4P into punchP65.6%
Arrow Knuckle3P into guardG54.6%
evade down into Elbow Butt4P54.6%
evade up into guardG54.6%
Screw Hook63214P into Screw Lariat63214PP43.7%
backdash into Quick Shoulder66P+K43.7%
evade up into Quick Shoulder66P+K32.8%
guardG into throw escape32.8%
Arrow Knuckle3P into forward movement21.9%
backdash into evade down21.9%
backdash into evade up21.9%

21 further openings account for the other 26 rounds.

Jacky

Career
153–63 · 70.8%
This season
26 matches · 57.7%
Peak rank
26

First hit in 46.7% of 107 rounds. Won 48.0% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P1110.3%
backdash into Slide Shuffle (Deflect)4P+K+G76.5%
Middle Smash6P into forward dash43.7%
Somersault Kick7K43.7%
backdash into Low Spin Kick1K+G43.7%
backward movement into throw escape43.7%
Dash Hammer Kick66K32.8%
Slant Back Knuckle1P into Rage Kick1PK32.8%
backdash into Beat & Back KnuckleP+KP32.8%
backdash into evade down32.8%
forward dash into Low Spin Kick1K+G32.8%
guardG into throw escape32.8%
Low Spin Kick1K+G21.9%
Low Spin Kick1K+G into evade down21.9%
Somersault Kick7K into guardG21.9%

42 further openings account for the other 49 rounds.

Brad

Career
111–43 · 72.1%
This season
19 matches · 84.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jackal Straight46P+K1216.4%
Sawk Klab6P+K68.2%
backdash into Sway Back4P+K+G56.8%
backward movement into throw escape56.8%
evade up into guardG45.5%
Middle Spin Kick66K34.1%
guardG34.1%
guardG into throw escape34.1%
Kao Loy6K+G22.7%
backdash into Further Low1K+G22.7%
backdash into evade down22.7%
backdash into evade up22.7%
backward movement into Sawk Klab6P+K22.7%
evade up into Middle Spin Kick66K22.7%
Elbow Hook6P11.4%

19 further openings account for the other 19 rounds.

Taka

Career
125–37 · 77.2%
This season
18 matches · 77.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP912.3%
Hiji'ate6P79.6%
crouch into Shita Harite2P68.2%
no input56.8%
punchP56.8%
Hiji'ate6P into forward movement45.5%
backdash into Kachi'age33P+K45.5%
guardG into throw escape45.5%
punchP into Tsuppari 2PP45.5%
Hiji'ate6P into forward dash22.7%
backdash into evade down22.7%
throw escape22.7%
Honda Harite4PP into Honda Kata'ate4PPP11.4%
Kirikabu Kudaki1P+K into crouch11.4%
Morotezuki66P11.4%

16 further openings account for the other 16 rounds.

Counted from 17 of the 18 matches played. The rest were not pulled for openings.

Goh

Career
115–43 · 72.8%
This season
18 matches · 77.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P811.6%
backdash into evade down57.2%
backward movement into throw escape57.2%
backward movement into Hiji'ate6P45.8%
forward dash into Batousatsu3KP45.8%
backdash into Batousatsu3KP34.3%
backdash into Karura4P+K34.3%
guardG into throw escape34.3%
Hiji'ate6P into forward dash22.9%
backdash into Maegeri3K22.9%
backdash into throw escape22.9%
backward movement into guardG22.9%
evade up into guardG22.9%
guardG22.9%
Hiji'ate6P11.4%

21 further openings account for the other 21 rounds.

Lau

Career
68–18 · 79.1%
This season
17 matches · 64.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP710.3%
crouch into Renkanshou3PPP710.3%
crouch into down-back kick1K68.8%
backward movement into throw escape57.3%
Koryu Tenshinkyaku6K+G45.9%
Chugeki6P22.9%
Fukko Kensou1P22.9%
Saishikkyaku4K22.9%
backdash into evade down22.9%
Chugeki6P into forward movement11.5%
Enjin Senpukyaku4K+G into guardG11.5%
Kensou4P into Kosoushou46P11.5%
Kensou4P into forward movement11.5%
Kosoushou46P into forward movement11.5%
RenshouPP into Renkanshou3PPP11.5%

25 further openings account for the other 25 rounds.

Jeffry

Career
105–27 · 79.5%
This season
16 matches · 87.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Elbow66P1217.9%
Hammer Slide1P into Grizzly Hammer1PP46.0%
Knee Push4K into Knee Push Wild Hook4KP46.0%
Hell Dunk Elbow2P+K34.5%
crouch into Low Knuckle2P34.5%
forward dash into Ducking Low2K+G34.5%
Body CrushP+K23.0%
Ducking Low2K+G23.0%
Elbow Butt6P into Elbow Hammer6PP23.0%
Low Knuckle2P23.0%
backdash into Side Kick3K23.0%
backdash into evade down23.0%
forward movement into Body CrushP+K23.0%
guardG23.0%
kickK into Heavy Back Knuckle4P23.0%

17 further openings account for the other 20 rounds.

El Blaze

Career
120–38 · 76.0%
This season
17 matches · 70.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into throw escape69.4%
backdash into evade down57.8%
up-back kick+guard7K+G into forward movement57.8%
back, up-back kick+guard47K+G46.2%
crouch dash back into throw escape46.2%
guardG into throw escape34.7%
Volcano Upper4P+K23.1%
backdash into Backswing Rocket1P+K23.1%
backward movement into up-back kick+guard7K+G23.1%
evade up into guardG23.1%
no input23.1%
throw escape23.1%
up-back kick+guard7K+G into forward dash23.1%
Death Scythe Slash8K into forward movement11.6%
Drop Kick9K11.6%

21 further openings account for the other 21 rounds.

Counted from 16 of the 17 matches played. The rest were not pulled for openings.

Eileen

Career
85–40 · 68.0%
This season
10 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1025.6%
punchP into Enkou RensouPP410.3%
Douchu6P25.1%
crouch into down-back kick+guard1K+G25.1%
guardG into throw escape25.1%
no input25.1%
Douchu6P into Jouho Chu'un6PP12.6%
Enkou Nyudou214P+K12.6%
Hikou Bokushoku9P into Douchu6P12.6%
Hikou Senshi66K12.6%
Zensoutai2K+G into Zensou Senpu2K+GK12.6%
backdash into Rakuchi Bougetsu (Interrupt Moves)2P+K+G12.6%
backward movement into throw escape12.6%
crouch into Zensou Senpu2K+GK12.6%
evade down into Enkou Chousou3P12.6%

8 further openings account for the other 8 rounds.

Pai

Career
24–5 · 82.8%
This season
2 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hansenpu44K into Touku Kouhaikyaku44KK220.0%
RenshouPP into RaigekishouPPP220.0%
Souanshou3P+K220.0%
Ensei Haijinkyaku7K+G into evade up110.0%
backward movement into throw escape110.0%
crouch into Shi'en Settai2K+G110.0%
punchP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)