Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1462 #2,257 of 3,686 on the Elo list →
Akira145350 matches
Wolf147327 matches
Jacky146024 matches
Goh147718 matches
Taka147418 matches
El Blaze146417 matches
Brad147616 matches
Jeffry147516 matches
Lau146315 matches
Eileen146010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 25 | 282 | 173 | 109 | 61.4% |
|---|---|---|---|---|---|
| Wolf | 27 | 253 | 169 | 84 | 66.8% |
| Jacky | 26 | 216 | 153 | 63 | 70.8% |
| Taka | 26 | 162 | 125 | 37 | 77.2% |
| El Blaze | 26 | 158 | 120 | 38 | 76.0% |
| Goh | 26 | 158 | 115 | 43 | 72.8% |
| Brad | 25 | 154 | 111 | 43 | 72.1% |
| Jeffry | 26 | 132 | 105 | 27 | 79.5% |
| Eileen | 26 | 125 | 85 | 40 | 68.0% |
| Lau | 23 | 86 | 68 | 18 | 79.1% |
| Pai | 24 | 29 | 24 | 5 | 82.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
788 of 895 rounds counted7.5 inputs a second (451 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.4 | 445 | 178 |
|---|---|---|---|
| Wolf | 7.2 | 435 | 100 |
| Jacky | 7.5 | 448 | 95 |
| Brad | 7.3 | 441 | 38 |
| Goh | 7.5 | 451 | 68 |
| Taka | 8.0 | 482 | 78 |
| El Blaze | 7.6 | 456 | 69 |
| Lau | 8.0 | 478 | 49 |
| Jeffry | 7.5 | 450 | 64 |
| Eileen | 7.5 | 450 | 39 |
| Pai | 7.5 | 449 | 10 |
By opponent's character
| Akira | 7.3 | 440 | 181 |
|---|---|---|---|
| Jacky | 7.8 | 465 | 87 |
| Wolf | 7.9 | 476 | 87 |
| Aoi | 7.6 | 456 | 54 |
| Pai | 7.5 | 449 | 40 |
| Sarah | 7.2 | 433 | 46 |
| Lau | 7.9 | 471 | 35 |
| Shun | 7.5 | 449 | 40 |
| Brad | 7.4 | 445 | 34 |
| Kage | 7.0 | 420 | 41 |
| Goh | 7.8 | 468 | 26 |
| Jeffry | 6.9 | 414 | 21 |
| Dural | 7.8 | 466 | 17 |
| Taka | 7.9 | 474 | 23 |
| El Blaze | 7.3 | 437 | 18 |
| Jean | 8.2 | 493 | 16 |
| Lei Fei | 7.0 | 421 | 9 |
| Eileen | 7.8 | 470 | 8 |
| Lion | 7.4 | 444 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 49 | 31 | 18 | 63.3% | -5.4 |
|---|---|---|---|---|---|
| Jacky | 27 | 24 | 3 | 88.9% | +18.6 |
| Wolf | 20 | 10 | 10 | 50.0% | -17.2 |
| Aoi | 18 | 14 | 4 | 77.8% | +11.7 |
| Pai | 14 | 8 | 6 | 57.1% | -17.6 |
| Sarah | 12 | 9 | 3 | 75.0% | +12.2 |
| Lau | 11 | 5 | 6 | 45.5% | -26.0 |
| Shun | 11 | 6 | 5 | 54.5% | -4.0 |
| Brad | 10 | 9 | 1 | 90.0% | +14.0 |
| Kage | 10 | 6 | 4 | 60.0% | -8.1 |
| Goh | 8 | 6 | 2 | 75.0% | +3.4 |
| Jeffry | 7 | 5 | 2 | 71.4% | -1.1 |
| Dural | 6 | 4 | 2 | 66.7% | +1.2 |
| Taka | 6 | 3 | 3 | 50.0% | -23.4 |
| El Blaze | 5 | 4 | 1 | 80.0% | +22.4 |
| Jean | 4 | 4 | 0 | 100.0% | +31.1 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +3.8 |
| Eileen | 2 | 2 | 0 | 100.0% | +35.2 |
| Lion | 1 | 1 | 0 | 100.0% | +30.6 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 30 | 23 | 7 | 76.7% | +10.6 |
|---|---|---|---|---|---|
| Rectangle | 29 | 21 | 8 | 72.4% | +2.1 |
| Half Fence | 27 | 18 | 9 | 66.7% | -2.5 |
| Open | 27 | 22 | 5 | 81.5% | +19.4 |
| Single Wall | 25 | 17 | 8 | 68.0% | -4.9 |
| Full Fence | 21 | 14 | 7 | 66.7% | -6.3 |
| Breakable Full Fence | 20 | 10 | 10 | 50.0% | -16.4 |
| Low Fence | 17 | 8 | 9 | 47.1% | -18.5 |
| Breakable Half Fence | 14 | 9 | 5 | 64.3% | -2.7 |
| Full Fence and Open | 4 | 3 | 1 | 75.0% | -6.2 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 141 | 67.4% | 68.7% | -1.3 |
| No walls | 69 | 68.1% | 67.2% | +0.9 |
Walls against open: -2.2 points (95% range -16.5 to +12.1), p 0.762 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| shinkita (Rank 23) | 8 | 7 | 1 | 87.5% |
|---|---|---|---|---|
| CHASER (Rank 22) | 6 | 6 | 0 | 100.0% |
| TaKaArAsHi573 (Rank 21) | 6 | 6 | 0 | 100.0% |
| dalmax72 (Rank 24) | 6 | 4 | 2 | 66.7% |
| こて (Rank 28) | 6 | 2 | 4 | 33.3% |
| μ (Rank 25) | 5 | 2 | 3 | 40.0% |
| 忘本朱の父 (Rank 26) | 5 | 2 | 3 | 40.0% |
| lauaki3260 (Rank 18) | 4 | 3 | 1 | 75.0% |
| mitorakujo (Rank 26) | 4 | 1 | 3 | 25.0% |
| super_style (Rank 21) | 4 | 4 | 0 | 100.0% |
| ダストレス (Rank 17) | 4 | 0 | 4 | 0.0% |
| Garuyan (Rank 26) | 3 | 2 | 1 | 66.7% |
| NickJagger (Rank 8) | 3 | 3 | 0 | 100.0% |
| SEGAAAAAA (Rank 26) | 3 | 2 | 1 | 66.7% |
| akatuki (Rank 11) | 3 | 3 | 0 | 100.0% |
| kuni_sato (Rank 25) | 3 | 2 | 1 | 66.7% |
| maripon (Rank 27) | 3 | 2 | 1 | 66.7% |
| me3393 (Rank 11) | 3 | 3 | 0 | 100.0% |
| qzmix (Rank 21) | 3 | 2 | 1 | 66.7% |
| あつあげ (Rank 29) | 3 | 1 | 2 | 33.3% |
| おかやんマン (Rank 24) | 3 | 1 | 2 | 33.3% |
| ゅろぽ (Rank 24) | 3 | 2 | 1 | 66.7% |
| コデリン03 (Rank 22) | 3 | 2 | 1 | 66.7% |
| ズサ齋藤 (Rank 21) | 3 | 2 | 1 | 66.7% |
| 施主功力必定在我之上 (Rank 23) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| shinkita (Rank 23) | 2026/09/13 | 8 | 7 | 1 | 87.5% |
|---|---|---|---|---|---|
| ゅろぽ (Rank 24) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| こて (Rank 28) | 2026/09/05 | 6 | 2 | 4 | 33.3% |
| TaKaArAsHi573 (Rank 21) | 2026/08/05 | 6 | 6 | 0 | 100.0% |
| μ (Rank 25) | 2026/08/04 | 5 | 2 | 3 | 40.0% |
| あつあげ (Rank 29) | 2026/07/29 | 3 | 1 | 2 | 33.3% |
| Garuyan (Rank 26) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| maripon (Rank 27) | 2026/07/21 | 3 | 2 | 1 | 66.7% |
| 忘本朱の父 (Rank 26) | 2026/07/20 | 5 | 2 | 3 | 40.0% |
| SEGAAAAAA (Rank 26) | 2026/06/24 | 3 | 2 | 1 | 66.7% |
| おかやんマン (Rank 24) | 2026/06/20 | 3 | 1 | 2 | 33.3% |
| qzmix (Rank 21) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| mitorakujo (Rank 26) | 2026/06/11 | 4 | 1 | 3 | 25.0% |
| dalmax72 (Rank 24) | 2026/06/10 | 6 | 4 | 2 | 66.7% |
| kuni_sato (Rank 25) | 2026/06/08 | 3 | 2 | 1 | 66.7% |
| 施主功力必定在我之上 (Rank 23) | 2026/05/31 | 3 | 3 | 0 | 100.0% |
| コデリン03 (Rank 22) | 2026/05/31 | 3 | 2 | 1 | 66.7% |
| CHASER (Rank 22) | 2026/05/31 | 6 | 6 | 0 | 100.0% |
| ズサ齋藤 (Rank 21) | 2026/05/29 | 3 | 2 | 1 | 66.7% |
| super_style (Rank 21) | 2026/05/27 | 4 | 4 | 0 | 100.0% |
| lauaki3260 (Rank 18) | 2026/05/25 | 4 | 3 | 1 | 75.0% |
| ダストレス (Rank 17) | 2026/05/20 | 4 | 0 | 4 | 0.0% |
| akatuki (Rank 11) | 2026/05/08 | 3 | 3 | 0 | 100.0% |
| me3393 (Rank 11) | 2026/05/05 | 3 | 3 | 0 | 100.0% |
| NickJagger (Rank 8) | 2026/04/19 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| backward movement into throw escape | 43 | 4.8% |
|---|---|---|
| guardG into throw escape | 30 | 3.4% |
| backdash into evade down | 28 | 3.2% |
| punchP | 28 | 3.2% |
| evade up into guardG | 21 | 2.4% |
| Rimon Chouchu66P | 18 | 2.0% |
| no input | 16 | 1.8% |
| Quick Shoulder66P+K | 15 | 1.7% |
| throw escape | 13 | 1.5% |
| Dash Elbow66P | 12 | 1.4% |
| Jackal Straight46P+K | 12 | 1.4% |
| forward movement into Elbow Butt4P | 12 | 1.4% |
| guardG | 12 | 1.4% |
| Middle Smash6P | 11 | 1.2% |
| Utankyaku66K into Renkantai66KK | 11 | 1.2% |
294 further openings account for the other 605 rounds.
Counted from 222 of the 224 matches played. The rest were not pulled for openings.
Akira
- Career
- 173–109 · 61.4%
- This season
- 54 matches · 57.4%
- Peak rank
- 25
First hit in 48.3% of 203 rounds. Won 55.1% of the rounds they struck first, 58.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 18 | 8.6% |
|---|---|---|
| backward movement into throw escape | 12 | 5.7% |
| Utankyaku66K into Renkantai66KK | 11 | 5.3% |
| backdash into Jouho Touken6P | 8 | 3.8% |
| guardG into throw escape | 7 | 3.4% |
| evade up into guardG | 6 | 2.9% |
| Jouho Senshou46P into forward movement | 5 | 2.4% |
| Jouho Touken6P | 5 | 2.4% |
| backdash into evade down | 5 | 2.4% |
| backdash into guardG | 5 | 2.4% |
| backdash into throw escape | 5 | 2.4% |
| evade up into Rimon Chouchu66P | 5 | 2.4% |
| Ekishou3P into forward dash | 4 | 1.9% |
| backdash into backward movement | 4 | 1.9% |
| backdash into forward dash | 4 | 1.9% |
66 further openings account for the other 105 rounds.
Wolf
- Career
- 169–84 · 66.8%
- This season
- 27 matches · 66.7%
- Peak rank
- 27
First hit in 54.6% of 108 rounds. Won 62.7% of the rounds they struck first, 59.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K | 15 | 13.9% |
|---|---|---|
| forward movement into Elbow Butt4P | 12 | 11.1% |
| Arrow Knuckle3P into forward dash | 8 | 7.4% |
| Arrow Knuckle3P | 6 | 5.6% |
| Elbow Butt4P into punchP | 6 | 5.6% |
| Arrow Knuckle3P into guardG | 5 | 4.6% |
| evade down into Elbow Butt4P | 5 | 4.6% |
| evade up into guardG | 5 | 4.6% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 3.7% |
| backdash into Quick Shoulder66P+K | 4 | 3.7% |
| evade up into Quick Shoulder66P+K | 3 | 2.8% |
| guardG into throw escape | 3 | 2.8% |
| Arrow Knuckle3P into forward movement | 2 | 1.9% |
| backdash into evade down | 2 | 1.9% |
| backdash into evade up | 2 | 1.9% |
21 further openings account for the other 26 rounds.
Jacky
- Career
- 153–63 · 70.8%
- This season
- 26 matches · 57.7%
- Peak rank
- 26
First hit in 46.7% of 107 rounds. Won 48.0% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 11 | 10.3% |
|---|---|---|
| backdash into Slide Shuffle (Deflect)4P+K+G | 7 | 6.5% |
| Middle Smash6P into forward dash | 4 | 3.7% |
| Somersault Kick7K | 4 | 3.7% |
| backdash into Low Spin Kick1K+G | 4 | 3.7% |
| backward movement into throw escape | 4 | 3.7% |
| Dash Hammer Kick66K | 3 | 2.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 2.8% |
| backdash into Beat & Back KnuckleP+KP | 3 | 2.8% |
| backdash into evade down | 3 | 2.8% |
| forward dash into Low Spin Kick1K+G | 3 | 2.8% |
| guardG into throw escape | 3 | 2.8% |
| Low Spin Kick1K+G | 2 | 1.9% |
| Low Spin Kick1K+G into evade down | 2 | 1.9% |
| Somersault Kick7K into guardG | 2 | 1.9% |
42 further openings account for the other 49 rounds.
Brad
- Career
- 111–43 · 72.1%
- This season
- 19 matches · 84.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Jackal Straight46P+K | 12 | 16.4% |
|---|---|---|
| Sawk Klab6P+K | 6 | 8.2% |
| backdash into Sway Back4P+K+G | 5 | 6.8% |
| backward movement into throw escape | 5 | 6.8% |
| evade up into guardG | 4 | 5.5% |
| Middle Spin Kick66K | 3 | 4.1% |
| guardG | 3 | 4.1% |
| guardG into throw escape | 3 | 4.1% |
| Kao Loy6K+G | 2 | 2.7% |
| backdash into Further Low1K+G | 2 | 2.7% |
| backdash into evade down | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| backward movement into Sawk Klab6P+K | 2 | 2.7% |
| evade up into Middle Spin Kick66K | 2 | 2.7% |
| Elbow Hook6P | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Taka
- Career
- 125–37 · 77.2%
- This season
- 18 matches · 77.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 9 | 12.3% |
|---|---|---|
| Hiji'ate6P | 7 | 9.6% |
| crouch into Shita Harite2P | 6 | 8.2% |
| no input | 5 | 6.8% |
| punchP | 5 | 6.8% |
| Hiji'ate6P into forward movement | 4 | 5.5% |
| backdash into Kachi'age33P+K | 4 | 5.5% |
| guardG into throw escape | 4 | 5.5% |
| punchP into Tsuppari 2PP | 4 | 5.5% |
| Hiji'ate6P into forward dash | 2 | 2.7% |
| backdash into evade down | 2 | 2.7% |
| throw escape | 2 | 2.7% |
| Honda Harite4PP into Honda Kata'ate4PPP | 1 | 1.4% |
| Kirikabu Kudaki1P+K into crouch | 1 | 1.4% |
| Morotezuki66P | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Counted from 17 of the 18 matches played. The rest were not pulled for openings.
Goh
- Career
- 115–43 · 72.8%
- This season
- 18 matches · 77.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 8 | 11.6% |
|---|---|---|
| backdash into evade down | 5 | 7.2% |
| backward movement into throw escape | 5 | 7.2% |
| backward movement into Hiji'ate6P | 4 | 5.8% |
| forward dash into Batousatsu3KP | 4 | 5.8% |
| backdash into Batousatsu3KP | 3 | 4.3% |
| backdash into Karura4P+K | 3 | 4.3% |
| guardG into throw escape | 3 | 4.3% |
| Hiji'ate6P into forward dash | 2 | 2.9% |
| backdash into Maegeri3K | 2 | 2.9% |
| backdash into throw escape | 2 | 2.9% |
| backward movement into guardG | 2 | 2.9% |
| evade up into guardG | 2 | 2.9% |
| guardG | 2 | 2.9% |
| Hiji'ate6P | 1 | 1.4% |
21 further openings account for the other 21 rounds.
Lau
- Career
- 68–18 · 79.1%
- This season
- 17 matches · 64.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P into Hou'ou Soushou6PP | 7 | 10.3% |
|---|---|---|
| crouch into Renkanshou3PPP | 7 | 10.3% |
| crouch into down-back kick1K | 6 | 8.8% |
| backward movement into throw escape | 5 | 7.3% |
| Koryu Tenshinkyaku6K+G | 4 | 5.9% |
| Chugeki6P | 2 | 2.9% |
| Fukko Kensou1P | 2 | 2.9% |
| Saishikkyaku4K | 2 | 2.9% |
| backdash into evade down | 2 | 2.9% |
| Chugeki6P into forward movement | 1 | 1.5% |
| Enjin Senpukyaku4K+G into guardG | 1 | 1.5% |
| Kensou4P into Kosoushou46P | 1 | 1.5% |
| Kensou4P into forward movement | 1 | 1.5% |
| Kosoushou46P into forward movement | 1 | 1.5% |
| RenshouPP into Renkanshou3PPP | 1 | 1.5% |
25 further openings account for the other 25 rounds.
Jeffry
- Career
- 105–27 · 79.5%
- This season
- 16 matches · 87.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Dash Elbow66P | 12 | 17.9% |
|---|---|---|
| Hammer Slide1P into Grizzly Hammer1PP | 4 | 6.0% |
| Knee Push4K into Knee Push Wild Hook4KP | 4 | 6.0% |
| Hell Dunk Elbow2P+K | 3 | 4.5% |
| crouch into Low Knuckle2P | 3 | 4.5% |
| forward dash into Ducking Low2K+G | 3 | 4.5% |
| Body CrushP+K | 2 | 3.0% |
| Ducking Low2K+G | 2 | 3.0% |
| Elbow Butt6P into Elbow Hammer6PP | 2 | 3.0% |
| Low Knuckle2P | 2 | 3.0% |
| backdash into Side Kick3K | 2 | 3.0% |
| backdash into evade down | 2 | 3.0% |
| forward movement into Body CrushP+K | 2 | 3.0% |
| guardG | 2 | 3.0% |
| kickK into Heavy Back Knuckle4P | 2 | 3.0% |
17 further openings account for the other 20 rounds.
El Blaze
- Career
- 120–38 · 76.0%
- This season
- 17 matches · 70.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backward movement into throw escape | 6 | 9.4% |
|---|---|---|
| backdash into evade down | 5 | 7.8% |
| up-back kick+guard7K+G into forward movement | 5 | 7.8% |
| back, up-back kick+guard47K+G | 4 | 6.2% |
| crouch dash back into throw escape | 4 | 6.2% |
| guardG into throw escape | 3 | 4.7% |
| Volcano Upper4P+K | 2 | 3.1% |
| backdash into Backswing Rocket1P+K | 2 | 3.1% |
| backward movement into up-back kick+guard7K+G | 2 | 3.1% |
| evade up into guardG | 2 | 3.1% |
| no input | 2 | 3.1% |
| throw escape | 2 | 3.1% |
| up-back kick+guard7K+G into forward dash | 2 | 3.1% |
| Death Scythe Slash8K into forward movement | 1 | 1.6% |
| Drop Kick9K | 1 | 1.6% |
21 further openings account for the other 21 rounds.
Counted from 16 of the 17 matches played. The rest were not pulled for openings.
Eileen
- Career
- 85–40 · 68.0%
- This season
- 10 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP | 10 | 25.6% |
|---|---|---|
| punchP into Enkou RensouPP | 4 | 10.3% |
| Douchu6P | 2 | 5.1% |
| crouch into down-back kick+guard1K+G | 2 | 5.1% |
| guardG into throw escape | 2 | 5.1% |
| no input | 2 | 5.1% |
| Douchu6P into Jouho Chu'un6PP | 1 | 2.6% |
| Enkou Nyudou214P+K | 1 | 2.6% |
| Hikou Bokushoku9P into Douchu6P | 1 | 2.6% |
| Hikou Senshi66K | 1 | 2.6% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 1 | 2.6% |
| backdash into Rakuchi Bougetsu (Interrupt Moves)2P+K+G | 1 | 2.6% |
| backward movement into throw escape | 1 | 2.6% |
| crouch into Zensou Senpu2K+GK | 1 | 2.6% |
| evade down into Enkou Chousou3P | 1 | 2.6% |
8 further openings account for the other 8 rounds.
Pai
- Career
- 24–5 · 82.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Hansenpu44K into Touku Kouhaikyaku44KK | 2 | 20.0% |
|---|---|---|
| RenshouPP into RaigekishouPPP | 2 | 20.0% |
| Souanshou3P+K | 2 | 20.0% |
| Ensei Haijinkyaku7K+G into evade up | 1 | 10.0% |
| backward movement into throw escape | 1 | 10.0% |
| crouch into Shi'en Settai2K+G | 1 | 10.0% |
| punchP | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
