Virtua Fighter 5 REVO · v1.10 · Region: Asia
けぬ
Characters played — VF5's own record
| Eileen | 41 | 4,090 | 2,184 | 1,906 | 53.4% |
|---|---|---|---|---|---|
| Kage | — | 713 | 390 | 323 | 54.7% |
| El Blaze | — | 534 | 274 | 260 | 51.3% |
| Goh | 34 | 45 | 31 | 14 | 68.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| El Blaze | 7 | 3 | 4 | 42.9% | -3.4 |
|---|---|---|---|---|---|
| Kage | 7 | 4 | 3 | 57.1% | +23.1 |
| Jean | 6 | 4 | 2 | 66.7% | +19.4 |
| Shun | 4 | 2 | 2 | 50.0% | -2.9 |
| Jacky | 3 | 0 | 3 | 0.0% | -37.0 |
| Jeffry | 3 | 3 | 0 | 100.0% | +54.0 |
| Lau | 3 | 0 | 3 | 0.0% | -64.5 |
| Lion | 3 | 2 | 1 | 66.7% | +27.5 |
| Pai | 3 | 0 | 3 | 0.0% | -52.0 |
| Akira | 2 | 0 | 2 | 0.0% | -37.3 |
| Goh | 2 | 1 | 1 | 50.0% | -1.6 |
| Brad | 1 | 0 | 1 | 0.0% | -48.1 |
| Vanessa | 1 | 1 | 0 | 100.0% | +60.4 |
| Wolf | 1 | 1 | 0 | 100.0% | +58.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 11 | 6 | 5 | 54.5% | +19.0 |
|---|---|---|---|---|---|
| Full Fence | 9 | 2 | 7 | 22.2% | -29.1 |
| Half Fence | 6 | 3 | 3 | 50.0% | +4.2 |
| Breakable Half Fence | 5 | 3 | 2 | 60.0% | +9.9 |
| Full Fence and Open | 5 | 3 | 2 | 60.0% | +19.9 |
| Breakable Full Fence | 3 | 2 | 1 | 66.7% | +15.2 |
| Octagon | 2 | 1 | 1 | 50.0% | -8.6 |
| Rectangle | 2 | 1 | 1 | 50.0% | +3.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 27 | 44.4% | 48.6% | -4.2 |
| No walls | 11 | 54.5% | 40.1% | +14.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| タカアラシと心中 (Rank 42) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| いくお (Rank 42) | 4 | 2 | 2 | 50.0% |
| AOEアオイ (Rank 32) | 3 | 2 | 1 | 66.7% |
| kagesada (Rank 41) | 3 | 2 | 1 | 66.7% |
| turbo_-DK- (Rank 38) | 3 | 1 | 2 | 33.3% |
| そうたいちょ★ (Rank 41) | 3 | 2 | 1 | 66.7% |
| ふかふか (Rank 37) | 3 | 2 | 1 | 66.7% |
| JoonJoon (Rank 33) | 2 | 0 | 2 | 0.0% |
| pekopekopompom (Rank 31) | 2 | 0 | 2 | 0.0% |
| デネ (Rank 42) | 2 | 0 | 2 | 0.0% |
| 弐代目け~じぃさん (Rank 40) | 2 | 1 | 1 | 50.0% |
| 苦道訓|kudoukun_goh (Rank 39) | 2 | 1 | 1 | 50.0% |
| dancho--hs (Rank 37) | 1 | 0 | 1 | 0.0% |
| happy_shuri (Rank 34) | 1 | 1 | 0 | 100.0% |
| kantoku (Rank 35) | 1 | 1 | 0 | 100.0% |
| no-0809 (Rank 39) | 1 | 0 | 1 | 0.0% |
| spacex_falcon_heavy (Rank 40) | 1 | 0 | 1 | 0.0% |
| しょくにんマン (Rank 38) | 1 | 1 | 0 | 100.0% |
| じゃんぬ (Rank 46) | 1 | 0 | 1 | 0.0% |
| シズラヒモビッチ (Rank 42) | 1 | 0 | 1 | 0.0% |
| ピロオ3 (Rank 41) | 1 | 1 | 0 | 100.0% |
| 乱世の奸雄 (Rank 38) | 1 | 1 | 0 | 100.0% |
| 硬め濃いめ少なめお米 (Rank 43) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 弐代目け~じぃさん (Rank 40) | 2026/09/13 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| dancho--hs (Rank 37) | 2026/09/13 | 1 | 0 | 1 | 0.0% |
| デネ (Rank 42) | 2026/08/22 | 2 | 0 | 2 | 0.0% |
| turbo_-DK- (Rank 38) | 2026/08/21 | 3 | 1 | 2 | 33.3% |
| ピロオ3 (Rank 41) | 2026/07/26 | 1 | 1 | 0 | 100.0% |
| 苦道訓|kudoukun_goh (Rank 39) | 2026/07/26 | 2 | 1 | 1 | 50.0% |
| そうたいちょ★ (Rank 41) | 2026/07/26 | 3 | 2 | 1 | 66.7% |
| ふかふか (Rank 37) | 2026/05/14 | 3 | 2 | 1 | 66.7% |
| pekopekopompom (Rank 31) | 2026/05/14 | 2 | 0 | 2 | 0.0% |
| AOEアオイ (Rank 32) | 2026/05/14 | 3 | 2 | 1 | 66.7% |
| JoonJoon (Rank 33) | 2026/05/14 | 2 | 0 | 2 | 0.0% |
| happy_shuri (Rank 34) | 2026/05/14 | 1 | 1 | 0 | 100.0% |
| kantoku (Rank 35) | 2026/05/14 | 1 | 1 | 0 | 100.0% |
| 硬め濃いめ少なめお米 (Rank 43) | 2026/05/14 | 1 | 0 | 1 | 0.0% |
| no-0809 (Rank 39) | 2026/05/14 | 1 | 0 | 1 | 0.0% |
| kagesada (Rank 41) | 2026/04/25 | 3 | 2 | 1 | 66.7% |
| タカアラシと心中 (Rank 42) | 2026/04/25 | 6 | 3 | 3 | 50.0% |
| いくお (Rank 42) | 2026/04/25 | 4 | 2 | 2 | 50.0% |
| シズラヒモビッチ (Rank 42) | 2026/04/25 | 1 | 0 | 1 | 0.0% |
| じゃんぬ (Rank 46) | 2026/04/25 | 1 | 0 | 1 | 0.0% |
| spacex_falcon_heavy (Rank 40) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
| 乱世の奸雄 (Rank 38) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| しょくにんマン (Rank 38) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| throwP+G | 19 | 10.5% |
|---|---|---|
| Douchu6P | 18 | 9.9% |
| backdash into evade down | 18 | 9.9% |
| forward dash into guardG | 9 | 5.0% |
| forward dash into throwP+G | 6 | 3.3% |
| crouch dash back into evade up | 5 | 2.8% |
| evade up into throwP+G | 5 | 2.8% |
| Douchu6P into backdash | 4 | 2.2% |
| evade down into throwP+G | 4 | 2.2% |
| forward movement into punchP | 4 | 2.2% |
| Hiji'ate6P | 3 | 1.7% |
| Soukyu46P into forward dash | 3 | 1.7% |
| backdash into Karura4P+K | 3 | 1.7% |
| backdash into throwP+G | 3 | 1.7% |
| evade down into forward dash | 3 | 1.7% |
55 further openings account for the other 74 rounds.
Eileen
| Douchu6P | 18 | 13.4% |
|---|---|---|
| backdash into evade down | 11 | 8.2% |
| throwP+G | 11 | 8.2% |
| forward dash into guardG | 6 | 4.5% |
| forward dash into throwP+G | 6 | 4.5% |
| evade up into throwP+G | 5 | 3.7% |
| Douchu6P into backdash | 4 | 3.0% |
| crouch dash back into evade up | 4 | 3.0% |
| evade down into throwP+G | 4 | 3.0% |
| backdash into throwP+G | 3 | 2.2% |
| evade down into forward dash | 3 | 2.2% |
| forward dash into Douchu6P | 3 | 2.2% |
| forward movement into punchP | 3 | 2.2% |
| Fukushinshou2P | 2 | 1.5% |
| backdash into Enkou Kenka46P | 2 | 1.5% |
39 further openings account for the other 49 rounds.
Goh
| throwP+G | 8 | 17.0% |
|---|---|---|
| backdash into evade down | 7 | 14.9% |
| Hiji'ate6P | 3 | 6.4% |
| Soukyu46P into forward dash | 3 | 6.4% |
| backdash into Karura4P+K | 3 | 6.4% |
| forward dash into guardG | 3 | 6.4% |
| Hiji'ate6P into backdash | 2 | 4.3% |
| backdash into forward dash | 2 | 4.3% |
| forward dash into Hiji'ate6P | 2 | 4.3% |
| no input | 2 | 4.3% |
| Sune'uchi2P | 1 | 2.1% |
| Sune'uchi2P into crouch | 1 | 2.1% |
| backdash into Maegeri3K | 1 | 2.1% |
| backdash into Ni'oudaoshi3K+G | 1 | 2.1% |
| backdash into Sune'uchi2P | 1 | 2.1% |
7 further openings account for the other 7 rounds.
