VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

けぬ

Career matches5,382
Career win rate53.5%
Round win rate48.1%
Peak rank41
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen414,0902,1841,90653.4%
Kage71339032354.7%
El Blaze53427426051.3%
Goh3445311468.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze73442.9%-3.4
Kage74357.1%+23.1
Jean64266.7%+19.4
Shun42250.0%-2.9
Jacky3030.0%-37.0
Jeffry330100.0%+54.0
Lau3030.0%-64.5
Lion32166.7%+27.5
Pai3030.0%-52.0
Akira2020.0%-37.3
Goh21150.0%-1.6
Brad1010.0%-48.1
Vanessa110100.0%+60.4
Wolf110100.0%+58.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall116554.5%+19.0
Full Fence92722.2%-29.1
Half Fence63350.0%+4.2
Breakable Half Fence53260.0%+9.9
Full Fence and Open53260.0%+19.9
Breakable Full Fence32166.7%+15.2
Octagon21150.0%-8.6
Rectangle21150.0%+3.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2744.4%48.6%-4.2
No walls1154.5%40.1%+14.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

弐代目け~じぃさん (Rank 40)2026/09/1321150.0%
dancho--hs (Rank 37)2026/09/131010.0%
デネ (Rank 42)2026/08/222020.0%
turbo_-DK- (Rank 38)2026/08/2131233.3%
ピロオ3 (Rank 41)2026/07/26110100.0%
苦道訓|kudoukun_goh (Rank 39)2026/07/2621150.0%
そうたいちょ★ (Rank 41)2026/07/2632166.7%
ふかふか (Rank 37)2026/05/1432166.7%
pekopekopompom (Rank 31)2026/05/142020.0%
AOEアオイ (Rank 32)2026/05/1432166.7%
JoonJoon (Rank 33)2026/05/142020.0%
happy_shuri (Rank 34)2026/05/14110100.0%
kantoku (Rank 35)2026/05/14110100.0%
硬め濃いめ少なめお米 (Rank 43)2026/05/141010.0%
no-0809 (Rank 39)2026/05/141010.0%
kagesada (Rank 41)2026/04/2532166.7%
タカアラシと心中 (Rank 42)2026/04/2563350.0%
いくお (Rank 42)2026/04/2542250.0%
シズラヒモビッチ (Rank 42)2026/04/251010.0%
じゃんぬ (Rank 46)2026/04/251010.0%
spacex_falcon_heavy (Rank 40)2026/04/191010.0%
乱世の奸雄 (Rank 38)2026/04/19110100.0%
しょくにんマン (Rank 38)2026/04/19110100.0%

Round openings

Every character

throwP+G1910.5%
Douchu6P189.9%
backdash into evade down189.9%
forward dash into guardG95.0%
forward dash into throwP+G63.3%
crouch dash back into evade up52.8%
evade up into throwP+G52.8%
Douchu6P into backdash42.2%
evade down into throwP+G42.2%
forward movement into punchP42.2%
Hiji'ate6P31.7%
Soukyu46P into forward dash31.7%
backdash into Karura4P+K31.7%
backdash into throwP+G31.7%
evade down into forward dash31.7%

55 further openings account for the other 74 rounds.

Eileen

Douchu6P1813.4%
backdash into evade down118.2%
throwP+G118.2%
forward dash into guardG64.5%
forward dash into throwP+G64.5%
evade up into throwP+G53.7%
Douchu6P into backdash43.0%
crouch dash back into evade up43.0%
evade down into throwP+G43.0%
backdash into throwP+G32.2%
evade down into forward dash32.2%
forward dash into Douchu6P32.2%
forward movement into punchP32.2%
Fukushinshou2P21.5%
backdash into Enkou Kenka46P21.5%

39 further openings account for the other 49 rounds.

Goh

throwP+G817.0%
backdash into evade down714.9%
Hiji'ate6P36.4%
Soukyu46P into forward dash36.4%
backdash into Karura4P+K36.4%
forward dash into guardG36.4%
Hiji'ate6P into backdash24.3%
backdash into forward dash24.3%
forward dash into Hiji'ate6P24.3%
no input24.3%
Sune'uchi2P12.1%
Sune'uchi2P into crouch12.1%
backdash into Maegeri3K12.1%
backdash into Ni'oudaoshi3K+G12.1%
backdash into Sune'uchi2P12.1%

7 further openings account for the other 7 rounds.