Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1179 #3,480 of 3,686 on the Elo list →
Akira1153439 matches
Vanessa1212438 matches
Lei Fei1194251 matches
Lion1198178 matches
Sarah1169171 matches
Brad1120151 matches
Goh116296 matches
Lau115480 matches
Kage120663 matches
Wolf117057 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 22 | 1,358 | 387 | 971 | 28.5% |
|---|---|---|---|---|---|
| Brad | 22 | 1,242 | 403 | 839 | 32.5% |
| Vanessa | 24 | 1,179 | 451 | 728 | 38.2% |
| Lion | 23 | 745 | 291 | 454 | 39.1% |
| Pai | 21 | 679 | 244 | 435 | 35.9% |
| Lei Fei | 24 | 616 | 232 | 384 | 37.7% |
| Kage | 22 | 578 | 213 | 365 | 36.9% |
| Goh | 22 | 556 | 202 | 354 | 36.3% |
| Wolf | 21 | 498 | 148 | 350 | 29.7% |
| Jean | — | 476 | 150 | 326 | 31.5% |
| Lau | 21 | 450 | 169 | 281 | 37.6% |
| Sarah | 23 | 445 | 181 | 264 | 40.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,730 of 7,976 rounds counted5.3 inputs a second (318 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 4.9 | 295 | 1,819 |
|---|---|---|---|
| Akira | 5.9 | 352 | 1,508 |
| Lei Fei | 5.7 | 339 | 1,010 |
| Lion | 5.6 | 334 | 767 |
| Sarah | 5.1 | 306 | 711 |
| Brad | 4.6 | 276 | 679 |
| Goh | 5.2 | 312 | 393 |
| Lau | 5.6 | 336 | 327 |
| Kage | 5.4 | 322 | 272 |
| Wolf | 4.9 | 296 | 232 |
| Pai | 5.7 | 342 | 12 |
By opponent's character
| Akira | 5.4 | 323 | 944 |
|---|---|---|---|
| Sarah | 5.4 | 327 | 859 |
| Jacky | 5.3 | 318 | 660 |
| Shun | 5.1 | 307 | 557 |
| Kage | 5.2 | 309 | 439 |
| Jeffry | 5.3 | 316 | 424 |
| Pai | 5.3 | 320 | 428 |
| Aoi | 5.4 | 326 | 391 |
| El Blaze | 5.4 | 322 | 399 |
| Jean | 5.3 | 317 | 359 |
| Lau | 5.3 | 318 | 365 |
| Wolf | 5.7 | 342 | 296 |
| Goh | 5.3 | 321 | 291 |
| Vanessa | 4.8 | 288 | 296 |
| Lion | 5.4 | 323 | 251 |
| Lei Fei | 5.0 | 300 | 246 |
| Brad | 5.4 | 324 | 203 |
| Eileen | 5.2 | 314 | 175 |
| Taka | 5.1 | 304 | 115 |
| Dural | 5.5 | 333 | 32 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 240 | 90 | 150 | 37.5% | +6.7 |
|---|---|---|---|---|---|
| Sarah | 220 | 67 | 153 | 30.4% | -2.4 |
| Jacky | 175 | 61 | 114 | 34.9% | +1.1 |
| Shun | 138 | 52 | 86 | 37.7% | +2.2 |
| Kage | 119 | 32 | 87 | 26.9% | -7.0 |
| Jeffry | 112 | 38 | 74 | 33.9% | +1.3 |
| Pai | 108 | 24 | 84 | 22.2% | -5.8 |
| Aoi | 103 | 36 | 67 | 35.0% | +0.5 |
| El Blaze | 102 | 35 | 67 | 34.3% | +2.2 |
| Jean | 97 | 36 | 61 | 37.1% | +4.0 |
| Lau | 90 | 32 | 58 | 35.6% | +1.0 |
| Wolf | 77 | 16 | 61 | 20.8% | -9.7 |
| Goh | 76 | 24 | 52 | 31.6% | -4.7 |
| Vanessa | 73 | 31 | 42 | 42.5% | +2.6 |
| Lion | 66 | 32 | 34 | 48.5% | +10.6 |
| Lei Fei | 63 | 21 | 42 | 33.3% | -3.9 |
| Brad | 53 | 18 | 35 | 34.0% | -1.5 |
| Eileen | 49 | 15 | 34 | 30.6% | -4.6 |
| Taka | 32 | 10 | 22 | 31.2% | +1.7 |
| Dural | 9 | 0 | 9 | 0.0% | -24.4 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 228 | 61 | 167 | 26.8% | -7.2 |
|---|---|---|---|---|---|
| Open | 227 | 80 | 147 | 35.2% | +1.8 |
| Rectangle | 222 | 86 | 136 | 38.7% | +6.1 |
| Low Fence | 217 | 78 | 139 | 35.9% | +1.6 |
| Single Wall | 195 | 60 | 135 | 30.8% | -1.8 |
| Breakable Half Fence | 186 | 61 | 125 | 32.8% | +0.5 |
| Full Fence | 176 | 62 | 114 | 35.2% | +2.6 |
| Half Fence | 174 | 53 | 121 | 30.5% | -3.3 |
| Octagon | 172 | 61 | 111 | 35.5% | +0.6 |
| Full Fence and Open | 84 | 29 | 55 | 34.5% | +0.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,158 | 33.2% | 33.3% | -0.2 |
| No walls | 639 | 34.1% | 33.6% | +0.6 |
Walls against open: -0.7 points (95% range -5.5 to +4.1), p 0.768 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Might小麥豆漿 (Rank 21) | 54 | 26 | 28 | 48.1% |
|---|---|---|---|---|
| サーちゃん (Rank 22) | 46 | 16 | 30 | 34.8% |
| O.J.A (Rank 22) | 45 | 20 | 25 | 44.4% |
| 天道酬勤 (Rank 21) | 41 | 23 | 18 | 56.1% |
| AiokometeZ (Rank 24) | 34 | 14 | 20 | 41.2% |
| けいすけ新宿 (Rank 25) | 33 | 7 | 26 | 21.2% |
| dalmax72 (Rank 22) | 28 | 9 | 19 | 32.1% |
| HanshinHyouronka (Rank 24) | 26 | 5 | 21 | 19.2% |
| ぽん (Rank 23) | 25 | 3 | 22 | 12.0% |
| snaggy-miner78 (Rank 21) | 23 | 14 | 9 | 60.9% |
| narumi_aizawa (Rank 24) | 22 | 3 | 19 | 13.6% |
| nekodiver2 (Rank 22) | 22 | 6 | 16 | 27.3% |
| nooby-X (Rank 22) | 22 | 14 | 8 | 63.6% |
| yagi[JP] (Rank 21) | 21 | 5 | 16 | 23.8% |
| ★★★★★ (Rank 20) | 21 | 4 | 17 | 19.1% |
| Cooljerk (Rank 22) | 20 | 9 | 11 | 45.0% |
| 破軍恩 (Rank 24) | 17 | 5 | 12 | 29.4% |
| nanatsuboshi_st (Rank 24) | 16 | 4 | 12 | 25.0% |
| ttfour@サラしかできないw (Rank 23) | 16 | 5 | 11 | 31.2% |
| Jyuryoku_Eileen (Rank 22) | 15 | 2 | 13 | 13.3% |
| omuretukun (Rank 24) | 15 | 7 | 8 | 46.7% |
| thatamaru (Rank 21) | 14 | 6 | 8 | 42.9% |
| TeamKhris (Rank 22) | 13 | 5 | 8 | 38.5% |
| UNIQ (Rank 24) | 12 | 6 | 6 | 50.0% |
| nanoka-222 (Rank 25) | 12 | 3 | 9 | 25.0% |
Most played opponents, most recent first
| HanshinHyouronka (Rank 24) | 2026/10/15 | 26 | 5 | 21 | 19.2% |
|---|---|---|---|---|---|
| AiokometeZ (Rank 24) | 2026/10/15 | 34 | 14 | 20 | 41.2% |
| snaggy-miner78 (Rank 21) | 2026/10/15 | 23 | 14 | 9 | 60.9% |
| dalmax72 (Rank 22) | 2026/10/15 | 28 | 9 | 19 | 32.1% |
| thatamaru (Rank 21) | 2026/10/13 | 14 | 6 | 8 | 42.9% |
| omuretukun (Rank 24) | 2026/10/13 | 15 | 7 | 8 | 46.7% |
| UNIQ (Rank 24) | 2026/10/13 | 12 | 6 | 6 | 50.0% |
| O.J.A (Rank 22) | 2026/10/10 | 45 | 20 | 25 | 44.4% |
| nooby-X (Rank 22) | 2026/10/10 | 22 | 14 | 8 | 63.6% |
| nekodiver2 (Rank 22) | 2026/10/10 | 22 | 6 | 16 | 27.3% |
| Jyuryoku_Eileen (Rank 22) | 2026/10/09 | 15 | 2 | 13 | 13.3% |
| サーちゃん (Rank 22) | 2026/09/28 | 46 | 16 | 30 | 34.8% |
| 破軍恩 (Rank 24) | 2026/09/24 | 17 | 5 | 12 | 29.4% |
| Might小麥豆漿 (Rank 21) | 2026/09/17 | 54 | 26 | 28 | 48.1% |
| yagi[JP] (Rank 21) | 2026/09/08 | 21 | 5 | 16 | 23.8% |
| けいすけ新宿 (Rank 25) | 2026/09/06 | 33 | 7 | 26 | 21.2% |
| nanatsuboshi_st (Rank 24) | 2026/09/05 | 16 | 4 | 12 | 25.0% |
| nanoka-222 (Rank 25) | 2026/09/03 | 12 | 3 | 9 | 25.0% |
| Cooljerk (Rank 22) | 2026/08/29 | 20 | 9 | 11 | 45.0% |
| 天道酬勤 (Rank 21) | 2026/08/24 | 41 | 23 | 18 | 56.1% |
| narumi_aizawa (Rank 24) | 2026/08/02 | 22 | 3 | 19 | 13.6% |
| TeamKhris (Rank 22) | 2026/07/29 | 13 | 5 | 8 | 38.5% |
| ぽん (Rank 23) | 2026/07/14 | 25 | 3 | 22 | 12.0% |
| ★★★★★ (Rank 20) | 2026/06/13 | 21 | 4 | 17 | 19.1% |
| ttfour@サラしかできないw (Rank 23) | 2026/06/12 | 16 | 5 | 11 | 31.2% |
Round openings
Every character
| Defensive Style: Sliding Low Kick | 222 | 3.1% |
|---|---|---|
| guardG | 216 | 3.0% |
| Kochouheki (Deflect)236P+K | 206 | 2.9% |
| Defensive Style: guard | 165 | 2.3% |
| backdash into Kaisei Tento1P+K | 151 | 2.1% |
| backdash | 140 | 1.9% |
| Defensive Style: kick into Switch Left SlicerKK | 117 | 1.6% |
| punchP | 101 | 1.4% |
| Jouho Senshou46P | 100 | 1.4% |
| backward movement into Jouho Touken6P | 99 | 1.4% |
| Defensive Style: Stinger Low Blow | 93 | 1.3% |
| punchP into Sayu ShoukenPP | 81 | 1.1% |
| Defensive Style: punch into Jab~BodyPP | 76 | 1.1% |
| evade up | 76 | 1.1% |
| backdash into Youhou33P | 73 | 1.0% |
967 further openings account for the other 5,287 rounds.
Counted from 1,803 of the 2,002 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 451–728 · 38.2%
- This season
- 457 matches · 37.2%
- Peak rank
- 24
First hit in 21.1% of 1,814 rounds. Won 49.7% of the rounds they struck first, 40.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 10.1% of rounds, against 6.3% in their other rounds.
- Against Shun: backs off first in 15.3% of rounds, against 6.5% against everyone else.
- After opening the round before by backing off: backs off first in 19.6% of rounds, against 6.2% after anything else.
- In round 2: opens with “Defensive Style: Sliding Low Kick” in 15.6% of rounds, against 11.1% in their other rounds.
- Against Jean: opens with “Defensive Style: punch into PP Jab~Body” in 9.9% of rounds, against 3.9% against everyone else.
| Defensive Style: Sliding Low Kick | 222 | 12.2% |
|---|---|---|
| Defensive Style: guard | 165 | 9.1% |
| Defensive Style: kick into Switch Left SlicerKK | 117 | 6.4% |
| Defensive Style: Stinger Low Blow | 93 | 5.1% |
| Defensive Style: punch into Jab~BodyPP | 76 | 4.2% |
| Defensive Style: Defensive Elbow (Deflect) | 69 | 3.8% |
| Defensive Style: evade up | 66 | 3.6% |
| Defensive Style: Back Charge Kick | 54 | 3.0% |
| Offensive Style: punch into One TwoPP | 51 | 2.8% |
| Defensive Style: Leopard Strike (Deflect) | 49 | 2.7% |
| Defensive Style: evade up into Spinning Savate66K+G | 47 | 2.6% |
| Offensive Style: HAWK Strike | 40 | 2.2% |
| Defensive Style: guard into Sliding Low Kick1K+G | 37 | 2.0% |
| Defensive Style: backdash into back kick+guard4K+G | 34 | 1.9% |
| Offensive Style: evade up into HAWK Strike9K | 29 | 1.6% |
194 further openings account for the other 670 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 21–23 · 48% | 8–12 · 40% | too few to test |
| Sarah | 6–32 · 16% | 3–8 · 27% | too few to test |
| Shun | 8–17 · 32% | 2–3 · 40% | too few to test |
| Jeffry | 7–15 · 32% | 6–6 · 50% | too few to test |
| Vanessa | 5–13 · 28% | 9–5 · 64% | too few to test |
| Jacky | 4–11 · 27% | 6–6 · 50% | too few to test |
| Pai | 2–11 · 15% | 4–5 · 44% | too few to test |
| Jean | 4–3 · 57% | 7–7 · 50% | too few to test |
| Wolf | 0–8 · 0% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 387–971 · 28.5%
- This season
- 448 matches · 28.8%
- Peak rank
- 22
First hit in 43.2% of 1,088 rounds. Won 37.5% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 10.3% of rounds, against 4.2% in their other rounds.
- Against Lion: waits first in 16.4% of rounds, against 5.2% against everyone else.
- After opening the round before by backing off: backs off first in 47.1% of rounds, against 31.2% after anything else.
- In round 2: opens with “46P Jouho Senshou” in 14.9% of rounds, against 7.1% in their other rounds.
- Against Jean: opens with “46P Jouho Senshou” in 22.5% of rounds, against 8.6% against everyone else.
- After opening the round before with “backdash into 33P Youhou”: opens with “backdash into 33P Youhou” in 27.9% of rounds, against 6.4% after anything else.
| Jouho Senshou46P | 100 | 9.1% |
|---|---|---|
| backward movement into Jouho Touken6P | 99 | 9.0% |
| backdash into Youhou33P | 73 | 6.6% |
| backdash | 48 | 4.4% |
| guardG | 42 | 3.8% |
| Souka Housui3P+K | 38 | 3.5% |
| down-back punch+kick1P+K | 37 | 3.4% |
| punchP into Hachimon KaidaPP | 33 | 3.0% |
| evade up into Jouho Senshou46P | 32 | 2.9% |
| Jouho Touken6P | 28 | 2.5% |
| evade up into Youhou33P | 28 | 2.5% |
| backdash into Souka Housui3P+K | 26 | 2.4% |
| Kaikyusei4P into Sayu Kaikyu4PP | 21 | 1.9% |
| down, down-back punch+kick21P+K | 21 | 1.9% |
| Tsutenhou (Deflect)4P+K+G into Hachimon KaidaPP | 19 | 1.7% |
124 further openings account for the other 456 rounds.
Counted from 282 of the 448 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 4–19 · 17% | 9–6 · 60% | too few to test |
| Sarah | 4–14 · 22% | 0–6 · 0% | too few to test |
| Akira | 7–7 · 50% | 1–8 · 11% | too few to test |
| Jeffry | 7–8 · 47% | 0–11 · 0% | too few to test |
| Kage | 2–16 · 11% | 1–6 · 14% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
166 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 232–384 · 37.7%
- This season
- 253 matches · 30.4%
- Peak rank
- 24
First hit in 44.2% of 1,004 rounds. Won 46.0% of the rounds they struck first, 34.6% of the rounds they were struck first.
Significant Tells
- Against Jacky: evades first in 18.8% of rounds, against 7.9% against everyone else.
- In round 1: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 12.3% of rounds, against 5.0% in their other rounds.
- Against Sarah: opens with “P punch into PP Sayu Shouken” in 18.1% of rounds, against 6.7% against everyone else.
- After opening the round before with “236P+K Kochouheki (Deflect)”: opens with “backdash into 1P+K Kaisei Tento” in 25.6% of rounds, against 14.7% after anything else.
| Kochouheki (Deflect)236P+K | 206 | 20.3% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 151 | 14.9% |
| punchP into Sayu ShoukenPP | 81 | 8.0% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 69 | 6.8% |
| backdash | 58 | 5.7% |
| guardG | 34 | 3.4% |
| backdash into evade down | 29 | 2.9% |
| kickK | 25 | 2.5% |
| evade down into guardG | 23 | 2.3% |
| Niki Bunkyaku9K | 20 | 2.0% |
| kickK into crouch | 19 | 1.9% |
| evade up into Kaisei Tento1P+K | 17 | 1.7% |
| offensive move | 17 | 1.7% |
| punchP | 13 | 1.3% |
| Souhikyaku9K+G | 12 | 1.2% |
121 further openings account for the other 241 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–18 · 18% | 4–8 · 33% | too few to test |
| El Blaze | 5–15 · 25% | 1–3 · 25% | too few to test |
| Sarah | 9–7 · 56% | 3–9 · 25% | too few to test |
| Jacky | 10–8 · 56% | 1–4 · 20% | too few to test |
| Jean | 6–18 · 25% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 291–454 · 39.1%
- This season
- 191 matches · 38.2%
- Peak rank
- 23
First hit in 40.6% of 758 rounds. Won 48.7% of the rounds they struck first, 37.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 12.6% of rounds, against 6.2% in their other rounds.
- Against Pai: backs off first in 25.0% of rounds, against 11.1% against everyone else.
- Against Shun: opens with “backdash into 43P Kishitsu Kasensou” in 11.7% of rounds, against 6.1% against everyone else.
- On Breakable Half Fence stages: opens with “P punch into PP Koushu Rensui” in 15.2% of rounds, against 3.9% on the other stages.
| Senkyutai1K | 68 | 8.8% |
|---|---|---|
| backdash into Kishitsu Kasensou43P | 53 | 6.9% |
| punchP into Koushu RensuiPP | 42 | 5.5% |
| Koushu RensuiPP into Renkan SenshouPPP | 38 | 4.9% |
| Taizan Soukoushu4P+K | 34 | 4.4% |
| Souji SenpuP+K into Tourou Teihozen (Deflect)4P+K+G | 27 | 3.5% |
| guardG | 27 | 3.5% |
| evade up into Soukoushu66P+K | 25 | 3.2% |
| Koushutai44K into Souji SenpuP+K | 20 | 2.6% |
| Souji SenpuP+K into crouch | 18 | 2.3% |
| punchP | 16 | 2.1% |
| Senputai8K into Katoutai8KK | 15 | 1.9% |
| Tourou Teihozen (Deflect)4P+K+G into crouch | 15 | 1.9% |
| Souji SenpuP+K into HakotsushuP+K+G | 14 | 1.8% |
| evade up into crouch dash forward | 14 | 1.8% |
146 further openings account for the other 345 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 5–3 · 62% | 7–6 · 54% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 181–264 · 40.7%
- This season
- 173 matches · 40.5%
- Peak rank
- 23
First hit in 51.5% of 710 rounds. Won 48.9% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
- Against Jacky: waits first in 26.0% of rounds, against 13.0% against everyone else.
- After opening the round before with “P+K Hide Side Kick (Deflect)”: opens with “P+K Hide Side Kick (Deflect)” in 23.9% of rounds, against 5.5% after anything else.
| Leg Slicer2K+G | 64 | 9.0% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 55 | 7.7% |
| Switch Kick4K | 43 | 6.0% |
| backdash into Crescent Heel4K+G | 41 | 5.8% |
| crouch into Leg Slicer2K+G | 40 | 5.6% |
| Rising Elbow6P into Double Joint Butt6PK | 38 | 5.3% |
| guardG | 31 | 4.4% |
| Rising Elbow6P | 29 | 4.1% |
| Serpent Toe Kick2P+K into Hide Side Kick (Deflect)P+K | 27 | 3.8% |
| punchP into Jab StraightPP | 20 | 2.8% |
| evade up into Serpent Toe Kick2P+K | 17 | 2.4% |
| Jab StraightPP into Flash Piston PunchPPP | 16 | 2.2% |
| Dragon Smash Cannon1K | 15 | 2.1% |
| evade down into guardG | 14 | 2.0% |
| evade up | 14 | 2.0% |
87 further openings account for the other 247 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 10–12 · 45% | 2–0 · 100% | too few to test |
| Goh | 6–7 · 46% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 403–839 · 32.5%
- This season
- 171 matches · 31.0%
- Peak rank
- 22
First hit in 41.0% of 539 rounds. Won 43.0% of the rounds they struck first, 37.7% of the rounds they were struck first.
Significant Tells
- Against Jacky: evades first in 37.5% of rounds, against 6.7% against everyone else.
- After losing a round: attacks straight away in 81.8% of rounds, against 65.5% after winning one.
| Sawk Klab6P+K | 61 | 11.2% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 48 | 8.8% |
| Stop Kick4K | 47 | 8.6% |
| guardG | 46 | 8.5% |
| Sharp Shoot1P | 26 | 4.8% |
| punchP into Jab StraightPP | 22 | 4.0% |
| Ga MuayP+K+G | 20 | 3.7% |
| evade up | 19 | 3.5% |
| evade up into Stop Kick4K | 19 | 3.5% |
| punchP | 19 | 3.5% |
| offensive move | 17 | 3.1% |
| kickK | 15 | 2.8% |
| Dtee Sawk Dtrohng4P+K | 12 | 2.2% |
| Jumping Dtee Sawk Bon9P+K | 9 | 1.6% |
| backdash into Sharp Shoot1P | 8 | 1.5% |
78 further openings account for the other 156 rounds.
Counted from 138 of the 171 matches played. The rest were not pulled for openings.
Goh
- Career
- 202–354 · 36.3%
- This season
- 98 matches · 28.6%
- Peak rank
- 22
First hit in 44.2% of 389 rounds. Won 43.6% of the rounds they struck first, 34.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP into Tsurane ShoudaPP | 54 | 13.6% |
|---|---|---|
| backdash into Karura4P+K | 33 | 8.3% |
| backward movement into Hiji'ate6P | 26 | 6.5% |
| kickK | 26 | 6.5% |
| Soukyu46P | 17 | 4.3% |
| guardG | 17 | 4.3% |
| Gohou Yuriori (Deflect)236P+K | 16 | 4.0% |
| backdash | 14 | 3.5% |
| AgitosogiP+K | 11 | 2.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 11 | 2.8% |
| Tsukikage6K | 9 | 2.3% |
| Zukotsuwari9P+K | 9 | 2.3% |
| evade up | 9 | 2.3% |
| Karura4P+K | 6 | 1.5% |
| evade down into guardG | 6 | 1.5% |
73 further openings account for the other 134 rounds.
Lau
- Career
- 169–281 · 37.6%
- This season
- 85 matches · 30.6%
- Peak rank
- 21
First hit in 43.9% of 326 rounds. Won 42.7% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Kensou4P | 48 | 14.7% |
|---|---|---|
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 22 | 6.7% |
| Chugeki6P into Hou'ou Soushou6PP | 21 | 6.4% |
| punchP into RenshouPP | 21 | 6.4% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 15 | 4.6% |
| Fukko Kensou1P | 10 | 3.1% |
| Kosoushou46P | 10 | 3.1% |
| crouch into Chisoutai2K+G | 9 | 2.8% |
| RenshouPP into RaigekishouPPP | 8 | 2.5% |
| guardG | 8 | 2.5% |
| backdash into Sako Soushou4P+K | 6 | 1.8% |
| evade down into guardG | 6 | 1.8% |
| evade up | 6 | 1.8% |
| punchP | 6 | 1.8% |
| punchP into crouch | 6 | 1.8% |
73 further openings account for the other 125 rounds.
Kage
- Career
- 213–365 · 36.9%
- This season
- 66 matches · 43.9%
- Peak rank
- 22
First hit in 47.8% of 270 rounds. Won 53.5% of the rounds they struck first, 37.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into ResshouPP | 41 | 15.0% |
|---|---|---|
| backdash into Gen'you4K+G | 22 | 8.1% |
| ResshouPP into SandangekiPPP | 17 | 6.2% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 14 | 5.1% |
| Rakujin Gaeri44P | 12 | 4.4% |
| Engetsugeri9K+G | 11 | 4.0% |
| Fusenjin3P into Shippuzan3PP | 11 | 4.0% |
| Ryubisen44K+G | 11 | 4.0% |
| Hiji'uchi6P | 8 | 2.9% |
| Rasen4P | 7 | 2.6% |
| guardG | 7 | 2.6% |
| Nakageri3K into Nirenkyaku3KK | 6 | 2.2% |
| punchP | 6 | 2.2% |
| SandangekiPPP into Sandan UrageriPPPK | 5 | 1.8% |
| Suishageri7K+G | 5 | 1.8% |
54 further openings account for the other 90 rounds.
Wolf
- Career
- 148–350 · 29.7%
- This season
- 57 matches · 22.8%
- Peak rank
- 21
First hit in 44.4% of 230 rounds. Won 34.3% of the rounds they struck first, 33.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 55 | 23.7% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 28 | 12.1% |
| forward movement into Elbow Butt4P | 16 | 6.9% |
| Jab StraightPP into One Two UpperPPP | 12 | 5.2% |
| backdash into Heavy Middle Kick3K+G | 10 | 4.3% |
| Low Smash2K | 7 | 3.0% |
| Elbow Butt4P into punchP | 6 | 2.6% |
| Face Lift Kick3K | 6 | 2.6% |
| evade down into guardG | 5 | 2.2% |
| evade up | 5 | 2.2% |
| punchP into Jab StraightPP | 5 | 2.2% |
| Pounding Elbow9P+K | 4 | 1.7% |
| evade down into Elbow Butt4P | 4 | 1.7% |
| guardG | 4 | 1.7% |
| punchP | 4 | 1.7% |
43 further openings account for the other 61 rounds.
Pai
- Career
- 244–435 · 35.9%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Ensei KatanhekiP+K into crouch | 2 | 16.7% |
|---|---|---|
| kickK | 2 | 16.7% |
| Ensei KatanhekiP+K into Renka Sentai2KK | 1 | 8.3% |
| Meishouho4P+K+G | 1 | 8.3% |
| Rikensui1P into punchP | 1 | 8.3% |
| Souanshou3P+K | 1 | 8.3% |
| crouch into Enbikyaku3K+G | 1 | 8.3% |
| evade up into Enbikyaku3K+G | 1 | 8.3% |
| evade up into crouch | 1 | 8.3% |
| punchP | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (121 here; about 6.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 5 of 18 tests hold up
- Akira: 6 of 16 tests hold up
- Lei Fei: 4 of 15 tests hold up
- Lion: 4 of 15 tests hold up
- Sarah: 2 of 15 tests hold up
- Brad: 2 of 15 tests hold up
- Goh: 0 of 15 tests hold up
- Lau: 0 of 12 tests hold up
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
