VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

a39611619

  • Vanessa
  • Lei Fei
  • Lion
  • Sarah
  • Brad
  • Goh
  • Lau
  • Kage
  • Wolf
  • Pai
Career matches8,822
Career win rate34.8%
Round win rate40.6%
Peak rank24
Distinct opponents463
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1179 #3,480 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira221,35838797128.5%
Brad221,24240383932.5%
Vanessa241,17945172838.2%
Lion2374529145439.1%
Pai2167924443535.9%
Lei Fei2461623238437.7%
Kage2257821336536.9%
Goh2255620235436.3%
Wolf2149814835029.7%
Jean—47615032631.5%
Lau2145016928137.6%
Sarah2344518126440.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,730 of 7,976 rounds counted

5.3 inputs a second (318 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa4.92951,819
Akira5.93521,508
Lei Fei5.73391,010
Lion5.6334767
Sarah5.1306711
Brad4.6276679
Goh5.2312393
Lau5.6336327
Kage5.4322272
Wolf4.9296232
Pai5.734212

By opponent's character

Akira5.4323944
Sarah5.4327859
Jacky5.3318660
Shun5.1307557
Kage5.2309439
Jeffry5.3316424
Pai5.3320428
Aoi5.4326391
El Blaze5.4322399
Jean5.3317359
Lau5.3318365
Wolf5.7342296
Goh5.3321291
Vanessa4.8288296
Lion5.4323251
Lei Fei5.0300246
Brad5.4324203
Eileen5.2314175
Taka5.1304115
Dural5.533332

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2409015037.5%+6.7
Sarah2206715330.4%-2.4
Jacky1756111434.9%+1.1
Shun138528637.7%+2.2
Kage119328726.9%-7.0
Jeffry112387433.9%+1.3
Pai108248422.2%-5.8
Aoi103366735.0%+0.5
El Blaze102356734.3%+2.2
Jean97366137.1%+4.0
Lau90325835.6%+1.0
Wolf77166120.8%-9.7
Goh76245231.6%-4.7
Vanessa73314242.5%+2.6
Lion66323448.5%+10.6
Lei Fei63214233.3%-3.9
Brad53183534.0%-1.5
Eileen49153430.6%-4.6
Taka32102231.2%+1.7
Dural9090.0%-24.4

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2286116726.8%-7.2
Open2278014735.2%+1.8
Rectangle2228613638.7%+6.1
Low Fence2177813935.9%+1.6
Single Wall1956013530.8%-1.8
Breakable Half Fence1866112532.8%+0.5
Full Fence1766211435.2%+2.6
Half Fence1745312130.5%-3.3
Octagon1726111135.5%+0.6
Full Fence and Open84295534.5%+0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,15833.2%33.3%-0.2
No walls63934.1%33.6%+0.6

Walls against open: -0.7 points (95% range -5.5 to +4.1), p 0.768 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HanshinHyouronka (Rank 24)2026/10/152652119.2%
AiokometeZ (Rank 24)2026/10/1534142041.2%
snaggy-miner78 (Rank 21)2026/10/152314960.9%
dalmax72 (Rank 22)2026/10/152891932.1%
thatamaru (Rank 21)2026/10/13146842.9%
omuretukun (Rank 24)2026/10/13157846.7%
UNIQ (Rank 24)2026/10/13126650.0%
O.J.A (Rank 22)2026/10/1045202544.4%
nooby-X (Rank 22)2026/10/102214863.6%
nekodiver2 (Rank 22)2026/10/102261627.3%
Jyuryoku_Eileen (Rank 22)2026/10/091521313.3%
サーちゃん (Rank 22)2026/09/2846163034.8%
破軍恩 (Rank 24)2026/09/241751229.4%
Might小麥豆漿 (Rank 21)2026/09/1754262848.1%
yagi[JP] (Rank 21)2026/09/082151623.8%
けいすけ新宿 (Rank 25)2026/09/063372621.2%
nanatsuboshi_st (Rank 24)2026/09/051641225.0%
nanoka-222 (Rank 25)2026/09/03123925.0%
Cooljerk (Rank 22)2026/08/292091145.0%
天道酬勤 (Rank 21)2026/08/2441231856.1%
narumi_aizawa (Rank 24)2026/08/022231913.6%
TeamKhris (Rank 22)2026/07/29135838.5%
ぽん (Rank 23)2026/07/142532212.0%
★★★★★ (Rank 20)2026/06/132141719.1%
ttfour@サラしかできないw (Rank 23)2026/06/121651131.2%

Round openings

Every character

Defensive Style: Sliding Low Kick2223.1%
guardG2163.0%
Kochouheki (Deflect)236P+K2062.9%
Defensive Style: guard1652.3%
backdash into Kaisei Tento1P+K1512.1%
backdash1401.9%
Defensive Style: kick into Switch Left SlicerKK1171.6%
punchP1011.4%
Jouho Senshou46P1001.4%
backward movement into Jouho Touken6P991.4%
Defensive Style: Stinger Low Blow931.3%
punchP into Sayu ShoukenPP811.1%
Defensive Style: punch into Jab~BodyPP761.1%
evade up761.1%
backdash into Youhou33P731.0%

967 further openings account for the other 5,287 rounds.

Counted from 1,803 of the 2,002 matches played. The rest were not pulled for openings.

Vanessa

Career
451–728 · 38.2%
This season
457 matches · 37.2%
Peak rank
24

First hit in 21.1% of 1,814 rounds. Won 49.7% of the rounds they struck first, 40.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 10.1% of rounds, against 6.3% in their other rounds.
  • Against Shun: backs off first in 15.3% of rounds, against 6.5% against everyone else.
  • After opening the round before by backing off: backs off first in 19.6% of rounds, against 6.2% after anything else.
  • In round 2: opens with “Defensive Style: Sliding Low Kick” in 15.6% of rounds, against 11.1% in their other rounds.
  • Against Jean: opens with “Defensive Style: punch into PP Jab~Body” in 9.9% of rounds, against 3.9% against everyone else.

How is this tested?

Defensive Style: Sliding Low Kick22212.2%
Defensive Style: guard1659.1%
Defensive Style: kick into Switch Left SlicerKK1176.4%
Defensive Style: Stinger Low Blow935.1%
Defensive Style: punch into Jab~BodyPP764.2%
Defensive Style: Defensive Elbow (Deflect)693.8%
Defensive Style: evade up663.6%
Defensive Style: Back Charge Kick543.0%
Offensive Style: punch into One TwoPP512.8%
Defensive Style: Leopard Strike (Deflect)492.7%
Defensive Style: evade up into Spinning Savate66K+G472.6%
Offensive Style: HAWK Strike402.2%
Defensive Style: guard into Sliding Low Kick1K+G372.0%
Defensive Style: backdash into back kick+guard4K+G341.9%
Offensive Style: evade up into HAWK Strike9K291.6%

194 further openings account for the other 670 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–23 · 48%8–12 · 40%too few to test
Sarah6–32 · 16%3–8 · 27%too few to test
Shun8–17 · 32%2–3 · 40%too few to test
Jeffry7–15 · 32%6–6 · 50%too few to test
Vanessa5–13 · 28%9–5 · 64%too few to test
Jacky4–11 · 27%6–6 · 50%too few to test
Pai2–11 · 15%4–5 · 44%too few to test
Jean4–3 · 57%7–7 · 50%too few to test
Wolf0–8 · 0%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
387–971 · 28.5%
This season
448 matches · 28.8%
Peak rank
22

First hit in 43.2% of 1,088 rounds. Won 37.5% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 10.3% of rounds, against 4.2% in their other rounds.
  • Against Lion: waits first in 16.4% of rounds, against 5.2% against everyone else.
  • After opening the round before by backing off: backs off first in 47.1% of rounds, against 31.2% after anything else.
  • In round 2: opens with “46P Jouho Senshou” in 14.9% of rounds, against 7.1% in their other rounds.
  • Against Jean: opens with “46P Jouho Senshou” in 22.5% of rounds, against 8.6% against everyone else.
  • After opening the round before with “backdash into 33P Youhou”: opens with “backdash into 33P Youhou” in 27.9% of rounds, against 6.4% after anything else.

How is this tested?

Jouho Senshou46P1009.1%
backward movement into Jouho Touken6P999.0%
backdash into Youhou33P736.6%
backdash484.4%
guardG423.8%
Souka Housui3P+K383.5%
down-back punch+kick1P+K373.4%
punchP into Hachimon KaidaPP333.0%
evade up into Jouho Senshou46P322.9%
Jouho Touken6P282.5%
evade up into Youhou33P282.5%
backdash into Souka Housui3P+K262.4%
Kaikyusei4P into Sayu Kaikyu4PP211.9%
down, down-back punch+kick21P+K211.9%
Tsutenhou (Deflect)4P+K+G into Hachimon KaidaPP191.7%

124 further openings account for the other 456 rounds.

Counted from 282 of the 448 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi4–19 · 17%9–6 · 60%too few to test
Sarah4–14 · 22%0–6 · 0%too few to test
Akira7–7 · 50%1–8 · 11%too few to test
Jeffry7–8 · 47%0–11 · 0%too few to test
Kage2–16 · 11%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

166 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
232–384 · 37.7%
This season
253 matches · 30.4%
Peak rank
24

First hit in 44.2% of 1,004 rounds. Won 46.0% of the rounds they struck first, 34.6% of the rounds they were struck first.

Significant Tells

  • Against Jacky: evades first in 18.8% of rounds, against 7.9% against everyone else.
  • In round 1: opens with “PP Sayu Shouken into PPP Renkan Mahosui” in 12.3% of rounds, against 5.0% in their other rounds.
  • Against Sarah: opens with “P punch into PP Sayu Shouken” in 18.1% of rounds, against 6.7% against everyone else.
  • After opening the round before with “236P+K Kochouheki (Deflect)”: opens with “backdash into 1P+K Kaisei Tento” in 25.6% of rounds, against 14.7% after anything else.

How is this tested?

Kochouheki (Deflect)236P+K20620.3%
backdash into Kaisei Tento1P+K15114.9%
punchP into Sayu ShoukenPP818.0%
Sayu ShoukenPP into Renkan MahosuiPPP696.8%
backdash585.7%
guardG343.4%
backdash into evade down292.9%
kickK252.5%
evade down into guardG232.3%
Niki Bunkyaku9K202.0%
kickK into crouch191.9%
evade up into Kaisei Tento1P+K171.7%
offensive move171.7%
punchP131.3%
Souhikyaku9K+G121.2%

121 further openings account for the other 241 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–18 · 18%4–8 · 33%too few to test
El Blaze5–15 · 25%1–3 · 25%too few to test
Sarah9–7 · 56%3–9 · 25%too few to test
Jacky10–8 · 56%1–4 · 20%too few to test
Jean6–18 · 25%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
291–454 · 39.1%
This season
191 matches · 38.2%
Peak rank
23

First hit in 40.6% of 758 rounds. Won 48.7% of the rounds they struck first, 37.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 12.6% of rounds, against 6.2% in their other rounds.
  • Against Pai: backs off first in 25.0% of rounds, against 11.1% against everyone else.
  • Against Shun: opens with “backdash into 43P Kishitsu Kasensou” in 11.7% of rounds, against 6.1% against everyone else.
  • On Breakable Half Fence stages: opens with “P punch into PP Koushu Rensui” in 15.2% of rounds, against 3.9% on the other stages.

How is this tested?

Senkyutai1K688.8%
backdash into Kishitsu Kasensou43P536.9%
punchP into Koushu RensuiPP425.5%
Koushu RensuiPP into Renkan SenshouPPP384.9%
Taizan Soukoushu4P+K344.4%
Souji SenpuP+K into Tourou Teihozen (Deflect)4P+K+G273.5%
guardG273.5%
evade up into Soukoushu66P+K253.2%
Koushutai44K into Souji SenpuP+K202.6%
Souji SenpuP+K into crouch182.3%
punchP162.1%
Senputai8K into Katoutai8KK151.9%
Tourou Teihozen (Deflect)4P+K+G into crouch151.9%
Souji SenpuP+K into HakotsushuP+K+G141.8%
evade up into crouch dash forward141.8%

146 further openings account for the other 345 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun5–3 · 62%7–6 · 54%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
181–264 · 40.7%
This season
173 matches · 40.5%
Peak rank
23

First hit in 51.5% of 710 rounds. Won 48.9% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

  • Against Jacky: waits first in 26.0% of rounds, against 13.0% against everyone else.
  • After opening the round before with “P+K Hide Side Kick (Deflect)”: opens with “P+K Hide Side Kick (Deflect)” in 23.9% of rounds, against 5.5% after anything else.

How is this tested?

Leg Slicer2K+G649.0%
Hide Side Kick (Deflect)P+K557.7%
Switch Kick4K436.0%
backdash into Crescent Heel4K+G415.8%
crouch into Leg Slicer2K+G405.6%
Rising Elbow6P into Double Joint Butt6PK385.3%
guardG314.4%
Rising Elbow6P294.1%
Serpent Toe Kick2P+K into Hide Side Kick (Deflect)P+K273.8%
punchP into Jab StraightPP202.8%
evade up into Serpent Toe Kick2P+K172.4%
Jab StraightPP into Flash Piston PunchPPP162.2%
Dragon Smash Cannon1K152.1%
evade down into guardG142.0%
evade up142.0%

87 further openings account for the other 247 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun10–12 · 45%2–0 · 100%too few to test
Goh6–7 · 46%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
403–839 · 32.5%
This season
171 matches · 31.0%
Peak rank
22

First hit in 41.0% of 539 rounds. Won 43.0% of the rounds they struck first, 37.7% of the rounds they were struck first.

Significant Tells

  • Against Jacky: evades first in 37.5% of rounds, against 6.7% against everyone else.
  • After losing a round: attacks straight away in 81.8% of rounds, against 65.5% after winning one.

How is this tested?

Sawk Klab6P+K6111.2%
Sway Back4P+K+G into Mighty Knee UpperK488.8%
Stop Kick4K478.6%
guardG468.5%
Sharp Shoot1P264.8%
punchP into Jab StraightPP224.0%
Ga MuayP+K+G203.7%
evade up193.5%
evade up into Stop Kick4K193.5%
punchP193.5%
offensive move173.1%
kickK152.8%
Dtee Sawk Dtrohng4P+K122.2%
Jumping Dtee Sawk Bon9P+K91.6%
backdash into Sharp Shoot1P81.5%

78 further openings account for the other 156 rounds.

Counted from 138 of the 171 matches played. The rest were not pulled for openings.

Goh

Career
202–354 · 36.3%
This season
98 matches · 28.6%
Peak rank
22

First hit in 44.2% of 389 rounds. Won 43.6% of the rounds they struck first, 34.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into Tsurane ShoudaPP5413.6%
backdash into Karura4P+K338.3%
backward movement into Hiji'ate6P266.5%
kickK266.5%
Soukyu46P174.3%
guardG174.3%
Gohou Yuriori (Deflect)236P+K164.0%
backdash143.5%
AgitosogiP+K112.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G112.8%
Tsukikage6K92.3%
Zukotsuwari9P+K92.3%
evade up92.3%
Karura4P+K61.5%
evade down into guardG61.5%

73 further openings account for the other 134 rounds.

Lau

Career
169–281 · 37.6%
This season
85 matches · 30.6%
Peak rank
21

First hit in 43.9% of 326 rounds. Won 42.7% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Kensou4P4814.7%
Hi'en Tenshinshou44P into Hi'en Renshou44PP226.7%
Chugeki6P into Hou'ou Soushou6PP216.4%
punchP into RenshouPP216.4%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK154.6%
Fukko Kensou1P103.1%
Kosoushou46P103.1%
crouch into Chisoutai2K+G92.8%
RenshouPP into RaigekishouPPP82.5%
guardG82.5%
backdash into Sako Soushou4P+K61.8%
evade down into guardG61.8%
evade up61.8%
punchP61.8%
punchP into crouch61.8%

73 further openings account for the other 125 rounds.

Kage

Career
213–365 · 36.9%
This season
66 matches · 43.9%
Peak rank
22

First hit in 47.8% of 270 rounds. Won 53.5% of the rounds they struck first, 37.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into ResshouPP4115.0%
backdash into Gen'you4K+G228.1%
ResshouPP into SandangekiPPP176.2%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P145.1%
Rakujin Gaeri44P124.4%
Engetsugeri9K+G114.0%
Fusenjin3P into Shippuzan3PP114.0%
Ryubisen44K+G114.0%
Hiji'uchi6P82.9%
Rasen4P72.6%
guardG72.6%
Nakageri3K into Nirenkyaku3KK62.2%
punchP62.2%
SandangekiPPP into Sandan UrageriPPPK51.8%
Suishageri7K+G51.8%

54 further openings account for the other 90 rounds.

Wolf

Career
148–350 · 29.7%
This season
57 matches · 22.8%
Peak rank
21

First hit in 44.4% of 230 rounds. Won 34.3% of the rounds they struck first, 33.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K5523.7%
Screw Hook63214P into Screw Lariat63214PP2812.1%
forward movement into Elbow Butt4P166.9%
Jab StraightPP into One Two UpperPPP125.2%
backdash into Heavy Middle Kick3K+G104.3%
Low Smash2K73.0%
Elbow Butt4P into punchP62.6%
Face Lift Kick3K62.6%
evade down into guardG52.2%
evade up52.2%
punchP into Jab StraightPP52.2%
Pounding Elbow9P+K41.7%
evade down into Elbow Butt4P41.7%
guardG41.7%
punchP41.7%

43 further openings account for the other 61 rounds.

Pai

Career
244–435 · 35.9%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei KatanhekiP+K into crouch216.7%
kickK216.7%
Ensei KatanhekiP+K into Renka Sentai2KK18.3%
Meishouho4P+K+G18.3%
Rikensui1P into punchP18.3%
Souanshou3P+K18.3%
crouch into Enbikyaku3K+G18.3%
evade up into Enbikyaku3K+G18.3%
evade up into crouch18.3%
punchP18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (121 here; about 6.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 5 of 18 tests hold up
  • Akira: 6 of 16 tests hold up
  • Lei Fei: 4 of 15 tests hold up
  • Lion: 4 of 15 tests hold up
  • Sarah: 2 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Goh: 0 of 15 tests hold up
  • Lau: 0 of 12 tests hold up
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)