Virtua Fighter 5 REVO · v1.10 · Region: South America
tosaken_jp
Characters played — VF5's own record
| Goh | 30 | 632 | 363 | 269 | 57.4% |
|---|---|---|---|---|---|
| Akira | 25 | 27 | 14 | 13 | 51.9% |
| Jacky | 26 | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 4 | 3 | 1 | 75.0% | +8.8 |
|---|---|---|---|---|---|
| Aoi | 2 | 1 | 1 | 50.0% | -32.0 |
| Jeffry | 2 | 1 | 1 | 50.0% | -38.9 |
| Lion | 2 | 2 | 0 | 100.0% | +17.6 |
| Goh | 1 | 1 | 0 | 100.0% | +20.8 |
| Jacky | 1 | 1 | 0 | 100.0% | +30.5 |
| Shun | 1 | 1 | 0 | 100.0% | +20.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 6 | 4 | 2 | 66.7% | -13.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | -20.5 |
| Full Fence | 2 | 2 | 0 | 100.0% | +17.6 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +30.5 |
| Rectangle | 1 | 1 | 0 | 100.0% | +34.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 12 | 75.0% | 77.3% | -2.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Sinabro (Rank 30) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| 6132da (Rank 22) | 2 | 2 | 0 | 100.0% |
| nekota (Rank 24) | 2 | 1 | 1 | 50.0% |
| hahaha (Rank 26) | 1 | 1 | 0 | 100.0% |
| mitorakujo (Rank 27) | 1 | 1 | 0 | 100.0% |
| whitnes (Rank 22) | 1 | 0 | 1 | 0.0% |
| 我的名字叫顺溜 (Rank 23) | 1 | 1 | 0 | 100.0% |
| 造り酒屋の御曹司 (Rank 23) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| mitorakujo (Rank 27) | 2026/08/25 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| Sinabro (Rank 30) | 2026/08/25 | 4 | 3 | 1 | 75.0% |
| 我的名字叫顺溜 (Rank 23) | 2026/05/13 | 1 | 1 | 0 | 100.0% |
| whitnes (Rank 22) | 2026/05/13 | 1 | 0 | 1 | 0.0% |
| nekota (Rank 24) | 2026/05/13 | 2 | 1 | 1 | 50.0% |
| hahaha (Rank 26) | 2026/04/23 | 1 | 1 | 0 | 100.0% |
| 造り酒屋の御曹司 (Rank 23) | 2026/04/15 | 1 | 1 | 0 | 100.0% |
| 6132da (Rank 22) | 2026/04/10 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| Rimon Chouchu66P into Jouho Touken6P | 6 | 11.8% |
|---|---|---|
| forward dash into evade down | 6 | 11.8% |
| forward dash into guardG | 4 | 7.8% |
| backdash into evade down | 2 | 3.9% |
| crouch into Sune'uchi2P | 2 | 3.9% |
| evade down into forward dash | 2 | 3.9% |
| forward dash into Senzankou66P+K | 2 | 3.9% |
| forward movement into guardG | 2 | 3.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 2.0% |
| Rimon Chouchu66P into forward dash | 1 | 2.0% |
| Yakuho Chouchu666P into Jouho Touken6P | 1 | 2.0% |
| backdash into Smash Low Kick2K | 1 | 2.0% |
| backdash into Souka Housui3P+K | 1 | 2.0% |
| backdash into Soukyu46P | 1 | 2.0% |
| backdash into crouch dash forward | 1 | 2.0% |
18 further openings account for the other 18 rounds.
Akira
| Rimon Chouchu66P into Jouho Touken6P | 6 | 22.2% |
|---|---|---|
| forward dash into Senzankou66P+K | 2 | 7.4% |
| forward dash into evade down | 2 | 7.4% |
| Rimon Chouchu66P into forward dash | 1 | 3.7% |
| Yakuho Chouchu666P into Jouho Touken6P | 1 | 3.7% |
| backdash into Souka Housui3P+K | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| backward movement into Yakuho Chouchu666P | 1 | 3.7% |
| crouch dash forward | 1 | 3.7% |
| evade down into Rimon Chouchu66P | 1 | 3.7% |
| evade down into forward dash | 1 | 3.7% |
| evade down into throwP+G | 1 | 3.7% |
| evade up into forward dash | 1 | 3.7% |
| forward dash | 1 | 3.7% |
| forward dash into Housui2P | 1 | 3.7% |
5 further openings account for the other 5 rounds.
Goh
| forward dash into evade down | 4 | 21.1% |
|---|---|---|
| crouch into Sune'uchi2P | 2 | 10.5% |
| forward dash into guardG | 2 | 10.5% |
| forward movement into guardG | 2 | 10.5% |
| backdash into Soukyu46P | 1 | 5.3% |
| backdash into crouch dash forward | 1 | 5.3% |
| backdash into evade down | 1 | 5.3% |
| backdash into throwP+G | 1 | 5.3% |
| backward movement into Kurogane Kudaki66P | 1 | 5.3% |
| forward dash into evade up | 1 | 5.3% |
| forward dash into punchP | 1 | 5.3% |
| forward movement into evade up | 1 | 5.3% |
| guardG into Sune'uchi2P | 1 | 5.3% |
Jacky
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 20.0% |
|---|---|---|
| backdash into Smash Low Kick2K | 1 | 20.0% |
| backdash into evade up | 1 | 20.0% |
| evade down into forward dash | 1 | 20.0% |
| forward dash into guardG | 1 | 20.0% |
