VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

tosaken_jp

Career matches662
Career win rate57.1%
Round win rate64.7%
Peak rank30
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3063236326957.4%
Akira2527141351.9%
Jacky2631233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43175.0%+8.8
Aoi21150.0%-32.0
Jeffry21150.0%-38.9
Lion220100.0%+17.6
Goh110100.0%+20.8
Jacky110100.0%+30.5
Shun110100.0%+20.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence64266.7%-13.2
Breakable Half Fence32166.7%-20.5
Full Fence220100.0%+17.6
Full Fence and Open110100.0%+30.5
Rectangle110100.0%+34.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1275.0%77.3%-2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Sinabro (Rank 30)43175.0%
6132da (Rank 22)220100.0%
nekota (Rank 24)21150.0%
hahaha (Rank 26)110100.0%
mitorakujo (Rank 27)110100.0%
whitnes (Rank 22)1010.0%
我的名字叫顺溜 (Rank 23)110100.0%
造り酒屋の御曹司 (Rank 23)110100.0%

Most played opponents, most recent first

mitorakujo (Rank 27)2026/08/25110100.0%
Sinabro (Rank 30)2026/08/2543175.0%
我的名字叫顺溜 (Rank 23)2026/05/13110100.0%
whitnes (Rank 22)2026/05/131010.0%
nekota (Rank 24)2026/05/1321150.0%
hahaha (Rank 26)2026/04/23110100.0%
造り酒屋の御曹司 (Rank 23)2026/04/15110100.0%
6132da (Rank 22)2026/04/10220100.0%

Round openings

Every character

Rimon Chouchu66P into Jouho Touken6P611.8%
forward dash into evade down611.8%
forward dash into guardG47.8%
backdash into evade down23.9%
crouch into Sune'uchi2P23.9%
evade down into forward dash23.9%
forward dash into Senzankou66P+K23.9%
forward movement into guardG23.9%
Dash Hammer Kick66K into High Angle Upper Kick6K12.0%
Rimon Chouchu66P into forward dash12.0%
Yakuho Chouchu666P into Jouho Touken6P12.0%
backdash into Smash Low Kick2K12.0%
backdash into Souka Housui3P+K12.0%
backdash into Soukyu46P12.0%
backdash into crouch dash forward12.0%

18 further openings account for the other 18 rounds.

Akira

Rimon Chouchu66P into Jouho Touken6P622.2%
forward dash into Senzankou66P+K27.4%
forward dash into evade down27.4%
Rimon Chouchu66P into forward dash13.7%
Yakuho Chouchu666P into Jouho Touken6P13.7%
backdash into Souka Housui3P+K13.7%
backdash into evade down13.7%
backward movement into Yakuho Chouchu666P13.7%
crouch dash forward13.7%
evade down into Rimon Chouchu66P13.7%
evade down into forward dash13.7%
evade down into throwP+G13.7%
evade up into forward dash13.7%
forward dash13.7%
forward dash into Housui2P13.7%

5 further openings account for the other 5 rounds.

Goh

forward dash into evade down421.1%
crouch into Sune'uchi2P210.5%
forward dash into guardG210.5%
forward movement into guardG210.5%
backdash into Soukyu46P15.3%
backdash into crouch dash forward15.3%
backdash into evade down15.3%
backdash into throwP+G15.3%
backward movement into Kurogane Kudaki66P15.3%
forward dash into evade up15.3%
forward dash into punchP15.3%
forward movement into evade up15.3%
guardG into Sune'uchi2P15.3%

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K120.0%
backdash into Smash Low Kick2K120.0%
backdash into evade up120.0%
evade down into forward dash120.0%
forward dash into guardG120.0%