Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1582 #1,472 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 30 | 217 | 163 | 54 | 75.1% |
|---|---|---|---|---|---|
| Dural | 31 | 216 | 149 | 67 | 69.0% |
| Sarah | 29 | 190 | 148 | 42 | 77.9% |
| Kage | 29 | 179 | 131 | 48 | 73.2% |
| El Blaze | 27 | 24 | 18 | 6 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
180 of 346 rounds counted8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 8.8 | 530 | 129 |
|---|---|---|---|
| Jacky | 8.3 | 501 | 31 |
| Kage | 10.2 | 615 | 4 |
| El Blaze | 9.2 | 551 | 16 |
By opponent's character
| Wolf | 9.2 | 553 | 41 |
|---|---|---|---|
| Kage | 8.3 | 499 | 41 |
| El Blaze | 9.3 | 559 | 17 |
| Jean | 8.0 | 479 | 32 |
| Jeffry | 8.0 | 482 | 7 |
| Shun | 11.3 | 680 | 4 |
| Dural | 10.2 | 615 | 4 |
| Akira | 8.4 | 506 | 8 |
| Aoi | 9.4 | 565 | 12 |
| Lion | 9.3 | 560 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 16 | 10 | 6 | 62.5% | -13.4 |
|---|---|---|---|---|---|
| Kage | 13 | 9 | 4 | 69.2% | +11.1 |
| El Blaze | 10 | 7 | 3 | 70.0% | +7.2 |
| Jean | 8 | 3 | 5 | 37.5% | -18.1 |
| Jeffry | 6 | 3 | 3 | 50.0% | -16.2 |
| Lau | 6 | 6 | 0 | 100.0% | +28.1 |
| Shun | 5 | 5 | 0 | 100.0% | +47.2 |
| Dural | 4 | 2 | 2 | 50.0% | -8.6 |
| Goh | 4 | 4 | 0 | 100.0% | +52.8 |
| Akira | 3 | 1 | 2 | 33.3% | -27.6 |
| Aoi | 3 | 0 | 3 | 0.0% | -54.2 |
| Lion | 3 | 1 | 2 | 33.3% | -29.8 |
| Eileen | 2 | 1 | 1 | 50.0% | -22.1 |
| Sarah | 2 | 1 | 1 | 50.0% | +0.1 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +28.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 20 | 13 | 7 | 65.0% | -4.0 |
|---|---|---|---|---|---|
| Low Fence | 11 | 8 | 3 | 72.7% | +4.6 |
| Single Wall | 11 | 5 | 6 | 45.5% | -14.0 |
| Half Fence | 9 | 6 | 3 | 66.7% | +8.7 |
| Breakable Half Fence | 8 | 5 | 3 | 62.5% | +6.2 |
| Open | 8 | 5 | 3 | 62.5% | -4.7 |
| Breakable Full Fence | 6 | 3 | 3 | 50.0% | -6.4 |
| Octagon | 6 | 5 | 1 | 83.3% | +24.0 |
| Rectangle | 2 | 1 | 1 | 50.0% | -13.6 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +42.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 51 | 64.7% | 62.3% | +2.4 |
| No walls | 30 | 60.0% | 64.2% | -4.2 |
Walls against open: +6.6 points (95% range -16.8 to +30.0), p 0.581 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| itrap (Rank 30) | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|
| はげまん (Rank 28) | 9 | 6 | 3 | 66.7% |
| pinturicchio (Rank 30) | 7 | 2 | 5 | 28.6% |
| acebreaker (Rank 27) | 6 | 6 | 0 | 100.0% |
| orz (Rank 28) | 6 | 3 | 3 | 50.0% |
| H.P.Starcraft (Rank 30) | 4 | 4 | 0 | 100.0% |
| maripon (Rank 30) | 4 | 1 | 3 | 25.0% |
| タマゴン(GTR) (Rank 26) | 4 | 4 | 0 | 100.0% |
| pg67_ab (Rank 25) | 3 | 2 | 1 | 66.7% |
| widehigh (Rank 21) | 3 | 2 | 1 | 66.7% |
| え~る (Rank 31) | 3 | 1 | 2 | 33.3% |
| アセスルファムK (Rank 30) | 3 | 1 | 2 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 26) | 3 | 1 | 2 | 33.3% |
| DDaDDai (Rank 27) | 2 | 2 | 0 | 100.0% |
| camelvf (Rank 24) | 2 | 2 | 0 | 100.0% |
| naowai (Rank 21) | 2 | 2 | 0 | 100.0% |
| qzmix (Rank 21) | 2 | 2 | 0 | 100.0% |
| おかやんマン (Rank 24) | 2 | 2 | 0 | 100.0% |
| 猫鼻 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 胃弱 (Rank 27) | 2 | 0 | 2 | 0.0% |
| AnginedePoitrine (Rank 26) | 1 | 1 | 0 | 100.0% |
| LordBaconTheBoss (Rank 30) | 1 | 1 | 0 | 100.0% |
| うをん (Rank 31) | 1 | 1 | 0 | 100.0% |
| カプリッチョ (Rank 26) | 1 | 0 | 1 | 0.0% |
| 保育園中退 (Rank 39) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| うをん (Rank 31) | 2026/09/12 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| アセスルファムK (Rank 30) | 2026/09/12 | 3 | 1 | 2 | 33.3% |
| はげまん (Rank 28) | 2026/09/12 | 9 | 6 | 3 | 66.7% |
| pinturicchio (Rank 30) | 2026/09/12 | 7 | 2 | 5 | 28.6% |
| カプリッチョ (Rank 26) | 2026/09/12 | 1 | 0 | 1 | 0.0% |
| え~る (Rank 31) | 2026/07/26 | 3 | 1 | 2 | 33.3% |
| itrap (Rank 30) | 2026/07/12 | 10 | 7 | 3 | 70.0% |
| maripon (Rank 30) | 2026/07/12 | 4 | 1 | 3 | 25.0% |
| 胃弱 (Rank 27) | 2026/07/12 | 2 | 0 | 2 | 0.0% |
| orz (Rank 28) | 2026/07/11 | 6 | 3 | 3 | 50.0% |
| DDaDDai (Rank 27) | 2026/05/16 | 2 | 2 | 0 | 100.0% |
| タマゴン(GTR) (Rank 26) | 2026/05/16 | 4 | 4 | 0 | 100.0% |
| acebreaker (Rank 27) | 2026/05/16 | 6 | 6 | 0 | 100.0% |
| 保育園中退 (Rank 39) | 2026/05/16 | 1 | 0 | 1 | 0.0% |
| 猫鼻 (Rank 30) | 2026/05/15 | 2 | 0 | 2 | 0.0% |
| LordBaconTheBoss (Rank 30) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/05/15 | 3 | 1 | 2 | 33.3% |
| H.P.Starcraft (Rank 30) | 2026/05/10 | 4 | 4 | 0 | 100.0% |
| AnginedePoitrine (Rank 26) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
| pg67_ab (Rank 25) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| camelvf (Rank 24) | 2026/05/10 | 2 | 2 | 0 | 100.0% |
| qzmix (Rank 21) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| おかやんマン (Rank 24) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| naowai (Rank 21) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| widehigh (Rank 21) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into back kick+guard4K+G | 25 | 7.1% |
|---|---|---|
| backdash into Slant Back Knuckle | 13 | 3.7% |
| forward dash into throwP+G | 13 | 3.7% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 12 | 3.4% |
| backdash into Gen'you4K+G | 12 | 3.4% |
| Middle Smash6P | 11 | 3.1% |
| forward dash into guardG | 11 | 3.1% |
| forward movement into punchP | 8 | 2.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 7 | 2.0% |
| backdash into Tenshin Agokudaki4KKK | 7 | 2.0% |
| backdash into High Angle Upper Kick6K | 6 | 1.7% |
| crouch into Low Spin Kick1K+G | 6 | 1.7% |
| Low Spin Kick1K+G | 5 | 1.4% |
| back, down-back, down, down-forward punch+kick4123P+K into back, down-back, down, down-forward, forward punch+kick41236P+K | 5 | 1.4% |
| backdash | 5 | 1.4% |
132 further openings account for the other 204 rounds.
Dural
- Career
- 149–67 · 69.0%
- This season
- 33 matches · 54.5%
- Peak rank
- 31
First hit in 42.5% of 127 rounds. Won 55.6% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into back kick+guard4K+G | 25 | 19.4% |
|---|---|---|
| forward dash into throwP+G | 12 | 9.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 7 | 5.4% |
| back, down-back, down, down-forward punch+kick4123P+K into back, down-back, down, down-forward, forward punch+kick41236P+K | 5 | 3.9% |
| backdash into Slant Back Knuckle1P | 5 | 3.9% |
| evade up into Hi'en Rekkyaku9KK | 5 | 3.9% |
| backdash into High Spin Kick1PK | 4 | 3.1% |
| Hi'en Tankyaku9K | 3 | 2.3% |
| back, down-back, down, down-forward, forward punch+kick41236P+K | 3 | 2.3% |
| back, down-back, down, down-forward, forward punch+kick41236P+K into punch+kickP+K | 3 | 2.3% |
| crouch into down-forward kick+guard3K+G | 3 | 2.3% |
| guardG into Low Knuckle2P | 3 | 2.3% |
| back, down-back, down, down-forward, forward punch+kick41236P+K into back, down-back, down, down-forward, forward, up-forward punch+kick412369P+K | 2 | 1.6% |
| backdash into back, back kick+guard44K+G | 2 | 1.6% |
| crouch into down, down-forward kick+guard23K+G | 2 | 1.6% |
43 further openings account for the other 45 rounds.
Jacky
- Career
- 163–54 · 75.1%
- This season
- 27 matches · 77.8%
- Peak rank
- 30
First hit in 56.8% of 111 rounds. Won 63.5% of the rounds they struck first, 60.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 11 | 9.8% |
|---|---|---|
| backdash into Slant Back Knuckle1P | 8 | 7.1% |
| forward movement into punchP | 8 | 7.1% |
| backdash into High Angle Upper Kick6K | 6 | 5.4% |
| crouch into Low Spin Kick1K+G | 6 | 5.4% |
| Low Spin Kick1K+G | 5 | 4.5% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 4 | 3.6% |
| Low Spin Kick1K+G into guardG | 3 | 2.7% |
| Slant Back Knuckle1P into guardG | 3 | 2.7% |
| backdash | 3 | 2.7% |
| forward dash into guardG | 3 | 2.7% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 2 | 1.8% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 2 | 1.8% |
| Step-in Middle Kick66K+G into backward movement | 2 | 1.8% |
| backdash into Beat & Back KnuckleP+KP | 2 | 1.8% |
36 further openings account for the other 44 rounds.
Kage
- Career
- 131–48 · 73.2%
- This season
- 16 matches · 56.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 12 | 17.9% |
|---|---|---|
| backdash into Gen'you4K+G | 12 | 17.9% |
| backdash into Tenshin Agokudaki4KKK | 7 | 10.4% |
| Engetsugeri9K+G | 3 | 4.5% |
| Rasen4P into throwP+G | 3 | 4.5% |
| Ura Tsumujigeri44K into Tenshin Agokudaki4KKK | 3 | 4.5% |
| evade down into Jizuridan2P | 3 | 4.5% |
| guardG into Jizuridan2P | 3 | 4.5% |
| Gen'you4K+G into Furikakato OtoshiK+G | 1 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 1.5% |
| Hagaryu66K+G into Fusen Renkyaku6K+G | 1 | 1.5% |
| Hiji'uchi6P | 1 | 1.5% |
| Rasen4P into Furikakato OtoshiK+G | 1 | 1.5% |
| Ryu'eikyaku66K into forward kick6K | 1 | 1.5% |
| Ryubisen44K+G into Gen'you4K+G | 1 | 1.5% |
14 further openings account for the other 14 rounds.
Sarah
- Career
- 148–42 · 77.9%
- This season
- 6 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward dash into guardG | 3 | 11.5% |
|---|---|---|
| Long Snap Side Chop3P+K | 2 | 7.7% |
| Rising Elbow6P into Double Joint Butt6PK | 2 | 7.7% |
| backdash into Full Spin Heel Kick9K | 2 | 7.7% |
| backdash into Leg Slicer2K+G | 2 | 7.7% |
| backdash into Low Spin Kick3K+G | 2 | 7.7% |
| kickK into punchP | 2 | 7.7% |
| Hide Side Kick (Deflect)P+K | 1 | 3.9% |
| Long Snap Side Chop3P+K into Breeze Shot6P+K | 1 | 3.9% |
| Long Snap Side Chop3P+K into Serpent Toe Kick2P+K | 1 | 3.9% |
| Rising Elbow6P | 1 | 3.9% |
| Serpent Toe Kick2P+K into Long Snap Side Chop3P+K | 1 | 3.9% |
| backdash into Quick Knee and Toe Kick6KK | 1 | 3.9% |
| crouch into Leg Slicer2K+G | 1 | 3.9% |
| forward dash into Full Spin Heel Kick9K | 1 | 3.9% |
3 further openings account for the other 3 rounds.
El Blaze
- Career
- 18–6 · 75.0%
- This season
- 4 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Volcano Upper4P+K into Back Knuckle4P | 3 | 18.8% |
|---|---|---|
| forward dash into guardG | 3 | 18.8% |
| backdash into Backswing Rocket1P+K | 2 | 12.5% |
| backdash into Darkness Sword43K+G | 2 | 12.5% |
| backdash into Jumping Savate9K+G | 2 | 12.5% |
| backdash into Darkness Smash43P+K | 1 | 6.2% |
| backdash into guardG | 1 | 6.2% |
| evade down into punchP | 1 | 6.2% |
| throw escape | 1 | 6.2% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Dural: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
