VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

Foxhound

  • Akira
Career matches284
Career win rate47.2%
Round win rate36.1%
Peak rank21
Distinct opponents21
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1127 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2190593165.6%
Akira1778205825.6%
Lau—62352756.5%
Lei Fei—54203437.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

263 of 263 rounds counted

7.9 inputs a second (473 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.2490179
Pai7.343784

By opponent's character

Aoi8.148663
Wolf8.249046
Shun7.042133
Taka7.746019
Brad7.947318
Vanessa7.544816
Akira8.349811
Kage7.645611
Sarah8.953610
Eileen8.35008
El Blaze6.43836
Jacky8.55084
Jean8.350110
Pai7.94748

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi1551033.3%+10.9
Wolf114736.4%+12.5
Shun92722.2%+1.0
Taka51420.0%+5.9
Brad42250.0%+18.2
Vanessa4040.0%-52.8
Akira32166.7%+23.0
Kage3030.0%-32.7
Sarah31233.3%-16.0
Eileen2020.0%-25.1
El Blaze2020.0%-4.0
Jacky2020.0%-4.7
Jean2020.0%-27.7
Pai21150.0%+24.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence100100.0%-36.3
Open106460.0%+37.1
Rectangle105550.0%+26.2
Breakable Full Fence91811.1%-14.2
Breakable Half Fence73442.9%+25.2
Full Fence62433.3%+6.4
Octagon6060.0%-27.8
Single Wall5050.0%-26.1
Full Fence and Open2020.0%-36.1
Half Fence21150.0%+15.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4030.0%25.4%+4.6
No walls2524.0%28.5%-4.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

S_C_H_T_O_M_P (Rank 21)103730.0%
Sweetdogg (Rank 18)92722.2%
Death_Haiku (Rank 13)52340.0%
SpearOfLuBu (Rank 22)51420.0%
BillCutting0666 (Rank 22)4040.0%
Vertabral (Rank 12)43175.0%
Daffy (Rank 10)31233.3%
GambleOfDarun (Rank 21)3030.0%
Heroth-Senpai (Rank 21)32166.7%
Based_Ganja (Rank 30)2020.0%
Cynically_Proven (Rank 1)2020.0%
Da-Goat-Pawn (Rank 31)2020.0%
DigitalBoy (Rank 12)2020.0%
ROOBY (Rank 27)2020.0%
Vanitas7434 (Rank 15)2020.0%
ZaZaNinja513 (Rank 21)2020.0%
dawstheboss2643 (Rank 21)220100.0%
wargandi03 (Rank 12)220100.0%
BearPrincess420 (Rank 21)1010.0%
JemisSummerlyOutrageous (Rank 21)1010.0%
llMICll (Rank 33)1010.0%

Most played opponents, most recent first

Based_Ganja (Rank 30)2026/07/242020.0%
ROOBY (Rank 27)2026/07/242020.0%
ZaZaNinja513 (Rank 21)2026/07/232020.0%
Heroth-Senpai (Rank 21)2026/07/2332166.7%
BillCutting0666 (Rank 22)2026/07/224040.0%
dawstheboss2643 (Rank 21)2026/07/14220100.0%
Vertabral (Rank 12)2026/07/1443175.0%
GambleOfDarun (Rank 21)2026/07/143030.0%
BearPrincess420 (Rank 21)2026/07/101010.0%
S_C_H_T_O_M_P (Rank 21)2026/07/10103730.0%
wargandi03 (Rank 12)2026/07/10220100.0%
DigitalBoy (Rank 12)2026/07/102020.0%
JemisSummerlyOutrageous (Rank 21)2026/07/101010.0%
Sweetdogg (Rank 18)2026/07/1092722.2%
SpearOfLuBu (Rank 22)2026/07/0751420.0%
llMICll (Rank 33)2026/07/071010.0%
Vanitas7434 (Rank 15)2026/07/072020.0%
Daffy (Rank 10)2026/07/0631233.3%
Cynically_Proven (Rank 1)2026/07/062020.0%
Death_Haiku (Rank 13)2026/07/0652340.0%
Da-Goat-Pawn (Rank 31)2026/07/062020.0%

Round openings

Every character

punchP186.8%
Rimon Chouchu66P103.8%
SoutoP+K103.8%
backdash into evade down103.8%
forward dash into Jouho Touken6P93.4%
Jouho Senshou46P51.9%
Rikensui1P51.9%
evade down51.9%
guardG51.9%
Senzankou66P+K41.5%
backdash41.5%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK31.1%
Senchuken6P31.1%
Souanshou3P+K31.1%
backdash into Jouho Touken6P31.1%

134 further openings account for the other 166 rounds.

Akira

Career
20–58 · 25.6%
This season
45 matches · 24.4%
Peak rank
17

First hit in 48.3% of 178 rounds. Won 43.0% of the rounds they struck first, 31.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P105.6%
SoutoP+K105.6%
punchP105.6%
forward dash into Jouho Touken6P95.0%
backdash into evade down63.4%
Jouho Senshou46P52.8%
Senzankou66P+K42.2%
backdash42.2%
evade down42.2%
backdash into Jouho Touken6P31.7%
backdash into Tetsuzankou466P+K31.7%
evade up into Rimon Chouchu66P31.7%
forward dash into Rimon Chouchu66P31.7%
guardG31.7%
up-forward kick9K31.7%

84 further openings account for the other 99 rounds.

Pai

Career
59–31 · 65.6%
This season
22 matches · 31.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP89.5%
Rikensui1P56.0%
backdash into evade down44.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK33.6%
Senchuken6P33.6%
Souanshou3P+K33.6%
Ensei Soushouheki4P22.4%
Ensei Touku Haikyaku66K+G22.4%
Koutankyaku66K into Renkan Tanheki66KP22.4%
Senchutai3K into punchP22.4%
Souanshou3P+K into guardG22.4%
guardG22.4%
punchP into RenshouPP22.4%
throwP+G22.4%
Danshitsu6K11.2%

41 further openings account for the other 41 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)