VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

SokashI_

Career matches2,129
Career win rate54.6%
Round win rate49.9%
Peak rank33
Distinct opponents46
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze331,43677566154.0%
Lei Fei3354230323955.9%
Lau2874452960.8%
Akira2645232251.1%
Jacky2630151550.0%
Wolf26220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah1861233.3%-23.9
Akira1610662.5%+13.6
Goh116554.5%+3.1
Shun96366.7%+14.4
Jacky85362.5%+20.6
Pai84450.0%-4.2
Aoi73442.9%-18.9
Lei Fei74357.1%+8.9
Wolf64266.7%+11.6
El Blaze51420.0%-25.1
Dural42250.0%+11.2
Jean41325.0%-25.6
Jeffry32166.7%+20.8
Kage220100.0%+37.6
Lion1010.0%-58.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1771041.2%-10.9
Half Fence159660.0%+10.1
Octagon135838.5%-11.9
Single Wall139469.2%+16.6
Full Fence124833.3%-21.8
Open116554.5%+2.0
Breakable Half Fence107370.0%+19.9
Breakable Full Fence95455.6%+13.0
Full Fence and Open63350.0%-8.4
Rectangle2020.0%-46.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6149.2%49.9%-0.7
No walls4153.7%52.4%+1.3

Walls against open: -2.0 points (95% range -21.4 to +17.5), p 0.842 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふぇに (Rank 33)2026/09/2331233.3%
무파ZeroBlue (Rank 35)2026/09/2342250.0%
NORESPECT (Rank 31)2026/09/2331233.3%
tamaneen (Rank 32)2026/09/2342250.0%
ケイメイざとぅ (Rank 33)2026/09/234040.0%
獣王(設定2) (Rank 32)2026/09/2353260.0%
HIROCHILL (Rank 29)2026/09/2231233.3%
ワッパ (Rank 33)2026/09/2221150.0%
ぴんさん (Rank 31)2026/09/1453260.0%
orz (Rank 30)2026/09/1485362.5%
BANANA (Rank 32)2026/09/1362433.3%
ooosugi1202 (Rank 29)2026/09/0931233.3%
まさの (Rank 34)2026/09/0632166.7%
浅川サナタ@ようつべ (Rank 33)2026/09/06220100.0%
ちぃかわ様☆ハンター (Rank 33)2026/09/0621150.0%
銀 (Rank 30)2026/09/0631233.3%
zaduhkj (Rank 34)2026/09/0621150.0%
弾丸小僧 (Rank 33)2026/08/3163350.0%
vivid_dot4 (Rank 35)2026/08/312020.0%
躑躅 (Rank 36)2026/08/3121150.0%
NoMark/ノーマーク (Rank 28)2026/08/3131233.3%
うをん (Rank 30)2026/08/30220100.0%
失礼!スマッシュ☆彡 (Rank 26)2026/08/0421150.0%
allgonnaworkout (Rank 26)2026/08/0331233.3%
さいたま梅澤/T.Umezawa (Rank 29)2026/03/3031233.3%

Round openings

Every character

crouch dash forward into guardG349.6%
forward movement into punchP298.2%
Shadow Strike6P185.1%
Volcano Upper4P+K92.5%
backdash into evade down82.3%
crouch dash back into Shadow Spear6K82.3%
crouch dash back into guardG82.3%
Tornado Spin (Deflect)P+K+G72.0%
Sit Jab2P61.7%
backdash into guardG61.7%
crouch dash forward into throwP+G61.7%
forward dash into guardG61.7%
backdash into Darkness Sword43K+G51.4%
Sit Jab2P into evade up41.1%
Tornado Spin (Deflect)P+K+G into crouch dash forward41.1%

133 further openings account for the other 196 rounds.

Counted from 91 of the 109 matches played. The rest were not pulled for openings.

El Blaze

crouch dash forward into guardG2910.7%
forward movement into punchP228.1%
Shadow Strike6P186.6%
Volcano Upper4P+K93.3%
backdash into evade down83.0%
crouch dash back into Shadow Spear6K83.0%
crouch dash back into guardG83.0%
Tornado Spin (Deflect)P+K+G72.6%
Sit Jab2P62.2%
backdash into Darkness Sword43K+G51.9%
crouch dash forward into throwP+G51.9%
forward dash into guardG51.9%
Sit Jab2P into evade up41.5%
Tornado Spin (Deflect)P+K+G into crouch dash forward41.5%
backdash into Head Smash Kick46K41.5%

86 further openings account for the other 129 rounds.

Jacky

Bil Jee6P+K38.8%
crouch dash forward into guardG38.8%
forward movement into punchP38.8%
Bil Jee6P+K into forward movement25.9%
Middle Smash6P25.9%
Beat KnuckleP+K12.9%
Lightning Kick 12K+G12.9%
Middle Smash6P into punchP12.9%
Spinning KickK+G into backward movement12.9%
Squat Straight2P12.9%
Squat Straight2P into forward dash12.9%
Squat Straight2P into forward movement12.9%
backdash into Middle Spin Kick46K+G12.9%
backdash into Step-in Middle Kick66K+G12.9%
backdash into guardG12.9%

11 further openings account for the other 11 rounds.

Lau

forward movement into punchP311.1%
Kosoushou46P into forward movement27.4%
Souko Sensou66P+K27.4%
Chugeki6P13.7%
Hi'en Tenshinshou44P13.7%
RenshouPP into RaigekishouPPP13.7%
Senchutai3K13.7%
Shakashou3P13.7%
Souchuken2P into forward dash13.7%
backdash into Hi'en Tenshinshou44P13.7%
backdash into Kosoushou46P13.7%
crouch dash back13.7%
crouch dash back into Kosoushou46P13.7%
crouch dash back into Sako Soushou4P+K13.7%
crouch dash back into Shakashou3P13.7%

8 further openings account for the other 8 rounds.

Lei Fei

backdash into offensive move325.0%
Souryu Shukkai43P+K into guardG216.7%
Bunkyaku3K into guardG18.3%
Toushou66P into forward dash18.3%
backdash into guardG18.3%
crouch dash forward into Kakushu Suigeki6P18.3%
crouch into Bunkyaku3K18.3%
offensive move into evade down18.3%
offensive move into evade up18.3%

Counted from 3 of the 21 matches played. The rest were not pulled for openings.

Akira

crouch dash forward into Housui2P120.0%
crouch dash forward into forward dash120.0%
crouch dash forward into guardG120.0%
guardG120.0%
punchP120.0%

Wolf

Screw Hook63214P into Screw Lariat63214PP240.0%
Low Hammer2P into backdash120.0%
backdash into guardG120.0%
forward movement into punchP120.0%