Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1586 #1,439 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 33 | 1,436 | 775 | 661 | 54.0% |
|---|---|---|---|---|---|
| Lei Fei | 33 | 686 | 371 | 315 | 54.1% |
| Lau | 28 | 74 | 45 | 29 | 60.8% |
| Akira | 26 | 45 | 23 | 22 | 51.1% |
| Jacky | 26 | 30 | 15 | 15 | 50.0% |
| Wolf | 26 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
472 of 510 rounds counted7.7 inputs a second (462 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.9 | 475 | 253 |
|---|---|---|---|
| Lei Fei | 7.6 | 457 | 156 |
| Jacky | 6.9 | 413 | 34 |
| Lau | 7.1 | 427 | 19 |
| Akira | 7.4 | 445 | 5 |
| Wolf | 6.8 | 410 | 5 |
By opponent's character
| Sarah | 7.4 | 447 | 63 |
|---|---|---|---|
| Akira | 8.0 | 479 | 62 |
| Goh | 7.5 | 451 | 51 |
| Jeffry | 8.1 | 485 | 35 |
| Shun | 7.2 | 433 | 32 |
| Aoi | 7.3 | 440 | 16 |
| Jacky | 8.2 | 490 | 25 |
| Pai | 8.1 | 488 | 32 |
| Jean | 7.6 | 458 | 27 |
| Lei Fei | 7.7 | 462 | 29 |
| Wolf | 8.3 | 500 | 26 |
| Dural | 7.5 | 451 | 22 |
| El Blaze | 7.4 | 446 | 18 |
| Kage | 7.3 | 441 | 13 |
| Lau | 8.0 | 482 | 9 |
| Vanessa | 5.4 | 324 | 7 |
| Lion | 7.4 | 445 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 18 | 6 | 12 | 33.3% | -22.7 |
|---|---|---|---|---|---|
| Akira | 17 | 11 | 6 | 64.7% | +15.4 |
| Goh | 13 | 7 | 6 | 53.9% | +1.6 |
| Jeffry | 9 | 5 | 4 | 55.6% | +16.0 |
| Shun | 9 | 6 | 3 | 66.7% | +14.6 |
| Aoi | 8 | 3 | 5 | 37.5% | -21.9 |
| Jacky | 8 | 5 | 3 | 62.5% | +20.8 |
| Pai | 8 | 4 | 4 | 50.0% | -3.4 |
| Jean | 7 | 3 | 4 | 42.9% | -2.6 |
| Lei Fei | 7 | 4 | 3 | 57.1% | +8.9 |
| Wolf | 7 | 5 | 2 | 71.4% | +19.8 |
| Dural | 6 | 2 | 4 | 33.3% | -8.2 |
| El Blaze | 5 | 1 | 4 | 20.0% | -24.5 |
| Kage | 3 | 2 | 1 | 66.7% | +9.7 |
| Lau | 2 | 1 | 1 | 50.0% | +8.0 |
| Vanessa | 2 | 0 | 2 | 0.0% | -56.6 |
| Lion | 1 | 0 | 1 | 0.0% | -58.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 20 | 13 | 7 | 65.0% | +19.1 |
|---|---|---|---|---|---|
| Low Fence | 17 | 7 | 10 | 41.2% | -10.2 |
| Octagon | 16 | 6 | 10 | 37.5% | -12.9 |
| Single Wall | 16 | 10 | 6 | 62.5% | +10.1 |
| Full Fence | 13 | 5 | 8 | 38.5% | -14.2 |
| Open | 13 | 6 | 7 | 46.1% | -4.3 |
| Breakable Half Fence | 10 | 7 | 3 | 70.0% | +20.0 |
| Breakable Full Fence | 9 | 5 | 4 | 55.6% | +13.3 |
| Full Fence and Open | 8 | 4 | 4 | 50.0% | -3.7 |
| Rectangle | 6 | 0 | 6 | 0.0% | -49.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 74 | 48.6% | 48.8% | -0.1 |
| No walls | 46 | 50.0% | 51.3% | -1.3 |
Walls against open: +1.2 points (95% range -17.1 to +19.5), p 0.899 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NORESPECT (Rank 36) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| orz (Rank 30) | 8 | 5 | 3 | 62.5% |
| BANANA (Rank 32) | 6 | 2 | 4 | 33.3% |
| 弾丸小僧 (Rank 33) | 6 | 3 | 3 | 50.0% |
| 무파ZeroBlue (Rank 34) | 6 | 2 | 4 | 33.3% |
| ぴんさん (Rank 31) | 5 | 3 | 2 | 60.0% |
| 獣王(設定2) (Rank 32) | 5 | 3 | 2 | 60.0% |
| tamaneen (Rank 32) | 4 | 2 | 2 | 50.0% |
| ケイメイざとぅ (Rank 33) | 4 | 0 | 4 | 0.0% |
| HIROCHILL (Rank 29) | 3 | 1 | 2 | 33.3% |
| NoMark/ノーマーク (Rank 28) | 3 | 1 | 2 | 33.3% |
| allgonnaworkout (Rank 26) | 3 | 1 | 2 | 33.3% |
| ooosugi1202 (Rank 29) | 3 | 1 | 2 | 33.3% |
| さいたま梅澤/T.Umezawa (Rank 29) | 3 | 1 | 2 | 33.3% |
| ふぇに (Rank 33) | 3 | 1 | 2 | 33.3% |
| まさの (Rank 34) | 3 | 2 | 1 | 66.7% |
| 銀 (Rank 30) | 3 | 1 | 2 | 33.3% |
| B軍団 (Rank 35) | 2 | 1 | 1 | 50.0% |
| nanami.madogiwa (Rank 32) | 2 | 0 | 2 | 0.0% |
| vivid_dot4 (Rank 35) | 2 | 0 | 2 | 0.0% |
| zaduhkj (Rank 34) | 2 | 1 | 1 | 50.0% |
| うをん (Rank 30) | 2 | 2 | 0 | 100.0% |
| ちぃかわ様☆ハンター (Rank 33) | 2 | 1 | 1 | 50.0% |
| ワッパ (Rank 33) | 2 | 1 | 1 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| nanami.madogiwa (Rank 32) | 2026/10/14 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| NORESPECT (Rank 36) | 2026/10/04 | 9 | 4 | 5 | 44.4% |
| 무파ZeroBlue (Rank 34) | 2026/10/04 | 6 | 2 | 4 | 33.3% |
| B軍団 (Rank 35) | 2026/09/27 | 2 | 1 | 1 | 50.0% |
| ふぇに (Rank 33) | 2026/09/23 | 3 | 1 | 2 | 33.3% |
| tamaneen (Rank 32) | 2026/09/23 | 4 | 2 | 2 | 50.0% |
| ケイメイざとぅ (Rank 33) | 2026/09/23 | 4 | 0 | 4 | 0.0% |
| 獣王(設定2) (Rank 32) | 2026/09/23 | 5 | 3 | 2 | 60.0% |
| HIROCHILL (Rank 29) | 2026/09/22 | 3 | 1 | 2 | 33.3% |
| ワッパ (Rank 33) | 2026/09/22 | 2 | 1 | 1 | 50.0% |
| ぴんさん (Rank 31) | 2026/09/14 | 5 | 3 | 2 | 60.0% |
| orz (Rank 30) | 2026/09/14 | 8 | 5 | 3 | 62.5% |
| BANANA (Rank 32) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| ooosugi1202 (Rank 29) | 2026/09/09 | 3 | 1 | 2 | 33.3% |
| まさの (Rank 34) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| ちぃかわ様☆ハンター (Rank 33) | 2026/09/06 | 2 | 1 | 1 | 50.0% |
| 銀 (Rank 30) | 2026/09/06 | 3 | 1 | 2 | 33.3% |
| zaduhkj (Rank 34) | 2026/09/06 | 2 | 1 | 1 | 50.0% |
| 弾丸小僧 (Rank 33) | 2026/08/31 | 6 | 3 | 3 | 50.0% |
| vivid_dot4 (Rank 35) | 2026/08/31 | 2 | 0 | 2 | 0.0% |
| NoMark/ノーマーク (Rank 28) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| うをん (Rank 30) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
| allgonnaworkout (Rank 26) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/03/30 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| crouch dash forward into guardG | 39 | 8.3% |
|---|---|---|
| forward movement into punchP | 36 | 7.6% |
| Shadow Strike6P | 18 | 3.8% |
| backdash into evade down | 11 | 2.3% |
| Volcano Upper4P+K | 9 | 1.9% |
| crouch dash back into guardG | 9 | 1.9% |
| crouch dash back into Shadow Spear6K | 8 | 1.7% |
| Tornado Spin (Deflect)P+K+G | 7 | 1.5% |
| forward dash into guardG | 7 | 1.5% |
| Sit Jab2P | 6 | 1.3% |
| backdash into Darkness Sword43K+G | 6 | 1.3% |
| backdash into guardG | 6 | 1.3% |
| crouch dash forward into Shatenshou33P | 6 | 1.3% |
| guardG | 6 | 1.3% |
| Toushou66P | 5 | 1.1% |
184 further openings account for the other 292 rounds.
Counted from 120 of the 130 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 775–661 · 54.0%
- This season
- 70 matches · 57.1%
- Peak rank
- 33
First hit in 41.7% of 271 rounds. Won 54.9% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 29 | 10.7% |
|---|---|---|
| forward movement into punchP | 22 | 8.1% |
| Shadow Strike6P | 18 | 6.6% |
| Volcano Upper4P+K | 9 | 3.3% |
| backdash into evade down | 8 | 3.0% |
| crouch dash back into Shadow Spear6K | 8 | 3.0% |
| crouch dash back into guardG | 8 | 3.0% |
| Tornado Spin (Deflect)P+K+G | 7 | 2.6% |
| Sit Jab2P | 6 | 2.2% |
| backdash into Darkness Sword43K+G | 6 | 2.2% |
| backdash into Head Smash Kick46K | 5 | 1.9% |
| forward dash into guardG | 5 | 1.9% |
| Sit Jab2P into evade up | 4 | 1.5% |
| Tornado Spin (Deflect)P+K+G into crouch dash forward | 4 | 1.5% |
| crouch dash forward into throw escape | 4 | 1.5% |
87 further openings account for the other 128 rounds.
Lei Fei
- Career
- 371–315 · 54.1%
- This season
- 42 matches · 40.5%
- Peak rank
- 33
First hit in 43.4% of 129 rounds. Won 58.9% of the rounds they struck first, 34.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 5.4% |
|---|---|---|
| crouch dash forward into Shatenshou33P | 6 | 4.7% |
| Toushou66P | 5 | 3.9% |
| crouch dash forward into guardG | 5 | 3.9% |
| backdash into offensive move | 4 | 3.1% |
| Bunkyaku3K | 3 | 2.3% |
| Souryu Shukkai43P+K into guardG | 3 | 2.3% |
| backdash into evade down | 3 | 2.3% |
| backdash into guardG | 3 | 2.3% |
| crouch dash back into offensive move | 3 | 2.3% |
| crouch dash forward into Kakushu Suigeki6P | 3 | 2.3% |
| crouch dash forward into throwP+G | 3 | 2.3% |
| guardG into Tenshi Ryusentai6K+G | 3 | 2.3% |
| offensive move into Dokuritsu Shiki8P+K+G | 3 | 2.3% |
| offensive move into evade down | 3 | 2.3% |
61 further openings account for the other 72 rounds.
Counted from 32 of the 42 matches played. The rest were not pulled for openings.
Jacky
- Career
- 15–15 · 50.0%
- This season
- 9 matches · 44.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Bil Jee6P+K | 3 | 8.8% |
|---|---|---|
| crouch dash forward into guardG | 3 | 8.8% |
| forward movement into punchP | 3 | 8.8% |
| Bil Jee6P+K into forward movement | 2 | 5.9% |
| Middle Smash6P | 2 | 5.9% |
| Beat KnuckleP+K | 1 | 2.9% |
| Lightning Kick 12K+G | 1 | 2.9% |
| Middle Smash6P into punchP | 1 | 2.9% |
| Spinning KickK+G into backward movement | 1 | 2.9% |
| Squat Straight2P | 1 | 2.9% |
| Squat Straight2P into forward dash | 1 | 2.9% |
| Squat Straight2P into forward movement | 1 | 2.9% |
| backdash into Middle Spin Kick46K+G | 1 | 2.9% |
| backdash into Step-in Middle Kick66K+G | 1 | 2.9% |
| backdash into guardG | 1 | 2.9% |
11 further openings account for the other 11 rounds.
Lau
- Career
- 45–29 · 60.8%
- This season
- 7 matches · 42.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 11.1% |
|---|---|---|
| Kosoushou46P into forward movement | 2 | 7.4% |
| Souko Sensou66P+K | 2 | 7.4% |
| Chugeki6P | 1 | 3.7% |
| Hi'en Tenshinshou44P | 1 | 3.7% |
| RenshouPP into RaigekishouPPP | 1 | 3.7% |
| Senchutai3K | 1 | 3.7% |
| Shakashou3P | 1 | 3.7% |
| Souchuken2P into forward dash | 1 | 3.7% |
| backdash into Hi'en Tenshinshou44P | 1 | 3.7% |
| backdash into Kosoushou46P | 1 | 3.7% |
| crouch dash back | 1 | 3.7% |
| crouch dash back into Kosoushou46P | 1 | 3.7% |
| crouch dash back into Sako Soushou4P+K | 1 | 3.7% |
| crouch dash back into Shakashou3P | 1 | 3.7% |
8 further openings account for the other 8 rounds.
Akira
- Career
- 23–22 · 51.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
Wolf
- Career
- 2–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Screw Hook63214P into Screw Lariat63214PP | 2 | 40.0% |
|---|---|---|
| Low Hammer2P into backdash | 1 | 20.0% |
| backdash into Elbow Butt4P | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
