Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1450 #2,341 of 3,686 on the Elo list →
Akira1454120 matches
Eileen142643 matches
Wolf143737 matches
Jeffry145525 matches
Shun144817 matches
Lion145614 matches
Kage145211 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 28 | 1,907 | 960 | 947 | 50.3% |
|---|---|---|---|---|---|
| Wolf | 25 | 269 | 130 | 139 | 48.3% |
| Jeffry | 25 | 223 | 120 | 103 | 53.8% |
| Eileen | 24 | 198 | 101 | 97 | 51.0% |
| Goh | 24 | 189 | 95 | 94 | 50.3% |
| Lion | 24 | 150 | 79 | 71 | 52.7% |
| Sarah | 24 | 134 | 70 | 64 | 52.2% |
| Shun | 24 | 128 | 72 | 56 | 56.2% |
| Aoi | 24 | 104 | 59 | 45 | 56.7% |
| El Blaze | 24 | 92 | 53 | 39 | 57.6% |
| Jacky | 24 | 72 | 42 | 30 | 58.3% |
| Kage | 25 | 67 | 44 | 23 | 65.7% |
| Jean | 24 | 64 | 38 | 26 | 59.4% |
| Pai | 24 | 60 | 38 | 22 | 63.3% |
| Lau | 24 | 59 | 36 | 23 | 61.0% |
| Vanessa | 25 | 55 | 40 | 15 | 72.7% |
| Lei Fei | 24 | 45 | 30 | 15 | 66.7% |
| Brad | 24 | 36 | 25 | 11 | 69.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,192 of 1,342 rounds counted8.7 inputs a second (524 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.6 | 578 | 413 |
|---|---|---|---|
| Eileen | 8.4 | 504 | 184 |
| Wolf | 8.4 | 504 | 156 |
| Jeffry | 8.5 | 507 | 90 |
| Shun | 8.1 | 483 | 68 |
| Lion | 8.1 | 485 | 16 |
| Kage | 8.5 | 511 | 39 |
| Pai | 7.6 | 457 | 26 |
| Goh | 7.6 | 458 | 28 |
| Vanessa | 7.8 | 469 | 30 |
| Aoi | 9.3 | 559 | 29 |
| Lau | 8.1 | 484 | 27 |
| Lei Fei | 8.3 | 497 | 23 |
| El Blaze | 8.2 | 490 | 18 |
| Jean | 8.2 | 494 | 8 |
| Brad | 7.3 | 436 | 13 |
| Jacky | 8.2 | 492 | 11 |
| Sarah | 8.0 | 481 | 13 |
By opponent's character
| Akira | 8.5 | 509 | 242 |
|---|---|---|---|
| Aoi | 8.5 | 508 | 134 |
| Jacky | 8.9 | 534 | 107 |
| Goh | 8.7 | 524 | 74 |
| Jeffry | 9.5 | 572 | 87 |
| Wolf | 9.3 | 557 | 84 |
| Pai | 8.4 | 506 | 93 |
| Jean | 8.4 | 502 | 48 |
| El Blaze | 8.3 | 501 | 56 |
| Shun | 8.5 | 509 | 51 |
| Lion | 9.4 | 564 | 55 |
| Sarah | 8.4 | 506 | 52 |
| Lei Fei | 8.6 | 513 | 35 |
| Vanessa | 8.8 | 525 | 31 |
| Kage | 9.7 | 582 | 25 |
| Eileen | 8.2 | 493 | 4 |
| Lau | 8.2 | 489 | 9 |
| Taka | 10.8 | 646 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 69 | 41 | 28 | 59.4% | +5.1 |
|---|---|---|---|---|---|
| Aoi | 35 | 16 | 19 | 45.7% | -11.2 |
| Jacky | 30 | 17 | 13 | 56.7% | +12.2 |
| Goh | 23 | 9 | 14 | 39.1% | -10.5 |
| Jeffry | 22 | 10 | 12 | 45.5% | +0.0 |
| Wolf | 22 | 13 | 9 | 59.1% | +7.2 |
| Pai | 21 | 10 | 11 | 47.6% | -2.7 |
| Jean | 19 | 12 | 7 | 63.2% | +12.4 |
| El Blaze | 15 | 5 | 10 | 33.3% | -18.7 |
| Shun | 15 | 5 | 10 | 33.3% | -4.8 |
| Lion | 14 | 10 | 4 | 71.4% | +17.9 |
| Sarah | 14 | 5 | 9 | 35.7% | -21.2 |
| Lei Fei | 10 | 6 | 4 | 60.0% | +0.1 |
| Vanessa | 8 | 7 | 1 | 87.5% | +38.9 |
| Kage | 7 | 2 | 5 | 28.6% | -21.3 |
| Eileen | 3 | 1 | 2 | 33.3% | -15.3 |
| Lau | 2 | 1 | 1 | 50.0% | +3.7 |
| Dural | 1 | 0 | 1 | 0.0% | -53.2 |
| Taka | 1 | 0 | 1 | 0.0% | -39.3 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 43 | 20 | 23 | 46.5% | -5.3 |
|---|---|---|---|---|---|
| Single Wall | 36 | 19 | 17 | 52.8% | -2.9 |
| Breakable Full Fence | 35 | 19 | 16 | 54.3% | +6.0 |
| Low Fence | 35 | 18 | 17 | 51.4% | +1.4 |
| Rectangle | 35 | 19 | 16 | 54.3% | +4.2 |
| Full Fence | 34 | 20 | 14 | 58.8% | +8.3 |
| Breakable Half Fence | 32 | 12 | 20 | 37.5% | -13.5 |
| Open | 30 | 11 | 19 | 36.7% | -18.8 |
| Octagon | 27 | 22 | 5 | 81.5% | +32.3 |
| Full Fence and Open | 11 | 3 | 8 | 27.3% | -20.8 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 206 | 54.4% | 50.6% | +3.8 |
| No walls | 101 | 47.5% | 53.1% | -5.6 |
Walls against open: +9.4 points (95% range -3.3 to +22.1), p 0.148 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 16 | 5 | 11 | 31.2% |
|---|---|---|---|---|
| osAnKIRA (Rank 22) | 10 | 4 | 6 | 40.0% |
| え~る (Rank 28) | 8 | 3 | 5 | 37.5% |
| カミナリおやじ (Rank 27) | 8 | 5 | 3 | 62.5% |
| Rosagigantea (Rank 27) | 7 | 3 | 4 | 42.9% |
| HayanieMozu (Rank 23) | 6 | 5 | 1 | 83.3% |
| Martin1833 (Rank 25) | 6 | 1 | 5 | 16.7% |
| れもん@のびしろF (Rank 29) | 6 | 6 | 0 | 100.0% |
| 入れ込むかもしれない (Rank 29) | 6 | 1 | 5 | 16.7% |
| M&E (Rank 23) | 5 | 3 | 2 | 60.0% |
| nekota (Rank 25) | 5 | 3 | 2 | 60.0% |
| 委員ちょ (Rank 21) | 5 | 4 | 1 | 80.0% |
| NEKOz (Rank 24) | 4 | 4 | 0 | 100.0% |
| UVer (Rank 27) | 4 | 2 | 2 | 50.0% |
| dalmax72 (Rank 26) | 4 | 2 | 2 | 50.0% |
| drnneb75 (Rank 27) | 4 | 3 | 1 | 75.0% |
| gimoring (Rank 27) | 4 | 0 | 4 | 0.0% |
| omuretukun (Rank 22) | 4 | 3 | 1 | 75.0% |
| pony (Rank 25) | 4 | 3 | 1 | 75.0% |
| tanechin (Rank 26) | 4 | 2 | 2 | 50.0% |
| ☆プなれ☆ (Rank 27) | 4 | 1 | 3 | 25.0% |
| ぬ (Rank 21) | 4 | 4 | 0 | 100.0% |
| ゅろぽ (Rank 23) | 4 | 2 | 2 | 50.0% |
| Light (Rank 26) | 3 | 2 | 1 | 66.7% |
| Nox (Rank 27) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| え~る (Rank 28) | 2026/10/05 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| 入れ込むかもしれない (Rank 29) | 2026/09/27 | 6 | 1 | 5 | 16.7% |
| pony (Rank 25) | 2026/09/27 | 4 | 3 | 1 | 75.0% |
| orz (Rank 29) | 2026/09/27 | 16 | 5 | 11 | 31.2% |
| omuretukun (Rank 22) | 2026/09/23 | 4 | 3 | 1 | 75.0% |
| ぬ (Rank 21) | 2026/09/23 | 4 | 4 | 0 | 100.0% |
| ゅろぽ (Rank 23) | 2026/09/22 | 4 | 2 | 2 | 50.0% |
| HayanieMozu (Rank 23) | 2026/09/22 | 6 | 5 | 1 | 83.3% |
| カミナリおやじ (Rank 27) | 2026/09/22 | 8 | 5 | 3 | 62.5% |
| nekota (Rank 25) | 2026/09/17 | 5 | 3 | 2 | 60.0% |
| 委員ちょ (Rank 21) | 2026/09/14 | 5 | 4 | 1 | 80.0% |
| osAnKIRA (Rank 22) | 2026/09/08 | 10 | 4 | 6 | 40.0% |
| Rosagigantea (Rank 27) | 2026/08/29 | 7 | 3 | 4 | 42.9% |
| gimoring (Rank 27) | 2026/08/29 | 4 | 0 | 4 | 0.0% |
| M&E (Rank 23) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| ☆プなれ☆ (Rank 27) | 2026/08/23 | 4 | 1 | 3 | 25.0% |
| dalmax72 (Rank 26) | 2026/08/23 | 4 | 2 | 2 | 50.0% |
| Martin1833 (Rank 25) | 2026/08/22 | 6 | 1 | 5 | 16.7% |
| れもん@のびしろF (Rank 29) | 2026/07/25 | 6 | 6 | 0 | 100.0% |
| drnneb75 (Rank 27) | 2026/06/22 | 4 | 3 | 1 | 75.0% |
| NEKOz (Rank 24) | 2026/06/12 | 4 | 4 | 0 | 100.0% |
| tanechin (Rank 26) | 2026/06/11 | 4 | 2 | 2 | 50.0% |
| UVer (Rank 27) | 2026/06/09 | 4 | 2 | 2 | 50.0% |
| Light (Rank 26) | 2026/05/31 | 3 | 2 | 1 | 66.7% |
| Nox (Rank 27) | 2026/05/06 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into Enkou Kenka46P | 48 | 3.7% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 40 | 3.1% |
| Ekishou3P | 34 | 2.6% |
| backdash into Hekishou43P | 32 | 2.5% |
| guardG | 29 | 2.3% |
| Jouho Senshou46P | 27 | 2.1% |
| backdash into Elbow Butt4P | 22 | 1.7% |
| Douchu6P | 19 | 1.5% |
| guardG into evade down | 18 | 1.4% |
| backdash into Jouho Senshou46P | 17 | 1.3% |
| backdash into backward movement | 17 | 1.3% |
| backdash into evade up | 17 | 1.3% |
| forward movement into punchP | 16 | 1.2% |
| Souka Housui3P+K | 15 | 1.2% |
| guardG into throw escape | 15 | 1.2% |
375 further openings account for the other 920 rounds.
Counted from 317 of the 331 matches played. The rest were not pulled for openings.
Akira
- Career
- 960–947 · 50.3%
- This season
- 121 matches · 42.1%
- Peak rank
- 28
First hit in 61.1% of 424 rounds. Won 42.9% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P into Jouho Touken6P | 40 | 9.3% |
|---|---|---|
| Ekishou3P | 34 | 7.9% |
| backdash into Hekishou43P | 32 | 7.5% |
| Jouho Senshou46P | 27 | 6.3% |
| backdash into Jouho Senshou46P | 17 | 4.0% |
| Souka Housui3P+K | 15 | 3.5% |
| forward movement into punchP | 14 | 3.3% |
| backdash into Jirou Tanzan4PP+K | 13 | 3.0% |
| backdash into Geimon Tessen46P+K+G | 12 | 2.8% |
| backdash into Kaikyusei4P | 12 | 2.8% |
| backdash into Koboku214P | 11 | 2.6% |
| guardG | 11 | 2.6% |
| backdash into Sayu Kaikyu4PP | 10 | 2.3% |
| Jouho Touken6P into crouch | 8 | 1.9% |
| backdash into Chouzan Housui46P+K | 8 | 1.9% |
65 further openings account for the other 165 rounds.
Counted from 107 of the 121 matches played. The rest were not pulled for openings.
Eileen
- Career
- 101–97 · 51.0%
- This season
- 43 matches · 34.9%
- Peak rank
- 24
First hit in 55.2% of 181 rounds. Won 57.0% of the rounds they struck first, 30.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 48 | 26.1% |
|---|---|---|
| Douchu6P | 19 | 10.3% |
| backdash into Kesshi Hanbi46K+G | 14 | 7.6% |
| Douchu6P into forward movement | 9 | 4.9% |
| backdash into Soumensou4P | 9 | 4.9% |
| Douchu6P into backdash | 8 | 4.3% |
| Tanhikyaku9K | 6 | 3.3% |
| Douchu6P into forward dash | 4 | 2.2% |
| backdash into backward movement | 4 | 2.2% |
| Enkou Kenka46P | 3 | 1.6% |
| backdash | 3 | 1.6% |
| backdash into Enkou Tekitou1P+K | 3 | 1.6% |
| backdash into Honshin Kousoutai3K+G | 3 | 1.6% |
| backdash into Taisei Soudou46P+K | 3 | 1.6% |
| offensive move into evade up | 3 | 1.6% |
32 further openings account for the other 45 rounds.
Wolf
- Career
- 130–139 · 48.3%
- This season
- 37 matches · 48.6%
- Peak rank
- 25
First hit in 54.2% of 155 rounds. Won 47.6% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Elbow Butt4P | 22 | 14.1% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 13 | 8.3% |
| Body Blow6P | 11 | 7.0% |
| Low Drop Kick62K | 10 | 6.4% |
| Screw Hook63214P | 6 | 3.9% |
| backdash into Short Shoulder46P+K | 5 | 3.2% |
| Body Blow6P into backdash | 4 | 2.6% |
| Comet Hook1P | 4 | 2.6% |
| Comet Hook1P into Knuckle Part1PP | 4 | 2.6% |
| Elbow Butt4P into crouch | 4 | 2.6% |
| Low Smash2K into Low Drop Kick62K | 4 | 2.6% |
| backdash into Body Blow6P | 4 | 2.6% |
| backdash into Heavy Middle Kick3K+G | 4 | 2.6% |
| Body Blow6P into punchP | 3 | 1.9% |
| backdash | 3 | 1.9% |
38 further openings account for the other 55 rounds.
Jeffry
- Career
- 120–103 · 53.8%
- This season
- 25 matches · 64.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P | 13 | 13.0% |
|---|---|---|
| backdash into Heavy Back Knuckle4P | 9 | 9.0% |
| Hammer Slide1P into Grizzly Hammer1PP | 7 | 7.0% |
| Elbow Butt6P into backdash | 6 | 6.0% |
| backdash into Tsunami Beat3K+G | 6 | 6.0% |
| backdash into Grizzly Hammer1PP | 5 | 5.0% |
| backdash into evade up | 4 | 4.0% |
| Elbow Butt6P into crouch | 3 | 3.0% |
| Smash Upper3P | 3 | 3.0% |
| Smash Upper3P into Double Upper3PP | 3 | 3.0% |
| Smash Upper3P into punchP | 3 | 3.0% |
| backdash into Double Hammer Down43P | 3 | 3.0% |
| backdash into Kenka Hook46P | 3 | 3.0% |
| backdash into backward movement | 3 | 3.0% |
| guardG into evade down | 3 | 3.0% |
22 further openings account for the other 26 rounds.
Shun
- Career
- 72–56 · 56.2%
- This season
- 17 matches · 52.9%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Tenshin Haishu4P | 6 | 8.8% |
|---|---|---|
| backdash into Gyoushin Suitai4K | 6 | 8.8% |
| backdash into Dokuritsu Kanpai46P+K | 5 | 7.3% |
| guardG | 4 | 5.9% |
| offensive move | 4 | 5.9% |
| punchP into RengekiPP | 4 | 5.9% |
| RengekiPP into Saishu RenkangekiPPP | 3 | 4.4% |
| backdash into Chougeki Haiten44P | 3 | 4.4% |
| Kasen Chugeki6P into punchP | 2 | 2.9% |
| backdash into Getsuga Gakushu46P | 2 | 2.9% |
| backdash into Tenshin Haishu4P | 2 | 2.9% |
| backdash into throw escape | 2 | 2.9% |
| offensive move into Honshin TankaP+K | 2 | 2.9% |
| offensive move into punchP | 2 | 2.9% |
| Haisenchu1P into RengekiPP | 1 | 1.5% |
20 further openings account for the other 20 rounds.
Lion
- Career
- 79–71 · 52.7%
- This season
- 14 matches · 71.4%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 8 | 14.6% |
|---|---|---|
| backdash into Kishitsu Kasensou43P | 8 | 14.6% |
| Banchu6P into forward dash | 5 | 9.1% |
| backdash into Banchu Renkanshu6PP | 4 | 7.3% |
| backdash into In'you4P | 3 | 5.5% |
| Banchu6P into backdash | 2 | 3.6% |
| backdash into Dantai3K | 2 | 3.6% |
| backdash into Tourou Hassou41236P | 2 | 3.6% |
| guardG into throw escape | 2 | 3.6% |
| Fujintai1K+G | 1 | 1.8% |
| Kishitsu Kasensou43P into Tourou Hassou41236P | 1 | 1.8% |
| Tourou Hassou41236P | 1 | 1.8% |
| backdash | 1 | 1.8% |
| backdash into Banchu6P | 1 | 1.8% |
| backdash into Ni In'you4PP | 1 | 1.8% |
13 further openings account for the other 13 rounds.
Kage
- Career
- 44–23 · 65.7%
- This season
- 11 matches · 63.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 11 | 28.2% |
|---|---|---|
| backdash into Rasen4P | 6 | 15.4% |
| Fusenjin3P into Shippuzan3PP | 2 | 5.1% |
| Hiji'uchi6P into forward movement | 2 | 5.1% |
| ResshouPP into SandangekiPPP | 2 | 5.1% |
| punchP | 2 | 5.1% |
| Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.6% |
| Tsumujigeri2K+G | 1 | 2.6% |
| backdash | 1 | 2.6% |
| backdash into Fujinkyaku46K+G | 1 | 2.6% |
| backdash into Hiji'uchi6P | 1 | 2.6% |
| backdash into Kodachinuki4K | 1 | 2.6% |
| backdash into Shippuzan3PP | 1 | 2.6% |
| backdash into down-back kick+guard1K+G | 1 | 2.6% |
| crouch into Jizuridan2P | 1 | 2.6% |
5 further openings account for the other 5 rounds.
Goh
- Career
- 95–94 · 50.3%
- This season
- 8 matches · 62.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 9 | 24.3% |
|---|---|---|
| backdash into Soukyu46P | 7 | 18.9% |
| backdash into Hoderi4P | 4 | 10.8% |
| backdash | 2 | 5.4% |
| backdash into backward movement | 2 | 5.4% |
| backward movement into Hiji'ate6P | 2 | 5.4% |
| Hiji'ate6P into punchP | 1 | 2.7% |
| Kurogane Kudaki66P into Hiji'ate6P | 1 | 2.7% |
| Raikou3P into Denkou3PP | 1 | 2.7% |
| Soukyu46P | 1 | 2.7% |
| backdash into Sune Kudaki43P | 1 | 2.7% |
| backdash into Sune'uchi2P | 1 | 2.7% |
| backdash into guardG | 1 | 2.7% |
| backdash into throwP+G | 1 | 2.7% |
| guardG | 1 | 2.7% |
2 further openings account for the other 2 rounds.
Pai
- Career
- 38–22 · 63.3%
- This season
- 9 matches · 77.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Haitenkyaku7K | 4 | 11.1% |
|---|---|---|
| Ensei Haikyaku4K | 3 | 8.3% |
| Soukasui3P | 3 | 8.3% |
| Soukasui3P into Souka Senpukyaku3PK | 3 | 8.3% |
| Enshi Soushou66P into Hien Dantai66PK | 2 | 5.6% |
| Meishouho4P+K+G into RaigekishouPPP | 2 | 5.6% |
| backdash into Tenshin Oushoushou46P+K | 2 | 5.6% |
| guardG into throw escape | 2 | 5.6% |
| Ensei Haikyaku4K into Haitenkyaku7K | 1 | 2.8% |
| Ensei Soushouheki4P | 1 | 2.8% |
| Ensei Touku Haikyaku66K+G into Enbu Renkyaku6K+G | 1 | 2.8% |
| Hansenpu44K into backward movement | 1 | 2.8% |
| Rikensui1P | 1 | 2.8% |
| Rikensui1P into Henshin Engeki44P | 1 | 2.8% |
| backdash into Ensei Soushouheki4P | 1 | 2.8% |
8 further openings account for the other 8 rounds.
Vanessa
- Career
- 40–15 · 72.7%
- This season
- 8 matches · 62.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Stinger Low Blow | 6 | 20.0% |
|---|---|---|
| Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP | 3 | 10.0% |
| Defensive Style: Back Charge Kick | 2 | 6.7% |
| Defensive Style: Shadow Slicer | 2 | 6.7% |
| Defensive Style: backdash into Heavy Impact4P | 2 | 6.7% |
| Defensive Style: Back Knuckle | 1 | 3.3% |
| Defensive Style: Defensive Elbow (Deflect) | 1 | 3.3% |
| Defensive Style: Low Spin Slicer | 1 | 3.3% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 1 | 3.3% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 1 | 3.3% |
| Defensive Style: Stinger Low Blow into Defensive Elbow (Deflect)1P | 1 | 3.3% |
| Defensive Style: Stinger Low Blow into Heavy Hook ComboP+KP | 1 | 3.3% |
| Defensive Style: Stopping Low into Stopping Low Combo2KP | 1 | 3.3% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 1 | 3.3% |
| Defensive Style: backdash into back kick+guard4K+G | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Aoi
- Career
- 59–45 · 56.7%
- This season
- 7 matches · 85.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P into crouch | 4 | 13.8% |
|---|---|---|
| punchP into NirentotsuPP | 4 | 13.8% |
| Chudan Hiji'ate6P | 3 | 10.3% |
| Chudan Hiji'ate6P into forward movement | 2 | 6.9% |
| Tenchi In'youP+K+G | 2 | 6.9% |
| backdash into Kasane'ate46P | 2 | 6.9% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 3.5% |
| Chudan Hiji'ate6P into forward dash | 1 | 3.5% |
| back punch+kick+guard4P+K+G | 1 | 3.5% |
| backdash | 1 | 3.5% |
| backdash into Soushouda46P+K | 1 | 3.5% |
| crouch into Kusanagi2K+G | 1 | 3.5% |
| evade up into throwP+G | 1 | 3.5% |
| forward punch+kick+guard6P+K+G | 1 | 3.5% |
| guardG | 1 | 3.5% |
3 further openings account for the other 3 rounds.
Lau
- Career
- 36–23 · 61.0%
- This season
- 7 matches · 57.1%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kosoushou46P | 4 | 14.8% |
|---|---|---|
| Kokyaku Haiten7K | 3 | 11.1% |
| backdash into Sako Soushou4P+K | 3 | 11.1% |
| Chugeki6P into forward dash | 2 | 7.4% |
| Fukko Kensou1P | 2 | 7.4% |
| Chugeki6P | 1 | 3.7% |
| Chugeki6P into forward movement | 1 | 3.7% |
| Kokyaku Haiten7K into kickK | 1 | 3.7% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 1 | 3.7% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 1 | 3.7% |
| Touku Kosenkyaku9K into RenshouPP | 1 | 3.7% |
| backdash into Kokyaku Haiten7K | 1 | 3.7% |
| backdash into Saishikkyaku4K | 1 | 3.7% |
| backdash into backward movement | 1 | 3.7% |
| crouch into down-back kick+guard1K+G | 1 | 3.7% |
3 further openings account for the other 3 rounds.
Lei Fei
- Career
- 30–15 · 66.7%
- This season
- 6 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P into Kakushu Suirengeki6PP | 5 | 21.7% |
|---|---|---|
| offensive move | 3 | 13.0% |
| guardG | 2 | 8.7% |
| Fukushin Soukyaku33K+G | 1 | 4.3% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 1 | 4.3% |
| Kyo Shiki4P+K+G into Kyo Shiki~Nehan Shiki1P+K+G | 1 | 4.3% |
| backdash into Kochouheki (Deflect)236P+K | 1 | 4.3% |
| backdash into Kyuho Soufuken46P+K | 1 | 4.3% |
| backdash into offensive move | 1 | 4.3% |
| forward movement into backdash | 1 | 4.3% |
| forward movement into punchP | 1 | 4.3% |
| guardG into Dokuritsu Shiki8P+K+G | 1 | 4.3% |
| guardG into Fukusoushou2P | 1 | 4.3% |
| offensive move into evade down | 1 | 4.3% |
| offensive move into throwP+G | 1 | 4.3% |
1 further openings account for the other 1 rounds.
El Blaze
- Career
- 53–39 · 57.6%
- This season
- 5 matches · 40.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 5 | 27.8% |
|---|---|---|
| Jumping Hammer Knuckle8P+K | 2 | 11.1% |
| Backfire4P+K+G into backward movement | 1 | 5.6% |
| High-Speed Jab46P | 1 | 5.6% |
| High-Speed Jab46P into Shouda46PP | 1 | 5.6% |
| Low Drop Kick1K+G | 1 | 5.6% |
| backdash into Combination Blow3PP | 1 | 5.6% |
| backdash into Low Drop Kick1K+G | 1 | 5.6% |
| backdash into back kick+guard4K+G | 1 | 5.6% |
| backdash into backward movement | 1 | 5.6% |
| backdash into punchP | 1 | 5.6% |
| crouch dash back into Low Drop Kick1K+G | 1 | 5.6% |
| guardG | 1 | 5.6% |
Jean
- Career
- 38–26 · 59.4%
- This season
- 4 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Yoko'enpi6P | 3 | 16.7% |
|---|---|---|
| backdash into Shitanagi Shutou1P | 3 | 16.7% |
| Yamakuzushi6K | 2 | 11.1% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 11.1% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 5.6% |
| Shitanagi Shutou1P | 1 | 5.6% |
| backdash into Agezuki3P+K | 1 | 5.6% |
| backdash into Kake'uchi46P | 1 | 5.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 5.6% |
| backdash into Shutoukiri~Ushirogeri4PK | 1 | 5.6% |
| backdash into Yamakuzushi6K | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
Brad
- Career
- 25–11 · 69.4%
- This season
- 3 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spine Whip4P | 2 | 15.4% |
|---|---|---|
| Ducking6P+K+G into Sting BlowP+K | 1 | 7.7% |
| Elbow Hook6P | 1 | 7.7% |
| Elbow Hook6P into forward dash | 1 | 7.7% |
| Jolt Upper3P into punchP | 1 | 7.7% |
| Middle Spin Kick66K into Ten Kao6K | 1 | 7.7% |
| Spine Whip4P into kickK | 1 | 7.7% |
| backdash into Stop Kick4K | 1 | 7.7% |
| evade up into Double Knee Solo9K | 1 | 7.7% |
| guardG into evade down | 1 | 7.7% |
| guardG into throw escape | 1 | 7.7% |
| no input | 1 | 7.7% |
Sarah
- Career
- 70–64 · 52.2%
- This season
- 3 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 3 | 23.1% |
|---|---|---|
| backdash into Crescent Heel4K+G | 3 | 23.1% |
| backdash into Serpent Rage4PK | 2 | 15.4% |
| Jab StraightPP into Flash Piston PunchPPP | 1 | 7.7% |
| Rising Elbow6P into backdash | 1 | 7.7% |
| guardG into throw escape | 1 | 7.7% |
| punchP | 1 | 7.7% |
| punchP into Combo Rising KneePPPK | 1 | 7.7% |
Jacky
- Career
- 42–30 · 58.3%
- This season
- 3 matches · 33.3%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| High Angle Upper Kick6K | 2 | 18.2% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 9.1% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 9.1% |
| Low Spin Kick1K+G into evade down | 1 | 9.1% |
| Middle Smash6P | 1 | 9.1% |
| Middle Smash6P into forward dash | 1 | 9.1% |
| Middle Smash6P into forward movement | 1 | 9.1% |
| Slant Back Knuckle1P into Jab StraightPP | 1 | 9.1% |
| Smash Straight3P | 1 | 9.1% |
| backdash into Middle Spin Kick46K+G | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 0 of 14 tests hold up
- Eileen: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
