VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

obawara

  • Eileen
  • Wolf
  • Jeffry
  • Shun
  • Lion
  • Kage
  • Pai
  • Goh
  • Vanessa
  • Aoi
  • Lau
  • Lei Fei
  • El Blaze
  • Jean
  • Brad
  • Jacky
  • Sarah
Career matches3,852
Career win rate52.8%
Round win rate51.0%
Peak rank28
Distinct opponents137
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1450 #2,341 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira281,90796094750.3%
Wolf2526913013948.3%
Jeffry2522312010353.8%
Eileen241981019751.0%
Goh24189959450.3%
Lion24150797152.7%
Sarah24134706452.2%
Shun24128725656.2%
Aoi24104594556.7%
El Blaze2492533957.6%
Jacky2472423058.3%
Kage2567442365.7%
Jean2464382659.4%
Pai2460382263.3%
Lau2459362361.0%
Vanessa2555401572.7%
Lei Fei2445301566.7%
Brad2436251169.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,192 of 1,342 rounds counted

8.7 inputs a second (524 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.6578413
Eileen8.4504184
Wolf8.4504156
Jeffry8.550790
Shun8.148368
Lion8.148516
Kage8.551139
Pai7.645726
Goh7.645828
Vanessa7.846930
Aoi9.355929
Lau8.148427
Lei Fei8.349723
El Blaze8.249018
Jean8.24948
Brad7.343613
Jacky8.249211
Sarah8.048113

By opponent's character

Akira8.5509242
Aoi8.5508134
Jacky8.9534107
Goh8.752474
Jeffry9.557287
Wolf9.355784
Pai8.450693
Jean8.450248
El Blaze8.350156
Shun8.550951
Lion9.456455
Sarah8.450652
Lei Fei8.651335
Vanessa8.852531
Kage9.758225
Eileen8.24934
Lau8.24899
Taka10.86465

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira69412859.4%+5.1
Aoi35161945.7%-11.2
Jacky30171356.7%+12.2
Goh2391439.1%-10.5
Jeffry22101245.5%+0.0
Wolf2213959.1%+7.2
Pai21101147.6%-2.7
Jean1912763.2%+12.4
El Blaze1551033.3%-18.7
Shun1551033.3%-4.8
Lion1410471.4%+17.9
Sarah145935.7%-21.2
Lei Fei106460.0%+0.1
Vanessa87187.5%+38.9
Kage72528.6%-21.3
Eileen31233.3%-15.3
Lau21150.0%+3.7
Dural1010.0%-53.2
Taka1010.0%-39.3

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence43202346.5%-5.3
Single Wall36191752.8%-2.9
Breakable Full Fence35191654.3%+6.0
Low Fence35181751.4%+1.4
Rectangle35191654.3%+4.2
Full Fence34201458.8%+8.3
Breakable Half Fence32122037.5%-13.5
Open30111936.7%-18.8
Octagon2722581.5%+32.3
Full Fence and Open113827.3%-20.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20654.4%50.6%+3.8
No walls10147.5%53.1%-5.6

Walls against open: +9.4 points (95% range -3.3 to +22.1), p 0.148 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

え~る (Rank 28)2026/10/0583537.5%
入れ込むかもしれない (Rank 29)2026/09/2761516.7%
pony (Rank 25)2026/09/2743175.0%
orz (Rank 29)2026/09/271651131.2%
omuretukun (Rank 22)2026/09/2343175.0%
ぬ (Rank 21)2026/09/23440100.0%
ゅろぽ (Rank 23)2026/09/2242250.0%
HayanieMozu (Rank 23)2026/09/2265183.3%
カミナリおやじ (Rank 27)2026/09/2285362.5%
nekota (Rank 25)2026/09/1753260.0%
委員ちょ (Rank 21)2026/09/1454180.0%
osAnKIRA (Rank 22)2026/09/08104640.0%
Rosagigantea (Rank 27)2026/08/2973442.9%
gimoring (Rank 27)2026/08/294040.0%
M&E (Rank 23)2026/08/2453260.0%
☆プなれ☆ (Rank 27)2026/08/2341325.0%
dalmax72 (Rank 26)2026/08/2342250.0%
Martin1833 (Rank 25)2026/08/2261516.7%
れもん@のびしろF (Rank 29)2026/07/25660100.0%
drnneb75 (Rank 27)2026/06/2243175.0%
NEKOz (Rank 24)2026/06/12440100.0%
tanechin (Rank 26)2026/06/1142250.0%
UVer (Rank 27)2026/06/0942250.0%
Light (Rank 26)2026/05/3132166.7%
Nox (Rank 27)2026/05/0632166.7%

Round openings

Every character

backdash into Enkou Kenka46P483.7%
Rimon Chouchu66P into Jouho Touken6P403.1%
Ekishou3P342.6%
backdash into Hekishou43P322.5%
guardG292.3%
Jouho Senshou46P272.1%
backdash into Elbow Butt4P221.7%
Douchu6P191.5%
guardG into evade down181.4%
backdash into Jouho Senshou46P171.3%
backdash into backward movement171.3%
backdash into evade up171.3%
forward movement into punchP161.2%
Souka Housui3P+K151.2%
guardG into throw escape151.2%

375 further openings account for the other 920 rounds.

Counted from 317 of the 331 matches played. The rest were not pulled for openings.

Akira

Career
960–947 · 50.3%
This season
121 matches · 42.1%
Peak rank
28

First hit in 61.1% of 424 rounds. Won 42.9% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P409.3%
Ekishou3P347.9%
backdash into Hekishou43P327.5%
Jouho Senshou46P276.3%
backdash into Jouho Senshou46P174.0%
Souka Housui3P+K153.5%
forward movement into punchP143.3%
backdash into Jirou Tanzan4PP+K133.0%
backdash into Geimon Tessen46P+K+G122.8%
backdash into Kaikyusei4P122.8%
backdash into Koboku214P112.6%
guardG112.6%
backdash into Sayu Kaikyu4PP102.3%
Jouho Touken6P into crouch81.9%
backdash into Chouzan Housui46P+K81.9%

65 further openings account for the other 165 rounds.

Counted from 107 of the 121 matches played. The rest were not pulled for openings.

Eileen

Career
101–97 · 51.0%
This season
43 matches · 34.9%
Peak rank
24

First hit in 55.2% of 181 rounds. Won 57.0% of the rounds they struck first, 30.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P4826.1%
Douchu6P1910.3%
backdash into Kesshi Hanbi46K+G147.6%
Douchu6P into forward movement94.9%
backdash into Soumensou4P94.9%
Douchu6P into backdash84.3%
Tanhikyaku9K63.3%
Douchu6P into forward dash42.2%
backdash into backward movement42.2%
Enkou Kenka46P31.6%
backdash31.6%
backdash into Enkou Tekitou1P+K31.6%
backdash into Honshin Kousoutai3K+G31.6%
backdash into Taisei Soudou46P+K31.6%
offensive move into evade up31.6%

32 further openings account for the other 45 rounds.

Wolf

Career
130–139 · 48.3%
This season
37 matches · 48.6%
Peak rank
25

First hit in 54.2% of 155 rounds. Won 47.6% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Elbow Butt4P2214.1%
Screw Hook63214P into Screw Lariat63214PP138.3%
Body Blow6P117.0%
Low Drop Kick62K106.4%
Screw Hook63214P63.9%
backdash into Short Shoulder46P+K53.2%
Body Blow6P into backdash42.6%
Comet Hook1P42.6%
Comet Hook1P into Knuckle Part1PP42.6%
Elbow Butt4P into crouch42.6%
Low Smash2K into Low Drop Kick62K42.6%
backdash into Body Blow6P42.6%
backdash into Heavy Middle Kick3K+G42.6%
Body Blow6P into punchP31.9%
backdash31.9%

38 further openings account for the other 55 rounds.

Jeffry

Career
120–103 · 53.8%
This season
25 matches · 64.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P1313.0%
backdash into Heavy Back Knuckle4P99.0%
Hammer Slide1P into Grizzly Hammer1PP77.0%
Elbow Butt6P into backdash66.0%
backdash into Tsunami Beat3K+G66.0%
backdash into Grizzly Hammer1PP55.0%
backdash into evade up44.0%
Elbow Butt6P into crouch33.0%
Smash Upper3P33.0%
Smash Upper3P into Double Upper3PP33.0%
Smash Upper3P into punchP33.0%
backdash into Double Hammer Down43P33.0%
backdash into Kenka Hook46P33.0%
backdash into backward movement33.0%
guardG into evade down33.0%

22 further openings account for the other 26 rounds.

Shun

Career
72–56 · 56.2%
This season
17 matches · 52.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshin Haishu4P68.8%
backdash into Gyoushin Suitai4K68.8%
backdash into Dokuritsu Kanpai46P+K57.3%
guardG45.9%
offensive move45.9%
punchP into RengekiPP45.9%
RengekiPP into Saishu RenkangekiPPP34.4%
backdash into Chougeki Haiten44P34.4%
Kasen Chugeki6P into punchP22.9%
backdash into Getsuga Gakushu46P22.9%
backdash into Tenshin Haishu4P22.9%
backdash into throw escape22.9%
offensive move into Honshin TankaP+K22.9%
offensive move into punchP22.9%
Haisenchu1P into RengekiPP11.5%

20 further openings account for the other 20 rounds.

Lion

Career
79–71 · 52.7%
This season
14 matches · 71.4%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P814.6%
backdash into Kishitsu Kasensou43P814.6%
Banchu6P into forward dash59.1%
backdash into Banchu Renkanshu6PP47.3%
backdash into In'you4P35.5%
Banchu6P into backdash23.6%
backdash into Dantai3K23.6%
backdash into Tourou Hassou41236P23.6%
guardG into throw escape23.6%
Fujintai1K+G11.8%
Kishitsu Kasensou43P into Tourou Hassou41236P11.8%
Tourou Hassou41236P11.8%
backdash11.8%
backdash into Banchu6P11.8%
backdash into Ni In'you4PP11.8%

13 further openings account for the other 13 rounds.

Kage

Career
44–23 · 65.7%
This season
11 matches · 63.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P1128.2%
backdash into Rasen4P615.4%
Fusenjin3P into Shippuzan3PP25.1%
Hiji'uchi6P into forward movement25.1%
ResshouPP into SandangekiPPP25.1%
punchP25.1%
Hagakure-ryu You Jumonji KamaeP+K+G12.6%
Tsumujigeri2K+G12.6%
backdash12.6%
backdash into Fujinkyaku46K+G12.6%
backdash into Hiji'uchi6P12.6%
backdash into Kodachinuki4K12.6%
backdash into Shippuzan3PP12.6%
backdash into down-back kick+guard1K+G12.6%
crouch into Jizuridan2P12.6%

5 further openings account for the other 5 rounds.

Goh

Career
95–94 · 50.3%
This season
8 matches · 62.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P924.3%
backdash into Soukyu46P718.9%
backdash into Hoderi4P410.8%
backdash25.4%
backdash into backward movement25.4%
backward movement into Hiji'ate6P25.4%
Hiji'ate6P into punchP12.7%
Kurogane Kudaki66P into Hiji'ate6P12.7%
Raikou3P into Denkou3PP12.7%
Soukyu46P12.7%
backdash into Sune Kudaki43P12.7%
backdash into Sune'uchi2P12.7%
backdash into guardG12.7%
backdash into throwP+G12.7%
guardG12.7%

2 further openings account for the other 2 rounds.

Pai

Career
38–22 · 63.3%
This season
9 matches · 77.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haitenkyaku7K411.1%
Ensei Haikyaku4K38.3%
Soukasui3P38.3%
Soukasui3P into Souka Senpukyaku3PK38.3%
Enshi Soushou66P into Hien Dantai66PK25.6%
Meishouho4P+K+G into RaigekishouPPP25.6%
backdash into Tenshin Oushoushou46P+K25.6%
guardG into throw escape25.6%
Ensei Haikyaku4K into Haitenkyaku7K12.8%
Ensei Soushouheki4P12.8%
Ensei Touku Haikyaku66K+G into Enbu Renkyaku6K+G12.8%
Hansenpu44K into backward movement12.8%
Rikensui1P12.8%
Rikensui1P into Henshin Engeki44P12.8%
backdash into Ensei Soushouheki4P12.8%

8 further openings account for the other 8 rounds.

Vanessa

Career
40–15 · 72.7%
This season
8 matches · 62.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow620.0%
Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP310.0%
Defensive Style: Back Charge Kick26.7%
Defensive Style: Shadow Slicer26.7%
Defensive Style: backdash into Heavy Impact4P26.7%
Defensive Style: Back Knuckle13.3%
Defensive Style: Defensive Elbow (Deflect)13.3%
Defensive Style: Low Spin Slicer13.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP13.3%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K13.3%
Defensive Style: Stinger Low Blow into Defensive Elbow (Deflect)1P13.3%
Defensive Style: Stinger Low Blow into Heavy Hook ComboP+KP13.3%
Defensive Style: Stopping Low into Stopping Low Combo2KP13.3%
Defensive Style: backdash into Stinger Low Blow1P+K13.3%
Defensive Style: backdash into back kick+guard4K+G13.3%

5 further openings account for the other 5 rounds.

Aoi

Career
59–45 · 56.7%
This season
7 matches · 85.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into crouch413.8%
punchP into NirentotsuPP413.8%
Chudan Hiji'ate6P310.3%
Chudan Hiji'ate6P into forward movement26.9%
Tenchi In'youP+K+G26.9%
backdash into Kasane'ate46P26.9%
Chudan Hiji'ate6P into Tsumujisakura6PP13.5%
Chudan Hiji'ate6P into forward dash13.5%
back punch+kick+guard4P+K+G13.5%
backdash13.5%
backdash into Soushouda46P+K13.5%
crouch into Kusanagi2K+G13.5%
evade up into throwP+G13.5%
forward punch+kick+guard6P+K+G13.5%
guardG13.5%

3 further openings account for the other 3 rounds.

Lau

Career
36–23 · 61.0%
This season
7 matches · 57.1%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kosoushou46P414.8%
Kokyaku Haiten7K311.1%
backdash into Sako Soushou4P+K311.1%
Chugeki6P into forward dash27.4%
Fukko Kensou1P27.4%
Chugeki6P13.7%
Chugeki6P into forward movement13.7%
Kokyaku Haiten7K into kickK13.7%
Souko Sensou66P+K into Rouko Tankai6P+K13.7%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K13.7%
Touku Kosenkyaku9K into RenshouPP13.7%
backdash into Kokyaku Haiten7K13.7%
backdash into Saishikkyaku4K13.7%
backdash into backward movement13.7%
crouch into down-back kick+guard1K+G13.7%

3 further openings account for the other 3 rounds.

Lei Fei

Career
30–15 · 66.7%
This season
6 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P into Kakushu Suirengeki6PP521.7%
offensive move313.0%
guardG28.7%
Fukushin Soukyaku33K+G14.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP14.3%
Kyo Shiki4P+K+G into Kyo Shiki~Nehan Shiki1P+K+G14.3%
backdash into Kochouheki (Deflect)236P+K14.3%
backdash into Kyuho Soufuken46P+K14.3%
backdash into offensive move14.3%
forward movement into backdash14.3%
forward movement into punchP14.3%
guardG into Dokuritsu Shiki8P+K+G14.3%
guardG into Fukusoushou2P14.3%
offensive move into evade down14.3%
offensive move into throwP+G14.3%

1 further openings account for the other 1 rounds.

El Blaze

Career
53–39 · 57.6%
This season
5 matches · 40.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P527.8%
Jumping Hammer Knuckle8P+K211.1%
Backfire4P+K+G into backward movement15.6%
High-Speed Jab46P15.6%
High-Speed Jab46P into Shouda46PP15.6%
Low Drop Kick1K+G15.6%
backdash into Combination Blow3PP15.6%
backdash into Low Drop Kick1K+G15.6%
backdash into back kick+guard4K+G15.6%
backdash into backward movement15.6%
backdash into punchP15.6%
crouch dash back into Low Drop Kick1K+G15.6%
guardG15.6%

Jean

Career
38–26 · 59.4%
This season
4 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P316.7%
backdash into Shitanagi Shutou1P316.7%
Yamakuzushi6K211.1%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP211.1%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP15.6%
Shitanagi Shutou1P15.6%
backdash into Agezuki3P+K15.6%
backdash into Kake'uchi46P15.6%
backdash into Kake'uchi~Maekeri'age46PK15.6%
backdash into Shutoukiri~Ushirogeri4PK15.6%
backdash into Yamakuzushi6K15.6%
backdash into evade up15.6%

Brad

Career
25–11 · 69.4%
This season
3 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spine Whip4P215.4%
Ducking6P+K+G into Sting BlowP+K17.7%
Elbow Hook6P17.7%
Elbow Hook6P into forward dash17.7%
Jolt Upper3P into punchP17.7%
Middle Spin Kick66K into Ten Kao6K17.7%
Spine Whip4P into kickK17.7%
backdash into Stop Kick4K17.7%
evade up into Double Knee Solo9K17.7%
guardG into evade down17.7%
guardG into throw escape17.7%
no input17.7%

Sarah

Career
70–64 · 52.2%
This season
3 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P323.1%
backdash into Crescent Heel4K+G323.1%
backdash into Serpent Rage4PK215.4%
Jab StraightPP into Flash Piston PunchPPP17.7%
Rising Elbow6P into backdash17.7%
guardG into throw escape17.7%
punchP17.7%
punchP into Combo Rising KneePPPK17.7%

Jacky

Career
42–30 · 58.3%
This season
3 matches · 33.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

High Angle Upper Kick6K218.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP19.1%
Dash Hammer Kick66K into High Angle Upper Kick6K19.1%
Low Spin Kick1K+G into evade down19.1%
Middle Smash6P19.1%
Middle Smash6P into forward dash19.1%
Middle Smash6P into forward movement19.1%
Slant Back Knuckle1P into Jab StraightPP19.1%
Smash Straight3P19.1%
backdash into Middle Spin Kick46K+G19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 0 of 14 tests hold up
  • Eileen: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)