Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1632 #1,149 of 3,686 on the Elo list →
Brad161783 matches
Sarah162481 matches
Taka163681 matches
Lion162575 matches
Jean163572 matches
Jacky163867 matches
Wolf162267 matches
Lau163464 matches
Akira162662 matches
Goh164055 matches
Kage163849 matches
Jeffry163547 matches
Shun164143 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 31 | 676 | 398 | 278 | 58.9% |
|---|---|---|---|---|---|
| Brad | 33 | 670 | 414 | 256 | 61.8% |
| Lion | 34 | 661 | 397 | 264 | 60.1% |
| Taka | 35 | 643 | 395 | 248 | 61.4% |
| Wolf | 32 | 627 | 367 | 260 | 58.5% |
| Jeffry | 33 | 621 | 375 | 246 | 60.4% |
| Lau | 33 | 617 | 373 | 244 | 60.5% |
| Jacky | 31 | 594 | 359 | 235 | 60.4% |
| Sarah | 32 | 591 | 353 | 238 | 59.7% |
| Shun | 32 | 586 | 356 | 230 | 60.8% |
| Akira | 30 | 568 | 336 | 232 | 59.1% |
| Goh | 31 | 552 | 340 | 212 | 61.6% |
| Kage | 32 | 499 | 314 | 185 | 62.9% |
| Pai | 28 | 323 | 207 | 116 | 64.1% |
| Vanessa | 30 | 277 | 193 | 84 | 69.7% |
| Aoi | 28 | 267 | 179 | 88 | 67.0% |
| El Blaze | 32 | 261 | 190 | 71 | 72.8% |
| Eileen | 27 | 234 | 163 | 71 | 69.7% |
| Lei Fei | — | 206 | 140 | 66 | 68.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,583 of 3,508 rounds counted6.3 inputs a second (379 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.3 | 376 | 250 |
|---|---|---|---|
| Sarah | 6.3 | 377 | 216 |
| Taka | 6.5 | 388 | 261 |
| Lion | 6.3 | 381 | 220 |
| Jean | 6.3 | 378 | 259 |
| Jacky | 6.7 | 402 | 158 |
| Wolf | 6.1 | 364 | 210 |
| Lau | 6.2 | 372 | 197 |
| Akira | 6.8 | 411 | 214 |
| Goh | 6.3 | 378 | 153 |
| Kage | 6.0 | 362 | 178 |
| Jeffry | 6.0 | 361 | 151 |
| Shun | 6.3 | 376 | 116 |
By opponent's character
| Akira | 6.3 | 378 | 353 |
|---|---|---|---|
| Wolf | 6.2 | 373 | 162 |
| Jacky | 6.4 | 382 | 163 |
| Aoi | 6.5 | 389 | 176 |
| Kage | 6.3 | 380 | 132 |
| Vanessa | 6.2 | 372 | 161 |
| Shun | 6.5 | 393 | 150 |
| Sarah | 6.3 | 378 | 153 |
| Jean | 6.3 | 377 | 109 |
| El Blaze | 6.3 | 381 | 143 |
| Goh | 6.3 | 379 | 134 |
| Pai | 6.5 | 389 | 135 |
| Lei Fei | 6.2 | 370 | 117 |
| Jeffry | 6.1 | 366 | 119 |
| Brad | 6.1 | 368 | 114 |
| Lion | 6.3 | 380 | 82 |
| Lau | 6.7 | 399 | 77 |
| Eileen | 6.2 | 370 | 52 |
| Taka | 6.2 | 373 | 48 |
| Dural | 6.8 | 406 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 113 | 58 | 55 | 51.3% | -0.3 |
|---|---|---|---|---|---|
| Wolf | 70 | 37 | 33 | 52.9% | -1.0 |
| Jacky | 68 | 38 | 30 | 55.9% | +3.5 |
| Aoi | 54 | 31 | 23 | 57.4% | -0.4 |
| Kage | 51 | 24 | 27 | 47.1% | -4.9 |
| Vanessa | 48 | 30 | 18 | 62.5% | +11.6 |
| Shun | 47 | 26 | 21 | 55.3% | -1.8 |
| Sarah | 46 | 31 | 15 | 67.4% | +13.0 |
| Jean | 45 | 23 | 22 | 51.1% | -0.4 |
| El Blaze | 44 | 12 | 32 | 27.3% | -23.2 |
| Goh | 44 | 28 | 16 | 63.6% | +10.6 |
| Pai | 43 | 17 | 26 | 39.5% | -9.0 |
| Lei Fei | 40 | 16 | 24 | 40.0% | -9.2 |
| Jeffry | 39 | 23 | 16 | 59.0% | +10.0 |
| Brad | 33 | 12 | 21 | 36.4% | -16.2 |
| Lion | 30 | 16 | 14 | 53.3% | +6.0 |
| Lau | 20 | 13 | 7 | 65.0% | +9.8 |
| Eileen | 16 | 10 | 6 | 62.5% | +2.2 |
| Taka | 11 | 6 | 5 | 54.5% | +3.5 |
| Dural | 2 | 2 | 0 | 100.0% | +43.3 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 103 | 50 | 53 | 48.5% | -4.4 |
|---|---|---|---|---|---|
| Half Fence | 97 | 56 | 41 | 57.7% | +5.7 |
| Octagon | 86 | 46 | 40 | 53.5% | +1.9 |
| Open | 85 | 42 | 43 | 49.4% | -3.4 |
| Breakable Full Fence | 84 | 40 | 44 | 47.6% | -5.4 |
| Breakable Half Fence | 83 | 45 | 38 | 54.2% | +0.7 |
| Rectangle | 83 | 42 | 41 | 50.6% | +1.4 |
| Full Fence | 79 | 39 | 40 | 49.4% | -3.9 |
| Single Wall | 78 | 45 | 33 | 57.7% | +4.2 |
| Full Fence and Open | 33 | 23 | 10 | 69.7% | +14.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 512 | 52.3% | 52.2% | +0.2 |
| No walls | 266 | 51.5% | 52.9% | -1.4 |
Walls against open: +1.5 points (95% range -5.9 to +9.0), p 0.685 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 32) | 20 | 11 | 9 | 55.0% |
|---|---|---|---|---|
| MikuMartineau (Rank 30) | 18 | 10 | 8 | 55.6% |
| クロサギ@はなちゃん (Rank 32) | 18 | 11 | 7 | 61.1% |
| nanami.madogiwa (Rank 31) | 17 | 7 | 10 | 41.2% |
| ルビーロマン葵 (Rank 33) | 16 | 11 | 5 | 68.8% |
| 究極無敵 (Rank 32) | 16 | 5 | 11 | 31.2% |
| てーらい (Rank 33) | 15 | 5 | 10 | 33.3% |
| BANANA (Rank 30) | 14 | 7 | 7 | 50.0% |
| manao_0609 (Rank 30) | 13 | 8 | 5 | 61.5% |
| mmmsm (Rank 30) | 12 | 6 | 6 | 50.0% |
| ぷこ (Rank 33) | 12 | 4 | 8 | 33.3% |
| Oo-Mujirushi-oO (Rank 29) | 11 | 5 | 6 | 45.5% |
| しゅが~nsr (Rank 26) | 11 | 8 | 3 | 72.7% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 11 | 5 | 6 | 45.5% |
| JoonJoon (Rank 36) | 10 | 1 | 9 | 10.0% |
| yamaneko (Rank 34) | 10 | 5 | 5 | 50.0% |
| ★笑☆怒★笑☆怒★ (Rank 32) | 10 | 8 | 2 | 80.0% |
| けいすけ新宿 (Rank 31) | 10 | 8 | 2 | 80.0% |
| BigBoin (Rank 33) | 9 | 4 | 5 | 44.4% |
| ohtenki (Rank 30) | 9 | 5 | 4 | 55.6% |
| 鳩男 (Rank 32) | 9 | 5 | 4 | 55.6% |
| SAMCHAY® (Rank 31) | 8 | 3 | 5 | 37.5% |
| juste (Rank 31) | 8 | 4 | 4 | 50.0% |
| ∈挙動不審∋ (Rank 32) | 8 | 4 | 4 | 50.0% |
| アベル (Rank 29) | 8 | 6 | 2 | 75.0% |
Most played opponents, most recent first
| ルビーロマン葵 (Rank 33) | 2026/10/16 | 16 | 11 | 5 | 68.8% |
|---|---|---|---|---|---|
| ぷこ (Rank 33) | 2026/10/15 | 12 | 4 | 8 | 33.3% |
| クロサギ@はなちゃん (Rank 32) | 2026/10/15 | 18 | 11 | 7 | 61.1% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 2026/10/05 | 11 | 5 | 6 | 45.5% |
| nanami.madogiwa (Rank 31) | 2026/10/04 | 17 | 7 | 10 | 41.2% |
| SAMCHAY® (Rank 31) | 2026/10/04 | 8 | 3 | 5 | 37.5% |
| ヘニオ (Rank 32) | 2026/09/30 | 20 | 11 | 9 | 55.0% |
| BANANA (Rank 30) | 2026/09/28 | 14 | 7 | 7 | 50.0% |
| アベル (Rank 29) | 2026/09/28 | 8 | 6 | 2 | 75.0% |
| JoonJoon (Rank 36) | 2026/09/27 | 10 | 1 | 9 | 10.0% |
| ★笑☆怒★笑☆怒★ (Rank 32) | 2026/09/18 | 10 | 8 | 2 | 80.0% |
| 究極無敵 (Rank 32) | 2026/09/18 | 16 | 5 | 11 | 31.2% |
| BigBoin (Rank 33) | 2026/09/18 | 9 | 4 | 5 | 44.4% |
| てーらい (Rank 33) | 2026/09/16 | 15 | 5 | 10 | 33.3% |
| juste (Rank 31) | 2026/09/15 | 8 | 4 | 4 | 50.0% |
| ohtenki (Rank 30) | 2026/09/10 | 9 | 5 | 4 | 55.6% |
| 鳩男 (Rank 32) | 2026/09/08 | 9 | 5 | 4 | 55.6% |
| manao_0609 (Rank 30) | 2026/09/06 | 13 | 8 | 5 | 61.5% |
| mmmsm (Rank 30) | 2026/08/27 | 12 | 6 | 6 | 50.0% |
| しゅが~nsr (Rank 26) | 2026/08/24 | 11 | 8 | 3 | 72.7% |
| Oo-Mujirushi-oO (Rank 29) | 2026/06/06 | 11 | 5 | 6 | 45.5% |
| MikuMartineau (Rank 30) | 2026/06/04 | 18 | 10 | 8 | 55.6% |
| yamaneko (Rank 34) | 2026/05/25 | 10 | 5 | 5 | 50.0% |
| けいすけ新宿 (Rank 31) | 2026/05/23 | 10 | 8 | 2 | 80.0% |
| ∈挙動不審∋ (Rank 32) | 2026/05/22 | 8 | 4 | 4 | 50.0% |
Round openings
Every character
| backdash into evade up | 386 | 11.5% |
|---|---|---|
| backdash into evade down | 186 | 5.5% |
| punchP | 127 | 3.8% |
| backward movement into evade up | 60 | 1.8% |
| backdash into punchP | 49 | 1.5% |
| Juchou Senshou8P+K | 45 | 1.3% |
| evade down into guardG | 45 | 1.3% |
| backdash into throwP+G | 41 | 1.2% |
| Sharpsword44K | 38 | 1.1% |
| backdash into Mawashi Harite44P | 34 | 1.0% |
| evade up | 34 | 1.0% |
| forward movement into punchP | 33 | 1.0% |
| Dtee Sawk Dtrohng4P+K | 32 | 0.9% |
| backdash into Souko Sensou66P+K | 29 | 0.9% |
| backdash into throw escape | 29 | 0.9% |
809 further openings account for the other 2,193 rounds.
Counted from 827 of the 864 matches played. The rest were not pulled for openings.
Brad
- Career
- 414–256 · 61.8%
- This season
- 83 matches · 43.4%
- Peak rank
- 33
First hit in 46.2% of 340 rounds. Won 48.4% of the rounds they struck first, 41.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 50.5% of rounds, against 34.5% in their other rounds.
| backdash into evade up | 34 | 10.0% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 32 | 9.4% |
| backdash into Destruction Body3P+K | 23 | 6.8% |
| backdash into evade down | 18 | 5.3% |
| Sway Back4P+K+G | 15 | 4.4% |
| backdash into Jackal Straight46P+K | 14 | 4.1% |
| Sway Back4P+K+G into Mighty Knee UpperK | 13 | 3.8% |
| punchP into Jab~High KickPK | 13 | 3.8% |
| backdash into Turn Savate44K | 10 | 2.9% |
| punchP | 10 | 2.9% |
| backward movement into evade up | 8 | 2.4% |
| backdash into Sharp Shoot1P | 7 | 2.1% |
| Sway Back4P+K+G into Jab StraightPP | 6 | 1.8% |
| evade down into guardG | 5 | 1.5% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 4 | 1.2% |
90 further openings account for the other 128 rounds.
Taka
- Career
- 395–248 · 61.4%
- This season
- 81 matches · 50.6%
- Peak rank
- 35
First hit in 51.8% of 330 rounds. Won 56.1% of the rounds they struck first, 41.5% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 19.2% of rounds, against 6.3% in their other rounds.
| backdash into Mawashi Harite44P | 34 | 10.3% |
|---|---|---|
| backdash into evade down | 23 | 7.0% |
| punchP | 21 | 6.4% |
| backdash into Dohyouwari43P | 20 | 6.1% |
| punchP into Tsuppari 2PP | 18 | 5.5% |
| Morotezuki66P | 12 | 3.6% |
| Morotezuki66P into Morote Tsuppari66PP | 10 | 3.0% |
| evade down into guardG | 10 | 3.0% |
| Kachi'age33P+K into evade down | 8 | 2.4% |
| backdash into evade up | 8 | 2.4% |
| forward movement into punchP | 8 | 2.4% |
| Kachi'age33P+K | 7 | 2.1% |
| crouch into Shita Harite2P | 7 | 2.1% |
| backdash into Kachi'age33P+K | 6 | 1.8% |
| Kirikabu Kudaki1P+K | 5 | 1.5% |
92 further openings account for the other 133 rounds.
Counted from 78 of the 81 matches played. The rest were not pulled for openings.
Sarah
- Career
- 353–238 · 59.7%
- This season
- 81 matches · 48.1%
- Peak rank
- 32
First hit in 47.6% of 311 rounds. Won 54.7% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 52 | 16.7% |
|---|---|---|
| Sharpsword44K | 38 | 12.2% |
| backdash into evade down | 23 | 7.4% |
| crouch dash back into Crescent Heel4K+G | 16 | 5.1% |
| Sharpsword44K into Sharpsword Combo44KK | 13 | 4.2% |
| backdash into Crescent Heel4K+G | 10 | 3.2% |
| backdash into Serpent Rage4PK | 7 | 2.2% |
| backdash into Sharpsword44K | 6 | 1.9% |
| backward movement into evade up | 6 | 1.9% |
| crouch dash back into guardG | 6 | 1.9% |
| backdash into Jackknife Middle Kick3KK | 5 | 1.6% |
| backdash into Stiletto66K | 5 | 1.6% |
| crouch dash back into evade down | 5 | 1.6% |
| Hide Side Kick (Deflect)P+K | 4 | 1.3% |
| backdash into Tail Sweep4PKK+G | 4 | 1.3% |
72 further openings account for the other 112 rounds.
Counted from 78 of the 81 matches played. The rest were not pulled for openings.
Lion
- Career
- 397–264 · 60.1%
- This season
- 75 matches · 52.0%
- Peak rank
- 34
First hit in 52.0% of 292 rounds. Won 57.2% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 45 | 15.4% |
|---|---|---|
| backdash into evade up | 25 | 8.6% |
| punchP | 23 | 7.9% |
| backdash into Zensou Tenshinkyaku44K+G | 18 | 6.2% |
| backdash into evade down | 13 | 4.5% |
| backdash into punchP | 9 | 3.1% |
| punchP into Koushu RensuiPP | 9 | 3.1% |
| backdash into Shicchi Soutai3K+G | 6 | 2.0% |
| guardG into Juchou Senshou8P+K | 6 | 2.0% |
| backward movement into evade up | 5 | 1.7% |
| backdash into Kousoutai2K+G | 4 | 1.4% |
| backdash into throwP+G | 4 | 1.4% |
| Taizan Soukoushu4P+K | 3 | 1.0% |
| backdash | 3 | 1.0% |
| backdash into Fujinkyaku66K | 3 | 1.0% |
94 further openings account for the other 116 rounds.
Counted from 73 of the 75 matches played. The rest were not pulled for openings.
Jean
- Career
- 398–278 · 58.9%
- This season
- 72 matches · 59.7%
- Peak rank
- 31
First hit in 51.3% of 275 rounds. Won 58.9% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 35 | 12.4% |
|---|---|---|
| backdash into evade down | 29 | 10.3% |
| backdash into Gyaku Seikenzuki66P | 25 | 8.9% |
| backdash into Kake'uchi46P | 12 | 4.3% |
| evade up | 8 | 2.8% |
| Nozuchi1P+K | 7 | 2.5% |
| backdash into punchP | 7 | 2.5% |
| backward movement into evade up | 7 | 2.5% |
| Oihiji4P+K | 6 | 2.1% |
| backdash into Hou'ou Kourui Otoshi4K+G | 6 | 2.1% |
| backdash into Oihiji4P+K | 6 | 2.1% |
| evade down into guardG | 6 | 2.1% |
| backdash into Doumawashi Kaitengeri46K+G | 5 | 1.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 5 | 1.8% |
| backdash into Yoko'enpi6P | 5 | 1.8% |
63 further openings account for the other 113 rounds.
Counted from 69 of the 72 matches played. The rest were not pulled for openings.
Jacky
- Career
- 359–235 · 60.4%
- This season
- 67 matches · 52.2%
- Peak rank
- 31
First hit in 48.0% of 254 rounds. Won 67.2% of the rounds they struck first, 42.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 54 | 20.9% |
|---|---|---|
| backdash into Middle Spin Kick46K+G | 25 | 9.7% |
| backdash into punchP | 14 | 5.4% |
| backdash into evade down | 12 | 4.6% |
| Dash Hammer Kick66K | 11 | 4.2% |
| backward movement into evade up | 11 | 4.2% |
| backdash into Spinning Kick Turn44K | 7 | 2.7% |
| evade up | 7 | 2.7% |
| punchP | 7 | 2.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 6 | 2.3% |
| backdash into Low Spin Kick1K+G | 6 | 2.3% |
| backdash into throwP+G | 6 | 2.3% |
| backdash into Dash Hammer Kick66K | 5 | 1.9% |
| backdash into Squat Straight2P | 5 | 1.9% |
| crouch dash back into guardG | 5 | 1.9% |
50 further openings account for the other 78 rounds.
Counted from 64 of the 67 matches played. The rest were not pulled for openings.
Wolf
- Career
- 367–260 · 58.5%
- This season
- 67 matches · 47.8%
- Peak rank
- 32
First hit in 50.8% of 252 rounds. Won 58.6% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 35 | 13.8% |
|---|---|---|
| backdash into Elbow Butt4P | 27 | 10.6% |
| punchP | 16 | 6.3% |
| backdash into Rolling Elbow43P | 15 | 5.9% |
| backdash into evade down | 8 | 3.1% |
| backdash into Mow Down Chop1P+K | 7 | 2.8% |
| punchP into Jab StraightPP | 7 | 2.8% |
| punchP into forward dash | 5 | 2.0% |
| Low Drop Kick62K | 4 | 1.6% |
| Rolling Savate6K+G | 4 | 1.6% |
| backdash into Heavy Middle Kick3K+G | 4 | 1.6% |
| backdash into Quick Shoulder66P+K | 4 | 1.6% |
| backdash into throw escape | 4 | 1.6% |
| Knee Lift6K | 3 | 1.2% |
| backdash into punchP | 3 | 1.2% |
79 further openings account for the other 108 rounds.
Counted from 62 of the 67 matches played. The rest were not pulled for openings.
Lau
- Career
- 373–244 · 60.5%
- This season
- 64 matches · 53.1%
- Peak rank
- 33
First hit in 39.0% of 236 rounds. Won 59.8% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Souko Sensou66P+K | 29 | 12.2% |
|---|---|---|
| backdash into Kosoushou46P | 21 | 8.9% |
| backdash into evade up | 19 | 8.0% |
| Honshin Hekiken1P+K | 10 | 4.2% |
| Kokyaku Haiten7K into guardG | 10 | 4.2% |
| RenshouPP into Renkanshou3PPP | 8 | 3.4% |
| backdash into evade down | 8 | 3.4% |
| backdash into Sako Soushou4P+K | 7 | 3.0% |
| Honshin Hekiken1P+K into evade down | 5 | 2.1% |
| Shakashou3P into RenshouPP | 5 | 2.1% |
| Honshin Hekiken1P+K into guardG | 4 | 1.7% |
| Kokyaku Haiten7K into backdash | 4 | 1.7% |
| crouch dash back into guardG | 4 | 1.7% |
| crouch dash back into kickK | 4 | 1.7% |
| punchP | 4 | 1.7% |
71 further openings account for the other 95 rounds.
Counted from 58 of the 64 matches played. The rest were not pulled for openings.
Goh
- Career
- 340–212 · 61.6%
- This season
- 55 matches · 58.2%
- Peak rank
- 31
First hit in 56.7% of 231 rounds. Won 56.5% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 32 | 13.8% |
|---|---|---|
| backdash into Karura4P+K | 27 | 11.7% |
| backdash into Soukyu46P | 15 | 6.5% |
| backdash into evade down | 13 | 5.6% |
| punchP | 11 | 4.8% |
| backdash into throwP+G | 8 | 3.5% |
| Karura4P+K | 6 | 2.6% |
| backdash into Ni'oudaoshi3K+G | 6 | 2.6% |
| backdash into Sune Kudaki43P | 5 | 2.2% |
| forward movement into punchP | 5 | 2.2% |
| backdash into Urahiji44P | 4 | 1.7% |
| backdash into throw escape | 4 | 1.7% |
| crouch dash back into Karura4P+K | 4 | 1.7% |
| evade down into guardG | 4 | 1.7% |
| backdash into Hoderi4P | 3 | 1.3% |
61 further openings account for the other 84 rounds.
Akira
- Career
- 336–232 · 59.1%
- This season
- 62 matches · 53.2%
- Peak rank
- 30
First hit in 53.5% of 228 rounds. Won 58.2% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jouho Senshou46P | 24 | 10.5% |
|---|---|---|
| backdash into evade down | 19 | 8.3% |
| backdash into evade up | 19 | 8.3% |
| backdash into Hekishou43P | 15 | 6.5% |
| backdash into Chouzan Housui46P+K | 11 | 4.8% |
| Rimon Chouchu66P | 10 | 4.4% |
| backdash into Jouho Touken6P | 9 | 3.9% |
| backdash into Souka Housui3P+K | 7 | 3.1% |
| Rimon Chouchu66P into crouch dash forward | 6 | 2.6% |
| punchP | 6 | 2.6% |
| backdash into Goko Shutsudou3K+GP | 5 | 2.2% |
| backward movement into evade up | 5 | 2.2% |
| crouch dash forward into Jouho Touken6P | 5 | 2.2% |
| backdash into guardG | 4 | 1.8% |
| backdash into punchP | 4 | 1.8% |
52 further openings account for the other 80 rounds.
Counted from 59 of the 62 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 375–246 · 60.4%
- This season
- 47 matches · 53.2%
- Peak rank
- 33
First hit in 57.4% of 176 rounds. Won 54.5% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 40 | 22.2% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 11 | 6.1% |
| punchP | 10 | 5.6% |
| backdash into Double Hammer Down43P | 8 | 4.4% |
| backdash into evade down | 7 | 3.9% |
| backdash into Middle Hell Stab6P+K | 5 | 2.8% |
| Overblow Shoulder66P+K into throwP+G | 4 | 2.2% |
| backdash into guardG | 4 | 2.2% |
| crouch into Low Knuckle2P | 4 | 2.2% |
| evade down into throw escape | 4 | 2.2% |
| Hammer Slide1P into guardG | 3 | 1.7% |
| Middle Hell Stab6P+K | 3 | 1.7% |
| backdash into Overblow Shoulder66P+K | 3 | 1.7% |
| backdash into punchP | 3 | 1.7% |
| evade down into Middle Hell Stab6P+K | 3 | 1.7% |
53 further openings account for the other 68 rounds.
Counted from 44 of the 47 matches played. The rest were not pulled for openings.
Kage
- Career
- 314–185 · 62.9%
- This season
- 49 matches · 59.2%
- Peak rank
- 32
First hit in 48.3% of 178 rounds. Won 58.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Ryubisen44K+G | 16 | 8.9% |
|---|---|---|
| Ura Tsumujigeri44K | 15 | 8.4% |
| backdash into evade up | 13 | 7.3% |
| backdash into evade down | 11 | 6.2% |
| forward movement into Rasen4P | 10 | 5.6% |
| evade up | 8 | 4.5% |
| backdash into Gen'you4K+G | 7 | 3.9% |
| Rasen4P | 6 | 3.4% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 6 | 3.4% |
| backdash into Nakageri3K | 6 | 3.4% |
| evade down into Rasen4P | 6 | 3.4% |
| punchP into HagasanePK | 5 | 2.8% |
| backdash into Furikakato OtoshiK+G | 3 | 1.7% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 3 | 1.7% |
| evade down into guardG | 3 | 1.7% |
47 further openings account for the other 61 rounds.
Counted from 44 of the 49 matches played. The rest were not pulled for openings.
Shun
- Career
- 356–230 · 60.8%
- This season
- 43 matches · 60.5%
- Peak rank
- 32
First hit in 42.7% of 157 rounds. Won 52.2% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 17 | 10.4% |
|---|---|---|
| Honshin Rensenkyaku4K+G | 16 | 9.8% |
| backdash into Kasen Gyou'in6P+K+G | 16 | 9.8% |
| backdash into evade up | 12 | 7.3% |
| punchP | 10 | 6.1% |
| backdash into throwP+G | 6 | 3.7% |
| backward movement into evade up | 6 | 3.7% |
| Gyou'in Haishu3P into evade down | 4 | 2.4% |
| punchP into Chougeki RigoutaiPK | 4 | 2.4% |
| backdash into punchP | 3 | 1.8% |
| backward movement into Kasen Gyou'in6P+K+G | 3 | 1.8% |
| crouch into Fukuchougeki2P | 3 | 1.8% |
| Fukuchougeki2P | 2 | 1.2% |
| Gyou'in Haishu3P | 2 | 1.2% |
| Gyou'in Haishu3P into guardG | 2 | 1.2% |
46 further openings account for the other 58 rounds.
Counted from 42 of the 43 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 193–84 · 69.7%
- This season
- 7 matches · 57.1%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: evade up | 4 | 14.3% |
|---|---|---|
| Defensive Style: backdash into evade up | 3 | 10.7% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 2 | 7.1% |
| Defensive Style: backdash into evade down | 2 | 7.1% |
| Defensive Style: crouch dash forward into guardG | 2 | 7.1% |
| Defensive Style: backdash into Leopard Strike (Deflect)46P+K | 1 | 3.6% |
| Defensive Style: backdash into kickK | 1 | 3.6% |
| Defensive Style: backward movement into evade up | 1 | 3.6% |
| Defensive Style: backward movement into punchP | 1 | 3.6% |
| Defensive Style: backward movement into throw escape | 1 | 3.6% |
| Defensive Style: evade down into evade up | 1 | 3.6% |
| Defensive Style: evade down into guardG | 1 | 3.6% |
| Defensive Style: evade up | 1 | 3.6% |
| Defensive Style: evade up into Sliding Low Kick1K+G | 1 | 3.6% |
| Defensive Style: evade up into crouch dash forward | 1 | 3.6% |
5 further openings account for the other 5 rounds.
Pai
- Career
- 207–116 · 64.1%
- This season
- 5 matches · 60.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Ensei Haijinkyaku7K+G into evade up | 3 | 15.8% |
|---|---|---|
| backdash into evade up | 3 | 15.8% |
| Meishouho4P+K+G | 2 | 10.5% |
| Ensei Haijinkyaku7K+G into guardG | 1 | 5.3% |
| Honshin Soukyaku1K+G | 1 | 5.3% |
| Honshin Soukyaku1K+G into evade down | 1 | 5.3% |
| backward movement into Tenshin Oushoushou46P+K | 1 | 5.3% |
| crouch into Ensei Haikyaku4K | 1 | 5.3% |
| crouch into Renka Sentai2KK | 1 | 5.3% |
| evade down into Tenshin Oushoushou46P+K | 1 | 5.3% |
| evade down into backward movement | 1 | 5.3% |
| evade down into guardG | 1 | 5.3% |
| punchP into RenkentaiPK | 1 | 5.3% |
| throwP+G into Ensei SenpukyakuK+G | 1 | 5.3% |
El Blaze
- Career
- 190–71 · 72.8%
- This season
- 3 matches · 33.3%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 25.0% |
|---|---|---|
| punchP | 2 | 16.7% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 8.3% |
| Rocket Discharge6P+K+G into Cartwheel Kick9K+G | 1 | 8.3% |
| backdash into Darkness Sword43K+G | 1 | 8.3% |
| backward movement into evade up | 1 | 8.3% |
| crouch dash forward into guardG | 1 | 8.3% |
| forward movement into punchP | 1 | 8.3% |
| up-back kick+guard7K+G | 1 | 8.3% |
Eileen
- Career
- 163–71 · 69.7%
- This season
- 2 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 25.0% |
|---|---|---|
| Kousokuhon7K+G into evade up | 1 | 12.5% |
| Soumensou4P into Juji Kimensou4PP | 1 | 12.5% |
| backdash into Enkou Nyurin66P | 1 | 12.5% |
| backdash into Ribyou Hoso43P+K | 1 | 12.5% |
| evade up into Kousokuhon7K+G | 1 | 12.5% |
| guardG | 1 | 12.5% |
Aoi
- Career
- 179–88 · 67.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Jousei Ryusenshou214P+K | 1 | 20.0% |
|---|---|---|
| Ougimai4P into Ougimai~Tachikaze4PK | 1 | 20.0% |
| Tenchi In'youP+K+G | 1 | 20.0% |
| backward movement into Joudan Keri'ate~DatotsuKP | 1 | 20.0% |
| punchP into ShougerigasanePK | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
Tests behind each character's list
- Brad: 1 of 14 tests hold up
- Taka: 1 of 14 tests hold up
- Sarah: 0 of 14 tests hold up
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Pai: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Aoi: not tested (too few rounds)
