VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

PIECE-Estate66

  • Brad
  • Sarah
  • Taka
  • Lion
  • Jacky
  • Wolf
  • Lau
  • Akira
  • Goh
  • Kage
  • Jeffry
  • Shun
  • Vanessa
  • Pai
  • El Blaze
  • Eileen
  • Aoi
Career matches9,473
Career win rate61.7%
Round win rate51.4%
Peak rank35
Distinct opponents228
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1632 #1,149 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean3167639827858.9%
Brad3367041425661.8%
Lion3466139726460.1%
Taka3564339524861.4%
Wolf3262736726058.5%
Jeffry3362137524660.4%
Lau3361737324460.5%
Jacky3159435923560.4%
Sarah3259135323859.7%
Shun3258635623060.8%
Akira3056833623259.1%
Goh3155234021261.6%
Kage3249931418562.9%
Pai2832320711664.1%
Vanessa302771938469.7%
Aoi282671798867.0%
El Blaze322611907172.8%
Eileen272341637169.7%
Lei Fei—2061406668.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,583 of 3,508 rounds counted

6.3 inputs a second (379 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.3376250
Sarah6.3377216
Taka6.5388261
Lion6.3381220
Jean6.3378259
Jacky6.7402158
Wolf6.1364210
Lau6.2372197
Akira6.8411214
Goh6.3378153
Kage6.0362178
Jeffry6.0361151
Shun6.3376116

By opponent's character

Akira6.3378353
Wolf6.2373162
Jacky6.4382163
Aoi6.5389176
Kage6.3380132
Vanessa6.2372161
Shun6.5393150
Sarah6.3378153
Jean6.3377109
El Blaze6.3381143
Goh6.3379134
Pai6.5389135
Lei Fei6.2370117
Jeffry6.1366119
Brad6.1368114
Lion6.338082
Lau6.739977
Eileen6.237052
Taka6.237348
Dural6.84063

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira113585551.3%-0.3
Wolf70373352.9%-1.0
Jacky68383055.9%+3.5
Aoi54312357.4%-0.4
Kage51242747.1%-4.9
Vanessa48301862.5%+11.6
Shun47262155.3%-1.8
Sarah46311567.4%+13.0
Jean45232251.1%-0.4
El Blaze44123227.3%-23.2
Goh44281663.6%+10.6
Pai43172639.5%-9.0
Lei Fei40162440.0%-9.2
Jeffry39231659.0%+10.0
Brad33122136.4%-16.2
Lion30161453.3%+6.0
Lau2013765.0%+9.8
Eileen1610662.5%+2.2
Taka116554.5%+3.5
Dural220100.0%+43.3

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence103505348.5%-4.4
Half Fence97564157.7%+5.7
Octagon86464053.5%+1.9
Open85424349.4%-3.4
Breakable Full Fence84404447.6%-5.4
Breakable Half Fence83453854.2%+0.7
Rectangle83424150.6%+1.4
Full Fence79394049.4%-3.9
Single Wall78453357.7%+4.2
Full Fence and Open33231069.7%+14.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51252.3%52.2%+0.2
No walls26651.5%52.9%-1.4

Walls against open: +1.5 points (95% range -5.9 to +9.0), p 0.685 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ルビーロマン葵 (Rank 33)2026/10/161611568.8%
ぷこ (Rank 33)2026/10/15124833.3%
クロサギ@はなちゃん (Rank 32)2026/10/151811761.1%
太鼓の別人@稲刈準備中 (Rank 32)2026/10/05115645.5%
nanami.madogiwa (Rank 31)2026/10/041771041.2%
SAMCHAY® (Rank 31)2026/10/0483537.5%
ヘニオ (Rank 32)2026/09/302011955.0%
BANANA (Rank 30)2026/09/28147750.0%
アベル (Rank 29)2026/09/2886275.0%
JoonJoon (Rank 36)2026/09/27101910.0%
★笑☆怒★笑☆怒★ (Rank 32)2026/09/18108280.0%
究極無敵 (Rank 32)2026/09/181651131.2%
BigBoin (Rank 33)2026/09/1894544.4%
てーらい (Rank 33)2026/09/161551033.3%
juste (Rank 31)2026/09/1584450.0%
ohtenki (Rank 30)2026/09/1095455.6%
鳩男 (Rank 32)2026/09/0895455.6%
manao_0609 (Rank 30)2026/09/06138561.5%
mmmsm (Rank 30)2026/08/27126650.0%
しゅが~nsr (Rank 26)2026/08/24118372.7%
Oo-Mujirushi-oO (Rank 29)2026/06/06115645.5%
MikuMartineau (Rank 30)2026/06/041810855.6%
yamaneko (Rank 34)2026/05/25105550.0%
けいすけ新宿 (Rank 31)2026/05/23108280.0%
∈挙動不審∋ (Rank 32)2026/05/2284450.0%

Round openings

Every character

backdash into evade up38611.5%
backdash into evade down1865.5%
punchP1273.8%
backward movement into evade up601.8%
backdash into punchP491.5%
Juchou Senshou8P+K451.3%
evade down into guardG451.3%
backdash into throwP+G411.2%
Sharpsword44K381.1%
backdash into Mawashi Harite44P341.0%
evade up341.0%
forward movement into punchP331.0%
Dtee Sawk Dtrohng4P+K320.9%
backdash into Souko Sensou66P+K290.9%
backdash into throw escape290.9%

809 further openings account for the other 2,193 rounds.

Counted from 827 of the 864 matches played. The rest were not pulled for openings.

Brad

Career
414–256 · 61.8%
This season
83 matches · 43.4%
Peak rank
33

First hit in 46.2% of 340 rounds. Won 48.4% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 50.5% of rounds, against 34.5% in their other rounds.

How is this tested?

backdash into evade up3410.0%
Dtee Sawk Dtrohng4P+K329.4%
backdash into Destruction Body3P+K236.8%
backdash into evade down185.3%
Sway Back4P+K+G154.4%
backdash into Jackal Straight46P+K144.1%
Sway Back4P+K+G into Mighty Knee UpperK133.8%
punchP into Jab~High KickPK133.8%
backdash into Turn Savate44K102.9%
punchP102.9%
backward movement into evade up82.4%
backdash into Sharp Shoot1P72.1%
Sway Back4P+K+G into Jab StraightPP61.8%
evade down into guardG51.5%
Destruction Body3P+K into Dtee Sawk Lang3P+KP41.2%

90 further openings account for the other 128 rounds.

Taka

Career
395–248 · 61.4%
This season
81 matches · 50.6%
Peak rank
35

First hit in 51.8% of 330 rounds. Won 56.1% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 19.2% of rounds, against 6.3% in their other rounds.

How is this tested?

backdash into Mawashi Harite44P3410.3%
backdash into evade down237.0%
punchP216.4%
backdash into Dohyouwari43P206.1%
punchP into Tsuppari 2PP185.5%
Morotezuki66P123.6%
Morotezuki66P into Morote Tsuppari66PP103.0%
evade down into guardG103.0%
Kachi'age33P+K into evade down82.4%
backdash into evade up82.4%
forward movement into punchP82.4%
Kachi'age33P+K72.1%
crouch into Shita Harite2P72.1%
backdash into Kachi'age33P+K61.8%
Kirikabu Kudaki1P+K51.5%

92 further openings account for the other 133 rounds.

Counted from 78 of the 81 matches played. The rest were not pulled for openings.

Sarah

Career
353–238 · 59.7%
This season
81 matches · 48.1%
Peak rank
32

First hit in 47.6% of 311 rounds. Won 54.7% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up5216.7%
Sharpsword44K3812.2%
backdash into evade down237.4%
crouch dash back into Crescent Heel4K+G165.1%
Sharpsword44K into Sharpsword Combo44KK134.2%
backdash into Crescent Heel4K+G103.2%
backdash into Serpent Rage4PK72.2%
backdash into Sharpsword44K61.9%
backward movement into evade up61.9%
crouch dash back into guardG61.9%
backdash into Jackknife Middle Kick3KK51.6%
backdash into Stiletto66K51.6%
crouch dash back into evade down51.6%
Hide Side Kick (Deflect)P+K41.3%
backdash into Tail Sweep4PKK+G41.3%

72 further openings account for the other 112 rounds.

Counted from 78 of the 81 matches played. The rest were not pulled for openings.

Lion

Career
397–264 · 60.1%
This season
75 matches · 52.0%
Peak rank
34

First hit in 52.0% of 292 rounds. Won 57.2% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K4515.4%
backdash into evade up258.6%
punchP237.9%
backdash into Zensou Tenshinkyaku44K+G186.2%
backdash into evade down134.5%
backdash into punchP93.1%
punchP into Koushu RensuiPP93.1%
backdash into Shicchi Soutai3K+G62.0%
guardG into Juchou Senshou8P+K62.0%
backward movement into evade up51.7%
backdash into Kousoutai2K+G41.4%
backdash into throwP+G41.4%
Taizan Soukoushu4P+K31.0%
backdash31.0%
backdash into Fujinkyaku66K31.0%

94 further openings account for the other 116 rounds.

Counted from 73 of the 75 matches played. The rest were not pulled for openings.

Jean

Career
398–278 · 58.9%
This season
72 matches · 59.7%
Peak rank
31

First hit in 51.3% of 275 rounds. Won 58.9% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3512.4%
backdash into evade down2910.3%
backdash into Gyaku Seikenzuki66P258.9%
backdash into Kake'uchi46P124.3%
evade up82.8%
Nozuchi1P+K72.5%
backdash into punchP72.5%
backward movement into evade up72.5%
Oihiji4P+K62.1%
backdash into Hou'ou Kourui Otoshi4K+G62.1%
backdash into Oihiji4P+K62.1%
evade down into guardG62.1%
backdash into Doumawashi Kaitengeri46K+G51.8%
backdash into Kake'uchi~Maekeri'age46PK51.8%
backdash into Yoko'enpi6P51.8%

63 further openings account for the other 113 rounds.

Counted from 69 of the 72 matches played. The rest were not pulled for openings.

Jacky

Career
359–235 · 60.4%
This season
67 matches · 52.2%
Peak rank
31

First hit in 48.0% of 254 rounds. Won 67.2% of the rounds they struck first, 42.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5420.9%
backdash into Middle Spin Kick46K+G259.7%
backdash into punchP145.4%
backdash into evade down124.6%
Dash Hammer Kick66K114.2%
backward movement into evade up114.2%
backdash into Spinning Kick Turn44K72.7%
evade up72.7%
punchP72.7%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward62.3%
backdash into Low Spin Kick1K+G62.3%
backdash into throwP+G62.3%
backdash into Dash Hammer Kick66K51.9%
backdash into Squat Straight2P51.9%
crouch dash back into guardG51.9%

50 further openings account for the other 78 rounds.

Counted from 64 of the 67 matches played. The rest were not pulled for openings.

Wolf

Career
367–260 · 58.5%
This season
67 matches · 47.8%
Peak rank
32

First hit in 50.8% of 252 rounds. Won 58.6% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3513.8%
backdash into Elbow Butt4P2710.6%
punchP166.3%
backdash into Rolling Elbow43P155.9%
backdash into evade down83.1%
backdash into Mow Down Chop1P+K72.8%
punchP into Jab StraightPP72.8%
punchP into forward dash52.0%
Low Drop Kick62K41.6%
Rolling Savate6K+G41.6%
backdash into Heavy Middle Kick3K+G41.6%
backdash into Quick Shoulder66P+K41.6%
backdash into throw escape41.6%
Knee Lift6K31.2%
backdash into punchP31.2%

79 further openings account for the other 108 rounds.

Counted from 62 of the 67 matches played. The rest were not pulled for openings.

Lau

Career
373–244 · 60.5%
This season
64 matches · 53.1%
Peak rank
33

First hit in 39.0% of 236 rounds. Won 59.8% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souko Sensou66P+K2912.2%
backdash into Kosoushou46P218.9%
backdash into evade up198.0%
Honshin Hekiken1P+K104.2%
Kokyaku Haiten7K into guardG104.2%
RenshouPP into Renkanshou3PPP83.4%
backdash into evade down83.4%
backdash into Sako Soushou4P+K73.0%
Honshin Hekiken1P+K into evade down52.1%
Shakashou3P into RenshouPP52.1%
Honshin Hekiken1P+K into guardG41.7%
Kokyaku Haiten7K into backdash41.7%
crouch dash back into guardG41.7%
crouch dash back into kickK41.7%
punchP41.7%

71 further openings account for the other 95 rounds.

Counted from 58 of the 64 matches played. The rest were not pulled for openings.

Goh

Career
340–212 · 61.6%
This season
55 matches · 58.2%
Peak rank
31

First hit in 56.7% of 231 rounds. Won 56.5% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3213.8%
backdash into Karura4P+K2711.7%
backdash into Soukyu46P156.5%
backdash into evade down135.6%
punchP114.8%
backdash into throwP+G83.5%
Karura4P+K62.6%
backdash into Ni'oudaoshi3K+G62.6%
backdash into Sune Kudaki43P52.2%
forward movement into punchP52.2%
backdash into Urahiji44P41.7%
backdash into throw escape41.7%
crouch dash back into Karura4P+K41.7%
evade down into guardG41.7%
backdash into Hoderi4P31.3%

61 further openings account for the other 84 rounds.

Akira

Career
336–232 · 59.1%
This season
62 matches · 53.2%
Peak rank
30

First hit in 53.5% of 228 rounds. Won 58.2% of the rounds they struck first, 40.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Senshou46P2410.5%
backdash into evade down198.3%
backdash into evade up198.3%
backdash into Hekishou43P156.5%
backdash into Chouzan Housui46P+K114.8%
Rimon Chouchu66P104.4%
backdash into Jouho Touken6P93.9%
backdash into Souka Housui3P+K73.1%
Rimon Chouchu66P into crouch dash forward62.6%
punchP62.6%
backdash into Goko Shutsudou3K+GP52.2%
backward movement into evade up52.2%
crouch dash forward into Jouho Touken6P52.2%
backdash into guardG41.8%
backdash into punchP41.8%

52 further openings account for the other 80 rounds.

Counted from 59 of the 62 matches played. The rest were not pulled for openings.

Jeffry

Career
375–246 · 60.4%
This season
47 matches · 53.2%
Peak rank
33

First hit in 57.4% of 176 rounds. Won 54.5% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4022.2%
backdash into Megaton Knuckle43P+K116.1%
punchP105.6%
backdash into Double Hammer Down43P84.4%
backdash into evade down73.9%
backdash into Middle Hell Stab6P+K52.8%
Overblow Shoulder66P+K into throwP+G42.2%
backdash into guardG42.2%
crouch into Low Knuckle2P42.2%
evade down into throw escape42.2%
Hammer Slide1P into guardG31.7%
Middle Hell Stab6P+K31.7%
backdash into Overblow Shoulder66P+K31.7%
backdash into punchP31.7%
evade down into Middle Hell Stab6P+K31.7%

53 further openings account for the other 68 rounds.

Counted from 44 of the 47 matches played. The rest were not pulled for openings.

Kage

Career
314–185 · 62.9%
This season
49 matches · 59.2%
Peak rank
32

First hit in 48.3% of 178 rounds. Won 58.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ryubisen44K+G168.9%
Ura Tsumujigeri44K158.4%
backdash into evade up137.3%
backdash into evade down116.2%
forward movement into Rasen4P105.6%
evade up84.5%
backdash into Gen'you4K+G73.9%
Rasen4P63.4%
backdash into Hagakure-ryu In Raijingeki46P+K63.4%
backdash into Nakageri3K63.4%
evade down into Rasen4P63.4%
punchP into HagasanePK52.8%
backdash into Furikakato OtoshiK+G31.7%
backdash into Hagakure-ryu In Fujingeki46P+KP31.7%
evade down into guardG31.7%

47 further openings account for the other 61 rounds.

Counted from 44 of the 49 matches played. The rest were not pulled for openings.

Shun

Career
356–230 · 60.8%
This season
43 matches · 60.5%
Peak rank
32

First hit in 42.7% of 157 rounds. Won 52.2% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move1710.4%
Honshin Rensenkyaku4K+G169.8%
backdash into Kasen Gyou'in6P+K+G169.8%
backdash into evade up127.3%
punchP106.1%
backdash into throwP+G63.7%
backward movement into evade up63.7%
Gyou'in Haishu3P into evade down42.4%
punchP into Chougeki RigoutaiPK42.4%
backdash into punchP31.8%
backward movement into Kasen Gyou'in6P+K+G31.8%
crouch into Fukuchougeki2P31.8%
Fukuchougeki2P21.2%
Gyou'in Haishu3P21.2%
Gyou'in Haishu3P into guardG21.2%

46 further openings account for the other 58 rounds.

Counted from 42 of the 43 matches played. The rest were not pulled for openings.

Vanessa

Career
193–84 · 69.7%
This season
7 matches · 57.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: evade up414.3%
Defensive Style: backdash into evade up310.7%
Defensive Style: backdash into Stinger Low Blow1P+K27.1%
Defensive Style: backdash into evade down27.1%
Defensive Style: crouch dash forward into guardG27.1%
Defensive Style: backdash into Leopard Strike (Deflect)46P+K13.6%
Defensive Style: backdash into kickK13.6%
Defensive Style: backward movement into evade up13.6%
Defensive Style: backward movement into punchP13.6%
Defensive Style: backward movement into throw escape13.6%
Defensive Style: evade down into evade up13.6%
Defensive Style: evade down into guardG13.6%
Defensive Style: evade up13.6%
Defensive Style: evade up into Sliding Low Kick1K+G13.6%
Defensive Style: evade up into crouch dash forward13.6%

5 further openings account for the other 5 rounds.

Pai

Career
207–116 · 64.1%
This season
5 matches · 60.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G into evade up315.8%
backdash into evade up315.8%
Meishouho4P+K+G210.5%
Ensei Haijinkyaku7K+G into guardG15.3%
Honshin Soukyaku1K+G15.3%
Honshin Soukyaku1K+G into evade down15.3%
backward movement into Tenshin Oushoushou46P+K15.3%
crouch into Ensei Haikyaku4K15.3%
crouch into Renka Sentai2KK15.3%
evade down into Tenshin Oushoushou46P+K15.3%
evade down into backward movement15.3%
evade down into guardG15.3%
punchP into RenkentaiPK15.3%
throwP+G into Ensei SenpukyakuK+G15.3%

El Blaze

Career
190–71 · 72.8%
This season
3 matches · 33.3%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up325.0%
punchP216.7%
Demon Dance9P+K into Demon's Tail9P+KK18.3%
Rocket Discharge6P+K+G into Cartwheel Kick9K+G18.3%
backdash into Darkness Sword43K+G18.3%
backward movement into evade up18.3%
crouch dash forward into guardG18.3%
forward movement into punchP18.3%
up-back kick+guard7K+G18.3%

Eileen

Career
163–71 · 69.7%
This season
2 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up225.0%
Kousokuhon7K+G into evade up112.5%
Soumensou4P into Juji Kimensou4PP112.5%
backdash into Enkou Nyurin66P112.5%
backdash into Ribyou Hoso43P+K112.5%
evade up into Kousokuhon7K+G112.5%
guardG112.5%

Aoi

Career
179–88 · 67.0%
This season
1 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jousei Ryusenshou214P+K120.0%
Ougimai4P into Ougimai~Tachikaze4PK120.0%
Tenchi In'youP+K+G120.0%
backward movement into Joudan Keri'ate~DatotsuKP120.0%
punchP into ShougerigasanePK120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: 1 of 14 tests hold up
  • Taka: 1 of 14 tests hold up
  • Sarah: 0 of 14 tests hold up
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)