VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

いあいげりじゃっきー

Career matches302
Career win rate78.8%
Round win rate54.7%
Peak rank35
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi353022386478.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry94544.4%-16.9
Jacky63350.0%+1.2
Sarah63350.0%+10.2
Shun220100.0%+67.5
Wolf21150.0%-7.7
Brad1010.0%-66.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle105550.0%+4.1
Half Fence73442.9%-20.0
Breakable Half Fence42250.0%+10.1
Breakable Full Fence1010.0%-66.2
Full Fence1010.0%-48.8
Full Fence and Open110100.0%+64.8
Low Fence110100.0%+47.3
Open110100.0%+47.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2343.5%50.1%-6.7
No walls2100.0%54.5%+45.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cx-server (Rank 37)2026/05/1031233.3%
無想花心剣 (Rank 35)2026/05/102020.0%
DJG10159 (Rank 36)2026/05/101010.0%
MasaRED-ninten (Rank 38)2026/05/10220100.0%
IkebukuroSarah (Rank 35)2026/05/102020.0%
金平糖 (Rank 33)2026/05/1031233.3%
ぬっき~@ ☆狼☆ (Rank 33)2026/05/1021150.0%
mossan_opa2 (Rank 34)2026/05/1043175.0%
保育園中退 (Rank 38)2026/05/1043175.0%
bh_iflg (Rank 33)2026/05/10220100.0%
Sore (Rank 32)2026/05/101010.0%

Round openings

Aoi

guardG into evade down76.6%
crouch into Kusanagi2K+G65.7%
backdash into evade down43.8%
evade down into forward dash43.8%
evade up into crouch dash forward43.8%
guardG into Sodeshinken33P+K43.8%
Ouda6P+K into forward movement32.8%
Sodeshinken33P+K32.8%
evade down into Sodeshinken33P+K32.8%
evade down into crouch dash forward32.8%
evade down into punchP32.8%
evade up into forward dash32.8%
guardG into Koromoguruma66P32.8%
Chudan Hiji'ate6P21.9%
Sanseigan66P+K into Ouka66P+KP21.9%

41 further openings account for the other 52 rounds.