VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

코나미스포츠

Career matches1,218
Career win rate30.8%
Round win rate38.9%
Peak rank22
Distinct opponents147
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1169 #3,502 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa221,21837584330.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

870 of 1,203 rounds counted

5.6 inputs a second (335 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.6335870

By opponent's character

Akira5.5331109
Jacky5.5330120
Aoi5.633360
Sarah5.633980
Wolf5.533246
Goh5.834645
Jeffry5.633751
Kage5.432439
Lion5.835154
Taka5.432341
Shun6.035833
Pai5.633653
Vanessa5.633430
Jean5.432441
Lau5.432515
El Blaze5.533026
Brad5.532914
Lei Fei6.03588
Eileen6.23705

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira3853313.2%-20.0
Jacky3372621.2%-12.2
Aoi2691734.6%+4.8
Sarah26121446.1%+15.8
Wolf22121054.5%+26.4
Goh1771041.2%+8.4
Jeffry1761135.3%+11.1
Kage1651131.2%-2.1
Lion1651131.2%-3.5
Taka1621412.5%-24.4
Shun1551033.3%+4.5
Pai134930.8%-3.4
Vanessa125741.7%+11.4
Jean116554.5%+20.2
Lau113827.3%-10.3
El Blaze92722.2%-15.1
Brad41325.0%-14.9
Lei Fei43175.0%+38.4
Eileen2020.0%-41.1

1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence38142436.8%+3.1
Full Fence35122334.3%+2.5
Breakable Half Fence3492526.5%-4.6
Octagon32122037.5%+7.3
Breakable Full Fence31102132.3%-2.6
Open3072323.3%-10.4
Rectangle29101934.5%+5.6
Low Fence24111345.8%+10.8
Single Wall2271531.8%+1.7
Full Fence and Open2021810.0%-23.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19933.7%32.0%+1.6
No walls7632.9%33.0%-0.1

Walls against open: +1.7 points (95% range -11.9 to +15.4), p 0.803 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Sevengar01 (Rank 23)2026/10/1842250.0%
kimxxxtt (Rank 21)2026/10/1831233.3%
the-over_666 (Rank 20)2026/10/18440100.0%
たかティン (Rank 23)2026/10/1552340.0%
NumberCoronet85 (Rank 20)2026/10/154040.0%
maeK55 (Rank 22)2026/10/1572528.6%
桃之助 (Rank 22)2026/10/1351420.0%
kota_mofumofu (Rank 23)2026/10/1341325.0%
ポンズ (Rank 21)2026/10/0932166.7%
ちぇびーまるやま (Rank 24)2026/10/0942250.0%
CrazyRiko (Rank 22)2026/10/094040.0%
G.S (Rank 21)2026/10/0741325.0%
ASSERT(m_pThink); (Rank 22)2026/10/067070.0%
jqy911 (Rank 22)2026/10/0454180.0%
QUASI (Rank 24)2026/09/224040.0%
ごめす (Rank 23)2026/07/194040.0%
yabo (Rank 21)2026/07/0761516.7%
ダイ (Rank 21)2026/06/2252340.0%
naowai (Rank 21)2026/06/0243175.0%
CHASER (Rank 23)2026/05/3042250.0%
ORENGE_12$ (Rank 22)2026/05/2131233.3%
おだんごたべたい (Rank 21)2026/05/2142250.0%
zebra_aria (Rank 24)2026/05/1291811.1%
sakana5106 (Rank 24)2026/05/1262433.3%
shrubby-dhal2 (Rank 24)2026/05/0731233.3%

Round openings

Vanessa

Career
375–843 · 30.8%
This season
308 matches · 32.1%
Peak rank
22

First hit in 20.3% of 828 rounds. Won 43.5% of the rounds they struck first, 35.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 73.2% of rounds, against 58.8% in their other rounds.
  • On Open stages: waits first in 17.4% of rounds, against 3.2% on the other stages.
  • After opening the round before by backing off: backs off first in 64.3% of rounds, against 48.9% after anything else.
  • In round 1: opens with “Defensive Style: backdash into evade up” in 16.7% of rounds, against 3.4% in their other rounds.
  • After opening the round before with “Defensive Style: backdash into G guard”: opens with “Defensive Style: backdash into G guard” in 20.4% of rounds, against 4.6% after anything else.
  • When the score is level: opens with “Defensive Style: Back Charge Kick” in 7.8% of rounds, against 4.3% when ahead or behind.

How is this tested?

Defensive Style: backdash into guardG668.0%
Defensive Style: backdash into evade up566.8%
Defensive Style: backdash into Spinning Savate66K+G556.6%
Defensive Style: backdash into Bone Crush Middle3K526.3%
Defensive Style: Back Charge Kick384.6%
Defensive Style: backdash344.1%
Defensive Style: crouch dash back into punchP344.1%
Defensive Style: Stinger Low Blow313.7%
Defensive Style: backdash into evade down293.5%
Defensive Style: backdash into Heel Kick6K+G273.3%
Defensive Style: Wind Elbow192.3%
Defensive Style: backdash into kickK172.0%
Defensive Style: punch151.8%
Defensive Style: backdash into punchP141.7%
Defensive Style: crouch dash back131.6%

144 further openings account for the other 328 rounds.

Counted from 209 of the 308 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira1–12 · 8%0–8 · 0%too few to test
Jacky1–10 · 9%3–8 · 27%too few to test
Aoi5–9 · 36%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

99 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 6 of 15 tests hold up