VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

トム

Career matches920
Career win rate66.5%
Round win rate57.0%
Peak rank38
Distinct opponents50
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3851334816567.8%
Akira3331919712261.8%
Kage3187672077.0%
Wolf1010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun119281.8%+23.1
Wolf105550.0%-22.7
Jacky97277.8%+15.7
Aoi63350.0%-2.7
Goh64266.7%+5.0
Pai62433.3%-39.0
Akira53260.0%+3.3
Jeffry53260.0%-6.3
Sarah53260.0%+1.7
Lion41325.0%-33.6
Lau32166.7%+7.8
Taka330100.0%+27.1
Brad21150.0%-8.5
Dural21150.0%-8.2
Jean21150.0%-3.5
Kage220100.0%+42.9
Lei Fei110100.0%+47.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence128466.7%+8.2
Open127558.3%-7.0
Breakable Full Fence107370.0%+4.0
Single Wall103730.0%-37.0
Half Fence98188.9%+38.5
Low Fence75271.4%+2.6
Full Fence63350.0%-18.0
Full Fence and Open63350.0%-7.3
Octagon42250.0%-10.8
Rectangle330100.0%+32.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4470.5%61.8%+8.6
No walls2951.7%64.8%-13.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

セロ (Rank 30)2026/09/131010.0%
dr5046_ryo (Rank 30)2026/09/13220100.0%
タイヨウ (Rank 32)2026/09/13110100.0%
Phrazes_For_The_Young (Rank 34)2026/09/1332166.7%
ちぃつが (Rank 41)2026/09/1332166.7%
ス~パ~オヤツマ~ン (Rank 41)2026/09/131010.0%
ハンニバル (Rank 39)2026/09/13220100.0%
寿司眼鉄 (Rank 39)2026/09/1332166.7%
マグロ親方 (Rank 30)2026/09/13330100.0%
all'arrabbiata563 (Rank 32)2026/09/1331233.3%
ER_higante (Rank 30)2026/09/1321150.0%
ありがとナス (Rank 28)2026/08/3021150.0%
獣王(設定2) (Rank 30)2026/08/30220100.0%
ドナドナ7 (Rank 38)2026/08/3042250.0%
AzaeManV (Rank 36)2026/08/3032166.7%
무파ZeroBlue (Rank 34)2026/08/3021150.0%
ジークリオン (Rank 36)2026/08/303030.0%
ジャキる。 (Rank 30)2026/08/30220100.0%
nano_宜しくお願いします (Rank 36)2026/08/30220100.0%
ManEater (Rank 40)2026/08/3021150.0%
【降格】山盛り (Rank 31)2026/07/1231233.3%
Babamustdie (Rank 35)2026/07/0532166.7%
しょべるん (Rank 38)2026/06/211010.0%
こっつん (Rank 36)2026/06/212020.0%
ガウショ (Rank 35)2026/05/17220100.0%

Round openings

Every character

backdash into evade down278.2%
Rimon Chouchu66P into Jouho Touken6P206.1%
forward dash into Souka Housui3P+K164.9%
forward dash into Jouho Touken6P123.7%
Dash Hammer Kick66K into High Angle Upper Kick6K113.4%
Groin Kick6K+G92.7%
Jouho Senshou46P into forward movement82.4%
Souka Housui3P+K82.4%
evade down into forward dash82.4%
evade down into throwP+G82.4%
backdash into Long Stride Back Knuckle4P+K72.1%
backdash into Spin Heel Sword4K+G72.1%
backdash into throwP+G72.1%
Groin Kick6K+G into forward movement61.8%
crouch into Low Spin Kick1K+G61.8%

118 further openings account for the other 168 rounds.

Jacky

backdash into evade down1610.5%
Dash Hammer Kick66K into High Angle Upper Kick6K117.2%
Groin Kick6K+G95.9%
backdash into Long Stride Back Knuckle4P+K74.6%
backdash into Spin Heel Sword4K+G74.6%
Groin Kick6K+G into forward movement64.0%
crouch into Low Spin Kick1K+G64.0%
Spinning Kick Turn44K into Standing Knee Kick4K53.3%
evade down into forward dash53.3%
evade down into throwP+G53.3%
Low Spin Kick1K+G32.0%
Middle Smash6P32.0%
evade down into backdash32.0%
evade up into Middle Kick3K32.0%
evade up into crouch dash forward32.0%

55 further openings account for the other 60 rounds.

Akira

Rimon Chouchu66P into Jouho Touken6P2014.6%
forward dash into Souka Housui3P+K1611.7%
forward dash into Jouho Touken6P128.8%
Jouho Senshou46P into forward movement85.8%
Souka Housui3P+K85.8%
backdash into evade down75.1%
backdash into throwP+G53.6%
Jouho Touken6P32.2%
backdash into Koboku214P32.2%
backward movement into Jouho Touken6P32.2%
evade down into throwP+G32.2%
forward dash into Rimon Chouchu66P32.2%
Rimon Chouchu66P21.5%
Youhou33P21.5%
backdash into Jouho Senshou46P21.5%

35 further openings account for the other 40 rounds.

Kage

Ryubisen44K+G410.3%
backdash into evade down410.3%
Nakageri3K into Nirenkyaku3KK37.7%
backdash into Hagakure-ryu In Raijingeki46P+K37.7%
Fusen Renkyaku6K+G into forward movement25.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP25.1%
backdash into Hagakure-ryu In Fujingeki46P+KP25.1%
backdash into Nakageri3K25.1%
Fusen Renkyaku6K+G into evade up12.6%
Fusen Renkyaku6K+G into forward dash12.6%
Hagakure-ryu In Raijingeki46P+K12.6%
Hagakure-ryu In Raijingeki46P+K into ResshouPP12.6%
Hiji'uchi6P12.6%
Nakageri3K into guardG12.6%
backdash12.6%

10 further openings account for the other 10 rounds.