Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1628 #1,173 of 3,686 on the Elo list →
Shun1635143 matches
Dural1629111 matches
Vanessa162149 matches
Sarah163029 matches
El Blaze164223 matches
Jeffry163121 matches
Aoi163118 matches
Pai162517 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 33 | 967 | 530 | 437 | 54.8% |
|---|---|---|---|---|---|
| El Blaze | 29 | 550 | 294 | 256 | 53.5% |
| Dural | 30 | 251 | 136 | 115 | 54.2% |
| Sarah | 32 | 165 | 117 | 48 | 70.9% |
| Vanessa | 27 | 89 | 47 | 42 | 52.8% |
| Pai | 27 | 82 | 56 | 26 | 68.3% |
| Kage | 26 | 71 | 43 | 28 | 60.6% |
| Wolf | 27 | 67 | 39 | 28 | 58.2% |
| Aoi | 27 | 43 | 22 | 21 | 51.2% |
| Jeffry | 27 | 36 | 19 | 17 | 52.8% |
| Lei Fei | 27 | 21 | 17 | 4 | 81.0% |
| Lau | 26 | 18 | 11 | 7 | 61.1% |
| Goh | 26 | 10 | 5 | 5 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,060 of 1,739 rounds counted8.4 inputs a second (503 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 8.8 | 529 | 235 |
|---|---|---|---|
| Dural | 8.2 | 491 | 310 |
| Vanessa | 8.2 | 491 | 178 |
| Sarah | 8.4 | 503 | 94 |
| El Blaze | 8.4 | 506 | 81 |
| Jeffry | 8.3 | 497 | 82 |
| Aoi | 8.2 | 493 | 21 |
| Pai | 8.5 | 510 | 35 |
| Goh | 8.3 | 499 | 20 |
| Kage | 8.2 | 493 | 4 |
By opponent's character
| Jacky | 8.2 | 493 | 137 |
|---|---|---|---|
| Akira | 8.6 | 515 | 163 |
| Aoi | 8.4 | 502 | 79 |
| Sarah | 8.7 | 523 | 110 |
| Wolf | 8.4 | 502 | 47 |
| Goh | 8.0 | 480 | 87 |
| Shun | 9.1 | 546 | 80 |
| Jean | 8.3 | 498 | 50 |
| Kage | 7.9 | 474 | 62 |
| Lau | 8.2 | 491 | 71 |
| Brad | 8.2 | 492 | 44 |
| Jeffry | 8.1 | 484 | 16 |
| Lion | 8.6 | 513 | 46 |
| Pai | 7.9 | 476 | 14 |
| Lei Fei | 8.8 | 530 | 15 |
| El Blaze | 7.8 | 468 | 8 |
| Eileen | 8.0 | 482 | 21 |
| Vanessa | 8.7 | 519 | 5 |
| Dural | 9.3 | 559 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 62 | 36 | 26 | 58.1% | +4.5 |
|---|---|---|---|---|---|
| Akira | 51 | 28 | 23 | 54.9% | -0.0 |
| Aoi | 33 | 17 | 16 | 51.5% | -4.0 |
| Sarah | 33 | 16 | 17 | 48.5% | -6.6 |
| Wolf | 32 | 21 | 11 | 65.6% | +7.9 |
| Goh | 30 | 18 | 12 | 60.0% | +6.2 |
| Shun | 24 | 15 | 9 | 62.5% | +4.4 |
| Jean | 23 | 13 | 10 | 56.5% | -0.6 |
| Kage | 23 | 13 | 10 | 56.5% | -3.1 |
| Lau | 21 | 10 | 11 | 47.6% | +0.3 |
| Brad | 18 | 9 | 9 | 50.0% | -1.5 |
| Jeffry | 16 | 6 | 10 | 37.5% | -18.1 |
| Lion | 15 | 10 | 5 | 66.7% | +6.5 |
| Pai | 15 | 8 | 7 | 53.3% | -1.6 |
| Lei Fei | 14 | 9 | 5 | 64.3% | +8.8 |
| El Blaze | 10 | 7 | 3 | 70.0% | +10.2 |
| Eileen | 8 | 2 | 6 | 25.0% | -25.8 |
| Taka | 5 | 4 | 1 | 80.0% | +19.0 |
| Vanessa | 4 | 0 | 4 | 0.0% | -59.2 |
| Dural | 2 | 1 | 1 | 50.0% | +3.4 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 53 | 30 | 23 | 56.6% | -4.2 |
|---|---|---|---|---|---|
| Open | 52 | 28 | 24 | 53.9% | -1.0 |
| Breakable Full Fence | 50 | 32 | 18 | 64.0% | +11.2 |
| Single Wall | 50 | 27 | 23 | 54.0% | -1.9 |
| Full Fence | 48 | 21 | 27 | 43.8% | -12.8 |
| Half Fence | 46 | 26 | 20 | 56.5% | +2.5 |
| Octagon | 40 | 18 | 22 | 45.0% | -5.6 |
| Breakable Half Fence | 29 | 19 | 10 | 65.5% | +8.3 |
| Low Fence | 29 | 18 | 11 | 62.1% | +8.3 |
| Full Fence and Open | 22 | 15 | 7 | 68.2% | +8.6 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 266 | 54.9% | 55.3% | -0.4 |
| No walls | 131 | 55.7% | 55.0% | +0.7 |
Walls against open: -1.1 points (95% range -11.5 to +9.2), p 0.831 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Bird-Tat (Rank 33) | 8 | 0 | 8 | 0.0% |
|---|---|---|---|---|
| Phrazes_For_The_Young (Rank 31) | 8 | 3 | 5 | 37.5% |
| TakuAnn (Rank 24) | 8 | 6 | 2 | 75.0% |
| dragonwolf_0911 (Rank 30) | 6 | 2 | 4 | 33.3% |
| れうくろった (Rank 34) | 6 | 1 | 5 | 16.7% |
| 鳩男 (Rank 30) | 6 | 5 | 1 | 83.3% |
| ohtenki (Rank 30) | 5 | 3 | 2 | 60.0% |
| え~る (Rank 28) | 5 | 3 | 2 | 60.0% |
| じぇじぇじぇ (Rank 28) | 5 | 3 | 2 | 60.0% |
| どろパイ (Rank 35) | 5 | 0 | 5 | 0.0% |
| ばねばば (Rank 30) | 5 | 3 | 2 | 60.0% |
| モルト (Rank 29) | 5 | 4 | 1 | 80.0% |
| 寿司眼鉄 (Rank 33) | 5 | 0 | 5 | 0.0% |
| 肉彦さん☆彡 (Rank 30) | 5 | 2 | 3 | 40.0% |
| 都筑まもる君 (Rank 34) | 5 | 1 | 4 | 20.0% |
| Nox (Rank 27) | 4 | 4 | 0 | 100.0% |
| Shura1025 (Rank 32) | 4 | 1 | 3 | 25.0% |
| TOMORV (Rank 25) | 4 | 2 | 2 | 50.0% |
| allgonnaworkout (Rank 27) | 4 | 3 | 1 | 75.0% |
| syounai (Rank 30) | 4 | 4 | 0 | 100.0% |
| yas_md (Rank 32) | 4 | 3 | 1 | 75.0% |
| ちょいそる (Rank 33) | 4 | 2 | 2 | 50.0% |
| イチゲン (Rank 29) | 4 | 3 | 1 | 75.0% |
| カプリッチョ (Rank 25) | 4 | 4 | 0 | 100.0% |
| ルドルフ (Rank 31) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| syounai (Rank 30) | 2026/08/02 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| イチゲン (Rank 29) | 2026/08/02 | 4 | 3 | 1 | 75.0% |
| 鳩男 (Rank 30) | 2026/08/02 | 6 | 5 | 1 | 83.3% |
| 肉彦さん☆彡 (Rank 30) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
| ちょいそる (Rank 33) | 2026/07/31 | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 35) | 2026/07/31 | 5 | 0 | 5 | 0.0% |
| allgonnaworkout (Rank 27) | 2026/07/20 | 4 | 3 | 1 | 75.0% |
| え~る (Rank 28) | 2026/07/05 | 5 | 3 | 2 | 60.0% |
| Phrazes_For_The_Young (Rank 31) | 2026/06/21 | 8 | 3 | 5 | 37.5% |
| ばねばば (Rank 30) | 2026/06/21 | 5 | 3 | 2 | 60.0% |
| ohtenki (Rank 30) | 2026/06/20 | 5 | 3 | 2 | 60.0% |
| Shura1025 (Rank 32) | 2026/06/13 | 4 | 1 | 3 | 25.0% |
| TakuAnn (Rank 24) | 2026/06/07 | 8 | 6 | 2 | 75.0% |
| じぇじぇじぇ (Rank 28) | 2026/05/29 | 5 | 3 | 2 | 60.0% |
| 寿司眼鉄 (Rank 33) | 2026/05/27 | 5 | 0 | 5 | 0.0% |
| 都筑まもる君 (Rank 34) | 2026/05/27 | 5 | 1 | 4 | 20.0% |
| TOMORV (Rank 25) | 2026/05/25 | 4 | 2 | 2 | 50.0% |
| カプリッチョ (Rank 25) | 2026/05/25 | 4 | 4 | 0 | 100.0% |
| モルト (Rank 29) | 2026/05/24 | 5 | 4 | 1 | 80.0% |
| yas_md (Rank 32) | 2026/05/24 | 4 | 3 | 1 | 75.0% |
| Bird-Tat (Rank 33) | 2026/05/24 | 8 | 0 | 8 | 0.0% |
| ルドルフ (Rank 31) | 2026/05/17 | 4 | 4 | 0 | 100.0% |
| れうくろった (Rank 34) | 2026/05/17 | 6 | 1 | 5 | 16.7% |
| Nox (Rank 27) | 2026/05/10 | 4 | 4 | 0 | 100.0% |
| dragonwolf_0911 (Rank 30) | 2026/04/20 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| Dash Hammer Kick66K into Knee Kick6K | 60 | 3.5% |
|---|---|---|
| Gyou'in Haishu3P | 50 | 2.9% |
| Ryubikyaku | 41 | 2.4% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 37 | 2.1% |
| crouch into Haisenchu1P | 37 | 2.1% |
| crouch dash forward into guardG | 35 | 2.0% |
| crouch into Gyou'in Haishu3P | 31 | 1.8% |
| evade down into guardG | 29 | 1.7% |
| offensive move into Honshin TankaP+K | 29 | 1.7% |
| crouch into down kick+guard2K+G | 28 | 1.6% |
| backdash into Darkness Sword43K+G | 26 | 1.5% |
| evade down into Soukyu46P | 24 | 1.4% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 23 | 1.3% |
| Soukyu | 21 | 1.2% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 20 | 1.1% |
515 further openings account for the other 1,249 rounds.
Shun
- Career
- 530–437 · 54.8%
- This season
- 143 matches · 47.5%
- Peak rank
- 33
First hit in 49.5% of 564 rounds. Won 51.6% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 67.8% of rounds, against 53.2% in their other rounds.
- In round 1: opens with “3P Gyou'in Haishu” in 19.6% of rounds, against 5.2% in their other rounds.
- After losing a round: opens with “crouch into 1P Haisenchu” in 10.5% of rounds, against 2.0% after winning one.
| Gyou'in Haishu3P | 50 | 8.9% |
|---|---|---|
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 37 | 6.6% |
| crouch into Haisenchu1P | 37 | 6.6% |
| crouch into Gyou'in Haishu3P | 31 | 5.5% |
| Ryubikyaku8K+G | 30 | 5.3% |
| offensive move into Honshin TankaP+K | 29 | 5.1% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 23 | 4.1% |
| backward movement into Kasen Zenbokushou6PP | 15 | 2.7% |
| offensive move | 13 | 2.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 11 | 1.9% |
| forward dash into throwP+G | 11 | 1.9% |
| crouch into Tenshin Kashitai1K+G | 10 | 1.8% |
| evade down into guardG | 10 | 1.8% |
| Gyou'in Haishu3P into crouch | 8 | 1.4% |
| Haisenchu1P | 8 | 1.4% |
105 further openings account for the other 241 rounds.
Dural
- Career
- 136–115 · 54.2%
- This season
- 111 matches · 55.9%
- Peak rank
- 30
First hit in 44.9% of 448 rounds. Won 56.2% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K into Knee Kick6K | 60 | 13.3% |
|---|---|---|
| crouch into down kick+guard2K+G | 28 | 6.2% |
| evade down into Soukyu46P | 24 | 5.3% |
| Soukyu46P | 19 | 4.2% |
| evade up into Soukyu46P | 13 | 2.9% |
| crouch dash forward into guardG | 12 | 2.7% |
| Ryubikyaku8K | 11 | 2.4% |
| Knee Kick6K into Knee Kick~Kick6KK | 10 | 2.2% |
| One Two UpperPPP into Combo Somersault KickPPPK | 10 | 2.2% |
| backdash into back kick+guard4K+G | 10 | 2.2% |
| crouch into Backer Shift Combination3KKKK | 9 | 2.0% |
| evade down into guardG | 9 | 2.0% |
| Hi'en Tankyaku9K | 8 | 1.8% |
| Nakageri3K into Nagiharai3KP | 8 | 1.8% |
| backward movement into down-back, down, down-forward, forward punch+kick1236P+K | 8 | 1.8% |
114 further openings account for the other 212 rounds.
Vanessa
- Career
- 47–42 · 52.8%
- This season
- 49 matches · 59.2%
- Peak rank
- 27
First hit in 27.5% of 193 rounds. Won 58.5% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch into Stinger Low Blow1P+K | 20 | 10.4% |
|---|---|---|
| Offensive Style: HAWK Strike | 13 | 6.7% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 10 | 5.2% |
| Offensive Style: Pile Bunker | 8 | 4.2% |
| Defensive Style: Leopard Strike (Deflect) | 7 | 3.6% |
| Defensive Style: kick into Switch Left SlicerKK | 7 | 3.6% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 6 | 3.1% |
| Offensive Style: evade down into HAWK Strike9K | 5 | 2.6% |
| Offensive Style: backdash into Bunker Buster9P | 4 | 2.1% |
| Offensive Style: evade up | 4 | 2.1% |
| Offensive Style: evade up into HAWK Strike9K | 4 | 2.1% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 3 | 1.6% |
| Defensive Style: Stinger Low Blow | 3 | 1.6% |
| Defensive Style: crouch dash forward into guardG | 3 | 1.6% |
| Defensive Style: crouch into Defensive Elbow (Deflect)1P | 3 | 1.6% |
71 further openings account for the other 93 rounds.
Sarah
- Career
- 117–48 · 70.9%
- This season
- 29 matches · 51.7%
- Peak rank
- 32
First hit in 55.8% of 113 rounds. Won 58.7% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Leg Slicer2K+G | 16 | 14.0% |
|---|---|---|
| crouch dash forward into guardG | 8 | 7.0% |
| forward dash into Long Snap Side Chop3P+K | 8 | 7.0% |
| Sharpsword44K into Sharpsword Combo44KK | 7 | 6.1% |
| backdash into Crescent Heel4K+G | 5 | 4.4% |
| crouch into Long Snap Side Chop3P+K | 5 | 4.4% |
| evade down | 5 | 4.4% |
| evade down into Long Snap Side Chop3P+K | 5 | 4.4% |
| crouch dash forward into Long Snap Side Chop3P+K | 3 | 2.6% |
| crouch into Dragon Smash Cannon1K | 3 | 2.6% |
| evade down into guardG | 3 | 2.6% |
| Stiletto66K into Quick Knee6K | 2 | 1.8% |
| Valkyrie Flight9K+G | 2 | 1.8% |
| backdash into Full Spin Heel Kick9K | 2 | 1.8% |
| backdash into Leg Slicer2K+G | 2 | 1.8% |
36 further openings account for the other 38 rounds.
El Blaze
- Career
- 294–256 · 53.5%
- This season
- 23 matches · 78.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Darkness Sword43K+G | 26 | 29.9% |
|---|---|---|
| Hammer Smash46P+K | 8 | 9.2% |
| crouch into Backswing Rocket1P+K | 5 | 5.8% |
| evade down into guardG | 5 | 5.8% |
| backdash into Demon's Tail9P+KK | 4 | 4.6% |
| Fade Roll Kick7K into Shadow Spear6K | 3 | 3.5% |
| Volcano Upper4P+K | 3 | 3.5% |
| crouch into Low Spin Kick2K+G | 3 | 3.5% |
| Fade Roll Kick7K into Head Smash Kick46K | 2 | 2.3% |
| backdash into Hammer Smash46P+K | 2 | 2.3% |
| crouch dash forward into Sit Jab2P | 2 | 2.3% |
| crouch dash forward into guardG | 2 | 2.3% |
| evade up into backdash | 2 | 2.3% |
| forward dash into throwP+G | 2 | 2.3% |
| Death Scythe Slash8K into forward movement | 1 | 1.1% |
17 further openings account for the other 17 rounds.
Jeffry
- Career
- 19–17 · 52.8%
- This season
- 21 matches · 61.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Ducking Low2K+G | 10 | 12.2% |
|---|---|---|
| punchP | 7 | 8.5% |
| backdash into Megaton Knuckle43P+K | 6 | 7.3% |
| kickK into punchP | 4 | 4.9% |
| crouch dash forward into guardG | 3 | 3.7% |
| forward dash into Ducking Low2K+G | 3 | 3.7% |
| Knee Attack6K | 2 | 2.4% |
| Knee Push4K | 2 | 2.4% |
| Knee Push4K into Knee Push Wild Hook4KP | 2 | 2.4% |
| evade down into Knee Push Wild Hook4KP | 2 | 2.4% |
| evade down into guardG | 2 | 2.4% |
| evade up into Ducking Low2K+G | 2 | 2.4% |
| evade up into Low Knuckle2P | 2 | 2.4% |
| punchP into backdash | 2 | 2.4% |
| Arrow Knuckle1P+K | 1 | 1.2% |
32 further openings account for the other 32 rounds.
Aoi
- Career
- 22–21 · 51.2%
- This season
- 18 matches · 61.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Hou'oushu3P | 9 | 11.8% |
|---|---|---|
| Jousei Ryusenshou214P+K | 7 | 9.2% |
| Tenchi In'youP+K+G | 6 | 7.9% |
| crouch into Ryusen Soushou39P+KP | 5 | 6.6% |
| Sou'unha66K into Raijinha6K | 4 | 5.3% |
| Shinchuzuki (Deflect)236P+K | 3 | 4.0% |
| backward movement into Shinchuzuki (Deflect)236P+K | 3 | 4.0% |
| crouch into Ryusen3P+K | 3 | 4.0% |
| Kusanagi2K+G into ShigureK+G | 2 | 2.6% |
| Ougimai4P into Ougimai~Tachikaze4PK | 2 | 2.6% |
| guardG into Hou'oushu3P | 2 | 2.6% |
| throwP+G | 2 | 2.6% |
| Hou'oushu3P | 1 | 1.3% |
| Kamageri4K | 1 | 1.3% |
| Koromoguruma66P into Chudan Hiji'ate6P | 1 | 1.3% |
25 further openings account for the other 25 rounds.
Pai
- Career
- 56–26 · 68.3%
- This season
- 17 matches · 58.8%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Ensei Haijinkyaku7K+G | 7 | 11.3% |
|---|---|---|
| RenshouPP into RaigekishouPPP | 6 | 9.7% |
| crouch into Honshin Soukyaku1K+G | 4 | 6.5% |
| crouch into Renka Sentai2KK | 4 | 6.5% |
| Soukasui3P into Souka Rensui3PP | 3 | 4.8% |
| crouch into Shi'en Settai2K+G | 3 | 4.8% |
| crouch into down-back kick1K | 3 | 4.8% |
| Ensei Haijinkyaku7K+G into backdash | 2 | 3.2% |
| Ensei SenpukyakuK+G | 2 | 3.2% |
| Koutankyaku66K into Renkan Tanheki66KP | 2 | 3.2% |
| crouch dash forward into Souanshou3P+K | 2 | 3.2% |
| crouch into Souanshou3P+K | 2 | 3.2% |
| down-back kick1K | 2 | 3.2% |
| forward dash into Honshin Soukyaku1K+G | 2 | 3.2% |
| Enbikyaku3K+G | 1 | 1.6% |
17 further openings account for the other 17 rounds.
Lei Fei
- Career
- 17–4 · 81.0%
- This season
- 9 matches · 55.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 7 | 19.4% |
|---|---|---|
| Rigoutai6K | 5 | 13.9% |
| crouch into Zensoutai2K+G | 4 | 11.1% |
| Kochouheki (Deflect)236P+K | 2 | 5.6% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 2 | 5.6% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 2 | 5.6% |
| Fukushin Soukyaku33K+G into Toushintai33K+GK | 1 | 2.8% |
| Kaisei Tento1P+K | 1 | 2.8% |
| Soushou2P+K into evade down | 1 | 2.8% |
| Toushintai33K+GK into Toushin Sen'enkyaku33K+GKK+G | 1 | 2.8% |
| backward movement into Kaisei Tento1P+K | 1 | 2.8% |
| backward movement into Kochouheki (Deflect)236P+K | 1 | 2.8% |
| crouch dash forward into Fukusoushou2P | 1 | 2.8% |
| crouch dash forward into guardG | 1 | 2.8% |
| evade down into Fukusoushou2P | 1 | 2.8% |
5 further openings account for the other 5 rounds.
Wolf
- Career
- 39–28 · 58.2%
- This season
- 9 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Arrow Knuckle3P | 8 | 22.2% |
|---|---|---|
| forward movement into Elbow Butt4P | 8 | 22.2% |
| Arrow Knuckle3P | 3 | 8.3% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 3 | 8.3% |
| Elbow Butt4P | 2 | 5.6% |
| crouch dash forward into guardG | 2 | 5.6% |
| crouch into Low Hammer2P | 2 | 5.6% |
| Low Drop Kick62K into Double High KickKK | 1 | 2.8% |
| Low Drop Kick62K into kickK | 1 | 2.8% |
| Low Hammer2P | 1 | 2.8% |
| crouch dash forward into evade down | 1 | 2.8% |
| crouch into Heavy Middle Kick3K+G | 1 | 2.8% |
| punchP | 1 | 2.8% |
| punchP into evade up | 1 | 2.8% |
| throwP+G into forward dash | 1 | 2.8% |
Goh
- Career
- 5–5 · 50.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 9 | 45.0% |
|---|---|---|
| Soukyu46P | 2 | 10.0% |
| Karura4P+K into Soukyu46P | 1 | 5.0% |
| KiribaraiK+G | 1 | 5.0% |
| Kurogane Kudaki66P into Hiji'ate6P | 1 | 5.0% |
| Ni'oudaoshi3K+G | 1 | 5.0% |
| backdash into Soukyu46P | 1 | 5.0% |
| backdash into evade down | 1 | 5.0% |
| crouch into Sune Kudaki43P | 1 | 5.0% |
| evade up into Soukyu46P | 1 | 5.0% |
| kickK | 1 | 5.0% |
Kage
- Career
- 43–28 · 60.6%
- This season
- 3 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Tsumujigeri2K+G | 2 | 16.7% |
|---|---|---|
| crouch into Shippuzan3PP | 2 | 16.7% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 8.3% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In RyusouK+G | 1 | 8.3% |
| Rasen4P into Rasen Urageri4PK | 1 | 8.3% |
| backdash into Fujinkyaku46K+G | 1 | 8.3% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 1 | 8.3% |
| crouch into Tsumujigeri2K+G | 1 | 8.3% |
| evade up into Rasen4P | 1 | 8.3% |
| punchP | 1 | 8.3% |
Lau
- Career
- 11–7 · 61.1%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 2 | 28.6% |
|---|---|---|
| crouch into Chisoutai2K+G | 1 | 14.3% |
| crouch into Kasoutai2K | 1 | 14.3% |
| crouch into Shakashou3P | 1 | 14.3% |
| evade up into Kosoushou46P | 1 | 14.3% |
| kickK into Ko'en TenshinkyakuKK | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 3 of 17 tests hold up
- Dural: 0 of 15 tests hold up
- Vanessa: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
