VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

ひら@ラグがなければ

  • Dural
  • Vanessa
  • Sarah
  • El Blaze
  • Jeffry
  • Aoi
  • Pai
  • Lei Fei
  • Wolf
  • Goh
  • Kage
  • Lau
Career matches2,370
Career win rate56.4%
Round win rate52.8%
Peak rank33
Distinct opponents227
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1628 #1,173 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun3396753043754.8%
El Blaze2955029425653.5%
Dural3025113611554.2%
Sarah321651174870.9%
Vanessa2789474252.8%
Pai2782562668.3%
Kage2671432860.6%
Wolf2767392858.2%
Aoi2743222151.2%
Jeffry2736191752.8%
Lei Fei272117481.0%
Lau261811761.1%
Goh26105550.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,060 of 1,739 rounds counted

8.4 inputs a second (503 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun8.8529235
Dural8.2491310
Vanessa8.2491178
Sarah8.450394
El Blaze8.450681
Jeffry8.349782
Aoi8.249321
Pai8.551035
Goh8.349920
Kage8.24934

By opponent's character

Jacky8.2493137
Akira8.6515163
Aoi8.450279
Sarah8.7523110
Wolf8.450247
Goh8.048087
Shun9.154680
Jean8.349850
Kage7.947462
Lau8.249171
Brad8.249244
Jeffry8.148416
Lion8.651346
Pai7.947614
Lei Fei8.853015
El Blaze7.84688
Eileen8.048221
Vanessa8.75195
Dural9.35595

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky62362658.1%+4.5
Akira51282354.9%-0.0
Aoi33171651.5%-4.0
Sarah33161748.5%-6.6
Wolf32211165.6%+7.9
Goh30181260.0%+6.2
Shun2415962.5%+4.4
Jean23131056.5%-0.6
Kage23131056.5%-3.1
Lau21101147.6%+0.3
Brad189950.0%-1.5
Jeffry1661037.5%-18.1
Lion1510566.7%+6.5
Pai158753.3%-1.6
Lei Fei149564.3%+8.8
El Blaze107370.0%+10.2
Eileen82625.0%-25.8
Taka54180.0%+19.0
Vanessa4040.0%-59.2
Dural21150.0%+3.4

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle53302356.6%-4.2
Open52282453.9%-1.0
Breakable Full Fence50321864.0%+11.2
Single Wall50272354.0%-1.9
Full Fence48212743.8%-12.8
Half Fence46262056.5%+2.5
Octagon40182245.0%-5.6
Breakable Half Fence29191065.5%+8.3
Low Fence29181162.1%+8.3
Full Fence and Open2215768.2%+8.6

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26654.9%55.3%-0.4
No walls13155.7%55.0%+0.7

Walls against open: -1.1 points (95% range -11.5 to +9.2), p 0.831 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

syounai (Rank 30)2026/08/02440100.0%
イチゲン (Rank 29)2026/08/0243175.0%
鳩男 (Rank 30)2026/08/0265183.3%
肉彦さん☆彡 (Rank 30)2026/08/0252340.0%
ちょいそる (Rank 33)2026/07/3142250.0%
どろパイ (Rank 35)2026/07/315050.0%
allgonnaworkout (Rank 27)2026/07/2043175.0%
え~る (Rank 28)2026/07/0553260.0%
Phrazes_For_The_Young (Rank 31)2026/06/2183537.5%
ばねばば (Rank 30)2026/06/2153260.0%
ohtenki (Rank 30)2026/06/2053260.0%
Shura1025 (Rank 32)2026/06/1341325.0%
TakuAnn (Rank 24)2026/06/0786275.0%
じぇじぇじぇ (Rank 28)2026/05/2953260.0%
寿司眼鉄 (Rank 33)2026/05/275050.0%
都筑まもる君 (Rank 34)2026/05/2751420.0%
TOMORV (Rank 25)2026/05/2542250.0%
カプリッチョ (Rank 25)2026/05/25440100.0%
モルト (Rank 29)2026/05/2454180.0%
yas_md (Rank 32)2026/05/2443175.0%
Bird-Tat (Rank 33)2026/05/248080.0%
ルドルフ (Rank 31)2026/05/17440100.0%
れうくろった (Rank 34)2026/05/1761516.7%
Nox (Rank 27)2026/05/10440100.0%
dragonwolf_0911 (Rank 30)2026/04/2062433.3%

Round openings

Every character

Dash Hammer Kick66K into Knee Kick6K603.5%
Gyou'in Haishu3P502.9%
Ryubikyaku412.4%
Gyou'in Haishu3P into Tenshin Benshu4P+K372.1%
crouch into Haisenchu1P372.1%
crouch dash forward into guardG352.0%
crouch into Gyou'in Haishu3P311.8%
evade down into guardG291.7%
offensive move into Honshin TankaP+K291.7%
crouch into down kick+guard2K+G281.6%
backdash into Darkness Sword43K+G261.5%
evade down into Soukyu46P241.4%
Getsuga Gakushu46P into Rensai Gakushu46PP231.3%
Soukyu211.2%
Defensive Style: crouch into Stinger Low Blow1P+K201.1%

515 further openings account for the other 1,249 rounds.

Shun

Career
530–437 · 54.8%
This season
143 matches · 47.5%
Peak rank
33

First hit in 49.5% of 564 rounds. Won 51.6% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 67.8% of rounds, against 53.2% in their other rounds.
  • In round 1: opens with “3P Gyou'in Haishu” in 19.6% of rounds, against 5.2% in their other rounds.
  • After losing a round: opens with “crouch into 1P Haisenchu” in 10.5% of rounds, against 2.0% after winning one.

How is this tested?

Gyou'in Haishu3P508.9%
Gyou'in Haishu3P into Tenshin Benshu4P+K376.6%
crouch into Haisenchu1P376.6%
crouch into Gyou'in Haishu3P315.5%
Ryubikyaku8K+G305.3%
offensive move into Honshin TankaP+K295.1%
Getsuga Gakushu46P into Rensai Gakushu46PP234.1%
backward movement into Kasen Zenbokushou6PP152.7%
offensive move132.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP111.9%
forward dash into throwP+G111.9%
crouch into Tenshin Kashitai1K+G101.8%
evade down into guardG101.8%
Gyou'in Haishu3P into crouch81.4%
Haisenchu1P81.4%

105 further openings account for the other 241 rounds.

Dural

Career
136–115 · 54.2%
This season
111 matches · 55.9%
Peak rank
30

First hit in 44.9% of 448 rounds. Won 56.2% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dash Hammer Kick66K into Knee Kick6K6013.3%
crouch into down kick+guard2K+G286.2%
evade down into Soukyu46P245.3%
Soukyu46P194.2%
evade up into Soukyu46P132.9%
crouch dash forward into guardG122.7%
Ryubikyaku8K112.4%
Knee Kick6K into Knee Kick~Kick6KK102.2%
One Two UpperPPP into Combo Somersault KickPPPK102.2%
backdash into back kick+guard4K+G102.2%
crouch into Backer Shift Combination3KKKK92.0%
evade down into guardG92.0%
Hi'en Tankyaku9K81.8%
Nakageri3K into Nagiharai3KP81.8%
backward movement into down-back, down, down-forward, forward punch+kick1236P+K81.8%

114 further openings account for the other 212 rounds.

Vanessa

Career
47–42 · 52.8%
This season
49 matches · 59.2%
Peak rank
27

First hit in 27.5% of 193 rounds. Won 58.5% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch into Stinger Low Blow1P+K2010.4%
Offensive Style: HAWK Strike136.7%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP105.2%
Offensive Style: Pile Bunker84.2%
Defensive Style: Leopard Strike (Deflect)73.6%
Defensive Style: kick into Switch Left SlicerKK73.6%
Defensive Style: backdash into Stinger Low Blow1P+K63.1%
Offensive Style: evade down into HAWK Strike9K52.6%
Offensive Style: backdash into Bunker Buster9P42.1%
Offensive Style: evade up42.1%
Offensive Style: evade up into HAWK Strike9K42.1%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K31.6%
Defensive Style: Stinger Low Blow31.6%
Defensive Style: crouch dash forward into guardG31.6%
Defensive Style: crouch into Defensive Elbow (Deflect)1P31.6%

71 further openings account for the other 93 rounds.

Sarah

Career
117–48 · 70.9%
This season
29 matches · 51.7%
Peak rank
32

First hit in 55.8% of 113 rounds. Won 58.7% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Leg Slicer2K+G1614.0%
crouch dash forward into guardG87.0%
forward dash into Long Snap Side Chop3P+K87.0%
Sharpsword44K into Sharpsword Combo44KK76.1%
backdash into Crescent Heel4K+G54.4%
crouch into Long Snap Side Chop3P+K54.4%
evade down54.4%
evade down into Long Snap Side Chop3P+K54.4%
crouch dash forward into Long Snap Side Chop3P+K32.6%
crouch into Dragon Smash Cannon1K32.6%
evade down into guardG32.6%
Stiletto66K into Quick Knee6K21.8%
Valkyrie Flight9K+G21.8%
backdash into Full Spin Heel Kick9K21.8%
backdash into Leg Slicer2K+G21.8%

36 further openings account for the other 38 rounds.

El Blaze

Career
294–256 · 53.5%
This season
23 matches · 78.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G2629.9%
Hammer Smash46P+K89.2%
crouch into Backswing Rocket1P+K55.8%
evade down into guardG55.8%
backdash into Demon's Tail9P+KK44.6%
Fade Roll Kick7K into Shadow Spear6K33.5%
Volcano Upper4P+K33.5%
crouch into Low Spin Kick2K+G33.5%
Fade Roll Kick7K into Head Smash Kick46K22.3%
backdash into Hammer Smash46P+K22.3%
crouch dash forward into Sit Jab2P22.3%
crouch dash forward into guardG22.3%
evade up into backdash22.3%
forward dash into throwP+G22.3%
Death Scythe Slash8K into forward movement11.1%

17 further openings account for the other 17 rounds.

Jeffry

Career
19–17 · 52.8%
This season
21 matches · 61.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Ducking Low2K+G1012.2%
punchP78.5%
backdash into Megaton Knuckle43P+K67.3%
kickK into punchP44.9%
crouch dash forward into guardG33.7%
forward dash into Ducking Low2K+G33.7%
Knee Attack6K22.4%
Knee Push4K22.4%
Knee Push4K into Knee Push Wild Hook4KP22.4%
evade down into Knee Push Wild Hook4KP22.4%
evade down into guardG22.4%
evade up into Ducking Low2K+G22.4%
evade up into Low Knuckle2P22.4%
punchP into backdash22.4%
Arrow Knuckle1P+K11.2%

32 further openings account for the other 32 rounds.

Aoi

Career
22–21 · 51.2%
This season
18 matches · 61.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Hou'oushu3P911.8%
Jousei Ryusenshou214P+K79.2%
Tenchi In'youP+K+G67.9%
crouch into Ryusen Soushou39P+KP56.6%
Sou'unha66K into Raijinha6K45.3%
Shinchuzuki (Deflect)236P+K34.0%
backward movement into Shinchuzuki (Deflect)236P+K34.0%
crouch into Ryusen3P+K34.0%
Kusanagi2K+G into ShigureK+G22.6%
Ougimai4P into Ougimai~Tachikaze4PK22.6%
guardG into Hou'oushu3P22.6%
throwP+G22.6%
Hou'oushu3P11.3%
Kamageri4K11.3%
Koromoguruma66P into Chudan Hiji'ate6P11.3%

25 further openings account for the other 25 rounds.

Pai

Career
56–26 · 68.3%
This season
17 matches · 58.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G711.3%
RenshouPP into RaigekishouPPP69.7%
crouch into Honshin Soukyaku1K+G46.5%
crouch into Renka Sentai2KK46.5%
Soukasui3P into Souka Rensui3PP34.8%
crouch into Shi'en Settai2K+G34.8%
crouch into down-back kick1K34.8%
Ensei Haijinkyaku7K+G into backdash23.2%
Ensei SenpukyakuK+G23.2%
Koutankyaku66K into Renkan Tanheki66KP23.2%
crouch dash forward into Souanshou3P+K23.2%
crouch into Souanshou3P+K23.2%
down-back kick1K23.2%
forward dash into Honshin Soukyaku1K+G23.2%
Enbikyaku3K+G11.6%

17 further openings account for the other 17 rounds.

Lei Fei

Career
17–4 · 81.0%
This season
9 matches · 55.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K719.4%
Rigoutai6K513.9%
crouch into Zensoutai2K+G411.1%
Kochouheki (Deflect)236P+K25.6%
Sayu ShoukenPP into Renkan MahosuiPPP25.6%
SokutankyakuK+G into Shishi DaichoukouK+GP25.6%
Fukushin Soukyaku33K+G into Toushintai33K+GK12.8%
Kaisei Tento1P+K12.8%
Soushou2P+K into evade down12.8%
Toushintai33K+GK into Toushin Sen'enkyaku33K+GKK+G12.8%
backward movement into Kaisei Tento1P+K12.8%
backward movement into Kochouheki (Deflect)236P+K12.8%
crouch dash forward into Fukusoushou2P12.8%
crouch dash forward into guardG12.8%
evade down into Fukusoushou2P12.8%

5 further openings account for the other 5 rounds.

Wolf

Career
39–28 · 58.2%
This season
9 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Arrow Knuckle3P822.2%
forward movement into Elbow Butt4P822.2%
Arrow Knuckle3P38.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K38.3%
Elbow Butt4P25.6%
crouch dash forward into guardG25.6%
crouch into Low Hammer2P25.6%
Low Drop Kick62K into Double High KickKK12.8%
Low Drop Kick62K into kickK12.8%
Low Hammer2P12.8%
crouch dash forward into evade down12.8%
crouch into Heavy Middle Kick3K+G12.8%
punchP12.8%
punchP into evade up12.8%
throwP+G into forward dash12.8%

Goh

Career
5–5 · 50.0%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K945.0%
Soukyu46P210.0%
Karura4P+K into Soukyu46P15.0%
KiribaraiK+G15.0%
Kurogane Kudaki66P into Hiji'ate6P15.0%
Ni'oudaoshi3K+G15.0%
backdash into Soukyu46P15.0%
backdash into evade down15.0%
crouch into Sune Kudaki43P15.0%
evade up into Soukyu46P15.0%
kickK15.0%

Kage

Career
43–28 · 60.6%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsumujigeri2K+G216.7%
crouch into Shippuzan3PP216.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP18.3%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In RyusouK+G18.3%
Rasen4P into Rasen Urageri4PK18.3%
backdash into Fujinkyaku46K+G18.3%
backdash into Hagakure-ryu In Shippujin4P+K+G18.3%
crouch into Tsumujigeri2K+G18.3%
evade up into Rasen4P18.3%
punchP18.3%

Lau

Career
11–7 · 61.1%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K into Rouko Tekiga6P+KP+K228.6%
crouch into Chisoutai2K+G114.3%
crouch into Kasoutai2K114.3%
crouch into Shakashou3P114.3%
evade up into Kosoushou46P114.3%
kickK into Ko'en TenshinkyakuKK114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 3 of 17 tests hold up
  • Dural: 0 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)