Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1319 #3,048 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 24 | 2,671 | 1,195 | 1,476 | 44.7% |
|---|---|---|---|---|---|
| Kage | 21 | 122 | 66 | 56 | 54.1% |
| Jeffry | 21 | 59 | 22 | 37 | 37.3% |
| Akira | 21 | 28 | 13 | 15 | 46.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
159 of 253 rounds counted7.7 inputs a second (464 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.8 | 465 | 128 |
|---|---|---|---|
| Jeffry | 7.8 | 470 | 15 |
| Kage | 7.7 | 462 | 13 |
| Akira | 7.3 | 439 | 3 |
By opponent's character
| Akira | 8.3 | 497 | 41 |
|---|---|---|---|
| Jeffry | 7.7 | 462 | 36 |
| Wolf | 8.2 | 491 | 7 |
| Lei Fei | 7.6 | 454 | 12 |
| Aoi | 7.7 | 463 | 8 |
| Shun | 7.6 | 455 | 13 |
| Lion | 7.2 | 431 | 11 |
| Eileen | 7.5 | 448 | 4 |
| El Blaze | 8.2 | 494 | 3 |
| Goh | 6.2 | 374 | 4 |
| Jacky | 7.7 | 461 | 3 |
| Kage | 7.7 | 462 | 3 |
| Lau | 7.8 | 467 | 5 |
| Sarah | 7.8 | 468 | 4 |
| Vanessa | 7.3 | 436 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 14 | 7 | 7 | 50.0% | +15.6 |
|---|---|---|---|---|---|
| Jeffry | 9 | 3 | 6 | 33.3% | -4.5 |
| Wolf | 9 | 6 | 3 | 66.7% | +28.3 |
| Lei Fei | 5 | 1 | 4 | 20.0% | -22.6 |
| Aoi | 4 | 1 | 3 | 25.0% | -9.7 |
| Shun | 4 | 2 | 2 | 50.0% | +5.6 |
| Lion | 3 | 0 | 3 | 0.0% | -25.0 |
| Pai | 3 | 0 | 3 | 0.0% | -24.7 |
| Eileen | 2 | 0 | 2 | 0.0% | -31.1 |
| El Blaze | 2 | 0 | 2 | 0.0% | -21.2 |
| Goh | 2 | 0 | 2 | 0.0% | -36.5 |
| Jacky | 2 | 1 | 1 | 50.0% | +8.5 |
| Kage | 2 | 1 | 1 | 50.0% | +9.3 |
| Brad | 1 | 1 | 0 | 100.0% | +81.2 |
| Lau | 1 | 1 | 0 | 100.0% | +53.7 |
| Sarah | 1 | 0 | 1 | 0.0% | -36.2 |
| Vanessa | 1 | 0 | 1 | 0.0% | -54.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 11 | 5 | 6 | 45.5% | +16.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 9 | 3 | 6 | 33.3% | -3.8 |
| Single Wall | 9 | 5 | 4 | 55.6% | +20.7 |
| Full Fence | 6 | 2 | 4 | 33.3% | +1.2 |
| Breakable Full Fence | 5 | 0 | 5 | 0.0% | -34.0 |
| Half Fence | 5 | 0 | 5 | 0.0% | -26.0 |
| Rectangle | 5 | 2 | 3 | 40.0% | -2.6 |
| Full Fence and Open | 4 | 2 | 2 | 50.0% | +0.2 |
| Octagon | 4 | 2 | 2 | 50.0% | -8.3 |
| Low Fence | 2 | 1 | 1 | 50.0% | +5.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 34 | 26.5% | 36.5% | -10.1 |
| No walls | 22 | 50.0% | 35.2% | +14.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ASSERT(m_pThink); (Rank 21) | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|
| I'mabeginner (Rank 26) | 5 | 2 | 3 | 40.0% |
| AiokometeZ (Rank 23) | 3 | 1 | 2 | 33.3% |
| ohisama0123456 (Rank 21) | 3 | 0 | 3 | 0.0% |
| ER_higante (Rank 26) | 2 | 0 | 2 | 0.0% |
| Penoco (Rank 23) | 2 | 0 | 2 | 0.0% |
| dalmax72 (Rank 24) | 2 | 1 | 1 | 50.0% |
| mokoha_jean (Rank 22) | 2 | 0 | 2 | 0.0% |
| neco (Rank 21) | 2 | 1 | 1 | 50.0% |
| ryu2811 (Rank 23) | 2 | 1 | 1 | 50.0% |
| seisyun3times (Rank 23) | 2 | 2 | 0 | 100.0% |
| けつ毛バーガーking (Rank 24) | 2 | 0 | 2 | 0.0% |
| 要你命3000 (Rank 25) | 2 | 0 | 2 | 0.0% |
| CHASER (Rank 24) | 1 | 0 | 1 | 0.0% |
| Fuji_Atsuka (Rank 21) | 1 | 1 | 0 | 100.0% |
| shiphon74 (Rank 24) | 1 | 0 | 1 | 0.0% |
| yabo (Rank 22) | 1 | 0 | 1 | 0.0% |
| youama (Rank 24) | 1 | 0 | 1 | 0.0% |
| はんたけ (Rank 23) | 1 | 1 | 0 | 100.0% |
| ほーげつ (Rank 23) | 1 | 0 | 1 | 0.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 26) | 1 | 1 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 1 | 0 | 1 | 0.0% |
| 委員ちょ (Rank 21) | 1 | 0 | 1 | 0.0% |
| 忘本朱の父 (Rank 26) | 1 | 0 | 1 | 0.0% |
| 杰 (Rank 21) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ohisama0123456 (Rank 21) | 2026/10/17 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| ASSERT(m_pThink); (Rank 21) | 2026/10/17 | 7 | 6 | 1 | 85.7% |
| seisyun3times (Rank 23) | 2026/10/17 | 2 | 2 | 0 | 100.0% |
| youama (Rank 24) | 2026/10/17 | 1 | 0 | 1 | 0.0% |
| ほーげつ (Rank 23) | 2026/10/11 | 1 | 0 | 1 | 0.0% |
| AiokometeZ (Rank 23) | 2026/10/04 | 3 | 1 | 2 | 33.3% |
| 委員ちょ (Rank 21) | 2026/09/29 | 1 | 0 | 1 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/29 | 1 | 0 | 1 | 0.0% |
| けつ毛バーガーking (Rank 24) | 2026/09/29 | 2 | 0 | 2 | 0.0% |
| CHASER (Rank 24) | 2026/06/07 | 1 | 0 | 1 | 0.0% |
| mokoha_jean (Rank 22) | 2026/06/07 | 2 | 0 | 2 | 0.0% |
| neco (Rank 21) | 2026/06/07 | 2 | 1 | 1 | 50.0% |
| I'mabeginner (Rank 26) | 2026/06/07 | 5 | 2 | 3 | 40.0% |
| Fuji_Atsuka (Rank 21) | 2026/05/24 | 1 | 1 | 0 | 100.0% |
| 忘本朱の父 (Rank 26) | 2026/05/16 | 1 | 0 | 1 | 0.0% |
| はんたけ (Rank 23) | 2026/05/13 | 1 | 1 | 0 | 100.0% |
| dalmax72 (Rank 24) | 2026/05/13 | 2 | 1 | 1 | 50.0% |
| ER_higante (Rank 26) | 2026/04/16 | 2 | 0 | 2 | 0.0% |
| shiphon74 (Rank 24) | 2026/04/16 | 1 | 0 | 1 | 0.0% |
| 要你命3000 (Rank 25) | 2026/04/16 | 2 | 0 | 2 | 0.0% |
| ryu2811 (Rank 23) | 2026/04/09 | 2 | 1 | 1 | 50.0% |
| Penoco (Rank 23) | 2026/04/09 | 2 | 0 | 2 | 0.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 26) | 2026/04/09 | 1 | 1 | 0 | 100.0% |
| 杰 (Rank 21) | 2026/04/09 | 1 | 0 | 1 | 0.0% |
| yabo (Rank 22) | 2026/04/09 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 41 | 20.9% |
|---|---|---|
| throwP+G | 18 | 9.2% |
| Elbow Butt4P | 12 | 6.1% |
| Gasp Kneel Palm Bomb6P+K | 12 | 6.1% |
| backward movement into throwP+G | 10 | 5.1% |
| Quick Shoulder66P+K | 8 | 4.1% |
| crouch into Low Hammer2P | 8 | 4.1% |
| evade down into throwP+G | 6 | 3.1% |
| guardG into crouch | 6 | 3.1% |
| guardG into punchP | 5 | 2.5% |
| guardG into throw escape | 4 | 2.0% |
| forward movement into Level Back CrushP+K | 3 | 1.5% |
| guardG into Low Hammer2P | 3 | 1.5% |
| Middle Hell Stab6P+K | 2 | 1.0% |
| Rimon Chouchu66P into Jouho Touken6P | 2 | 1.0% |
46 further openings account for the other 56 rounds.
Counted from 50 of the 65 matches played. The rest were not pulled for openings.
Wolf
- Career
- 1,195–1,476 · 44.7%
- This season
- 57 matches · 40.4%
- Peak rank
- 24
First hit in 34.2% of 158 rounds. Won 42.6% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 41 | 24.9% |
|---|---|---|
| throwP+G | 18 | 10.9% |
| Elbow Butt4P | 12 | 7.3% |
| Gasp Kneel Palm Bomb6P+K | 12 | 7.3% |
| backward movement into throwP+G | 10 | 6.1% |
| Quick Shoulder66P+K | 8 | 4.8% |
| crouch into Low Hammer2P | 8 | 4.8% |
| evade down into throwP+G | 6 | 3.6% |
| guardG into crouch | 6 | 3.6% |
| guardG into punchP | 4 | 2.4% |
| guardG into throw escape | 4 | 2.4% |
| forward movement into Level Back CrushP+K | 3 | 1.8% |
| guardG into Low Hammer2P | 3 | 1.8% |
| Short Shoulder46P+K | 2 | 1.2% |
| backward movement into Gasp Kneel Palm Bomb6P+K | 2 | 1.2% |
21 further openings account for the other 26 rounds.
Counted from 42 of the 57 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 22–37 · 37.3%
- This season
- 4 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Middle Hell Stab6P+K | 2 | 13.3% |
|---|---|---|
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 6.7% |
| Kenka Hook46P | 1 | 6.7% |
| Overblow Shoulder66P+K into Middle Hell Stab6P+K | 1 | 6.7% |
| Stunner KnuckleKP into Stunner Head ButtKPP | 1 | 6.7% |
| crouch into Low Knuckle2P | 1 | 6.7% |
| forward dash into throwP+G | 1 | 6.7% |
| guardG into Low Knuckle2P | 1 | 6.7% |
| guardG into Stunner Head ButtKPP | 1 | 6.7% |
| guardG into Toe Kick Hammer2KP | 1 | 6.7% |
| guardG into punchP | 1 | 6.7% |
| punchP into backdash | 1 | 6.7% |
| punchP into backward movement | 1 | 6.7% |
| up-forward kick9K | 1 | 6.7% |
Kage
- Career
- 66–56 · 54.1%
- This season
- 3 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Ura Tsumujigeri44K into Kodachinuki4K | 2 | 15.4% |
|---|---|---|
| crouch into Tsumujigeri2K+G | 2 | 15.4% |
| Ura Tsumujigeri44K into kickK | 1 | 7.7% |
| backdash into Ryubigeri4KK | 1 | 7.7% |
| backdash into Tsumujigeri2K+G | 1 | 7.7% |
| backdash into Ura Tsumujigeri44K | 1 | 7.7% |
| backward movement into forward punch+kick+guard6P+K+G | 1 | 7.7% |
| forward movement into Ura Tsumujigeri44K | 1 | 7.7% |
| punchP into ResshouPP | 1 | 7.7% |
| punchP into SouhajinP+K | 1 | 7.7% |
| punchP into kickK | 1 | 7.7% |
Akira
- Career
- 13–15 · 46.4%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 2 | 66.7% |
|---|---|---|
| Jouho Touken6P into punchP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
