VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

ikimoko

  • Jeffry
  • Kage
  • Akira
Career matches2,880
Career win rate45.0%
Round win rate44.3%
Peak rank24
Distinct opponents42
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1319 #3,048 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf242,6711,1951,47644.7%
Kage21122665654.1%
Jeffry2159223737.3%
Akira2128131546.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

159 of 253 rounds counted

7.7 inputs a second (464 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.8465128
Jeffry7.847015
Kage7.746213
Akira7.34393

By opponent's character

Akira8.349741
Jeffry7.746236
Wolf8.24917
Lei Fei7.645412
Aoi7.74638
Shun7.645513
Lion7.243111
Eileen7.54484
El Blaze8.24943
Goh6.23744
Jacky7.74613
Kage7.74623
Lau7.84675
Sarah7.84684
Vanessa7.34365

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira147750.0%+15.6
Jeffry93633.3%-4.5
Wolf96366.7%+28.3
Lei Fei51420.0%-22.6
Aoi41325.0%-9.7
Shun42250.0%+5.6
Lion3030.0%-25.0
Pai3030.0%-24.7
Eileen2020.0%-31.1
El Blaze2020.0%-21.2
Goh2020.0%-36.5
Jacky21150.0%+8.5
Kage21150.0%+9.3
Brad110100.0%+81.2
Lau110100.0%+53.7
Sarah1010.0%-36.2
Vanessa1010.0%-54.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open115645.5%+16.8
Breakable Half Fence93633.3%-3.8
Single Wall95455.6%+20.7
Full Fence62433.3%+1.2
Breakable Full Fence5050.0%-34.0
Half Fence5050.0%-26.0
Rectangle52340.0%-2.6
Full Fence and Open42250.0%+0.2
Octagon42250.0%-8.3
Low Fence21150.0%+5.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3426.5%36.5%-10.1
No walls2250.0%35.2%+14.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ohisama0123456 (Rank 21)2026/10/173030.0%
ASSERT(m_pThink); (Rank 21)2026/10/1776185.7%
seisyun3times (Rank 23)2026/10/17220100.0%
youama (Rank 24)2026/10/171010.0%
ほーげつ (Rank 23)2026/10/111010.0%
AiokometeZ (Rank 23)2026/10/0431233.3%
委員ちょ (Rank 21)2026/09/291010.0%
失礼!スマッシュ☆彡 (Rank 26)2026/09/291010.0%
けつ毛バーガーking (Rank 24)2026/09/292020.0%
CHASER (Rank 24)2026/06/071010.0%
mokoha_jean (Rank 22)2026/06/072020.0%
neco (Rank 21)2026/06/0721150.0%
I'mabeginner (Rank 26)2026/06/0752340.0%
Fuji_Atsuka (Rank 21)2026/05/24110100.0%
忘本朱の父 (Rank 26)2026/05/161010.0%
はんたけ (Rank 23)2026/05/13110100.0%
dalmax72 (Rank 24)2026/05/1321150.0%
ER_higante (Rank 26)2026/04/162020.0%
shiphon74 (Rank 24)2026/04/161010.0%
要你命3000 (Rank 25)2026/04/162020.0%
ryu2811 (Rank 23)2026/04/0921150.0%
Penoco (Rank 23)2026/04/092020.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 26)2026/04/09110100.0%
杰 (Rank 21)2026/04/091010.0%
yabo (Rank 22)2026/04/091010.0%

Round openings

Every character

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K4120.9%
throwP+G189.2%
Elbow Butt4P126.1%
Gasp Kneel Palm Bomb6P+K126.1%
backward movement into throwP+G105.1%
Quick Shoulder66P+K84.1%
crouch into Low Hammer2P84.1%
evade down into throwP+G63.1%
guardG into crouch63.1%
guardG into punchP52.5%
guardG into throw escape42.0%
forward movement into Level Back CrushP+K31.5%
guardG into Low Hammer2P31.5%
Middle Hell Stab6P+K21.0%
Rimon Chouchu66P into Jouho Touken6P21.0%

46 further openings account for the other 56 rounds.

Counted from 50 of the 65 matches played. The rest were not pulled for openings.

Wolf

Career
1,195–1,476 · 44.7%
This season
57 matches · 40.4%
Peak rank
24

First hit in 34.2% of 158 rounds. Won 42.6% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K4124.9%
throwP+G1810.9%
Elbow Butt4P127.3%
Gasp Kneel Palm Bomb6P+K127.3%
backward movement into throwP+G106.1%
Quick Shoulder66P+K84.8%
crouch into Low Hammer2P84.8%
evade down into throwP+G63.6%
guardG into crouch63.6%
guardG into punchP42.4%
guardG into throw escape42.4%
forward movement into Level Back CrushP+K31.8%
guardG into Low Hammer2P31.8%
Short Shoulder46P+K21.2%
backward movement into Gasp Kneel Palm Bomb6P+K21.2%

21 further openings account for the other 26 rounds.

Counted from 42 of the 57 matches played. The rest were not pulled for openings.

Jeffry

Career
22–37 · 37.3%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Hell Stab6P+K213.3%
Dash Elbow66P into Dash Elbow Upper66PP16.7%
Kenka Hook46P16.7%
Overblow Shoulder66P+K into Middle Hell Stab6P+K16.7%
Stunner KnuckleKP into Stunner Head ButtKPP16.7%
crouch into Low Knuckle2P16.7%
forward dash into throwP+G16.7%
guardG into Low Knuckle2P16.7%
guardG into Stunner Head ButtKPP16.7%
guardG into Toe Kick Hammer2KP16.7%
guardG into punchP16.7%
punchP into backdash16.7%
punchP into backward movement16.7%
up-forward kick9K16.7%

Kage

Career
66–56 · 54.1%
This season
3 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ura Tsumujigeri44K into Kodachinuki4K215.4%
crouch into Tsumujigeri2K+G215.4%
Ura Tsumujigeri44K into kickK17.7%
backdash into Ryubigeri4KK17.7%
backdash into Tsumujigeri2K+G17.7%
backdash into Ura Tsumujigeri44K17.7%
backward movement into forward punch+kick+guard6P+K+G17.7%
forward movement into Ura Tsumujigeri44K17.7%
punchP into ResshouPP17.7%
punchP into SouhajinP+K17.7%
punchP into kickK17.7%

Akira

Career
13–15 · 46.4%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P266.7%
Jouho Touken6P into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)