Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1102 #3,592 of 3,686 on the Elo list →
Lau1097239 matches
Jeffry1122185 matches
El Blaze1066148 matches
Lei Fei1097104 matches
Jacky107853 matches
Shun106533 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 23 | 5,450 | 1,701 | 3,749 | 31.2% |
|---|---|---|---|---|---|
| Jeffry | 23 | 1,165 | 439 | 726 | 37.7% |
| El Blaze | 21 | 1,056 | 251 | 805 | 23.8% |
| Jacky | 21 | 973 | 286 | 687 | 29.4% |
| Lei Fei | 22 | 712 | 240 | 472 | 33.7% |
| Shun | 21 | 265 | 74 | 191 | 27.9% |
| Kage | — | 53 | 3 | 50 | 5.7% |
| Taka | 16 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,971 of 3,124 rounds counted5.7 inputs a second (344 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.1 | 366 | 806 |
|---|---|---|---|
| Jeffry | 5.5 | 331 | 762 |
| El Blaze | 5.3 | 320 | 608 |
| Lei Fei | 6.0 | 363 | 423 |
| Jacky | 5.6 | 334 | 204 |
| Shun | 5.9 | 353 | 160 |
| Taka | 6.8 | 406 | 8 |
By opponent's character
| Akira | 5.6 | 337 | 522 |
|---|---|---|---|
| Aoi | 5.7 | 340 | 429 |
| Wolf | 6.2 | 373 | 220 |
| Goh | 5.6 | 336 | 167 |
| Lion | 5.9 | 355 | 148 |
| Jacky | 5.8 | 350 | 162 |
| Lau | 5.5 | 330 | 170 |
| Kage | 5.7 | 343 | 160 |
| Pai | 5.8 | 346 | 142 |
| Sarah | 5.2 | 311 | 146 |
| Shun | 6.0 | 360 | 119 |
| Brad | 5.9 | 356 | 107 |
| Jeffry | 5.7 | 339 | 86 |
| Lei Fei | 5.9 | 356 | 78 |
| El Blaze | 6.1 | 369 | 49 |
| Vanessa | 5.7 | 341 | 67 |
| Jean | 5.9 | 355 | 62 |
| Taka | 5.8 | 349 | 63 |
| Eileen | 5.4 | 327 | 55 |
| Dural | 5.8 | 347 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 132 | 46 | 86 | 34.9% | +2.9 |
|---|---|---|---|---|---|
| Aoi | 113 | 43 | 70 | 38.0% | +2.2 |
| Wolf | 58 | 20 | 38 | 34.5% | -2.6 |
| Goh | 48 | 10 | 38 | 20.8% | -8.3 |
| Lion | 48 | 10 | 38 | 20.8% | -14.9 |
| Jacky | 41 | 13 | 28 | 31.7% | -0.3 |
| Lau | 41 | 28 | 13 | 68.3% | +27.3 |
| Kage | 39 | 19 | 20 | 48.7% | +16.4 |
| Pai | 39 | 9 | 30 | 23.1% | -9.6 |
| Sarah | 39 | 13 | 26 | 33.3% | -2.8 |
| Shun | 31 | 11 | 20 | 35.5% | +4.8 |
| Brad | 28 | 4 | 24 | 14.3% | -22.5 |
| Jeffry | 26 | 10 | 16 | 38.5% | +6.1 |
| Lei Fei | 20 | 6 | 14 | 30.0% | -4.6 |
| El Blaze | 17 | 7 | 10 | 41.2% | +6.7 |
| Vanessa | 17 | 8 | 9 | 47.1% | +3.1 |
| Jean | 16 | 5 | 11 | 31.2% | -4.3 |
| Taka | 16 | 3 | 13 | 18.8% | -16.7 |
| Eileen | 14 | 6 | 8 | 42.9% | +5.0 |
| Dural | 4 | 1 | 3 | 25.0% | -10.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 90 | 24 | 66 | 26.7% | -7.7 |
|---|---|---|---|---|---|
| Low Fence | 86 | 31 | 55 | 36.0% | +3.0 |
| Single Wall | 85 | 30 | 55 | 35.3% | +1.4 |
| Rectangle | 83 | 26 | 57 | 31.3% | -5.0 |
| Octagon | 79 | 27 | 52 | 34.2% | -2.5 |
| Breakable Full Fence | 77 | 25 | 52 | 32.5% | -5.2 |
| Full Fence | 77 | 25 | 52 | 32.5% | -1.1 |
| Half Fence | 74 | 28 | 46 | 37.8% | +2.9 |
| Open | 60 | 22 | 38 | 36.7% | +4.1 |
| Full Fence and Open | 31 | 13 | 18 | 41.9% | +12.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 480 | 32.3% | 35.2% | -2.9 |
| No walls | 231 | 35.9% | 33.5% | +2.5 |
Walls against open: -5.4 points (95% range -12.8 to +2.0), p 0.153 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CHASER (Rank 22) | 26 | 8 | 18 | 30.8% |
|---|---|---|---|---|
| qzmix (Rank 24) | 20 | 3 | 17 | 15.0% |
| y.o.y (Rank 21) | 18 | 9 | 9 | 50.0% |
| dalmax72 (Rank 21) | 17 | 10 | 7 | 58.8% |
| MAXマンピー (Rank 21) | 14 | 7 | 7 | 50.0% |
| nekota (Rank 24) | 14 | 3 | 11 | 21.4% |
| yasai (Rank 23) | 13 | 3 | 10 | 23.1% |
| ゅろぽ (Rank 23) | 13 | 1 | 12 | 7.7% |
| トローリロートル (Rank 24) | 13 | 4 | 9 | 30.8% |
| 你是来拉屎的吗 (Rank 17) | 13 | 4 | 9 | 30.8% |
| Mon3tr (Rank 21) | 11 | 4 | 7 | 36.4% |
| ねこ吉 (Rank 24) | 11 | 1 | 10 | 9.1% |
| みらめたる (Rank 24) | 11 | 7 | 4 | 63.6% |
| *NIL-NEON* (Rank 22) | 10 | 5 | 5 | 50.0% |
| asteroid-belt777 (Rank 24) | 10 | 4 | 6 | 40.0% |
| ら族 (Rank 25) | 10 | 1 | 9 | 10.0% |
| shinkita (Rank 23) | 9 | 1 | 8 | 11.1% |
| 委員ちょ (Rank 21) | 9 | 3 | 6 | 33.3% |
| 富美 (Rank 21) | 9 | 3 | 6 | 33.3% |
| cs2skoda (Rank 22) | 8 | 1 | 7 | 12.5% |
| katane3415 (Rank 22) | 8 | 2 | 6 | 25.0% |
| osAnKIRA (Rank 22) | 8 | 3 | 5 | 37.5% |
| super_style (Rank 21) | 8 | 4 | 4 | 50.0% |
| コデリン03 (Rank 23) | 8 | 3 | 5 | 37.5% |
| KARA (Rank 21) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| みらめたる (Rank 24) | 2026/10/15 | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|---|
| MAXマンピー (Rank 21) | 2026/10/15 | 14 | 7 | 7 | 50.0% |
| yasai (Rank 23) | 2026/10/12 | 13 | 3 | 10 | 23.1% |
| asteroid-belt777 (Rank 24) | 2026/10/12 | 10 | 4 | 6 | 40.0% |
| dalmax72 (Rank 21) | 2026/10/12 | 17 | 10 | 7 | 58.8% |
| ら族 (Rank 25) | 2026/10/10 | 10 | 1 | 9 | 10.0% |
| ねこ吉 (Rank 24) | 2026/10/09 | 11 | 1 | 10 | 9.1% |
| cs2skoda (Rank 22) | 2026/10/09 | 8 | 1 | 7 | 12.5% |
| *NIL-NEON* (Rank 22) | 2026/10/06 | 10 | 5 | 5 | 50.0% |
| y.o.y (Rank 21) | 2026/10/05 | 18 | 9 | 9 | 50.0% |
| トローリロートル (Rank 24) | 2026/10/02 | 13 | 4 | 9 | 30.8% |
| qzmix (Rank 24) | 2026/10/02 | 20 | 3 | 17 | 15.0% |
| Mon3tr (Rank 21) | 2026/09/27 | 11 | 4 | 7 | 36.4% |
| 委員ちょ (Rank 21) | 2026/09/25 | 9 | 3 | 6 | 33.3% |
| ゅろぽ (Rank 23) | 2026/09/22 | 13 | 1 | 12 | 7.7% |
| katane3415 (Rank 22) | 2026/09/16 | 8 | 2 | 6 | 25.0% |
| 你是来拉屎的吗 (Rank 17) | 2026/09/16 | 13 | 4 | 9 | 30.8% |
| shinkita (Rank 23) | 2026/09/14 | 9 | 1 | 8 | 11.1% |
| nekota (Rank 24) | 2026/09/13 | 14 | 3 | 11 | 21.4% |
| osAnKIRA (Rank 22) | 2026/09/12 | 8 | 3 | 5 | 37.5% |
| コデリン03 (Rank 23) | 2026/09/11 | 8 | 3 | 5 | 37.5% |
| super_style (Rank 21) | 2026/08/04 | 8 | 4 | 4 | 50.0% |
| CHASER (Rank 22) | 2026/08/04 | 26 | 8 | 18 | 30.8% |
| 富美 (Rank 21) | 2026/07/27 | 9 | 3 | 6 | 33.3% |
| KARA (Rank 21) | 2026/06/07 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| guardG | 117 | 4.4% |
|---|---|---|
| Honshin Hekiken1P+K | 67 | 2.5% |
| Touku Shashou897P+K into Tenshin EngekishouP+K | 62 | 2.3% |
| evade up | 58 | 2.2% |
| Koryu Tenshinkyaku6K+G | 54 | 2.0% |
| Knee Push4K into Knee Push Wild Hook4KP | 49 | 1.8% |
| Chugeki6P into Hou'ou Soushou6PP | 48 | 1.8% |
| crouch into down-back kick1K | 46 | 1.7% |
| backdash into backward movement | 41 | 1.5% |
| offensive move | 41 | 1.5% |
| Senpuga~KokeiK+G | 40 | 1.5% |
| no input | 39 | 1.5% |
| crouch dash back into kickK | 32 | 1.2% |
| Shadow Strike6P into Shadow Fang6PK | 31 | 1.2% |
| backdash | 31 | 1.2% |
654 further openings account for the other 1,902 rounds.
Counted from 671 of the 787 matches played. The rest were not pulled for openings.
Lau
- Career
- 1,701–3,749 · 31.2%
- This season
- 241 matches · 41.5%
- Peak rank
- 23
First hit in 47.5% of 948 rounds. Won 47.8% of the rounds they struck first, 40.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Honshin Hekiken1P+K | 67 | 7.0% |
|---|---|---|
| Touku Shashou897P+K into Tenshin EngekishouP+K | 62 | 6.5% |
| Koryu Tenshinkyaku6K+G | 54 | 5.7% |
| Chugeki6P into Hou'ou Soushou6PP | 48 | 5.0% |
| crouch into down-back kick1K | 46 | 4.8% |
| Senpuga~KokeiK+G | 40 | 4.2% |
| crouch dash back into kickK | 32 | 3.4% |
| Kokyaku Haiten7K | 26 | 2.7% |
| backdash into Kensou4P | 26 | 2.7% |
| Honshin Hekiken1P+K into Sako Soushou4P+K | 22 | 2.3% |
| Tenshin EngekishouP+K | 22 | 2.3% |
| Fukko Kensou1P | 20 | 2.1% |
| guardG | 18 | 1.9% |
| Ko'en Niki9K+G into Rakuho Suigeki9K+GP | 16 | 1.7% |
| Honshin Hekiken1P+K into Ko'en Souken2P+K | 14 | 1.5% |
170 further openings account for the other 439 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 10–10 · 50% | 5–8 · 38% | too few to test |
| Akira | 4–7 · 36% | 5–9 · 36% | too few to test |
| Wolf | 10–11 · 48% | 1–1 · 50% | too few to test |
| Jacky | 3–8 · 27% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 251–805 · 23.8%
- This season
- 154 matches · 22.1%
- Peak rank
- 21
First hit in 48.4% of 606 rounds. Won 37.5% of the rounds they struck first, 30.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: evades first in 19.6% of rounds, against 9.2% in their other rounds.
- In round 4 or later: opens with “evade up” in 10.5% of rounds, against 3.7% in their other rounds.
| guardG | 44 | 7.2% |
|---|---|---|
| evade up | 33 | 5.4% |
| Shadow Strike6P into Shadow Fang6PK | 31 | 5.1% |
| Rolling Low Knuckle1P | 28 | 4.6% |
| no input | 20 | 3.3% |
| Volcano Knee6K+G | 18 | 2.9% |
| Fade Roll Kick7K | 17 | 2.8% |
| backdash into backward movement | 16 | 2.6% |
| Quick HookPP into Keen Edge ComboPPP | 15 | 2.5% |
| kickK | 14 | 2.3% |
| High Spin KickK+G | 13 | 2.1% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 13 | 2.1% |
| Midday HeatKK into Combo Twilight GlowKKK | 11 | 1.8% |
| backdash | 11 | 1.8% |
| punchP into Quick HookPP | 10 | 1.6% |
161 further openings account for the other 318 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–7 · 46% | 1–7 · 12% | too few to test |
| Aoi | 5–9 · 36% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 240–472 · 33.7%
- This season
- 106 matches · 27.4%
- Peak rank
- 22
First hit in 45.3% of 422 rounds. Won 45.0% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| offensive move | 40 | 9.5% |
|---|---|---|
| guardG | 37 | 8.8% |
| backdash into Kaisei Tento1P+K | 25 | 5.9% |
| Kaisei Tento1P+K | 23 | 5.4% |
| backdash into Kyo Shiki4P+K+G | 18 | 4.3% |
| evade up into Kaisei Tento1P+K | 17 | 4.0% |
| evade up | 12 | 2.8% |
| Kyo Shiki4P+K+G into Youho ShoukenP | 11 | 2.6% |
| offensive move into punchP | 10 | 2.4% |
| punchP | 9 | 2.1% |
| punchP into Sayu ShoukenPP | 9 | 2.1% |
| Chutenhou3P into Renkan Geimenshou3PP | 7 | 1.6% |
| backdash into backward movement | 7 | 1.6% |
| evade up into guardG | 7 | 1.6% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 6 | 1.4% |
107 further openings account for the other 185 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 1–11 · 8% | 3–7 · 30% | too few to test |
| Akira | 3–11 · 21% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 439–726 · 37.7%
- This season
- 189 matches · 41.3%
- Peak rank
- 23
First hit in 59.9% of 287 rounds. Won 50.6% of the rounds they struck first, 33.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Knee Push4K into Knee Push Wild Hook4KP | 49 | 16.8% |
|---|---|---|
| Toe Kick2K | 24 | 8.2% |
| backdash into Knee Push Wild Hook4KP | 20 | 6.8% |
| Smash Upper3P into Double Upper3PP | 11 | 3.8% |
| backdash into backward movement | 9 | 3.1% |
| backdash into Rising Hammer43PP | 8 | 2.7% |
| guardG | 8 | 2.7% |
| Hammer Slide1P into Grizzly Hammer1PP | 6 | 2.0% |
| Knee Attack6K | 6 | 2.0% |
| crouch into Ducking Low2K+G | 6 | 2.0% |
| Elbow Butt6P into Elbow Hammer6PP | 5 | 1.7% |
| backdash into Heavy Back Knuckle4P | 5 | 1.7% |
| backdash | 4 | 1.4% |
| backdash into Knee Push4K | 4 | 1.4% |
| Double KnucklePP into Double Knuckle~UpperPPP | 3 | 1.0% |
84 further openings account for the other 124 rounds.
Counted from 73 of the 189 matches played. The rest were not pulled for openings.
Jacky
- Career
- 286–687 · 29.4%
- This season
- 54 matches · 37.0%
- Peak rank
- 21
First hit in 42.6% of 211 rounds. Won 53.3% of the rounds they struck first, 35.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Slide Shuffle (Deflect)4P+K+G | 20 | 9.5% |
|---|---|---|
| Beat KnuckleP+K | 17 | 8.1% |
| Double Dragon9K | 15 | 7.1% |
| Jab StraightPP into Jab Double StraightPPP | 15 | 7.1% |
| Groin Kick6K+G | 6 | 2.8% |
| Spinning KickK+G | 6 | 2.8% |
| guardG | 6 | 2.8% |
| punchP into Jab StraightPP | 6 | 2.8% |
| Somersault Kick7K | 5 | 2.4% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 5 | 2.4% |
| backdash into Middle Spin Kick46K+G | 5 | 2.4% |
| punchP | 5 | 2.4% |
| Long Stride Back Knuckle4P+K | 4 | 1.9% |
| Spin Heel Sword4K+G | 4 | 1.9% |
| backdash | 4 | 1.9% |
63 further openings account for the other 88 rounds.
Shun
- Career
- 74–191 · 27.9%
- This season
- 41 matches · 21.9%
- Peak rank
- 21
First hit in 45.6% of 160 rounds. Won 32.9% of the rounds they struck first, 28.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Koushu Katai1K into Koushu Rentai1KK | 20 | 12.5% |
|---|---|---|
| backdash into Toushin Soutanshu4KK | 13 | 8.1% |
| evade up | 8 | 5.0% |
| punchP into RengekiPP | 6 | 3.8% |
| Koushinhi4P+K+G | 5 | 3.1% |
| no input | 5 | 3.1% |
| Tenshin Souchushou6P+K | 4 | 2.5% |
| crouch into Haisenchu Kaikakyaku1PK | 4 | 2.5% |
| guardG | 4 | 2.5% |
| Asen Kaikyaku44K into Toushin Soutanshu4KK | 3 | 1.9% |
| Tenshin Kashitai1K+G | 3 | 1.9% |
| backdash into Zensen Soutai2K+G | 3 | 1.9% |
| backdash into guardG | 3 | 1.9% |
| evade down into guardG | 3 | 1.9% |
| Gyoushin Suitai4K into Getsuga Chougeki4KP | 2 | 1.2% |
63 further openings account for the other 74 rounds.
Taka
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 1 | 12.5% |
|---|---|---|
| Kumoyaburi4P+K | 1 | 12.5% |
| Shimobarai1P into Susuharai1PP | 1 | 12.5% |
| Takatsumehashi3P+K into punchP | 1 | 12.5% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 1 | 12.5% |
| backdash into Kirikabu Kudaki1P+K | 1 | 12.5% |
| backdash into Tsuppari 2PP | 1 | 12.5% |
| backdash into Tsuyubarai2P+K | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 0 of 15 tests hold up
- El Blaze: 2 of 14 tests hold up
- Lei Fei: 0 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
