VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

maeK55

  • Jeffry
  • El Blaze
  • Lei Fei
  • Jacky
  • Shun
  • Taka
Career matches9,675
Career win rate31.0%
Round win rate40.7%
Peak rank23
Distinct opponents206
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1102 #3,592 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau235,4501,7013,74931.2%
Jeffry231,16543972637.7%
El Blaze211,05625180523.8%
Jacky2197328668729.4%
Lei Fei2271224047233.7%
Shun212657419127.9%
Kage—533505.7%
Taka16110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,971 of 3,124 rounds counted

5.7 inputs a second (344 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.1366806
Jeffry5.5331762
El Blaze5.3320608
Lei Fei6.0363423
Jacky5.6334204
Shun5.9353160
Taka6.84068

By opponent's character

Akira5.6337522
Aoi5.7340429
Wolf6.2373220
Goh5.6336167
Lion5.9355148
Jacky5.8350162
Lau5.5330170
Kage5.7343160
Pai5.8346142
Sarah5.2311146
Shun6.0360119
Brad5.9356107
Jeffry5.733986
Lei Fei5.935678
El Blaze6.136949
Vanessa5.734167
Jean5.935562
Taka5.834963
Eileen5.432755
Dural5.834719

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira132468634.9%+2.9
Aoi113437038.0%+2.2
Wolf58203834.5%-2.6
Goh48103820.8%-8.3
Lion48103820.8%-14.9
Jacky41132831.7%-0.3
Lau41281368.3%+27.3
Kage39192048.7%+16.4
Pai3993023.1%-9.6
Sarah39132633.3%-2.8
Shun31112035.5%+4.8
Brad2842414.3%-22.5
Jeffry26101638.5%+6.1
Lei Fei2061430.0%-4.6
El Blaze1771041.2%+6.7
Vanessa178947.1%+3.1
Jean1651131.2%-4.3
Taka1631318.8%-16.7
Eileen146842.9%+5.0
Dural41325.0%-10.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence90246626.7%-7.7
Low Fence86315536.0%+3.0
Single Wall85305535.3%+1.4
Rectangle83265731.3%-5.0
Octagon79275234.2%-2.5
Breakable Full Fence77255232.5%-5.2
Full Fence77255232.5%-1.1
Half Fence74284637.8%+2.9
Open60223836.7%+4.1
Full Fence and Open31131841.9%+12.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48032.3%35.2%-2.9
No walls23135.9%33.5%+2.5

Walls against open: -5.4 points (95% range -12.8 to +2.0), p 0.153 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

みらめたる (Rank 24)2026/10/15117463.6%
MAXマンピー (Rank 21)2026/10/15147750.0%
yasai (Rank 23)2026/10/121331023.1%
asteroid-belt777 (Rank 24)2026/10/12104640.0%
dalmax72 (Rank 21)2026/10/121710758.8%
ら族 (Rank 25)2026/10/10101910.0%
ねこ吉 (Rank 24)2026/10/09111109.1%
cs2skoda (Rank 22)2026/10/0981712.5%
*NIL-NEON* (Rank 22)2026/10/06105550.0%
y.o.y (Rank 21)2026/10/05189950.0%
トローリロートル (Rank 24)2026/10/02134930.8%
qzmix (Rank 24)2026/10/022031715.0%
Mon3tr (Rank 21)2026/09/27114736.4%
委員ちょ (Rank 21)2026/09/2593633.3%
ゅろぽ (Rank 23)2026/09/22131127.7%
katane3415 (Rank 22)2026/09/1682625.0%
你是来拉屎的吗 (Rank 17)2026/09/16134930.8%
shinkita (Rank 23)2026/09/1491811.1%
nekota (Rank 24)2026/09/131431121.4%
osAnKIRA (Rank 22)2026/09/1283537.5%
コデリン03 (Rank 23)2026/09/1183537.5%
super_style (Rank 21)2026/08/0484450.0%
CHASER (Rank 22)2026/08/042681830.8%
富美 (Rank 21)2026/07/2793633.3%
KARA (Rank 21)2026/06/0773442.9%

Round openings

Every character

guardG1174.4%
Honshin Hekiken1P+K672.5%
Touku Shashou897P+K into Tenshin EngekishouP+K622.3%
evade up582.2%
Koryu Tenshinkyaku6K+G542.0%
Knee Push4K into Knee Push Wild Hook4KP491.8%
Chugeki6P into Hou'ou Soushou6PP481.8%
crouch into down-back kick1K461.7%
backdash into backward movement411.5%
offensive move411.5%
Senpuga~KokeiK+G401.5%
no input391.5%
crouch dash back into kickK321.2%
Shadow Strike6P into Shadow Fang6PK311.2%
backdash311.2%

654 further openings account for the other 1,902 rounds.

Counted from 671 of the 787 matches played. The rest were not pulled for openings.

Lau

Career
1,701–3,749 · 31.2%
This season
241 matches · 41.5%
Peak rank
23

First hit in 47.5% of 948 rounds. Won 47.8% of the rounds they struck first, 40.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Honshin Hekiken1P+K677.0%
Touku Shashou897P+K into Tenshin EngekishouP+K626.5%
Koryu Tenshinkyaku6K+G545.7%
Chugeki6P into Hou'ou Soushou6PP485.0%
crouch into down-back kick1K464.8%
Senpuga~KokeiK+G404.2%
crouch dash back into kickK323.4%
Kokyaku Haiten7K262.7%
backdash into Kensou4P262.7%
Honshin Hekiken1P+K into Sako Soushou4P+K222.3%
Tenshin EngekishouP+K222.3%
Fukko Kensou1P202.1%
guardG181.9%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP161.7%
Honshin Hekiken1P+K into Ko'en Souken2P+K141.5%

170 further openings account for the other 439 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi10–10 · 50%5–8 · 38%too few to test
Akira4–7 · 36%5–9 · 36%too few to test
Wolf10–11 · 48%1–1 · 50%too few to test
Jacky3–8 · 27%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
251–805 · 23.8%
This season
154 matches · 22.1%
Peak rank
21

First hit in 48.4% of 606 rounds. Won 37.5% of the rounds they struck first, 30.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 19.6% of rounds, against 9.2% in their other rounds.
  • In round 4 or later: opens with “evade up” in 10.5% of rounds, against 3.7% in their other rounds.

How is this tested?

guardG447.2%
evade up335.4%
Shadow Strike6P into Shadow Fang6PK315.1%
Rolling Low Knuckle1P284.6%
no input203.3%
Volcano Knee6K+G182.9%
Fade Roll Kick7K172.8%
backdash into backward movement162.6%
Quick HookPP into Keen Edge ComboPPP152.5%
kickK142.3%
High Spin KickK+G132.1%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP132.1%
Midday HeatKK into Combo Twilight GlowKKK111.8%
backdash111.8%
punchP into Quick HookPP101.6%

161 further openings account for the other 318 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–7 · 46%1–7 · 12%too few to test
Aoi5–9 · 36%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
240–472 · 33.7%
This season
106 matches · 27.4%
Peak rank
22

First hit in 45.3% of 422 rounds. Won 45.0% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

offensive move409.5%
guardG378.8%
backdash into Kaisei Tento1P+K255.9%
Kaisei Tento1P+K235.4%
backdash into Kyo Shiki4P+K+G184.3%
evade up into Kaisei Tento1P+K174.0%
evade up122.8%
Kyo Shiki4P+K+G into Youho ShoukenP112.6%
offensive move into punchP102.4%
punchP92.1%
punchP into Sayu ShoukenPP92.1%
Chutenhou3P into Renkan Geimenshou3PP71.6%
backdash into backward movement71.6%
evade up into guardG71.6%
Sayu ShoukenPP into Renkan MahosuiPPP61.4%

107 further openings account for the other 185 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi1–11 · 8%3–7 · 30%too few to test
Akira3–11 · 21%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
439–726 · 37.7%
This season
189 matches · 41.3%
Peak rank
23

First hit in 59.9% of 287 rounds. Won 50.6% of the rounds they struck first, 33.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Push4K into Knee Push Wild Hook4KP4916.8%
Toe Kick2K248.2%
backdash into Knee Push Wild Hook4KP206.8%
Smash Upper3P into Double Upper3PP113.8%
backdash into backward movement93.1%
backdash into Rising Hammer43PP82.7%
guardG82.7%
Hammer Slide1P into Grizzly Hammer1PP62.0%
Knee Attack6K62.0%
crouch into Ducking Low2K+G62.0%
Elbow Butt6P into Elbow Hammer6PP51.7%
backdash into Heavy Back Knuckle4P51.7%
backdash41.4%
backdash into Knee Push4K41.4%
Double KnucklePP into Double Knuckle~UpperPPP31.0%

84 further openings account for the other 124 rounds.

Counted from 73 of the 189 matches played. The rest were not pulled for openings.

Jacky

Career
286–687 · 29.4%
This season
54 matches · 37.0%
Peak rank
21

First hit in 42.6% of 211 rounds. Won 53.3% of the rounds they struck first, 35.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slide Shuffle (Deflect)4P+K+G209.5%
Beat KnuckleP+K178.1%
Double Dragon9K157.1%
Jab StraightPP into Jab Double StraightPPP157.1%
Groin Kick6K+G62.8%
Spinning KickK+G62.8%
guardG62.8%
punchP into Jab StraightPP62.8%
Somersault Kick7K52.4%
Spinning Back Knuckle4P into Double Back Knuckle4PP52.4%
backdash into Middle Spin Kick46K+G52.4%
punchP52.4%
Long Stride Back Knuckle4P+K41.9%
Spin Heel Sword4K+G41.9%
backdash41.9%

63 further openings account for the other 88 rounds.

Shun

Career
74–191 · 27.9%
This season
41 matches · 21.9%
Peak rank
21

First hit in 45.6% of 160 rounds. Won 32.9% of the rounds they struck first, 28.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushu Katai1K into Koushu Rentai1KK2012.5%
backdash into Toushin Soutanshu4KK138.1%
evade up85.0%
punchP into RengekiPP63.8%
Koushinhi4P+K+G53.1%
no input53.1%
Tenshin Souchushou6P+K42.5%
crouch into Haisenchu Kaikakyaku1PK42.5%
guardG42.5%
Asen Kaikyaku44K into Toushin Soutanshu4KK31.9%
Tenshin Kashitai1K+G31.9%
backdash into Zensen Soutai2K+G31.9%
backdash into guardG31.9%
evade down into guardG31.9%
Gyoushin Suitai4K into Getsuga Chougeki4KP21.2%

63 further openings account for the other 74 rounds.

Taka

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP112.5%
Kumoyaburi4P+K112.5%
Shimobarai1P into Susuharai1PP112.5%
Takatsumehashi3P+K into punchP112.5%
Tsuyubarai2P+K into Tsuyubarai 22P+KP112.5%
backdash into Kirikabu Kudaki1P+K112.5%
backdash into Tsuppari 2PP112.5%
backdash into Tsuyubarai2P+K112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 0 of 15 tests hold up
  • El Blaze: 2 of 14 tests hold up
  • Lei Fei: 0 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)